75 lines
2.3 KiB
Plaintext
75 lines
2.3 KiB
Plaintext
|
[zone_mine_flash]:zone_base
|
|||
|
GroupControlSection = spawn_group_zone
|
|||
|
$spawn = "zones_eugenium\zone_mine_flash"
|
|||
|
$def_sphere = 3
|
|||
|
$prefetch = 16
|
|||
|
class = ZS_MBALD ;---CMosquitoBald
|
|||
|
hit_impulse_scale = 0.3;0.5 ;0.1
|
|||
|
effective_radius = 1.0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
actor_blowout_radius_percent = 0.75
|
|||
|
|
|||
|
ef_anomaly_type = 1
|
|||
|
ef_weapon_type = 13
|
|||
|
|
|||
|
postprocess = postprocess_electra_mine
|
|||
|
|
|||
|
hit_type = shock
|
|||
|
|
|||
|
;----------- Anomaly settings -----------------------
|
|||
|
max_start_power = 1
|
|||
|
attenuation = 1
|
|||
|
|
|||
|
idle_particles = semitone\anomalies\flash\flash_idle
|
|||
|
blowout_particles = semitone\anomalies\flash\flash_blowout
|
|||
|
|
|||
|
hit_small_particles = semitone\anomalies\flash\flash_blowout
|
|||
|
hit_big_particles = semitone\anomalies\flash\flash_blowout
|
|||
|
idle_small_particles =
|
|||
|
idle_big_particles =
|
|||
|
entrance_small_particles = semitone\anomalies\flash\flash_shield
|
|||
|
entrance_big_particles = semitone\anomalies\flash\flash_shield
|
|||
|
|
|||
|
idle_sound = semitone\anomalies\flash\flash_idle ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
blowout_sound = semitone\anomalies\flash\flash_blowout ; anomaly_gravy_blast01 ;<3B><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD>) <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
hit_sound = semitone\anomalies\flash\flash_shield ;<3B><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
|||
|
entrance_sound = semitone\anomalies\flash\flash_shield ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
|
|||
|
awaking_time = 50;100
|
|||
|
blowout_time = 500
|
|||
|
accamulate_time = 60000 ;10;200
|
|||
|
|
|||
|
blowout_light_time = 200
|
|||
|
blowout_explosion_time = 200
|
|||
|
blowout_particles_time = 200
|
|||
|
blowout_sound_time = 100
|
|||
|
|
|||
|
disable_time = 5000 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> (-1 <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>)
|
|||
|
disable_time_small = 5000 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> (-1 <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>)
|
|||
|
disable_idle_time = 100 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> idle <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
ignore_nonalive = false
|
|||
|
ignore_small = true
|
|||
|
ignore_artefacts = true
|
|||
|
|
|||
|
blowout_light = on
|
|||
|
light_color = 0.5,0.4,0.3
|
|||
|
light_range = 30.0
|
|||
|
light_time = 0.9;0.35
|
|||
|
light_height = 1.5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
|
|||
|
idle_light = off
|
|||
|
|
|||
|
|
|||
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|||
|
;; <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
blowout_wind = on
|
|||
|
|
|||
|
blowout_wind_time_start = 0
|
|||
|
blowout_wind_time_peak = 300
|
|||
|
blowout_wind_time_end = 501; 899
|
|||
|
blowout_wind_power = 0.5 ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> (<28><> 0 <20><> 1), <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> blowout_wind_time_peak
|
|||
|
|
|||
|
shape_transp_color = 255, 0, 0, 60
|
|||
|
shape_edge_color = 32, 32, 32, 255
|