Divergent/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_shader.pe

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[_effect]
action_count = 10
flags = 2136065
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 3.000000
flt_0001 = 3000.000000
flt_0002 = 2600.000000
vec_0000 = 0.000000, 2.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 2.000000
vec_0000 = -20.000000, -20.000000, -20.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 55.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.200000
flt_0003 = 0.800000
vec_0000 = 0.556863, 0.337255, 0.972549
version = 1
[action_0005]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.300000, 0.300000, 0.300000
vec_0001 = 5.000000, 5.000000, 5.000000
version = 1
[action_0007]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 6.283186, 0.000000, 0.000000
version = 1
[action_0008]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 5
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.200000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 5
v0 = 3.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\umbra\pfx_dist2a