Divergent/mods/Arrival/gamedata/configs/zones/zone_mine_thermal.ltx

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[zone_mine_thermal]:zone_base
GroupControlSection = spawn_group_zone
$def_sphere = 2
$prefetch = 16
class = ZS_MBALD
hit_impulse_scale = 0.0
effective_radius = 1.0
postprocess = postprocess_thermal_mine
ef_anomaly_type = 1
ef_weapon_type = 13
;----------- Anomaly settings -----------------------
max_start_power = 1.00
attenuation = 1
idle_particles = semitone\anomalies\zharka\zharka_idle
blowout_particles = semitone\anomalies\zharka\zharka_blowout
hit_small_particles = damage_fx\burn_creatures
hit_big_particles = damage_fx\burn_creatures00
idle_small_particles = damage_fx\burn_creatures
idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true;
idle_sound = anomaly\fire_idle
blowout_sound = semitone\anomalies\zharka\zharka_blowout
hit_sound = ambient\zhar
entrance_sound = ambient\zhar
hit_type = light_burn
disable_time = 10000
disable_time_small = -1
disable_idle_time = 50000
ignore_nonalive = false
ignore_small = false
ignore_artefacts = true
blowout_light = on
light_color = 1.9,1.6,1.3
light_range = 9.0
light_time = 10
light_height = 2
idle_light = off
idle_light_range = 8.0
idle_light_anim = koster_01
idle_light_height = 0.70
awaking_time = 100
blowout_time = 7000
accamulate_time = 250
blowout_wind = off
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_mine_thermal_weak]:zone_mine_thermal
$spawn = "zones\mine_thermal_weak"
max_start_power = 0.2
use_secondary_hit = true
secondary_hit_power = 0.008
[zone_mine_thermal_average]:zone_mine_thermal
$spawn = "zones\mine_thermal_average"
max_start_power = 0.2
use_secondary_hit = true
secondary_hit_power = 0.008
[zone_mine_thermal_strong]:zone_mine_thermal
$spawn = "zones\mine_thermal_strong"
max_start_power = 0.2
use_secondary_hit = true
secondary_hit_power = 0.008
[zone_mine_steam]:zone_base
postprocess = postprocess_steam_mine
blowout_particles = static\zharka_static_steam
hit_small_particles = damage_fx\smoke
hit_big_particles = damage_fx\smoke
idle_small_particles = damage_fx\smoke
idle_big_particles = damage_fx\smoke
idle_sound = anomaly\steam
blowout_sound = anomaly\steam_blowout
hit_sound = anomaly\steam_hit
entrance_sound = anomaly\steam_hit
blowout_light = off
[zone_mine_steam_weak]:zone_mine_thermal_weak, zone_mine_steam
$spawn = "zones\scenes\mine_steam_weak"
max_start_power = 0.17
use_secondary_hit = true
secondary_hit_power = 0.01
[zone_mine_steam_average]:zone_mine_thermal_average, zone_mine_steam
$spawn = "zones\scenes\mine_steam_average"
max_start_power = 0.17
use_secondary_hit = true
secondary_hit_power = 0.01
[zone_mine_steam_strong]:zone_mine_thermal_strong, zone_mine_steam
$spawn = "zones\scenes\mine_steam_strong"
max_start_power = 0.17
use_secondary_hit = true
secondary_hit_power = 0.01
[zone_zharka_static]:zone_mine_thermal
postprocess = postprocess_flame
idle_sound = ambient\fire2
[zone_zharka_static_weak]:zone_zharka_static
$spawn = "zones\mp\zharka_statik_weak"
max_start_power = 0.50
[zone_zharka_static_average]:zone_zharka_static
$spawn = "zones\mp\zharka_statik_average"
max_start_power = 1.20
[zone_zharka_static_strong]:zone_zharka_static
$spawn = "zones\mp\zharka_statik_strong"
max_start_power = 2.00