470 lines
20 KiB
Plaintext
470 lines
20 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_svd]:identity_immunities,weapon_probability,default_weapon_params,wpn_svd_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\svd"
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scheduled = off
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cform = skeleton
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parent_section = wpn_svd
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class = WP_SVD
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 6
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inv_grid_x = 44
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inv_grid_y = 10
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inv_name = st_wpn_svd
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inv_name_short = st_wpn_svd
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description = st_wpn_svd_descr
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kind = w_sniper
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inv_weight = 3.91
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cost = 40550
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repair_type = rifle_7
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weapon_class = sniper_rifle
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hud = wpn_svd_hud
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visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
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position = -0.026, -0.077, 0.00
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orientation = 0, 0, 0
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fire_point = 0.0, 0.129, 0.942
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fire_point2 = 0.0, 0.129, 0.942
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 3
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flame_particles = weapons\generic_weapon06
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smoke_particles = weapons\generic_shoot_00
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shell_point = 0.0, 0.129, 0.192
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\762x54
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_svd
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upgr_icon_x = 1750
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upgr_icon_y = 200
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
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ammo_elapsed = 10
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ammo_mag_size = 10
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startup_ammo = 10
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scopes = 1p29, kobra, ps01
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scope_status = 0
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scope_name = wpn_addon_scope
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scope_x = 44
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scope_y = -3
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scope_zoom_factor = 0
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silencer_name = wpn_sil_kzrzp
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silencer_status = 0
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silencer_x = 273
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silencer_y = 15
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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hit_impulse = 40
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hit_power = 1.1, 1.1, 1.1, 1.1
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hit_type = fire_wound
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fire_distance = 1100
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bullet_speed = 820
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rpm = 300
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2.2
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control_inertion_factor = 1.0f
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crosshair_inertion = 9.3
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fire_dispersion_base = 0.092
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.91
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misfire_start_prob = 0.007
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misfire_end_condition = 0.11
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0040
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condition_shot_dec = 0.0040
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cam_return = 0
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cam_relax_speed = 4.5
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cam_dispersion = 2.78
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 2.78
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.8
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zoom_cam_relax_speed = 0.75
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zoom_cam_dispersion = 0.75
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 1.97
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.65
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PDM_disp_accel_factor = 3.05
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PDM_disp_base = 1.45
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 3.05
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.15
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 0
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kill_msg_width = 98
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kill_msg_height = 23
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snd_reload = weapons\librarian_svd\reload
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snd_reload_empty = weapons\librarian_svd\reload_empty
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snd_reload_misfire = weapons\librarian_svd\unjam
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snd_draw = weapons\librarian_svd\draw
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snd_holster = weapons\librarian_svd\holster
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[wpn_svd_hud]:hud_base
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item_visual = anomaly_weapons\wpn_svd\wpn_svd_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_orientation = 0.3498, 0.732087, -0.866556
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hands_orientation_16x9 = 0.3498, 0.732087, -0.866556
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hands_position = -0.019946, 0.0037, -0.061045
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hands_position_16x9 = -0.019946, 0.0037, -0.061045
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aim_hud_offset_pos = -0.072739, 0.034484, -0.038205
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aim_hud_offset_pos_16x9 = -0.072739, 0.034484, -0.038205
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aim_hud_offset_rot = 0.011584, 0.00687, -0.008757
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aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757
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lowered_hud_offset_pos = 0.052328, -0.003764, 0.011738
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lowered_hud_offset_pos_16x9 = 0.052328, -0.003764, 0.011738
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lowered_hud_offset_rot = 0.132619, -0.607364, 0.004409
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lowered_hud_offset_rot_16x9 = 0.132619, -0.607364, 0.004409
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = svd_hand_holster, svd_idle
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anm_hide_empty = svd_hand_holster, svd_idle_empty
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anm_idle = svd_hand_idle, svd_idle
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anm_idle_aim = svd_hand_idle_aim, svd_idle
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anm_idle_aim_empty = svd_hand_idle_aim, svd_idle_empty
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anm_idle_aim_moving = svd_hand_moving, svd_idle, 0.75
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anm_idle_aim_moving_crouch = svd_hand_moving, svd_idle, 0.75
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anm_idle_aim_moving_crouch_empty = svd_hand_moving, svd_idle_empty, 0.75
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anm_idle_aim_moving_empty = svd_hand_moving, svd_idle_empty, 0.75
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anm_idle_empty = svd_hand_idle, svd_idle_empty
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anm_idle_moving = svd_hand_moving, svd_idle, 0.75
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anm_idle_moving_crouch = svd_hand_moving, svd_idle, 0.75
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anm_idle_moving_crouch_empty = svd_hand_moving, svd_idle, 0.75
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anm_idle_moving_empty = svd_hand_moving, svd_idle_empty, 0.75
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anm_idle_sprint = svd_hand_sprint, svd_idle, 1.3
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anm_idle_sprint_empty = svd_hand_sprint, svd_idle_empty, 1.3
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anm_reload = svd_hand_reload, svd_reload
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anm_reload_empty = svd_hand_reload_empty, svd_reload_empty
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anm_reload_misfire = svd_hand_unjam, svd_unjam
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anm_shot_l = svd_hand_shoot, svd_shoot_last
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anm_shots = svd_hand_shoot, svd_shoot
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anm_show = svd_hand_draw, svd_idle
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anm_show_empty = svd_hand_draw, svd_idle_empty
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anm_shots_aim = svd_hand_shoot, svd_shoot
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anm_shots_aim_l = svd_hand_shoot, svd_shoot_last
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anm_hide_jammed = svd_hand_holster, svd_idle_jam
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anm_idle_jammed = svd_hand_idle, svd_idle_jam
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anm_idle_aim_jammed = svd_hand_idle_aim, svd_idle_jam
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anm_idle_aim_moving_jammed = svd_hand_moving, svd_idle_jam, 0.75
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anm_idle_aim_moving_crouch_jammed = svd_hand_moving, svd_idle_jam, 0.75
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anm_idle_moving_jammed = svd_hand_moving, svd_idle_jam, 0.75
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anm_idle_moving_crouch_jammed = svd_hand_moving, svd_idle_jam, 0.75
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anm_idle_sprint_jammed = svd_hand_sprint, svd_idle_jam, 1.3
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anm_show_jammed = svd_hand_draw, svd_idle_jam
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_point = 0, 0, 0
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freelook_z_offset_mul = 0.45
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;------------------------------------------------------------------------------------------------
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[wpn_svd_1p29]:wpn_svd
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1icon_layer = 1p29
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1icon_layer_x = 58
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1icon_layer_y = 8
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inv_weight = 4.71
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hud = wpn_svd_1p29_hud
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visual = dynamics\weapons\wpn_svd\wpn_svd_1p29.ogf
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scope_status = 1
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.3
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[wpn_svd_1p29_hud]:wpn_svd_hud
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item_visual = anomaly_weapons\wpn_svd\wpn_svd_1p29_hud.ogf
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aim_hud_offset_pos = -0.076046, 0.003537, 0.012736
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aim_hud_offset_pos_16x9 = -0.076046, 0.003537, 0.012736
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aim_hud_offset_rot = 0.011584, 0.00687, -0.008757
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aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757
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;------------------------------------------------------------------------------------------------
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[wpn_svd_ps01]:wpn_svd
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1icon_layer = ps01
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1icon_layer_x = 33
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1icon_layer_y = 9
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inv_weight = 4.51
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hud = wpn_svd_pso1_hud
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scope_status = 1
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scope_dynamic_zoom = on
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 15
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[wpn_svd_pso1_hud]:wpn_svd_hud
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aim_hud_offset_pos = -0.065538, 0.016621, -0.019634
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aim_hud_offset_pos_16x9 = -0.065538, 0.016621, -0.019634
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aim_hud_offset_rot = 0.011584, 0.00687, -0.008757
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aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757
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;------------------------------------------------------------------------------------------------
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[wpn_svd_kobra]:wpn_svd
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1icon_layer = kobra
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1icon_layer_x = 64
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1icon_layer_y = 10
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inv_weight = 4.32
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hud = wpn_svd_kobra_hud
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visual = dynamics\weapons\wpn_svd\wpn_svd_kobra.ogf
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scope_status = 0
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scope_dynamic_zoom = off
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[wpn_svd_kobra_hud]:wpn_svd_hud
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item_visual = anomaly_weapons\wpn_svd\wpn_svd_kobra_hud.ogf
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aim_hud_offset_pos = -0.072948, 0.010156, -0.01131
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aim_hud_offset_pos_16x9 = -0.072948, 0.010156, -0.01131
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aim_hud_offset_rot = 0.011584, 0.00687, -0.008757
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aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757
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;------------------------------------------------------------------------------------------------
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;-- Custom
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;------------------------------------------------------------------------------------------------
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[wpn_svd_custom]:wpn_svd
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parent_section = wpn_svd_custom
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inv_grid_height = 2
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inv_grid_width = 6
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inv_grid_x = 44
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inv_grid_y = 12
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inv_name = st_wpn_svd_custom
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inv_name_short = st_wpn_svd_custom
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cost = 45360
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hud = wpn_svd_sk1_hud
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visual = dynamics\weapons\wpn_svd\wpn_svd_sk1.ogf
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installed_upgrades = up_fourta_svd
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rpm = 305
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fire_dispersion_base = 0.08
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misfire_start_condition = 0.7 ; 0.88
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misfire_start_prob = 0.004
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misfire_end_condition = 0.09
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misfire_end_prob = 0.03
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condition_queue_shot_dec = 0.0038
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condition_shot_dec = 0.0038
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[wpn_svd_sk1_hud]:wpn_svd_hud
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item_visual = anomaly_weapons\wpn_svd\wpn_svd_sk1_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_svd_custom_1p29]:wpn_svd_custom
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1icon_layer = 1p29
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1icon_layer_x = 58
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1icon_layer_y = 8
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inv_weight = 4.71
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hud = wpn_svd_1p29_sk1_hud
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visual = dynamics\weapons\wpn_svd\wpn_svd_1p29_sk1.ogf
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scope_status = 1
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.3
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[wpn_svd_1p29_sk1_hud]:wpn_svd_1p29_hud
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item_visual = anomaly_weapons\wpn_svd\wpn_svd_1p29_sk1_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_svd_custom_kobra]:wpn_svd_custom
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1icon_layer = kobra
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||
|
1icon_layer_x = 64
|
||
|
1icon_layer_y = 10
|
||
|
|
||
|
inv_weight = 4.32
|
||
|
|
||
|
hud = wpn_svd_kobra_sk1_hud
|
||
|
visual = dynamics\weapons\wpn_svd\wpn_svd_kobra_sk1.ogf
|
||
|
|
||
|
scope_status = 0
|
||
|
scope_dynamic_zoom = off
|
||
|
|
||
|
[wpn_svd_kobra_sk1_hud]:wpn_svd_kobra_hud
|
||
|
item_visual = anomaly_weapons\wpn_svd\wpn_svd_kobra_sk1_hud.ogf
|
||
|
|
||
|
;------------------------------------------------------------------------------------------------
|
||
|
[wpn_svd_custom_ps01]:wpn_svd_custom
|
||
|
1icon_layer = ps01
|
||
|
1icon_layer_x = 33
|
||
|
1icon_layer_y = 9
|
||
|
|
||
|
inv_weight = 4.51
|
||
|
|
||
|
hud = wpn_svd_pso1_sk1_hud
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = on
|
||
|
scope_texture = wpn_crosshair_pso1
|
||
|
scope_zoom_factor = 15
|
||
|
|
||
|
|
||
|
[wpn_svd_pso1_sk1_hud]:wpn_svd_hud
|
||
|
item_visual = anomaly_weapons\wpn_svd\wpn_svd_sk1_hud.ogf
|
||
|
|
||
|
|
||
|
;------------------------------------------------------------------------------------------------
|
||
|
;-- Nimble
|
||
|
;------------------------------------------------------------------------------------------------
|
||
|
[wpn_svd_nimble]:wpn_svd
|
||
|
$spawn = "weapons\wpn_svd_nimble"
|
||
|
parent_section = wpn_svd_nimble
|
||
|
|
||
|
inv_grid_x = 44
|
||
|
inv_grid_y = 18
|
||
|
inv_name = st_wpn_svd_nimble
|
||
|
description = st_wpn_svd_nimble_descr
|
||
|
|
||
|
inv_weight = 5.143
|
||
|
cost = 55880
|
||
|
|
||
|
hud = wpn_svd_nimble_hud
|
||
|
visual = dynamics\weapons\wpn_svd\wpn_svd_nimble.ogf
|
||
|
|
||
|
upgrades = up_gr_firstab_svd_nimble, up_gr_seconab_svd_nimble, up_gr_thirdab_svd_nimble, up_gr_fourtab_svd_nimble, up_gr_fourtcd_svd_nimble, up_gr_fourtef_svd_nimble
|
||
|
|
||
|
scopes = none
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = on
|
||
|
scope_texture = wpn_crosshair_1p59
|
||
|
scope_zoom_factor = 10
|
||
|
|
||
|
silencer_name = wpn_sil_kzrzp
|
||
|
silencer_status = 2
|
||
|
silencer_x = 273
|
||
|
silencer_y = 15
|
||
|
|
||
|
hit_impulse = 45
|
||
|
;hit_power = 0.82, 0.82, 0.82, 0.82
|
||
|
hit_type = fire_wound
|
||
|
fire_distance = 1400
|
||
|
bullet_speed = 893
|
||
|
rpm = 250
|
||
|
rpm_empty_click = 200
|
||
|
|
||
|
fire_dispersion_base = 0.071
|
||
|
|
||
|
misfire_start_condition = 0.7 ; 0.82
|
||
|
misfire_start_prob = 0.005
|
||
|
misfire_end_condition = 0.09
|
||
|
misfire_end_prob = 0.07
|
||
|
|
||
|
condition_queue_shot_dec = 0.0045
|
||
|
condition_shot_dec = 0.0045
|
||
|
|
||
|
|
||
|
[wpn_svd_nimble_hud]:wpn_svd_hud
|
||
|
item_visual = anomaly_weapons\wpn_svd\wpn_svd_nimble_hud
|
||
|
attach_place_idx = 0
|
||
|
zoom_hide_crosshair = true
|
||
|
|
||
|
aim_hud_offset_pos = -0.079346, 0.00346, -0.038276
|
||
|
aim_hud_offset_pos_16x9 = -0.079346, 0.00346, -0.038276
|
||
|
aim_hud_offset_rot = -0.001005, 0.024251, -0.008757
|
||
|
aim_hud_offset_rot_16x9 = -0.001005, 0.024251, -0.008757
|
||
|
|
||
|
|