230 lines
11 KiB
Plaintext
230 lines
11 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_r700_snd_mmg_shoot]
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snd_1_layer = weapons\m24\m24_shoot
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snd_2_layer = weapons\librarian_r700\bolt
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snd_3_layer = weapons\librarian_r700\762_dirt
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[wpn_r700_snd_silncer_kntl_shot]
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snd_1_layer = weapons\m4a1\m4a1_shot_sil
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snd_2_layer = weapons\librarian_r700\bolt
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snd_3_layer = weapons\librarian_r700\762_dirt
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[wpn_r700_kntl_sounds]:base_sounds
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snd_draw = weapons\lr300\lr300_draw
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snd_holster = weapons\sniper_holster
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snd_empty = weapons\lr300\lr300_empty, 0.8
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snd_open_weapon = weapons\librarian_r700\reload_start
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snd_add_cartridge = weapons\librarian_r700\reload_loop
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snd_close_weapon = weapons\librarian_r700\reload_end
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snd_reload_misfire = weapons\librarian_r700\unjam
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snd_shoot = wpn_r700_snd_mmg_shoot
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snd_shoot_actor = wpn_r700_snd_mmg_shoot
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snd_silncer_shot = wpn_r700_snd_silncer_kntl_shot
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[wpn_remington700]:identity_immunities,weapon_probability,default_weapon_params,wpn_r700_kntl_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\remington700"
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scheduled = off
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cform = skeleton
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parent_section = wpn_remington700
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class = WP_ASHTG
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slot = 2
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animation_slot = 3
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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hand_dependence = 1
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single_handed = 0
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inv_grid_height = 2
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inv_grid_width = 6
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inv_grid_x = 75
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inv_grid_y = 69
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inv_name = st_wpn_remington700
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inv_name_short = st_wpn_remington700
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description = st_wpn_remington700_descr
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kind = w_sniper
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inv_weight = 3.96
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cost = 33000
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repair_type = rifle_7
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weapon_class = sniper_rifle
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hud = wpn_remington700_hud
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visual = dynamics\weapons\wpn_remington700\wpn_remington700.ogf
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position = -0.023, -0.11, 0.07
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orientation = 0, 30, 0
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fire_point = 0, 0.168, 0.755
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fire_point2 = 0, 0.168, 0.755
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 7
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flame_particles = weapons\generic_weapon06
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smoke_particles = weapons\generic_shoot_00
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shell_point = 0, 0.129, 0.192
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shell_dir = 0, 0, 0.4
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_remi700, up_gr_seconab_remi700, up_gr_thirdab_remi700, up_gr_fourtab_remi700, up_gr_fourtcd_remi700, up_gr_fourtef_remi700
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_svd
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upgr_icon_x = 1450
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upgr_icon_y = 1950
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
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ammo_current = 5
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ammo_elapsed = 0
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ammo_limit = 5
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ammo_mag_size = 5
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startup_ammo = 5
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tri_state_reload = on
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scopes = none
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scope_status = 1
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scope_dynamic_zoom = on
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scope_name = wpn_addon_scope
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scope_texture = wpn_crosshair_mark4
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scope_x = 49
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scope_y = 7
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scope_zoom_factor = 10
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silencer_name = wpn_addon_silencer
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silencer_status = 0
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silencer_x = 281
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silencer_y = 17
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = amik\weapons\smoke_particles\silencer_smoke_particles_00
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grenade_launcher_status = 0
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hit_impulse = 38
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hit_power = 1.0, 1.0, 1.0, 1.0
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hit_type = fire_wound
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fire_distance = 1200
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bullet_speed = 830
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rpm = 40
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0, 0.5, 5, 2.2
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control_inertion_factor = 1.0f
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crosshair_inertion = 9
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fire_dispersion_base = 0.1
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.85
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misfire_start_prob = 0.005
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misfire_end_condition = 0.11
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misfire_end_prob = 0.09
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condition_queue_shot_dec = 0.0055
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condition_shot_dec = 0.0055
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cam_return = 1
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cam_relax_speed = 4.5
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cam_dispersion = 2.5
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 2.5
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.25
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zoom_cam_relax_speed = 0.75
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zoom_cam_dispersion = 1.0
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 1.5
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 2.0
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PDM_disp_accel_factor = 3.0
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PDM_disp_base = 1.5
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 3.0
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 0.75
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holder_range_modifier = 2.00
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min_radius = 50
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max_radius = 90
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hit_probability_gd_novice = 1.0
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hit_probability_gd_stalker = 1.0
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hit_probability_gd_veteran = 1.0
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hit_probability_gd_master = 1.0
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kill_msg_x = 0
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kill_msg_y = 0
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kill_msg_width = 98
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kill_msg_height = 23
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[wpn_remington700_hud]:hud_base
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item_visual = anomaly_weapons\wpn_remington700\wpn_remington700_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_orientation = 0.0018, 1.480787, 0
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hands_orientation_16x9 = 0.0018, 1.480787, 0
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hands_position = 0.000693, -0.000355, 0.000567
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hands_position_16x9 = 0.000693, -0.000355, 0.000567
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lowered_hud_offset_pos = 0.100933, -0.002581, 0
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lowered_hud_offset_pos_16x9 = 0.100933, -0.002581, 0
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lowered_hud_offset_rot = 0.078443, -0.792958, 0.098151
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lowered_hud_offset_rot_16x9 = 0.078443, -0.792958, 0.098151
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aim_hud_offset_pos = -0.119892, 0.027818, -0.104513
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aim_hud_offset_pos_16x9 = -0.119892, 0.027818, -0.104513
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aim_hud_offset_rot = -0.006268, -0.010983, 0
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aim_hud_offset_rot_16x9 = -0.006268, -0.010983, 0
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anm_add_cartridge = nicko700_hand_reload_insert, r700_reload_insert
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anm_close = nicko700_hand_reload_end, r700_reload_end
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anm_hide = nicko700_hand_holster, r700_idle
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anm_idle = nicko700_hand_idle, r700_idle
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anm_idle_aim = nicko700_hand_idle_aim, r700_idle
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anm_idle_aim_moving = nicko700_hand_moving, r700_idle, 0.75
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anm_idle_aim_moving_crouch = nicko700_hand_moving, r700_idle, 0.7
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anm_idle_moving = nicko700_hand_moving, r700_idle
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anm_idle_sprint = nicko700_hand_sprint, r700_idle, 1.3
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anm_open = nicko700_hand_reload_start, r700_reload_start
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anm_shots = nicko700_hand_shoot, r700_shoot
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anm_shots_aim = nicko700_hand_shoot_aim, r700_shoot
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anm_show = nicko700_hand_draw, r700_idle
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anm_reload_misfire = nicko700_hand_unjam, r700_unjam
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_point = 0, 0, 0
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freelook_z_offset_mul = 0.1
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