2024-03-21 08:41:48 -04:00
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--==============================================================================================
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--Yet Another Winter Mod snowfall script
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--Author: Daedalus-Prime
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-- Edit by demonized:
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-- Refactor of script for easier adding and toggling of particles
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-- Check for playing particles depending on ray collision
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-- Playing particles outside of covers depending on location where actor entered the cover for muh immersion
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-- Saving entered cover position and restoring it on save/load
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-- edit by FabioConte for Anomqly Season's Redux (05.02.2023)
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-- edit by S.e.m.i.t.o.n.e. for 'The Arrival' mod
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--==============================================================================================
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function on_game_start()
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RegisterScriptCallback("actor_on_update", actor_on_update)
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RegisterScriptCallback("save_state", save_state)
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RegisterScriptCallback("load_state", load_state)
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end
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local ray = function(pos, dir, args)
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local pos = pos and vector():set(pos.x or pos[1], pos.y or pos[2], pos.z or pos[3]) or device().cam_pos
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local dir = dir and vector():set(dir.x or dir[1], dir.y or dir[2], dir.z or dir[3]) or device().cam_dir
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local args = args or {}
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local pick = ray_pick()
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pick:set_position(pos)
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pick:set_direction(dir)
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pick:set_flags(args.flags or 2)
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pick:set_range(args.range or 200)
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if args.ignore_object then
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pick:set_ignore_object(args.ignore_object)
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end
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pick:query()
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return pick
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end
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2024-03-30 06:43:01 -04:00
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local snow_particle_foggy = particles_object("semitone\\environmental\\seed1") --set particles to variables
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2024-03-21 08:41:48 -04:00
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local snow_particle_foggy1 = particles_object("semitone\\environmental\\seed2")
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local snow_particle_foggy2 = particles_object("semitone\\environmental\\tree_leaves_stormy")
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local snow_particle_foggy3 = particles_object("lanforse\\fog_mist")
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-- These particles wont play inside at all
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dont_play_inside_particles = {
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[snow_particle_foggy] = true,
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[snow_particle_foggy1] = true,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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}
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weather_to_particles = {
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["default"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_ccgim_fog"] = {
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2024-03-30 06:43:01 -04:00
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_clear_foggy"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_clear1"] = {
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2024-03-30 06:43:01 -04:00
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_clear2"] = {
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2024-03-30 06:43:01 -04:00
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_cloudy1"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_cloudy2"] = {
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2024-03-30 06:43:01 -04:00
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_cloudy2_dark"] = {
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2024-03-30 06:43:01 -04:00
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_cloudy3"] = {
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2024-03-30 06:43:01 -04:00
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_cloudy4"] = {
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2024-03-30 06:43:01 -04:00
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_deaspir_foggy"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_foggy1"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_foggy2"] = {
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2024-03-30 06:43:01 -04:00
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_foggy3"] = {
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2024-03-30 06:43:01 -04:00
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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2024-03-21 08:41:48 -04:00
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_indoor_agr_underground"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_indoor_ambient"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_indoor_default"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_indoor_jupiter_underground"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_indoor_sarcofag"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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["w_partly1"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_partly2"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_partly3"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_partly4"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_rain1"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_rain2"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_rain3"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_storm1"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_storm2"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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["w_swtc_tuman"] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = true,
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[snow_particle_foggy3] = false,
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},
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[0] = {
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[snow_particle_foggy] = false,
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[snow_particle_foggy1] = false,
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[snow_particle_foggy2] = false,
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[snow_particle_foggy3] = false,
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},
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}
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function switch_particles(particle_table, pos, is_inside)
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local pos = pos or device().cam_pos
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for k, v in pairs(particle_table) do
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-- Disable particles that are in dont_play_inside_particles table if inside
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if is_inside and dont_play_inside_particles[k] then
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if k:playing() then
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k:stop()
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end
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else
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if v then
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if k:playing() then
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k:move_to(pos, VEC_ZERO)
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else
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k:play_at_pos(pos)
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end
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else
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if k:playing() then
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k:stop_deffered()
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end
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end
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end
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end
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end
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local ray_args = {
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range = 30
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}
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local inside_pos
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function actor_on_update()
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-- Check current weather
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local weather = level.get_weather()
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-- Detection of cover by rain collision
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local cam_pos = device().cam_pos
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local r1 = ray(cam_pos, VEC_Y, ray_args)
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local r2 = ray(cam_pos, vector():set(VEC_Y):add(vector():set(1.5, 0, 0)), ray_args)
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local r3 = ray(cam_pos, vector():set(VEC_Y):add(vector():set(-1.5, 0, 0)), ray_args)
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local r4 = ray(cam_pos, vector():set(VEC_Y):add(vector():set(0, 0, 1.5)), ray_args)
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local r5 = ray(cam_pos, vector():set(VEC_Y):add(vector():set(0, 0, -1.5)), ray_args)
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local r = r1:get_distance() > 0
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and r2:get_distance() > 0
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and r3:get_distance() > 0
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and r4:get_distance() > 0
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and r5:get_distance() > 0
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-- Set variable for whether the player is in an emission safe zone or not
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local is_inside = GetEvent("current_safe_cover") or r
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-- Set variable for whether the player is in an underground level or not
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local is_underground = GetEvent("underground")
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-- If exists saved position where actor entered cover, apply it
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local pos
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if is_inside then
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if inside_pos then
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pos = vector():set(inside_pos.x, cam_pos.y, inside_pos.z)
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else
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inside_pos = cam_pos
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pos = inside_pos
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end
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else
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inside_pos = nil
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end
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snowfall(weather, is_inside, is_underground, pos)
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end
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function snowfall(weather, is_inside, is_underground, inside_pos)
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if is_underground then
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switch_particles(weather_to_particles[0], inside_pos, is_inside)
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UnregisterScriptCallback("actor_on_update", actor_on_update)
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return
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end
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if (is_inside and not inside_pos) or not weather_to_particles[weather] then
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switch_particles(weather_to_particles[0], inside_pos, is_inside)
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return
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end
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switch_particles(weather_to_particles[weather], inside_pos, is_inside)
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end
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function save_state(m_data)
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m_data.snowfall_inside_pos = inside_pos and utils_data.vector_to_string(inside_pos)
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end
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function load_state(m_data)
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inside_pos = m_data.snowfall_inside_pos and utils_data.string_to_vector(m_data.snowfall_inside_pos)
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end
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