113 lines
3.8 KiB
XML
113 lines
3.8 KiB
XML
|
<?xml version='1.0' encoding="windows-1251"?>
|
||
|
<xml>
|
||
|
|
||
|
<!-- Butcher (Hunter-merchant in the Garbage) -->
|
||
|
<specific_character id="hunter_gar_trader" team_default="1">
|
||
|
<name>hunter_gar_trader_name</name>
|
||
|
<icon>ui_inGame2_bandit_4</icon>
|
||
|
<map_icon x="1" y="0"></map_icon>
|
||
|
<bio>No information is available.</bio>
|
||
|
|
||
|
<class>hunter_gar_trader</class>
|
||
|
<community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||
|
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||
|
|
||
|
<rank>5800</rank>
|
||
|
<money min="90000000" max="90000000" infinitive="1"/>
|
||
|
<reputation>1700</reputation>
|
||
|
|
||
|
<visual>actors\stalker_neutral\stalker_butcher</visual>
|
||
|
<supplies>
|
||
|
[spawn] \n
|
||
|
wpn_bm16 \n
|
||
|
ammo_12x70_buck = 2 \n
|
||
|
|
||
|
#include "gameplay\supplies\character_items.xml"
|
||
|
#include "gameplay\supplies\character_food.xml"
|
||
|
#include "gameplay\supplies\character_drugs.xml"
|
||
|
</supplies>
|
||
|
#include "gameplay\character_criticals.xml"
|
||
|
|
||
|
<actor_dialog>dm_init_trader</actor_dialog>
|
||
|
<actor_dialog>hunter_trader_meet</actor_dialog>
|
||
|
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||
|
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||
|
<actor_dialog>about_baraholka_hunter_trader</actor_dialog>
|
||
|
<actor_dialog>dm_lifestyle</actor_dialog>
|
||
|
<actor_dialog>actor_break_dialog</actor_dialog>
|
||
|
</specific_character>
|
||
|
|
||
|
|
||
|
<!------------------------ Daytime trader at the flea market ---------------------->
|
||
|
<specific_character id="baraholka_trader" team_default="1">
|
||
|
<name>GENERATE_NAME_stalker</name>
|
||
|
<icon>ui_inGame2_neutral_2_old</icon>
|
||
|
<map_icon x="1" y="0"></map_icon>
|
||
|
<bio>An experienced stalker. No detailed information is available.</bio>
|
||
|
|
||
|
<class>baraholka_trader</class>
|
||
|
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
|
||
|
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||
|
|
||
|
<rank>2000</rank>
|
||
|
<money min="1000000" max="1000000" infinitive="1"/>
|
||
|
<reputation>500</reputation>
|
||
|
|
||
|
<visual>actors\stalker_neutral\stalker_neutral_2_old</visual>
|
||
|
<supplies>
|
||
|
|
||
|
[spawn] \n
|
||
|
wpn_beretta \n
|
||
|
ammo_9x19_fmj = 1 \n
|
||
|
#include "gameplay\supplies\character_items.xml"
|
||
|
#include "gameplay\supplies\character_food.xml"
|
||
|
#include "gameplay\supplies\character_drugs.xml"
|
||
|
</supplies>
|
||
|
#include "gameplay\character_criticals.xml"
|
||
|
|
||
|
<actor_dialog>dm_init_trader</actor_dialog>
|
||
|
<actor_dialog>dm_broker_dialog</actor_dialog>
|
||
|
<actor_dialog>baraholka_trader_talking</actor_dialog>
|
||
|
<actor_dialog>actor_break_dialog</actor_dialog>
|
||
|
</specific_character>
|
||
|
|
||
|
|
||
|
<!---------------------- Nighttime trader at the flea market --------------------->
|
||
|
<specific_character id="baraholka_trader_night" team_default="1">
|
||
|
<name>GENERATE_NAME_stalker</name>
|
||
|
<icon>ui_inGame2_neutral_0</icon>
|
||
|
<map_icon x="1" y="0"></map_icon>
|
||
|
<bio>An experienced stalker. No detailed information is available.</bio>
|
||
|
|
||
|
<class>baraholka_trader_night</class>
|
||
|
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
|
||
|
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||
|
|
||
|
<rank>3000</rank>
|
||
|
<money min="1000000" max="1000000" infinitive="1"/>
|
||
|
<reputation>1000</reputation>
|
||
|
|
||
|
<visual>actors\stalker_neutral\stalker_neutral0b</visual>
|
||
|
<supplies>
|
||
|
|
||
|
[spawn] \n
|
||
|
wpn_beretta \n
|
||
|
ammo_9x19_fmj = 1 \n
|
||
|
#include "gameplay\supplies\character_items.xml"
|
||
|
#include "gameplay\supplies\character_food.xml"
|
||
|
#include "gameplay\supplies\character_drugs.xml"
|
||
|
</supplies>
|
||
|
#include "gameplay\character_criticals.xml"
|
||
|
|
||
|
<actor_dialog>dm_init_trader</actor_dialog>
|
||
|
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||
|
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||
|
|
||
|
<actor_dialog>dm_broker_dialog</actor_dialog>
|
||
|
<!--actor_dialog>information_about_stash_barah_night</actor_dialog-->
|
||
|
<!--actor_dialog>information_about_stash_barah_night1</actor_dialog-->
|
||
|
<actor_dialog>actor_break_dialog</actor_dialog>
|
||
|
</specific_character>
|
||
|
|
||
|
</xml>
|