Divergent/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_partic...

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[_effect]
action_count = 11
flags = 38913
max_particles = 80
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = orbitpoint_x
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 7.000000, 2.000000, 0.000000
version = 1
[action_0003]
action_name = orbitpoint_z-
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 2.000000, -7.000000
version = 1
[action_0004]
action_name = orbitpoint_x-
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -7.000000, 2.000000, 0.000000
version = 1
[action_0005]
action_name = orbitpoint_z+
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 2.000000, 7.000000
version = 1
[action_0006]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0007]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0008]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0009]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0010]
action_name = move
action_type = 12
flags = 3
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.658824, 0.501961, 0.223529
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 7.000000, 2.000000, 0.000000
v1 = 0.500000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.200000, 0.200000, 0.200000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 5
v0 = 0.000000, 0.200000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\flash\flash_particle