129 lines
5.1 KiB
Plaintext
129 lines
5.1 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[grenade_rgd2]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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discovery_dependency =
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$prefetch = 128
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$spawn = "weapons\grenades\gd-05"
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cform = skeleton
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parent_section = grenade_rgd2
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class = G_F1
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slot = 3
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animation_slot = 7
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ef_weapon_type = 4
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single_handed = 1
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\rgd2_icon
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inv_grid_height = 2
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inv_grid_width = 1
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inv_grid_x = 0
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inv_grid_y = 0
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inv_name = st_grenade_rgd2
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inv_name_short = st_grenade_rgd2
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description = st_grenade_rgd2_descr
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highlight_equipped = true
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kind = w_explosive
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inv_weight = 0.21
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cost = 500
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hud = grenade_rgd2_hud
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visual = dynamics\weapons\wpn_rdg2\wpn_rgd2_world.ogf
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attach_bone_name =
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attach_position_offset = -0.053, -0.089, 0.0
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attach_angle_offset = 0, 0, 0
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bone_name = bip01_r_hand
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position_offset = 0.0, 0.0, 0.0
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angle_offset = 1.570790, 1.570790, 3.92699
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third_person_throw_point_offset = -0.05, 0.848, 0.706
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throw_dir = 0, 0, 1
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throw_point = 0.4, 0.3, 0.1
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up_throw_factor = 0
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force_min = 10
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force_const = 25
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force_max = 30
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force_grow_speed = 15
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destroy_time = 2500
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grenade_remove_time = 80000
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detonation_threshold_hit = 200
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light_color = 0.9, 0.6, 0.5
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light_range = 2.0
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light_time = 2.85
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wallmark_section = explosion_marks
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wm_size = 0.1
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hit_type_blast = strike
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hit_type_frag = fire_wound
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blast = 0
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blast_r = 0
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blast_impulse = 0
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blast_impulse_factor = 0
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frag_hit = 0
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frag_hit_impulse = 0
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frags = 0
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frags_r = 0
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fragment_speed = 38
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explode_duration = 20
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explode_particles = explosions\explosion_dym
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zoom_dof = 0.5, 1.0, 180
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reload_dof = 0.0, 0.5, 5, 1.7
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control_inertion_factor = 1
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snd_checkout = weapons\rgd6\rgd6_set, 3.0, 0.4
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snd_explode = weapons\grenade_gd05
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snd_on_take = grenade
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kill_msg_x = 240
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kill_msg_y = 123
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kill_msg_width = 14
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kill_msg_height = 23
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[grenade_rgd2_hud]:hud_base
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item_visual = anomaly_weapons\wpn_rdg2\wpn_rdg2_hud.ogf
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attach_place_idx = 0
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item_position = -0.001, 0.004, 0.0
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item_orientation = 18.5, 1.5, 0.0
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hands_position = -0.103, 0.03, -0.055
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hands_position_16x9 = -0.103, 0.03, -0.055
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hands_orientation = -4.4, 1.0, -2.0
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hands_orientation_16x9 = -4.4, 1.0, -2.0
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aim_hud_offset_pos = 0, 0, 0
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aim_hud_offset_rot = 0, 0, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = rgd2_holdster
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anm_idle = rgd2_idle, idle
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anm_idle_moving = rgd2_walk, idle, 1.8
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anm_idle_sprint = rgd2_runnn, idle, 1.9
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anm_show = rgd2_draw
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anm_throw = rgd2_throw, throw
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anm_throw_begin = rgd2_throwbegin, throw_beginning
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anm_throw_idle = rgd2_throwidle, throw_idle
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fire_bone = wpn_body
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fire_point = 0, 0, 0
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throw_dir = 0, 0, 1
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throw_point = 0.0, 0.4, 0.3
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freelook_z_offset_mul = 0.3
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