269 lines
12 KiB
TeX
269 lines
12 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_kar98_retrotac]:identity_immunities,weapon_probability,default_weapon_params;wpn_k98_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\wpn_kar98_retrotac"
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scheduled = off
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cform = skeleton
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class = WP_ASHTG
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slot = 2
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animation_slot = 3
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ef_main_weapon_type = 3
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 40
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inv_grid_y = 12
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icons_texture = ui\ui_icon_bas
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inv_name = st_wpn_kar98_retrotac
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inv_name_short = st_wpn_kar98_retrotac
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description = st_wpn_kar98_retrotac_descr
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kind = w_sniper
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inv_weight = 4.00
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cost = 45787
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_kar98_retrotac_hud
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visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_world.ogf
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position = -0.026, -0.005, 0.00
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orientation = 0, 30.0, 0
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fire_point = 0.0, 0.149, 0.742
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fire_point2 = 0.0, 0.149, 0.742
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 3
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;flame_particles = weapons\generic_weapon05
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;smoke_particles = ghost_particles\weapons\flame_eft_sks
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shell_point = 0.0, 0.129, 0.192
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;shell_particles = weapons\generic_shells_shotgun
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_k98, up_gr_seconab_k98
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_mosin
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upgr_icon_x = 1200
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upgr_icon_y = 2000
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upgr_icon_width = 250
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upgr_icon_height = 50
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tri_state_reload = on
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fire_modes = 1
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ammo_class = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad
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ammo_elapsed = 5
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ammo_mag_size = 5
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startup_ammo = 10
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scopes = pn23fore
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scope_status = 0
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scope_zoom_factor = 5
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silencer_name = wpn_sil_forester
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silencer_status = 2
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silencer_x = 200
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silencer_y = 32
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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;silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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grenade_launcher_status = 0
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hit_impulse = 39
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hit_power = 1.17, 1.17, 1.17, 1.17
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hit_type = fire_wound
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fire_distance = 1300
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rpm = 30
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rpm_empty_click = 200
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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control_inertion_factor = 1.0f
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crosshair_inertion = 7.8
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.7
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misfire_start_prob = 0.05
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misfire_end_condition = 0.15
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misfire_end_prob = 0.1
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condition_queue_shot_dec = 0.003
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condition_shot_dec = 0.003
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cam_return = 0
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cam_relax_speed = 4.5
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cam_dispersion = 2.35
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 2.35
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.05
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zoom_cam_relax_speed = 3.5
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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;-------------
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fire_dispersion_base = 0.035
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bullet_speed = 1350
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zoom_cam_dispersion = 0.53
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zoom_cam_dispersion_inc = 1.7
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zoom_cam_step_angle_horz = 0.71
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;-------------
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PDM_disp_accel_factor = 2.75
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PDM_disp_base = 1.4
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.75
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.15
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 72
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kill_msg_y = 82
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kill_msg_width = 56
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kill_msg_height = 23
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scope_dynamic_zoom = on
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parent_section = wpn_kar98_retrotac
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scope_texture = wpn_crosshair_marchf_unic
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scope_zoom_factor = 5
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hud_fov = 0.78
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;--------------------------------------------------------------------------------------------------Particles--------------------------------------------------------------------------------------------------------
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flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
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smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
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;-----------------------------------------------------------------------------------------------------SND-----------------------------------------------------------------------------------------------------------
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snd_draw = weapons\kar98k\rifle_historic_draw
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snd_holster = weapons\kar98k\rifle_historic_holster
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snd_shoot = weapons\kar98k\kar98k_shoot
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snd_empty = weapons\kar98k\rifle_historic_empty, 0.5
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snd_reload = weapons\kar98k\kar98k_reload
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snd_shoot_duplet = weapons\kar98k\kar98k_shoot
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snd_open_weapon = weapons\kar98k\kar98k_reload_start
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snd_add_cartridge = weapons\kar98k\kar98k_reload
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snd_close_weapon = weapons\kar98k\kar98k_reload_end
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snd_silncer_shot = weapons\kar98k\kar98k_shoot_sil
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;------------------------------------------------------------------------------------------------------------------HUD-----------------------------------------------------------------------------------------
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[wpn_kar98_retrotac_hud]:hud_base
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item_visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;---------------------------------------------------------------
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position_16x9 = -0.110000, -0.160000, -0.110000
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hands_orientation_16x9 = 2.000000, 2.000000, 0.000000
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aim_hud_offset_pos_16x9 = -0.110000, 0.036000, -0.130000
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aim_hud_offset_rot_16x9 = 0.043000, 0.035300, 0.000000
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;---------------------------------------------------------------
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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hands_position = -0.11, -0.17, 0.05
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hands_orientation = 2, 2, 0
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aim_hud_offset_pos = -0.11577,0.0899,-0.2
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aim_hud_offset_rot = 0.043,0.0353,0
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gl_hud_offset_pos = 0.0, 0.0, 0.0
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gl_hud_offset_pos_16x9 = 0.0, 0.0, 0.0
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gl_hud_offset_rot = 0.0, 0.0, 0.0
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gl_hud_offset_rot_16x9 = 0.0, 0.0, 0.0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_add_cartridge = 98k_reload, reload
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anm_close = 98k_reload_end, reload_end
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anm_hide = 98k_holster
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anm_idle = 98k_idle
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anm_idle_aim = 98k_idle_aim
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anm_idle_aim_moving = 98k_idle_moving, idle, 0.75
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anm_idle_aim_moving_crouch = 98k_idle_moving, idle, 0.7
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anm_idle_moving = 98k_idle_moving
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anm_idle_sprint = 98k_idle_sprint
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anm_open = 98k_reload_start, reload_start
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anm_reload = 98k_reload
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anm_shots = 98k_shoot, shoot
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anm_show = 98k_draw
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shell_bone = wpn_body
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shell_dir = 0.0, 1.0, 0.0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_point = 0, 0, 0
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;------------------------------------------------------------------Addons-------------------------------------------------------------------
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[wpn_kar98_retrotac_pn23fore]:wpn_kar98_retrotac
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visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_pn23fore_world.ogf
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 40
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inv_grid_y = 14
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inv_weight = 4.630
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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nv_scope_status = 1
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hud = wpn_kar98_retrotac_pn23fore_hud
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[wpn_kar98_retrotac_pn23fore_hud]:wpn_kar98_retrotac_hud
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item_visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_pn23fore_hud.ogf
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