Divergent/mods/[DEV] Brotherhood/gamedata/scripts/brotherhood_timer.script

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--- Original Author(s) : xcvb, ComradeCatilina
--- Edited : NLTP_ASHES
--- Date : 15/05/2023
---
--- Timer script for Brotherhood. Courtesy of xcvb
-- ---------------------------------------------------------------------------------------------------------------------
-- Constants, global variables and imported functions
-- ---------------------------------------------------------------------------------------------------------------------
-- Imported functions
local HI = has_alife_info
local GI = give_info
local DI = disable_info
local NI = function(str) return not (has_alife_info(str)) end
local ctime_to_t = utils_data.CTime_to_table
local ctime_from_t = utils_data.CTime_from_table
-- Variables
local time_to_poof_1
local time_to_poof_2
local time_to_poof_3
local time_to_poof_4
local time_to_poof_5
local time_to_poof_6
local time_to_poof_7
local time_to_poof_8
local time_to_poof_9
local time_to_poof_10
local time_to_poof_11
local time_to_poof_12
local time_to_poof_13
local time_to_poof_14
local time_to_poof_15
local time_to_poof_16
local time_to_poof_17
local time_to_poof_18
local time_to_poof_19
local time_to_poof_20
local time_to_poof_21
local time_to_poof_22
local tmr_1 = 0
local tmr_2 = 0
local tmr_3 = 0
local tmr_4 = 0
local tmr_5 = 0
local tmr_6 = 0
local tmr_7 = 0
local tmr_8 = 0
local tmr_9 = 0
local tmr_10 = 0
local tmr_11 = 0
local tmr_12 = 0
local tmr_13 = 0
local tmr_14 = 0
local tmr_15 = 0
local tmr_16 = 0
local tmr_17 = 0
local tmr_18 = 0
local tmr_19 = 0
local tmr_20 = 0
local tmr_21 = 0
local tmr_22 = 0
-- ---------------------------------------------------------------------------------------------------------------------
-- General functions
-- ---------------------------------------------------------------------------------------------------------------------
-- Alyosha Karmov
-- Help 1
function alyosha_shyogolov_help_random()
if not time_to_poof_1 then
time_to_poof_1 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_1()
local poof_timer_1 = 86400
local tg = time_global()
if tg < tmr_1 then return end
tmr_1 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_1 and cur_time:diffSec(ctime_from_t(time_to_poof_1)) > poof_timer_1 then
DI("help_alyosha_shyogolov_random")
time_to_poof_1 = nil
end
end
-- What a night
-- Time 2
function create_stash_1()
if not time_to_poof_2 then
time_to_poof_2 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_2()
local poof_timer_2 = 0.5
local tg = time_global()
if tg < tmr_2 then return end
tmr_2 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_2 and cur_time:diffSec(ctime_from_t(time_to_poof_2)) > poof_timer_2 then
dialogs_brotherhood.create_stash_and_transfer_items()
dialogs_brotherhood.blackout_drink()
dialogs_brotherhood.give_what_a_night()
this.blackout_drink_time()
time_to_poof_2 = nil
end
end
-- Time 3
function blackout_drink_time()
if not time_to_poof_3 then
time_to_poof_3 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_3()
local poof_timer_3 = 1
local tg = time_global()
if tg < tmr_3 then return end
tmr_3 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_3 and cur_time:diffSec(ctime_from_t(time_to_poof_3)) > poof_timer_3 then
dialogs_brotherhood.blackout_teleportation()
time_to_poof_3 = nil
end
end
-- Time 4 and 5
-- Calydonian Boar Hunting Season
function butcher_legendary_hunting_season_1()
if not time_to_poof_7 then
time_to_poof_7 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_7()
local poof_timer_7 = math.random(4500,200000)
local tg = time_global()
if tg < tmr_7 then return end
tmr_7 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_7 and cur_time:diffSec(ctime_from_t(time_to_poof_7)) > poof_timer_7 then
news_manager.send_tip(db.actor, game.translate_string("st_butcher_legendary_hunting_season_1"), 0, "stalker", 11000, 1)
dialogs_brotherhood.give_butcher_legendary_1()
time_to_poof_7 = nil
end
end
function dolg_bloodsucker_voronin_1()
if not time_to_poof_4 then
time_to_poof_4 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_4()
local poof_timer_4 = 86400
local tg = time_global()
if tg < tmr_4 then return end
tmr_4 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_4 and cur_time:diffSec(ctime_from_t(time_to_poof_4)) > poof_timer_4 then
news_manager.send_tip(db.actor, game.translate_string("st_dolg_voronin_bloodsucker_news_0"), 0, "dolg", 11000, 1)
dialogs_brotherhood.give_meet_voronin_quest_1()
dialogs_brotherhood.spawn_artyom_bloodsucker_wounded()
GI("voronin_bloodsucker_botched_start")
time_to_poof_4 = nil
end
end
-- Dolg snitches get stitches
function dolg_bloodsucker_aspirin_1()
if not time_to_poof_5 then
time_to_poof_5 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_5()
local poof_timer_5 = 86400
local tg = time_global()
if tg < tmr_5 then return end
tmr_5 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_5 and cur_time:diffSec(ctime_from_t(time_to_poof_5)) > poof_timer_5 then
news_manager.send_tip(db.actor, game.translate_string("st_dolg_aspirin_bloodsucker_news_0"), 0, "dolg", 11000, 1)
dialogs_brotherhood.give_meet_aspirin_quest_2()
GI("meet_aspirin_snitches_stitches")
time_to_poof_5 = nil
end
end
function dolg_bloodsucker_aspirin_2()
if not time_to_poof_6 then
time_to_poof_6 = ctime_to_t(game.get_game_time())
end
end
-- Dolg Aspirin quest 2
function actor_on_update_6()
local poof_timer_6 = 86400
local tg = time_global()
if tg < tmr_6 then return end
tmr_6 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_6 and cur_time:diffSec(ctime_from_t(time_to_poof_6)) > poof_timer_6 then
news_manager.send_tip(db.actor, game.translate_string("st_dolg_aspirin_bloodsucker_news_1"), 0, "dolg", 11000, 1)
dialogs_brotherhood.give_meet_aspirin_quest_2()
time_to_poof_6 = nil
end
end
-- Vybegallo Satisfied Man
function vybegallo_help_satisfied_man()
if not time_to_poof_8 then
time_to_poof_8 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_8()
local poof_timer_8 = 86400*7
local tg = time_global()
if tg < tmr_8 then return end
tmr_8 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_8 and cur_time:diffSec(ctime_from_t(time_to_poof_8)) > poof_timer_8 then
if NI("vybegallo_dead") then
news_manager.send_tip(db.actor, game.translate_string("st_vybegallo_help_satisfied_man_info"), 0, "ecolog", 11000, 1)
dialogs_brotherhood.give_meet_vybegallo_quest()
GI("vybegallo_request_help_satisfied_man")
end
time_to_poof_8 = nil
end
end
-- Brotherhood Quest 5
function butcher_brotherhood_help()
if not time_to_poof_9 then
time_to_poof_9 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_9()
local poof_timer_9 = 86400*3
local tg = time_global()
if tg < tmr_9 then return end
tmr_9 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_9 and cur_time:diffSec(ctime_from_t(time_to_poof_9)) > poof_timer_9 then
if NI("bellerophon_dead") then
news_manager.send_tip(db.actor, game.translate_string("st_butcher_5_help_info"), 0, "stalker", 11000, 1)
dialogs_brotherhood.give_rescue_orion_quest()
dialogs_brotherhood.relocation_ilya_1()
GI("butcher_5_help")
elseif HI("bellerophon_dead") then
news_manager.send_tip(db.actor, game.translate_string("st_butcher_5_alt_help_info"), 0, "stalker", 11000, 1)
dialogs_brotherhood.give_rescue_orion_quest()
GI("butcher_5_help")
dialogs_brotherhood.spawn_sarpedon()
end
time_to_poof_9 = nil
end
end
--- Market Share Quests ---
-- An ominous invitation--
function market_share_beginning_1()
if not time_to_poof_10 then
time_to_poof_10 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_10()
local poof_timer_10 = 56400
local tg = time_global()
if tg < tmr_10 then return end
tmr_10 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_10 and cur_time:diffSec(ctime_from_t(time_to_poof_10)) > poof_timer_10 then
news_manager.send_tip(db.actor, game.translate_string("st_marlo_chris_invitation_info"), 0, "stalker", 11000, 1)
dialogs_brotherhood.give_meet_marlo_chris_quest_1()
GI("market_share_the_beginning")
time_to_poof_10 = nil
end
end
-- The courriers are on their way --
function market_share_quest_2()
if not time_to_poof_11 then
time_to_poof_11 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_11()
local poof_timer_11 = 86400
local tg = time_global()
if tg < tmr_11 then return end
tmr_11 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_11 and cur_time:diffSec(ctime_from_t(time_to_poof_11)) > poof_timer_11 then
news_manager.send_tip(db.actor, game.translate_string("st_chris_key_interception_info"), 0, "stalker", 11000, 1)
dialogs_brotherhood.give_meet_marlo_chris_quest_2()
GI("market_share_quest_2_init")
time_to_poof_11 = nil
end
end
-- The resupply is on their way --
function market_share_quest_3()
if not time_to_poof_12 then
time_to_poof_12 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_12()
local poof_timer_12 = 86400*3
local tg = time_global()
if tg < tmr_12 then return end
tmr_12 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_12 and cur_time:diffSec(ctime_from_t(time_to_poof_12)) > poof_timer_12 then
news_manager.send_tip(db.actor, game.translate_string("st_chris_asset_interception_info"), 0, "stalker", 11000, 1)
dialogs_brotherhood.give_meet_marlo_chris_quest_3()
GI("market_share_quest_3_init")
time_to_poof_12 = nil
end
end
--- Timer 13 NOT USED ---
function calydonian_boar_reinforcment_init()
if not time_to_poof_13 then
time_to_poof_13 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_13()
local poof_timer_13 = 10
local tg = time_global()
if tg < tmr_13 then return end
tmr_13 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_13 and cur_time:diffSec(ctime_from_t(time_to_poof_13)) > poof_timer_13 then
GI("calydonian_boar_reinforcment_init")
time_to_poof_13 = nil
end
end
--- Timer 14 reset Bezsonik timer
function bezsonik_init_random()
if not time_to_poof_14 then
time_to_poof_14 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_14()
local poof_timer_14 = 80000
local tg = time_global()
if tg < tmr_14 then return end
tmr_14 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_14 and cur_time:diffSec(ctime_from_t(time_to_poof_14)) > poof_timer_14 then
DI("nr_bezsonik_init_random")
time_to_poof_14 = nil
end
end
--- Timer 15 reset Butcher Timer
function butcher_troubble_init_random()
if not time_to_poof_15 then
time_to_poof_15 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_15()
local poof_timer_15 = 80000
local tg = time_global()
if tg < tmr_15 then return end
tmr_15 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_15 and cur_time:diffSec(ctime_from_t(time_to_poof_15)) > poof_timer_15 then
DI("butcher_troubble_init_random")
time_to_poof_15 = nil
end
end
--- Timer 16 reset Gutalin Timer
function meet_gutalin_init_random()
if not time_to_poof_16 then
time_to_poof_16 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_16()
local poof_timer_16 = 80000
local tg = time_global()
if tg < tmr_16 then return end
tmr_16 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_16 and cur_time:diffSec(ctime_from_t(time_to_poof_16)) > poof_timer_16 then
DI("meet_gutalin_init_random")
time_to_poof_16 = nil
end
end
--- Timer 17 Trapper Chimera 2 recroding
function trapper_chimera_2_recording()
if not time_to_poof_17 then
time_to_poof_17 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_17()
local poof_timer_17 = 100
local tg = time_global()
if tg < tmr_17 then return end
tmr_17 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_17 and cur_time:diffSec(ctime_from_t(time_to_poof_17)) > poof_timer_17 then
GI("trapper_chimera_2_recording_done")
time_to_poof_17 = nil
end
end
--- Timer 18 Calydonian Boar spawns
function butcher_calydonian_init()
if not time_to_poof_18 then
time_to_poof_18 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_18()
local poof_timer_18 = math.random(50000,100000)
local tg = time_global()
if tg < tmr_18 then return end
tmr_18 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_18 and cur_time:diffSec(ctime_from_t(time_to_poof_18)) > poof_timer_18 then
GI("butcher_calydonian_init")
news_manager.send_tip(db.actor, game.translate_string("st_butcher_legendary_hunting_season_1"), 0, "stalker", 11000, 1)
news_manager.send_tip(db.actor, game.translate_string("st_butcher_legendary_hunting_season_2"), 5, "stalker", 11000, 1)
news_manager.send_tip(db.actor, game.translate_string("st_butcher_legendary_hunting_season_3"), 10, "stalker", 11000, 1)
news_manager.send_tip(db.actor, game.translate_string("st_butcher_legendary_hunting_season_4"), 15, "stalker", 11000, 1)
time_to_poof_18 = nil
end
end
---- reset Controller Ambush random event
function nr_primakov_random()
if not time_to_poof_19 then
time_to_poof_19 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_19()
local poof_timer_19 = 24000
local tg = time_global()
if tg < tmr_19 then return end
tmr_19 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_19 and cur_time:diffSec(ctime_from_t(time_to_poof_19)) > poof_timer_19 then
DI("nr_primankov_random")
time_to_poof_19 = nil
end
end
---- Shlitzer 1 Fail
function bh_shlitzer_fail_1()
if not time_to_poof_20 then
time_to_poof_20 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_20()
local poof_timer_20 = 518400
local tg = time_global()
if tg < tmr_20 then return end
tmr_20 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_20 and cur_time:diffSec(ctime_from_t(time_to_poof_20)) > poof_timer_20 then
if NI("bh_badger_smuggling_transfer_done") then
GI("bh_shlitzer_fail_1")
end
time_to_poof_20 = nil
end
end
--- Baltun random reset
function nr_baltunov_init_random()
if not time_to_poof_21 then
time_to_poof_21 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_21()
local poof_timer_21 = 24000
local tg = time_global()
if tg < tmr_21 then return end
tmr_21 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_21 and cur_time:diffSec(ctime_from_t(time_to_poof_21)) > poof_timer_21 then
DI("nr_baltunov_init_random")
time_to_poof_21 = nil
end
end
--- Murdered Starik random reset
function nr_starik_1_init_random()
if not time_to_poof_22 then
time_to_poof_22 = ctime_to_t(game.get_game_time())
end
end
function actor_on_update_22()
local poof_timer_22 = 24000
local tg = time_global()
if tg < tmr_22 then return end
tmr_22 = tg + 1000
local cur_time = game.get_game_time()
if time_to_poof_22 and cur_time:diffSec(ctime_from_t(time_to_poof_22)) > poof_timer_22 then
DI("nr_starik_1_init_random")
time_to_poof_22 = nil
end
end
-- ---------------------------------------------------------------------------------------------------------------------
-- Data persistence
-- ---------------------------------------------------------------------------------------------------------------------
--- Function used to store information in the save file.
--- @param m_data table
--- @return nil
function save_state(m_data)
m_data.time_to_poof_1 = time_to_poof_1
m_data.time_to_poof_2 = time_to_poof_2
m_data.time_to_poof_3 = time_to_poof_3
m_data.time_to_poof_4 = time_to_poof_4
m_data.time_to_poof_5 = time_to_poof_5
m_data.time_to_poof_6 = time_to_poof_6
m_data.time_to_poof_7 = time_to_poof_7
m_data.time_to_poof_8 = time_to_poof_8
m_data.time_to_poof_9 = time_to_poof_9
m_data.time_to_poof_10 = time_to_poof_10
m_data.time_to_poof_11 = time_to_poof_11
m_data.time_to_poof_12 = time_to_poof_12
m_data.time_to_poof_13 = time_to_poof_13
m_data.time_to_poof_14 = time_to_poof_14
m_data.time_to_poof_15 = time_to_poof_15
m_data.time_to_poof_16 = time_to_poof_16
m_data.time_to_poof_17 = time_to_poof_17
m_data.time_to_poof_18 = time_to_poof_18
m_data.time_to_poof_19 = time_to_poof_19
m_data.time_to_poof_20 = time_to_poof_20
m_data.time_to_poof_21 = time_to_poof_21
m_data.time_to_poof_22 = time_to_poof_22
end
--- Function used to load information stored in the save file.
--- @param m_data table
--- @return nil
function load_state(m_data)
time_to_poof_1 = m_data.time_to_poof_1
time_to_poof_2 = m_data.time_to_poof_2
time_to_poof_3 = m_data.time_to_poof_3
time_to_poof_4 = m_data.time_to_poof_4
time_to_poof_5 = m_data.time_to_poof_5
time_to_poof_6 = m_data.time_to_poof_6
time_to_poof_7 = m_data.time_to_poof_7
time_to_poof_8 = m_data.time_to_poof_8
time_to_poof_9 = m_data.time_to_poof_9
time_to_poof_10 = m_data.time_to_poof_10
time_to_poof_11 = m_data.time_to_poof_11
time_to_poof_12 = m_data.time_to_poof_12
time_to_poof_13 = m_data.time_to_poof_13
time_to_poof_14 = m_data.time_to_poof_14
time_to_poof_15 = m_data.time_to_poof_15
time_to_poof_16 = m_data.time_to_poof_16
time_to_poof_17 = m_data.time_to_poof_17
time_to_poof_18 = m_data.time_to_poof_18
time_to_poof_19 = m_data.time_to_poof_19
time_to_poof_20 = m_data.time_to_poof_20
time_to_poof_21 = m_data.time_to_poof_21
time_to_poof_22 = m_data.time_to_poof_22
end
-- ---------------------------------------------------------------------------------------------------------------------
-- Callbacks registration
-- ---------------------------------------------------------------------------------------------------------------------
--- Function used to register callbacks.
--- @return nil
function on_game_start()
RegisterScriptCallback("save_state", save_state)
RegisterScriptCallback("load_state", load_state)
RegisterScriptCallback("actor_on_update", actor_on_update_1)
RegisterScriptCallback("actor_on_update", actor_on_update_2)
RegisterScriptCallback("actor_on_update", actor_on_update_3)
RegisterScriptCallback("actor_on_update", actor_on_update_4)
RegisterScriptCallback("actor_on_update", actor_on_update_5)
RegisterScriptCallback("actor_on_update", actor_on_update_6)
RegisterScriptCallback("actor_on_update", actor_on_update_7)
RegisterScriptCallback("actor_on_update", actor_on_update_8)
RegisterScriptCallback("actor_on_update", actor_on_update_9)
RegisterScriptCallback("actor_on_update", actor_on_update_10)
RegisterScriptCallback("actor_on_update", actor_on_update_11)
RegisterScriptCallback("actor_on_update", actor_on_update_12)
RegisterScriptCallback("actor_on_update", actor_on_update_13)
RegisterScriptCallback("actor_on_update", actor_on_update_14)
RegisterScriptCallback("actor_on_update", actor_on_update_15)
RegisterScriptCallback("actor_on_update", actor_on_update_16)
RegisterScriptCallback("actor_on_update", actor_on_update_17)
RegisterScriptCallback("actor_on_update", actor_on_update_18)
RegisterScriptCallback("actor_on_update", actor_on_update_19)
RegisterScriptCallback("actor_on_update", actor_on_update_20)
end