68 lines
1.9 KiB
Plaintext
68 lines
1.9 KiB
Plaintext
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[zone_mine_cdf]:zone_base
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GroupControlSection = spawn_group_zone
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$spawn = "zones_eugenium\zone_mine_cdf"
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$def_sphere = 2
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$prefetch = 16
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class = ZS_MBALD
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hit_impulse_scale = 0.0
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effective_radius = 1.0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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ef_anomaly_type = 1
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ef_weapon_type = 13
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postprocess = postprocess_thermal_mine
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;----------- Anomaly settings -----------------------
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max_start_power = 0.60
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attenuation = 1
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idle_particles = semitone\anomalies\cdf\cdf_idle
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blowout_particles = semitone\anomalies\cdf\cdf_blowout
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hit_small_particles = ;semitone\anomalies\cdf\cdf_blowout
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hit_big_particles = ;semitone\anomalies\cdf\cdf_blowout
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idle_small_particles =
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idle_big_particles =
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entrance_small_particles = ;
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entrance_big_particles = ;semitone\anomalies\cdf\cdf_blowout
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idle_sound = semitone\anomalies\cdf\cdf_idle
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blowout_sound = semitone\anomalies\cdf\cdf_blowout
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hit_sound = semitone\anomalies\cdf\cdf_blowout
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entrance_sound = semitone\anomalies\cdf\cdf_blowout
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blowout_light = off
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light_color = 0.8,0.9,1
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light_range = 30.0
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light_time = 1;0.35
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light_height = 1.5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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idle_light = off
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hit_type = telepatic
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disable_time = 50 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> (-1 <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>)
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disable_time_small = 500 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> (-1 <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>)
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disable_idle_time = 100 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> idle <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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awaking_time = 100
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blowout_time = 100
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accamulate_time = 1500
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ignore_nonalive = false
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ignore_small = false
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ignore_artefacts = true
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; <20><><EFBFBD><EFBFBD><EFBFBD>
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blowout_wind = off
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 150
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blowout_wind_time_end = 299
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blowout_wind_power = 0.2 ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> (<28><> 0 <20><> 1), <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> blowout_wind_time_peak
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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