Divergent/mods/FDDA/gamedata/particles/damage_fx/effects/cig_smoke.pe

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2024-03-17 20:18:03 -04:00
[_effect]
action_count = 8
flags = 23553
max_particles = 32
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.250000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.250000, 0.250000, 0.000000
vec_0001 = 4.000000, 4.000000, 4.000000
version = 1
[action_0003]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.376471, 0.376471, 0.376471
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, 0.500000, 0.250000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.411765, 0.411765, 0.411765
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 3.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.800000, 1.200000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = fallout4\smokeburstpuffanim
[timelimit]
value = 3.000000