Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_abakan_n.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_abakan_n]:identity_immunities,weapon_probability,default_weapon_params;wpn_abakan_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\abakan"
scheduled = off
cform = skeleton
parent_section = wpn_abakan_n
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 7
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 10
inv_name = st_wpn_abakan_n
inv_name_short = st_wpn_abakan_n
description = st_wpn_abakan_n_descr
kind = w_rifle
inv_weight = 3.85
cost = 35850
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_abakan_n_hud
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
position = -0.106, 0.145, -0.48
orientation = 0, 0, 0
fire_point = 0, -0.07, 1.1
fire_point2 = 0, 0, 153.608
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.0
strap_orientation = 0, 0, 0
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.02,0.04,0.5
shell_dir = 0, 0, 0.4
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
installed_upgrades =
upgrade_scheme = upgrade_scheme_abakan
upgr_icon_x = 0
upgr_icon_y = 0
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 2, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = kobra, ekp8_02, okp, pso2, pka, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, 1p76
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 2
grenade_launcher_x = 120
grenade_launcher_y = 18
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 900
rpm = 600
rpm_mode_2 = 1800
rpm_empty_click = 200
base_dispersioned_bullets_count = 2
base_dispersioned_bullets_speed = 900
use_aim_bullet = false
time_to_aim = 0.0 ; 0
zoom_dof = 0.5, 1.0, 150
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.8
fire_dispersion_base = 0.265
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.83
misfire_start_prob = 0.007
misfire_end_condition = 0.05
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.545
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0625
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.1
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.515
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.95
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.2
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 119
kill_msg_y = 199
kill_msg_width = 93
kill_msg_height = 32
hud_fov = 0.78
;--------------------------------------------------------------------Particles--------------------------------------------------------------------------
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_bore = weapons\abakan_n\abakan_bore
snd_draw = weapons\abakan_n\ak74_draw
snd_holster = weapons\ak12custom\hide
snd_empty = weapons\ak12custom\ak12_empty
snd_reload = weapons\abakan_yuong_prince\an94_reload
snd_reload_empty = weapons\abakan_yuong_prince\an94_reload_empty
snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire
snd_shoot = weapons\abakan_yuong_prince\n_abakan_shot
snd_shoot1 = weapons\abakan_yuong_prince\n_abakan_shot2
snd_shoot2 = weapons\abakan_yuong_prince\n_abakan_shot3
snd_reload_grenade = weapons\abakan_n\abakan_grenload
snd_shoot_grenade = weapons\generic\gp30_grenshoot
snd_switch = weapons\ak74\ak74_switch
snd_switch_mode = weapons\generic\switch_mode
;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
[wpn_abakan_n_hud]:hud_base
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = -0.13, -0.175, 0.085
hands_orientation = 2, 2, 0
aim_hud_offset_pos = -0.09295, 0.074, -0.25
aim_hud_offset_rot = 0.03255, 0.03455, 0
gl_hud_offset_pos = -0.054, 0.025, -0.25
gl_hud_offset_rot = -0.076, 0.03275, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0.1,-0.03,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
;------
aim_hud_offset_pos_16x9 = -0.077369,0.047120,-0.058051
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
hands_position_16x9 = 0.068700,0.009520,-0.302434
hands_orientation_16x9 = 0.533001,0.750999,0.000000
item_position = 0.000797,-0.000156,-0.000080
item_orientation = 0.000000,0.000000,0.000000
gl_hud_offset_pos_16x9 = -0.038568,-0.181152,-0.200000
gl_hud_offset_rot_16x9 = -0.441538,0.052303,0.064900
;------
anm_show = abakan_guns_draw
anm_hide = abakan_guns_holster
anm_idle = abakan_guns_idle
anm_idle_aim = abakan_guns_idle_aim
anm_idle_sprint = abakan_guns_sprint
anm_idle_moving = abakan_guns_move
anm_idle_moving_slow = abakan_guns_move_slow
anm_idle_moving_crouch = abakan_guns_move_crouch
anm_shots_when_aim = abakan_guns_shoot_aim, shoot_aim
anm_shots = abakan_guns_shoot, shoot
anm_reload = abakan_guns_reload, reload
anm_reload_empty = abakan_guns_reload_empty, reload_empty
anm_reload_misfire = abakan_guns_misfire, misfire
anm_bore = abakan_guns_idle_aim
anm_switch = abakan_guns_switch_g_off, switch_off
anm_switch_g = abakan_guns_switch_g_on, switch_on
anm_hide_w_gl = abakan_guns_holster_w_gl
anm_show_w_gl = abakan_guns_draw_w_gl
anm_idle_w_gl = abakan_guns_idle_w_gl
anm_shots_w_gl = abakan_guns_shoot_w_gl, shoot
anm_shots_w_gl_when_aim = abakan_guns_shoot_aim_w_gl, shoot
anm_reload_w_gl = abakan_guns_reload_w_gl, reload
anm_reload_empty_w_gl = abakan_guns_reload_empty_w_gl, reload_empty
anm_reload_w_gl_misfire = abakan_guns_misfire_w_gl, misfire
anm_idle_w_gl_aim = abakan_guns_idle_aim_w_gl
anm_idle_sprint_w_gl = abakan_guns_sprint_w_gl
anm_idle_moving_slow_w_gl = abakan_guns_move_slow_w_gl
anm_idle_moving_w_gl = abakan_guns_move_w_gl
anm_idle_moving_crouch_w_gl = abakan_guns_move_crouch_w_gl
anm_bore_w_gl = abakan_guns_idle_aim_w_gl
anm_show_g = abakan_guns_draw_g, idle_g
anm_hide_g = abakan_guns_holster_g, idle_g
anm_idle_g = abakan_guns_idle_g, idle_g
anm_reload_g = abakan_guns_reload_g, reload_g
anm_idle_g_aim = abakan_guns_idle_aim_g, idle_g
anm_shots_g = abakan_guns_shoot_g, shoot_g
anm_idle_sprint_g = abakan_guns_sprint_g, idle_g
anm_idle_moving_g = abakan_guns_move_g, idle_g
anm_idle_moving_slow_g = abakan_guns_move_slow_g, idle_g
anm_idle_moving_crouch_g = abakan_guns_move_crouch_g, idle_g
anm_bore_g = abakan_guns_idle_aim_g, idle_g
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0.002000,-0.003500,0.412998
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.7
;------------------------------------------------------------------Addons-------------------------------------------------------------------------------
[wpn_abakan_n_usp1]:wpn_abakan_n
1icon_layer = usp1
1icon_layer_x = 45
1icon_layer_y = -5
inv_weight = 4.650
hud = wpn_abakan_n_usp1_hud
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
scope_status = 0
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_usp1
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_abakan_n_usp1_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_usp1_hud.ogf
aim_hud_offset_pos_16x9 = -0.080169,0.009020,-0.068451
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
hands_position_16x9 = 0.076100,-0.000980,-0.302434
hands_orientation_16x9 = 0.533001,0.750999,0.000000
gl_hud_offset_pos_16x9 = -0.047038,-0.172452,-0.200000
gl_hud_offset_rot_16x9 = -0.442038,0.052803,0.064900
aim_hud_offset_alt_pos_16x9 = -0.084769,0.057620,-0.058051
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
;-----------------------------------------------------------------------------------------------------
[wpn_abakan_n_kobra]:wpn_abakan_n
1icon_layer = kobra
1icon_layer_x = 60
1icon_layer_y = 1
inv_weight = 4.250
hud = wpn_abakan_n_kobra_hud
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
[wpn_abakan_n_kobra_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.071369,0.008220,-0.060851
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
;------------------------------------------------------------------------------------------------
[wpn_abakan_n_ekp8_02]:wpn_abakan_n
1icon_layer = ekp8_02
1icon_layer_x = 61
1icon_layer_y = -2
$spawn = "weapons\wpn_abakan_n_ekp8_02"
hud = wpn_abakan_n_ekp8_02_hud
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
inv_weight = 4.123
[wpn_abakan_n_ekp8_02_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_ekp8_02_hud.ogf
aim_hud_offset_pos_16x9 = -0.070169,0.002820,-0.058051
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
;---------------------------------------------------------------------------------------------------
[wpn_abakan_n_okp]:wpn_abakan_n
1icon_layer = okp
1icon_layer_x = 63
1icon_layer_y = -1
$spawn = "weapons\wpn_abakan_n_okp"
hud = wpn_abakan_n_okp_hud
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
inv_weight = 4.105
[wpn_abakan_n_okp_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_okp_hud.ogf
aim_hud_offset_pos_16x9 = -0.065969,0.018420,-0.058051
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
;-----------------------------------------------------------------------------------------------------------------------
[wpn_abakan_n_pso2]:wpn_abakan_n
1icon_layer = pso2
1icon_layer_x = 35
1icon_layer_y = 0
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
inv_weight = 3.450
hud = wpn_abakan_n_pso2_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso2_vss
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_abakan_n_pso2_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_pso2_hud.ogf
aim_hud_offset_pos_16x9 = -0.059169,0.016820,-0.058051
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
aim_hud_offset_alt_pos_16x9 = -0.077369,0.047120,-0.058051
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
;---------------------------------------------------------------------------------------------------
[wpn_abakan_n_pka]:wpn_abakan_n
1icon_layer = pka
1icon_layer_x = 73
1icon_layer_y = -2
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
inv_weight = 4.500
hud = wpn_abakan_n_pka_hud
zoom_rotate_time = 0.25
scope_lense_fov = 14
[wpn_abakan_n_pka_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_pka_hud.ogf
aim_hud_offset_pos_16x9 = -0.063069,0.010920,-0.070151
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
;---------------------------------------------------------------------------------------------------
[wpn_abakan_n_1p78gs]:wpn_abakan_n
1icon_layer = 1p78gs
1icon_layer_x = 50
1icon_layer_y = -5
inv_weight = 4.350
hud = wpn_abakan_n_1p78gs_hud
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p78gs
scope_zoom_factor = 41
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_abakan_n_1p78gs_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p78gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.079969,0.010020,-0.043851
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
hands_position_16x9 = 0.074400,-0.001280,-0.299334
hands_orientation_16x9 = 0.533001,0.750999,0.000000
gl_hud_offset_pos_16x9 = -0.045168,-0.173252,-0.200000
gl_hud_offset_rot_16x9 = -0.441538,0.052303,0.064900
aim_hud_offset_alt_pos_16x9 = -0.083069,0.058020,-0.058051
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
;-----------------------------------------------------------------------------------------------------
[wpn_abakan_n_1pn93n2_1gs]:wpn_abakan_n
$spawn = "weapons\wpn_abakan_n_1pn93n2_1gs"
hud = wpn_abakan_n_1pn93n2_1gs_hud
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
1icon_layer = 1pn93n2_1gs
1icon_layer_x = 30
1icon_layer_y = -5
scope_status = 1
scope_dynamic_zoom = off
scope_nightvision = scope_nightvision_2gen
scope_texture = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor = 25
;installed_upgrades = up_fourte_svd_nimble
nv_scope_status = 1
inv_weight = 4.800
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_abakan_n_1pn93n2_1gs_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1pn93n2_1gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.057369,0.008120,-0.038451
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
aim_hud_offset_alt_pos_16x9 = -0.077369,0.047120,-0.058051
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
;---------------------------------------------------------------------------------------------
[wpn_abakan_n_1pn93]:wpn_abakan_n
inv_weight = 5.100
hud = wpn_abakan_n_1pn93_hud
1icon_layer = 1pn93
1icon_layer_x = 30
1icon_layer_y = -5
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
scope_status = 1
scope_nightvision = scope_nightvision_1gen
scope_texture = wpn_crosshair_1pn93
scope_zoom_factor = 25
zoom_rotate_time = 0.25
;installed_upgrades = up_fourte_svd_nimble
nv_scope_status = 1
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_abakan_n_1pn93_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1pn93_hud.ogf
aim_hud_offset_pos_16x9 = -0.061769,0.000520,-0.033951
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
aim_hud_offset_alt_pos_16x9 = -0.077369,0.047120,-0.058051
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
;---------------------------------------------------------------------------------------------------
[wpn_abakan_n_1p29]:wpn_abakan_n
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 1
inv_weight = 4.650
hud = wpn_abakan_n_1p29_hud
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_abakan_n_1p29_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p29_hud.ogf
aim_hud_offset_pos_16x9 = -0.090169,0.008520,-0.038751
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
hands_position_16x9 = 0.083800,-0.006580,-0.291735
hands_orientation_16x9 = 0.533001,0.750999,0.000000
gl_hud_offset_pos_16x9 = -0.055068,-0.172352,-0.200000
gl_hud_offset_rot_16x9 = -0.441538,0.052303,0.064900
aim_hud_offset_alt_pos_16x9 = -0.092469,0.063320,-0.058051
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
;-----------------------------------------------------------------------------------------------------
[wpn_abakan_n_1p76]:wpn_abakan_n
inv_weight = 4.430
hud = wpn_abakan_n_1p76_hud
1icon_layer = 1p76
1icon_layer_x = 60
1icon_layer_y = -9
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
scope_status = 0
[wpn_abakan_n_1p76_hud]:wpn_abakan_n_hud
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p76_hud.ogf
aim_hud_offset_pos_16x9 = -0.071769,-0.006180,-0.058051
aim_hud_offset_rot_16x9 = -0.001850,0.009750,0.000300
;----------------------------------------------------------------------------------------