Divergent/mods/Anomaly HD Models/gamedata/configs/gameplay/character_desc_marsh.xml

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2024-03-17 20:18:03 -04:00
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- /////////////////////////////////////////////////////////////////////////////////////////////
<!--
<!-- Professor Kalancha (Clear Sky Medic) Character Description
<!--
<!-- Modified by SarisKhan
<!-- for Lost to the Zone
<!-- September 17, 2017
<!--
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="mar_smart_terrain_base_doctor" team_default = "1">
<name>mar_smart_terrain_base_doctor_name</name>
<icon>ui_npc_u_nebo_2_face_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Doctor.</bio>
<class>mar_smart_terrain_base_doctor</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>14500</rank>
<reputation>1700</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_nebo\stalker_nebo_2_face_2</visual>
<supplies>
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
</supplies>
<start_dialog>mar_smart_terrain_base_doctor_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>marsh_stalker_medic_background</actor_dialog>
<actor_dialog>marsh_stalker_medic_about_people</actor_dialog>
<actor_dialog>marsh_stalker_medic_about_zone</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-------------------------- THE REAL DOC ---------------------- -->
<specific_character id="mar_smart_terrain_doc_doctor" team_default = "1">
<name>marsh_doctor_name</name>
<icon>ui_inGame2_doc</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Doctor.</bio>
<class>mar_smart_terrain_doc_doctor</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>18753</rank>
<reputation>2485</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\izgoy\izgoy</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
cit_doctors_key = 1 \n
cit_doctors_pda = 1 \n
</supplies>
<start_dialog>cit_doctor_hello_dialog</start_dialog>
<!--actor_dialog>cit_doctor_main_dialog</actor_dialog-->
<!-- LTTZ -->
<actor_dialog>doctor_living_legend</actor_dialog>
<actor_dialog>doctor_living_legend_strelok</actor_dialog>
<!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Librarian (Clear Sky Barman) Character Description -->
<specific_character id="mar_base_stalker_barmen" team_default="1">
<name>mar_base_stalker_barmen_name</name>
<icon>ui_inGame2_librarian</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>mar_base_stalker_barmen</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>10140</rank>
<reputation>1246</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_nebo\stalker_barman_nebo</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>marsh_stalker_barmen_start_dialog</start_dialog>
<actor_dialog>dm_init_batender</actor_dialog>
<!-- mlr -->
<actor_dialog>story_b_cs</actor_dialog>
<actor_dialog>story_dog</actor_dialog>
<actor_dialog>about_dog_marsh_part_two</actor_dialog>
<!-- mlr -->
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mar_base_stalker_barmen_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_barman_background</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Spore (Clear Sky Trader) Character Description -->
<specific_character id="mar_base_owl_stalker_trader" team_default="1">
<name>mar_base_owl_stalker_trader_name</name>
<icon>ui_inGame2_csky_trade</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>mar_base_owl_stalker_trader</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>16893</rank>
<reputation>1559</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_nebo\stalker_trader_nebo</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>mar_base_owl_stalker_trader_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_trader_background</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Novikov (Clear Sky Mechanic) Character Description -->
<specific_character id="mar_base_stalker_tech" team_default = "1">
<name>mar_base_stalker_tech_name</name>
<icon>ui_inGame2_Novikov</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Òåõíèê Àçîò.</bio>
<class>mar_base_stalker_tech</class>
<community>csky</community>
<!--mechanic_mode>1</mechanic_mode-->
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>16497</rank>
<reputation>1891</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_nebo\stalker_nebo_2_face_3</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
<start_dialog>marsh_stalker_tech_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_tech_background</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>marsh_stalker_tech_pragmatic_research</actor_dialog> <!-- LTTZ -->
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Cold (Clear Sky Honcho) Character Description -->
<specific_character id="mar_smart_terrain_base_stalker_leader_marsh" team_default = "1">
<name>mar_smart_terrain_base_stalker_leader_marsh_name</name>
<icon>ui_inGame2_cold</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>mar_smart_terrain_base_stalker_leader_marsh</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>16672</rank>
<reputation>2314</reputation>
<visual>actors\stalker_nebo\stalker_nebo_2_face_4</visual>
<supplies>
[spawn] \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_fmj = 1 \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>cold_questlines_about_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <!-- LTTZ -->
<actor_dialog>drx_sl_mar_smart_terrain_base_stalker_leader_marsh_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mar_smart_terrain_base_stalker_leader_marsh_meet_dialog</actor_dialog>
<!-- LTTZ -->
<actor_dialog>cold_living_legend</actor_dialog>
<actor_dialog>cold_living_legend_finish</actor_dialog>
<actor_dialog>cold_mortal_sin</actor_dialog>
<actor_dialog>cold_mortal_sin_envoy</actor_dialog>
<actor_dialog>cold_mortal_sin_report</actor_dialog>
<actor_dialog>cold_mortal_sin_ambush</actor_dialog>
<actor_dialog>cold_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>cold_operation_afterglow</actor_dialog>
<actor_dialog>cold_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_leader_background</actor_dialog>
<actor_dialog>mar_smart_terrain_base_leader_csky_history</actor_dialog>
<!--------------------- mlr ------------------------>
<actor_dialog>find_blackbox_mlr_reward_csky</actor_dialog>
<!--------------------- mlr ------------------------>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Clear Sky guide) --> <!-- LTTZ -->
<specific_character id="guid_marsh_mlr" team_default="1">
<name>cit_doctor_name</name>
<icon>ui_inGame2_trodnik</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_marsh_mlr</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_3\</snd_config>
<rank>14030</rank>
<money min="500" max="1000" infinitive="0"/>
<reputation>1000</reputation>
<visual>actors\stalker_nebo\stalker_nebo_tropnik</visual>
<supplies>
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_marsh_csky</actor_dialog>
<actor_dialog>mar_csky_guide_background</actor_dialog>
<actor_dialog>travel_guid_marsh_csky</actor_dialog>
<actor_dialog>meet_guid_marsh_csky_list</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>