Divergent/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10_radar.ltx

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;Determines the spawn percentage per each anomaly and max number of them
[spawn_properties]
spawn_percent = 0.5
anomaly_max_number = 16
anomaly_max_active = 38 ; Unused
;Determines the range of anomaly radius
[radius_properties]
min_radius = 2
max_radius = 3
;Determines the list of anomalies that can be spawned
[anomaly_types]
;zone_mine_zharka
zone_mine_flash
zone_mine_ghost
zone_mine_cdf
zone_mine_point
zone_mine_umbra
zone_mine_sphere
zone_mine_gold
zone_mine_thorn
zone_mine_seed
zone_field_radioactive_weak
zone_field_radioactive_average
zone_field_radioactive_strong
zone_radioactive_weak
;zone_radioactive_average
;zone_radioactive_strong
zone_mine_acidic_weak
;zone_mine_acidic_average
;zone_mine_acidic_strong
zone_mine_electric_weak
;zone_mine_electric_average
;zone_mine_electric_strong
zone_mine_thermal_weak
;zone_mine_thermal_average
;zone_mine_thermal_strong
zone_mine_gravitational_weak
zone_mine_gravitational_average
zone_mine_gravitational_strong
zone_no_gravity
;Determines the smarts around which anomalies will be created
[available_smarts]
; rad_after_valley
rad_rusty_forest_center
; rad_bloodsucker
rad_pseudodogs
rad_snork1
rad_snork2
rad_valley
; rad_valley_dogs
rad_zombied1
rad_zombied2
; rad2_loner_0000
rad2_loner_0001
; rad2_loner_0002
;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
[available_smarts_reduced]
rad_bloodsucker
; rad_pseudodogs
; rad_snork1
rad_valley_dogs
rad_after_valley
rad2_loner_0000
rad2_loner_0002