11 lines
318 B
ArmAsm
11 lines
318 B
ArmAsm
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("models_laserbeam","models_laserbeam")
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: fog(false)
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: zb(true,false)
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: blend(true,blend.srcalpha,blend.one)
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: aref(true,0)
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: sorting(2, true)
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shader:dx10texture("s_base", t_base)
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shader:dx10sampler("smp_base")
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end
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