Divergent/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_hit_rocks_upper.pe

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[_effect]
action_count = 8
flags = 15361
max_particles = 20
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 120.000000
flt_0001 = 5000.000000
flt_0002 = 120.000000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.000000
flt_0001 = 33.000000
flt_0002 = 15.000000
int_0000 = 3
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.200000
vec_0000 = 10.000000, 10.000000, 10.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.600000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.192157, 0.192157, 0.192157
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 2.000000, 5.000000, 0.000000
v2 = 0.000000, 4.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 4.712389, 4.712389, 4.712389
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.100000, 0.100000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 2.900000, 3.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d