Divergent/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravi_we_leaves_small_01.pe

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[_effect]
action_count = 11
flags = 5121
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.086275, 0.098039, 0.023529
version = 1
[action_0003]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -3.000000, 0.000000
version = 1
[action_0005]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.050000
flt_0001 = 12.000000
flt_0002 = 100.000000
int_0000 = 2
vec_0000 = -0.700000, -1.000000, 10.700000
version = 1
[action_0006]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = off
flags = 1
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.300000, 0.300000, 0.300000
vec_0001 = 0.200000, 0.200000, 0.200000
version = 1
[action_0008]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 3.000000
flt_0001 = 25.000000
flt_0002 = 2.000000
vec_0000 = -0.100000, 0.500000, 0.100000
vec_0001 = 0.000000, 0.500000, 0.000000
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0010]
action_name = gravitate
action_type = 7
flags = 0
flt_0000 = 0.001000
flt_0001 = 1.000000
flt_0002 = 10.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.129412, 0.129412, 0.129412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 10.000000, 22.000000, 0.000000
[domain_action_0006_0000]
type = 3
v0 = 0.000000, -0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 2.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bushtrimmings_d