Divergent/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat-400_leaves_dis...

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[_effect]
action_count = 13
flags = 51201
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.500000, 2.000000, 0.500000
version = 1
[action_0002]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -1.000000, 4.000000, -1.000000
version = 1
[action_0003]
action_name = orbitpoint_3
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 44.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 13.000000, 2.000000
version = 1
[action_0004]
action_name = orbitpoint_4
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.020000
flt_0001 = 8.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 7.000000, -2.000000
version = 1
[action_0005]
action_name = orbitpoint_5
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.020000
flt_0001 = 10.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0006]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 15.000000
flt_0004 = 0.000000
version = 1
[action_0007]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.200000
vec_0000 = 10.000000, 10.000000, 10.000000
version = 1
[action_0008]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0009]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 8.000000
flt_0001 = 5.000000
version = 1
[action_0010]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0011]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.012000
flt_0001 = 5.000000
flt_0002 = 10.000000
int_0000 = 2
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0012]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 2.000000, 2.000000, 0.001000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0006_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0006_0001]
type = 1
v0 = -6.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0006_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0003]
type = 0
v0 = 0.100000, 0.100000, 0.000000
v1 = 2.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0004]
type = 0
v0 = 2.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 2.900000, 3.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist2inv
[timelimit]
value = 3.000000