Divergent/mods/Arrival/gamedata/scripts/thirst_sleep_changer.script

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local enable_debug = false
local function trace(str, ...)
if enable_debug then
printf(str, ...)
end
end
local dbg_increase_thirst_sleep = {
sec = "dbg_increase_thirst_sleep",
section = function(self)
return self.sec
end
}
local dbg_decrease_thirst_sleep = {
sec = "dbg_decrease_thirst_sleep",
section = function(self)
return self.sec
end
}
local dbg_increase_thirst_sleep_small = {
sec = "dbg_increase_thirst_sleep_small",
section = function(self)
return self.sec
end
}
local dbg_decrease_thirst_sleep_small = {
sec = "dbg_decrease_thirst_sleep_small",
section = function(self)
return self.sec
end
}
function change_thirst(perc)
if not game_difficulties.get_game_factor("thirst") then
trace("thirst not enabled, nothing changed")
return
end
local inc = perc >= 0
local perc = math.abs(perc)
if perc <= 1 then
perc = round(perc * 100)
end
for i = 1, perc do
if inc then
actor_status_thirst.actor_on_item_use(dbg_increase_thirst_sleep)
else
actor_status_thirst.actor_on_item_use(dbg_decrease_thirst_sleep)
end
end
trace("thirst changed by %s%", perc)
end
function change_sleep(perc)
if not game_difficulties.get_game_factor("sleep") then
trace("sleep not enabled, nothing changed")
return
end
local inc = perc >= 0
local perc = math.abs(perc)
if perc <= 1 then
perc = round(perc * 100)
end
for i = 1, perc do
if inc then
actor_status_sleep.actor_on_item_use(dbg_increase_thirst_sleep)
else
actor_status_sleep.actor_on_item_use(dbg_decrease_thirst_sleep)
end
end
trace("sleep changed by %s%", perc)
end
function change_thirst_small(perc)
if not game_difficulties.get_game_factor("thirst") then
trace("thirst not enabled, nothing changed")
return
end
local inc = perc >= 0
local perc = math.abs(perc)
if perc <= 1 then
perc = round(perc * 100)
end
for i = 1, perc do
if inc then
actor_status_thirst.actor_on_item_use(dbg_increase_thirst_sleep_small)
else
actor_status_thirst.actor_on_item_use(dbg_decrease_thirst_sleep_small)
end
end
trace("thirst changed by %s%", perc * 0.1)
end
function change_sleep_small(perc)
if not game_difficulties.get_game_factor("sleep") then
trace("sleep not enabled, nothing changed")
return
end
local inc = perc >= 0
local perc = math.abs(perc)
if perc <= 1 then
perc = round(perc * 100)
end
for i = 1, perc do
if inc then
actor_status_sleep.actor_on_item_use(dbg_increase_thirst_sleep_small)
else
actor_status_sleep.actor_on_item_use(dbg_decrease_thirst_sleep_small)
end
end
trace("sleep changed by %s%", perc * 0.1)
end