307 lines
14 KiB
Plaintext
307 lines
14 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_m249]:identity_immunities,weapon_probability,default_weapon_params,wpn_m249_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\sig550"
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scheduled = off
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cform = skeleton
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parent_section = wpn_m249
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 10
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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bullet_bones = bullet_1,bullet_2,bullet_3,bullet_4,bullet_5,bullet_6,bullet_7,bullet_8,bullet_9,bullet_10,bullet_11,bullet_12,bullet_13,bullet_14,bullet_15,bullet_16
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 45
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inv_grid_y = 0
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inv_name = st_wpn_m249
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inv_name_short = st_wpn_m249
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description = st_wpn_m249_descr
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kind = w_rifle
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inv_weight = 7.68
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cost = 56580
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repair_type = rifle_5
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weapon_class = heavy_weapon
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hud = wpn_m249_hud
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visual = dynamics\weapons\wpn_m249\wpn_m249.ogf
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position = -0.027, -0.097, 0.042
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orientation = 0, -2, 0
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fire_point = 0.039422, -0.019473, 0.340718
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fire_point2 = 0.039422, -0.019473, 0.340718
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_weapon00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = -0.020000,0.167000,0.082000
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\556x45
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_m249, up_gr_seconab_m249, up_gr_thirdab_m249, up_gr_fourtab_m249, up_gr_fourtcd_m249, up_gr_fourtef_m249, up_gr_fifthab_m249, up_gr_fifthcd_m249
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_l85
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upgr_icon_x = 1450
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upgr_icon_y = 1850
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = -1
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ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
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ammo_elapsed = 100
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ammo_mag_size = 100
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startup_ammo = 90
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scopes = ac10632, acog, eot
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_nato
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silencer_status = 2
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silencer_x = 221
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silencer_y = 22
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 25
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hit_power = 0.51, 0.51, 0.51, 0.51
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 920
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rpm = 870
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 7.70
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fire_dispersion_base = 0.35
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.81
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misfire_start_prob = 0.007
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misfire_end_condition = 0.12
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 9
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cam_dispersion = 0.5
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0675
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.65
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zoom_cam_relax_speed = 9
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zoom_cam_dispersion = 0.4
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 0.0525
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.45
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PDM_disp_accel_factor = 2.405
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PDM_disp_base = 1.04
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.405
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 80
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kill_msg_y = 59
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kill_msg_width = 87
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kill_msg_height = 24
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snd_reload = weapons\librarian_m249\reload
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snd_reload_empty = weapons\librarian_m249\reload_empty
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;snd_reload_misfire = $no_sound
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scripted_snd_reload_misfire = weapons\librarian_m249\unjam
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scripted_snd_reload_misfire_empty = weapons\librarian_m249\unjam_empty
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[wpn_m249_hud]:hud_base
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item_visual = anomaly_weapons\wpn_m249\wpn_m249_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_orientation = 0.0026, -0.001066, 0.005066
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hands_orientation_16x9 = 0.0026, -0.001066, 0.005066
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hands_position = 0.00096, -0.000142, 0.05227
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hands_position_16x9 = 0.00096, -0.000142, 0.05227
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aim_hud_offset_pos = -0.093969, 0.025583, -0.045366
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aim_hud_offset_pos_16x9 = -0.093969, 0.025583, -0.045366
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aim_hud_offset_rot = -0.000142, -0.000106, -0.000284
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aim_hud_offset_rot_16x9 = -0.000142, -0.000106, -0.000284
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lowered_hud_offset_pos = 0.083893, 0.001276, -0.005262
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lowered_hud_offset_pos_16x9 = 0.083893, 0.001276, -0.005262
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lowered_hud_offset_rot = 0.140946, -0.747407, 0.027521
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lowered_hud_offset_rot_16x9 = 0.140946, -0.747407, 0.027521
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = m249_hand_holster, m249_idle
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anm_idle = m249_hand_idle, m249_idle
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anm_idle_aim = m249_hand_idle_aim, m249_idle
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anm_idle_aim_moving = m249_hand_moving, m249_idle, 0.75
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anm_idle_aim_moving_crouch = m249_hand_moving, m249_idle 0.7
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anm_idle_moving = m249_hand_moving, m249_idle
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anm_idle_moving_crouch = m249_hand_moving, m249_idle, 0.75
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anm_idle_sprint = m249_hand_sprint, m249_idle, 1.1
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anm_reload = m249_hand_reload, m249_reload
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anm_reload_empty = m249_hand_reload_empty, m249_reload_empty
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anm_reload_misfire = m249_hand_unjam, m249_unjam
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anm_shots = m249_hand_shoot, m249_shoot
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anm_shots_variant1 = m249_hand_shoot1, m249_shoot
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anm_shots_aim = m249_hand_shoot_aim, m249_shoot
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anm_show = m249_hand_draw, m249_idle
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anm_hide_empty = m249_hand_holster, m249_idle_empty
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anm_idle_empty = m249_hand_idle, m249_idle_empty
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anm_idle_aim_empty = m249_hand_idle_aim, m249_idle_empty
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anm_idle_aim_moving_empty = m249_hand_moving, m249_idle_empty, 0.75
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anm_idle_aim_moving_crouch_empty = m249_hand_moving, m249_idle_empty, 0.7
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anm_idle_moving_empty = m249_hand_moving, m249_idle_empty
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anm_idle_moving_crouch_empty = m249_hand_moving, m249_idle_empty, 0.75
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anm_idle_sprint_empty = m249_hand_sprint, m249_idle_empty, 1.1
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anm_shot_l = m249_hand_shoot, m249_shoot_last
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anm_show_empty = m249_hand_draw, m249_idle_empty
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anm_shots_aim_l = m249_hand_shoot_aim, m249_shoot_last
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anm_reload_misfire_empty = m249_hand_unjam_charge, m249_unjam_charge_empty
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shell_bone = palak
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shell_dir = 0, 0, 0
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shell_point = 0, 0, -2.552033
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0.039422, -0.019473, 0.340718
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fire_point2 = 0.039422, -0.019473, 0.340718
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freelook_z_offset_mul = 0.4
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;------------------------------------------------------------------------------------------------
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[wpn_m249_ac10632]:wpn_m249
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1icon_layer = ac10632
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1icon_layer_x = 84
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1icon_layer_y = -3
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inv_weight = 7.795
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hud = wpn_m249_ac10632_hud
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visual = dynamics\weapons\wpn_m249\wpn_m249_ac10632.ogf
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[wpn_m249_ac10632_hud]:wpn_m249_hud
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item_visual = anomaly_weapons\wpn_m249\wpn_m249_ac10632_hud.ogf
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aim_hud_offset_pos = -0.093286, 0.00149, -0.001137
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aim_hud_offset_pos_16x9 = -0.093286, 0.00149, -0.001137
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aim_hud_offset_rot = -0.007811, 0.000312, -0.000568
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aim_hud_offset_rot_16x9 = -0.007811, 0.000312, -0.000568
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;------------------------------------------------------------------------------------------------
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[wpn_m249_acog]:wpn_m249
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1icon_layer = acog
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1icon_layer_x = 81
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1icon_layer_y = 0
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inv_weight = 8.08
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hud = wpn_m249_acog_hud
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visual = dynamics\weapons\wpn_m249\wpn_m249_acog.ogf
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scope_status = 1
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scope_texture = wpn_crosshair_acog
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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[wpn_m249_acog_hud]:wpn_m249_hud,hud_low_interia
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item_visual = anomaly_weapons\wpn_m249\wpn_m249_acog_hud.ogf
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aim_hud_offset_pos = -0.093605, 0.0022, -0.001137
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aim_hud_offset_pos_16x9 = -0.093605, 0.0022, -0.001137
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aim_hud_offset_rot = -0.007811, -0.001824, -0.000568
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aim_hud_offset_rot_16x9 = -0.007811, -0.001824, -0.000568
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;------------------------------------------------------------------------------------------------
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[wpn_m249_eot]:wpn_m249
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1icon_layer = eot
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1icon_layer_x = 85
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1icon_layer_y = 2
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inv_weight = 7.99
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hud = wpn_m249_eot_hud
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visual = dynamics\weapons\wpn_m249\wpn_m249_eot.ogf
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[wpn_m249_eot_hud]:wpn_m249_hud
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item_visual = anomaly_weapons\wpn_m249\wpn_m249_eot_hud.ogf
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aim_hud_offset_pos = -0.093339, -0.000853, -0.001137
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aim_hud_offset_pos_16x9 = -0.093339, -0.000853, -0.001137
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aim_hud_offset_rot = -0.007811, 0.000312, -0.000568
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aim_hud_offset_rot_16x9 = -0.007811, 0.000312, -0.000568
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