Divergent/mods/M249 Reanimation/gamedata/configs/items/weapons/w_m249.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_m249]:identity_immunities,weapon_probability,default_weapon_params,wpn_m249_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\sig550"
scheduled = off
cform = skeleton
parent_section = wpn_m249
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 10
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
bullet_bones = bullet_1,bullet_2,bullet_3,bullet_4,bullet_5,bullet_6,bullet_7,bullet_8,bullet_9,bullet_10,bullet_11,bullet_12,bullet_13,bullet_14,bullet_15,bullet_16
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 45
inv_grid_y = 0
inv_name = st_wpn_m249
inv_name_short = st_wpn_m249
description = st_wpn_m249_descr
kind = w_rifle
inv_weight = 7.68
cost = 56580
repair_type = rifle_5
weapon_class = heavy_weapon
hud = wpn_m249_hud
visual = dynamics\weapons\wpn_m249\wpn_m249.ogf
position = -0.027, -0.097, 0.042
orientation = 0, -2, 0
fire_point = 0.039422, -0.019473, 0.340718
fire_point2 = 0.039422, -0.019473, 0.340718
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_weapon00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.020000,0.167000,0.082000
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\556x45
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_m249, up_gr_seconab_m249, up_gr_thirdab_m249, up_gr_fourtab_m249, up_gr_fourtcd_m249, up_gr_fourtef_m249, up_gr_fifthab_m249, up_gr_fifthcd_m249
installed_upgrades =
upgrade_scheme = upgrade_scheme_l85
upgr_icon_x = 1450
upgr_icon_y = 1850
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = -1
ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed = 100
ammo_mag_size = 100
startup_ammo = 90
scopes = ac10632, acog, eot
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_nato
silencer_status = 2
silencer_x = 221
silencer_y = 22
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 25
hit_power = 0.51, 0.51, 0.51, 0.51
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 920
rpm = 870
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 7.70
fire_dispersion_base = 0.35
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 9
cam_dispersion = 0.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0675
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.65
zoom_cam_relax_speed = 9
zoom_cam_dispersion = 0.4
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.45
PDM_disp_accel_factor = 2.405
PDM_disp_base = 1.04
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.405
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 80
kill_msg_y = 59
kill_msg_width = 87
kill_msg_height = 24
snd_reload = weapons\librarian_m249\reload
snd_reload_empty = weapons\librarian_m249\reload_empty
;snd_reload_misfire = $no_sound
scripted_snd_reload_misfire = weapons\librarian_m249\unjam
scripted_snd_reload_misfire_empty = weapons\librarian_m249\unjam_empty
[wpn_m249_hud]:hud_base
item_visual = anomaly_weapons\wpn_m249\wpn_m249_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 0.0026, -0.001066, 0.005066
hands_orientation_16x9 = 0.0026, -0.001066, 0.005066
hands_position = 0.00096, -0.000142, 0.05227
hands_position_16x9 = 0.00096, -0.000142, 0.05227
aim_hud_offset_pos = -0.093969, 0.025583, -0.045366
aim_hud_offset_pos_16x9 = -0.093969, 0.025583, -0.045366
aim_hud_offset_rot = -0.000142, -0.000106, -0.000284
aim_hud_offset_rot_16x9 = -0.000142, -0.000106, -0.000284
lowered_hud_offset_pos = 0.083893, 0.001276, -0.005262
lowered_hud_offset_pos_16x9 = 0.083893, 0.001276, -0.005262
lowered_hud_offset_rot = 0.140946, -0.747407, 0.027521
lowered_hud_offset_rot_16x9 = 0.140946, -0.747407, 0.027521
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = m249_hand_holster, m249_idle
anm_idle = m249_hand_idle, m249_idle
anm_idle_aim = m249_hand_idle_aim, m249_idle
anm_idle_aim_moving = m249_hand_moving, m249_idle, 0.75
anm_idle_aim_moving_crouch = m249_hand_moving, m249_idle 0.7
anm_idle_moving = m249_hand_moving, m249_idle
anm_idle_moving_crouch = m249_hand_moving, m249_idle, 0.75
anm_idle_sprint = m249_hand_sprint, m249_idle, 1.1
anm_reload = m249_hand_reload, m249_reload
anm_reload_empty = m249_hand_reload_empty, m249_reload_empty
anm_reload_misfire = m249_hand_unjam, m249_unjam
anm_shots = m249_hand_shoot, m249_shoot
anm_shots_variant1 = m249_hand_shoot1, m249_shoot
anm_shots_aim = m249_hand_shoot_aim, m249_shoot
anm_show = m249_hand_draw, m249_idle
anm_hide_empty = m249_hand_holster, m249_idle_empty
anm_idle_empty = m249_hand_idle, m249_idle_empty
anm_idle_aim_empty = m249_hand_idle_aim, m249_idle_empty
anm_idle_aim_moving_empty = m249_hand_moving, m249_idle_empty, 0.75
anm_idle_aim_moving_crouch_empty = m249_hand_moving, m249_idle_empty, 0.7
anm_idle_moving_empty = m249_hand_moving, m249_idle_empty
anm_idle_moving_crouch_empty = m249_hand_moving, m249_idle_empty, 0.75
anm_idle_sprint_empty = m249_hand_sprint, m249_idle_empty, 1.1
anm_shot_l = m249_hand_shoot, m249_shoot_last
anm_show_empty = m249_hand_draw, m249_idle_empty
anm_shots_aim_l = m249_hand_shoot_aim, m249_shoot_last
anm_reload_misfire_empty = m249_hand_unjam_charge, m249_unjam_charge_empty
shell_bone = palak
shell_dir = 0, 0, 0
shell_point = 0, 0, -2.552033
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0.039422, -0.019473, 0.340718
fire_point2 = 0.039422, -0.019473, 0.340718
freelook_z_offset_mul = 0.4
;------------------------------------------------------------------------------------------------
[wpn_m249_ac10632]:wpn_m249
1icon_layer = ac10632
1icon_layer_x = 84
1icon_layer_y = -3
inv_weight = 7.795
hud = wpn_m249_ac10632_hud
visual = dynamics\weapons\wpn_m249\wpn_m249_ac10632.ogf
[wpn_m249_ac10632_hud]:wpn_m249_hud
item_visual = anomaly_weapons\wpn_m249\wpn_m249_ac10632_hud.ogf
aim_hud_offset_pos = -0.093286, 0.00149, -0.001137
aim_hud_offset_pos_16x9 = -0.093286, 0.00149, -0.001137
aim_hud_offset_rot = -0.007811, 0.000312, -0.000568
aim_hud_offset_rot_16x9 = -0.007811, 0.000312, -0.000568
;------------------------------------------------------------------------------------------------
[wpn_m249_acog]:wpn_m249
1icon_layer = acog
1icon_layer_x = 81
1icon_layer_y = 0
inv_weight = 8.08
hud = wpn_m249_acog_hud
visual = dynamics\weapons\wpn_m249\wpn_m249_acog.ogf
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_m249_acog_hud]:wpn_m249_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_m249\wpn_m249_acog_hud.ogf
aim_hud_offset_pos = -0.093605, 0.0022, -0.001137
aim_hud_offset_pos_16x9 = -0.093605, 0.0022, -0.001137
aim_hud_offset_rot = -0.007811, -0.001824, -0.000568
aim_hud_offset_rot_16x9 = -0.007811, -0.001824, -0.000568
;------------------------------------------------------------------------------------------------
[wpn_m249_eot]:wpn_m249
1icon_layer = eot
1icon_layer_x = 85
1icon_layer_y = 2
inv_weight = 7.99
hud = wpn_m249_eot_hud
visual = dynamics\weapons\wpn_m249\wpn_m249_eot.ogf
[wpn_m249_eot_hud]:wpn_m249_hud
item_visual = anomaly_weapons\wpn_m249\wpn_m249_eot_hud.ogf
aim_hud_offset_pos = -0.093339, -0.000853, -0.001137
aim_hud_offset_pos_16x9 = -0.093339, -0.000853, -0.001137
aim_hud_offset_rot = -0.007811, 0.000312, -0.000568
aim_hud_offset_rot_16x9 = -0.007811, 0.000312, -0.000568