286 lines
12 KiB
Plaintext
286 lines
12 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_saiga12s]:identity_immunities,weapon_probability,default_weapon_params,wpn_saiga_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = on
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$prefetch = 8
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$spawn = "weapons\ak-74"
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scheduled = off
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cform = skeleton
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parent_section = wpn_saiga12s
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class = WP_ASHTG
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 30
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inv_grid_y = 28
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inv_name = st_wpn_saiga12s
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inv_name_short = st_wpn_saiga12s
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description = st_wpn_saiga12s_descr
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kind = w_shotgun
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inv_weight = 3.81
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cost = 31680
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repair_type = shotgun
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weapon_class = shotgun
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hud = wpn_saiga12s_hud
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visual = dynamics\weapons\wpn_saiga\wpn_saiga12s.ogf
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position = -0.026, -0.175, 0.0
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orientation = 0, 0, 0
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fire_point = 0, 0.218, 0.656
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fire_point2 = 0, 0.161, 0.583
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.10, 0.05
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.0, 0.138, 0.07
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shell_particles = weapons\12ga
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_saiga12, up_gr_seconab_saiga12, up_gr_thirdab_saiga12, up_gr_fourtab_saiga12, up_gr_fifthab_saiga12
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74u
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upgr_icon_x = 1450
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upgr_icon_y = 350
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
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ammo_elapsed = 5
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ammo_limit = 210
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ammo_mag_size = 5
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startup_ammo = 90
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scopes = 1p29, kobra, ps01
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_pbs1
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silencer_status = 2
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silencer_x = 230
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silencer_y = 12
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad, ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybadp
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 116
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grenade_launcher_y = 15
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launch_speed = 0
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hit_impulse = 40
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hit_power = 0.55, 0.55, 0.55, 0.55
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hit_type = fire_wound
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fire_distance = 300
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bullet_speed = 325
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rpm = 300
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.29
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reload_dof = 0.0, 0.5, 5, 1.7
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.5
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fire_dispersion_base = 0.86
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.88
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misfire_start_prob = 0.007
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misfire_end_condition = 0.12
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0020
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condition_shot_dec = 0.0020
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 12.0
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cam_dispersion_frac = 0.7
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cam_dispersion_inc = 2.0
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cam_max_angle = 30.0
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cam_max_angle_horz = 8.0
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cam_step_angle_horz = 3.0
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 10.0
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 2.5
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zoom_cam_max_angle = 27.0
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zoom_cam_max_angle_horz = 3.0
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zoom_cam_step_angle_horz = 8.0
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PDM_disp_accel_factor = 2.4
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PDM_disp_base = 0.96
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.4
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 0.7
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 28
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kill_msg_width = 84
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kill_msg_height = 28
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[wpn_saiga12s_hud]:hud_base
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item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0, 0, 0
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hands_position_16x9 = 0, 0, 0
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.0733, 0.0454, -0.15
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aim_hud_offset_pos_16x9 = -0.0733, 0.0454, -0.15
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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lowered_hud_offset_pos_16x9 = 0.19,0.02,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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anm_hide = saiga_holster, idle, 0.95
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anm_idle = saiga_idle, idle, 0.75
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anm_idle_aim = saiga_idle_ads
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anm_idle_aim_moving = saiga_idle_ads
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anm_idle_aim_moving_crouch = saiga_idle_ads
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anm_idle_moving = saiga_walk, idle, 0.92
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anm_idle_sprint = saiga_sprint, idle, 1.2
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anm_reload = saiga_reload, reload
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anm_reload_empty = saiga_reload_empty, reload_empty
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anm_reload_misfire = saiga_unjam, unjam, 1
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anm_shots = saiga_shoot, shoot
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anm_show = saiga_draw, idle, 0.85
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anm_switch_mode = saiga_firemode, idle, 1
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0.028, 0.078, 0.183
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = -0.011, 0.037545, 0.642951
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fire_point2 = 0.0, -0.028, 0.678
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freelook_z_offset_mul = 0.5
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;------------------------------------------------------------------------------------------------
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[wpn_saiga12s_1p29]:wpn_saiga12s
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1icon_layer = 1p29
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1icon_layer_x = 71
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1icon_layer_y = -2
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inv_weight = 4.61
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hud = wpn_saiga12s_1p29_hud
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visual = dynamics\weapons\wpn_saiga\wpn_saiga12s_1p29.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.3
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[wpn_saiga12s_1p29_hud]:wpn_saiga12s_hud
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item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_1p29_hud.ogf
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aim_hud_offset_pos = -0.075, 0.019, -0.15
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aim_hud_offset_pos_16x9 = -0.075, 0.019, -0.15
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_saiga12s_kobra]:wpn_saiga12s
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1icon_layer = kobra
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1icon_layer_x = 81
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1icon_layer_y = 0
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inv_weight = 4.21
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hud = wpn_saiga12s_kobra_hud
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visual = dynamics\weapons\wpn_saiga\wpn_saiga12s_kobra.ogf
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[wpn_saiga12s_kobra_hud]:wpn_saiga12s_1p29_hud
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item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_kobra_hud.ogf
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aim_hud_offset_pos = -0.0708, 0.018, -0.15
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aim_hud_offset_pos_16x9 = -0.0708, 0.018, -0.15
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_saiga12s_ps01]:wpn_saiga12s
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1icon_layer = ps01
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1icon_layer_x = 48
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1icon_layer_y = 0
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inv_weight = 4.41
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 15
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[wpn_saiga12s_pso1_hud]:wpn_saiga12s_hud
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aim_hud_offset_pos = -0.07, 0.03, -0.1
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aim_hud_offset_pos_16x9 = -0.07, 0.03, -0.1
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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