Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_kar98_retrotac.ltx

269 lines
12 KiB
Plaintext
Raw Normal View History

2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_kar98_retrotac]:identity_immunities,weapon_probability,default_weapon_params;wpn_k98_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\wpn_kar98_retrotac"
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 3
ef_main_weapon_type = 3
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 40
inv_grid_y = 12
icons_texture = ui\ui_icon_bas
inv_name = st_wpn_kar98_retrotac
inv_name_short = st_wpn_kar98_retrotac
description = st_wpn_kar98_retrotac_descr
kind = w_sniper
inv_weight = 4.00
cost = 45787
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_kar98_retrotac_hud
visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_world.ogf
position = -0.026, -0.005, 0.00
orientation = 0, 30.0, 0
fire_point = 0.0, 0.149, 0.742
fire_point2 = 0.0, 0.149, 0.742
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
;flame_particles = weapons\generic_weapon05
;smoke_particles = ghost_particles\weapons\flame_eft_sks
shell_point = 0.0, 0.129, 0.192
;shell_particles = weapons\generic_shells_shotgun
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_k98, up_gr_seconab_k98
installed_upgrades =
upgrade_scheme = upgrade_scheme_mosin
upgr_icon_x = 1200
upgr_icon_y = 2000
upgr_icon_width = 250
upgr_icon_height = 50
tri_state_reload = on
fire_modes = 1
ammo_class = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad
ammo_elapsed = 5
ammo_mag_size = 5
startup_ammo = 10
scopes = pn23fore
scope_status = 0
scope_zoom_factor = 5
silencer_name = wpn_sil_forester
silencer_status = 2
silencer_x = 200
silencer_y = 32
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_launcher_status = 0
hit_impulse = 39
hit_power = 1.17, 1.17, 1.17, 1.17
hit_type = fire_wound
fire_distance = 1300
rpm = 30
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
control_inertion_factor = 1.0f
crosshair_inertion = 7.8
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.05
misfire_end_condition = 0.15
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.003
condition_shot_dec = 0.003
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.35
cam_dispersion_frac = 1.0
cam_dispersion_inc = 2.35
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.05
zoom_cam_relax_speed = 3.5
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
;-------------
fire_dispersion_base = 0.035
bullet_speed = 1350
zoom_cam_dispersion = 0.53
zoom_cam_dispersion_inc = 1.7
zoom_cam_step_angle_horz = 0.71
;-------------
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
scope_dynamic_zoom = on
parent_section = wpn_kar98_retrotac
scope_texture = wpn_crosshair_marchf_unic
scope_zoom_factor = 5
hud_fov = 0.78
;--------------------------------------------------------------------------------------------------Particles--------------------------------------------------------------------------------------------------------
flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
;-----------------------------------------------------------------------------------------------------SND-----------------------------------------------------------------------------------------------------------
snd_draw = weapons\kar98k\rifle_historic_draw
snd_holster = weapons\kar98k\rifle_historic_holster
snd_shoot = weapons\kar98k\kar98k_shoot
snd_empty = weapons\kar98k\rifle_historic_empty, 0.5
snd_reload = weapons\kar98k\kar98k_reload
snd_shoot_duplet = weapons\kar98k\kar98k_shoot
snd_open_weapon = weapons\kar98k\kar98k_reload_start
snd_add_cartridge = weapons\kar98k\kar98k_reload
snd_close_weapon = weapons\kar98k\kar98k_reload_end
snd_silncer_shot = weapons\kar98k\kar98k_shoot_sil
;------------------------------------------------------------------------------------------------------------------HUD-----------------------------------------------------------------------------------------
[wpn_kar98_retrotac_hud]:hud_base
item_visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;---------------------------------------------------------------
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position_16x9 = -0.110000, -0.160000, -0.110000
hands_orientation_16x9 = 2.000000, 2.000000, 0.000000
aim_hud_offset_pos_16x9 = -0.110000, 0.036000, -0.130000
aim_hud_offset_rot_16x9 = 0.043000, 0.035300, 0.000000
;---------------------------------------------------------------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
hands_position = -0.11, -0.17, 0.05
hands_orientation = 2, 2, 0
aim_hud_offset_pos = -0.11577,0.0899,-0.2
aim_hud_offset_rot = 0.043,0.0353,0
gl_hud_offset_pos = 0.0, 0.0, 0.0
gl_hud_offset_pos_16x9 = 0.0, 0.0, 0.0
gl_hud_offset_rot = 0.0, 0.0, 0.0
gl_hud_offset_rot_16x9 = 0.0, 0.0, 0.0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_add_cartridge = 98k_reload, reload
anm_close = 98k_reload_end, reload_end
anm_hide = 98k_holster
anm_idle = 98k_idle
anm_idle_aim = 98k_idle_aim
anm_idle_aim_moving = 98k_idle_moving, idle, 0.75
anm_idle_aim_moving_crouch = 98k_idle_moving, idle, 0.7
anm_idle_moving = 98k_idle_moving
anm_idle_sprint = 98k_idle_sprint
anm_open = 98k_reload_start, reload_start
anm_reload = 98k_reload
anm_shots = 98k_shoot, shoot
anm_show = 98k_draw
shell_bone = wpn_body
shell_dir = 0.0, 1.0, 0.0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
;------------------------------------------------------------------Addons-------------------------------------------------------------------
[wpn_kar98_retrotac_pn23fore]:wpn_kar98_retrotac
visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_pn23fore_world.ogf
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 40
inv_grid_y = 14
inv_weight = 4.630
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
nv_scope_status = 1
hud = wpn_kar98_retrotac_pn23fore_hud
[wpn_kar98_retrotac_pn23fore_hud]:wpn_kar98_retrotac_hud
item_visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_pn23fore_hud.ogf