417 lines
17 KiB
Plaintext
417 lines
17 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_abakan]:identity_immunities,weapon_probability,default_weapon_params,wpn_abakan_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\abakan"
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scheduled = off
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cform = skeleton
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parent_section = wpn_abakan
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 7
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 25
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inv_grid_y = 0
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inv_name = st_wpn_abakan
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inv_name_short = st_wpn_abakan
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description = st_wpn_abakan_descr
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kind = w_rifle
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inv_weight = 3.85
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cost = 35850
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_abakan_hud
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visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
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position = -0.026, -0.178, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.228, 0.713
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fire_point2 = 0, 0, 153.608
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.02,0.04,0.5
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shell_dir = 0, 0, 0.4
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shell_particles = weapons\545x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_abakan
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upgr_icon_x = 0
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upgr_icon_y = 0
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, 2, -1
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = 1p29, kobra, ps01
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scope_status = 0
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scope_zoom_factor = 0
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silencer_status = 0
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 118
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grenade_launcher_y = 24
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launch_speed = 0
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hit_impulse = 25
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hit_power = 0.5, 0.5, 0.5, 0.5
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 900
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rpm = 600
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rpm_mode_2 = 1800
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rpm_empty_click = 200
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cycle_down = true
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rpm_empty_click = 200
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base_dispersioned_bullets_count = 2
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base_dispersioned_bullets_speed = 900
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use_aim_bullet = false
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time_to_aim = 0.0 ; 0
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zoom_dof = 0.5, 1.0, 150
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zoom_enabled = true
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zoom_rotate_time = 0.28
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.8
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fire_dispersion_base = 0.265
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.0058
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misfire_start_condition = 0.7 ; 0.83
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misfire_start_prob = 0.007
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misfire_end_condition = 0.05
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 1.145
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.0005
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.50
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 1.045
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.0002
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.05
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PDM_disp_accel_factor = 2.75
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PDM_disp_base = 1.2
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.75
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 119
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kill_msg_y = 199
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kill_msg_width = 93
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kill_msg_height = 32
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[wpn_abakan_hud]:hud_base
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item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0, 0, 0.03
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hands_position_16x9 = 0, 0, 0.03
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hands_orientation = 1, 0, 0
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hands_orientation_16x9 = 1, 0, 0
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aim_hud_offset_pos = -0.0555, 0.032, -0.097
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aim_hud_offset_pos_16x9 = -0.0555, 0.032, -0.097
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aim_hud_offset_rot = 0.002, 0.0174, 0
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aim_hud_offset_rot_16x9 = 0.002, 0.0174, 0
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gl_hud_offset_pos = -0.019085, 0.001281, 0
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gl_hud_offset_pos_16x9 = -0.019085, 0.001281, 0
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gl_hud_offset_rot = -0.105956, 0.012194, 0
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gl_hud_offset_rot_16x9 = -0.105956, 0.012194, 0
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lowered_hud_offset_pos = 0.097047, 0.026645, -0.01
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lowered_hud_offset_rot = 0.16629, -0.36755, 0.144205
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lowered_hud_offset_pos_16x9 = 0.097047, 0.026645, -0.01
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lowered_hud_offset_rot_16x9 = 0.16629, -0.36755, 0.144205
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = abakan_b_holster
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anm_hide_g = abakan_b_holster_gl
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anm_hide_w_gl = abakan_b_holster_w_gl
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anm_idle = abakan_b_idle
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anm_idle_aim = abakan_b_idle_ads
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anm_idle_aim_moving = abakan_b_idle_ads
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anm_idle_aim_moving_crouch = abakan_b_idle_ads
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anm_idle_g = abakan_b_idle_gl
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anm_idle_g_aim = abakan_b_idle_ads_gl
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anm_idle_moving = abakan_b_walk
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anm_idle_moving_crouch = abakan_b_walk
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anm_idle_moving_crouch_g = abakan_b_walk
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anm_idle_moving_crouch_g_aim = abakan_b_walk
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anm_idle_moving_crouch_w_gl = abakan_b_walk
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anm_idle_moving_crouch_w_gl_aim = abakan_b_walk
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anm_idle_moving_g = abakan_b_walk_gl
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anm_idle_moving_g_aim = abakan_b_walk_gl
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anm_idle_moving_w_gl = abakan_b_walk_w_gl
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anm_idle_moving_w_gl_aim = abakan_b_walk_w_gl
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anm_idle_sprint = abakan_b_sprint
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anm_idle_sprint_g = abakan_b_sprint_gl
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anm_idle_sprint_w_gl = abakan_b_sprint_w_gl
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anm_idle_w_gl = abakan_b_idle_w_gl
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anm_idle_w_gl_aim = abakan_b_idle_ads_w_gl
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anm_reload = abakan_b_reload, reload
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anm_reload_empty = abakan_b_reload_empty, reload_empty
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anm_reload_empty_w_gl = abakan_b_reload_empty_w_gl, reload_empty
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anm_reload_g = abakan_b_reload_gl, reload_gl
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anm_reload_w_gl = abakan_b_reload_w_gl, reload
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anm_reload_misfire = abakan_b_unjam, unjam
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anm_reload_misfire_w_gl = abakan_b_unjam_w_gl, unjam
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anm_shots = abakan_b_shoot, shoot
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anm_shots_g = abakan_b_shoot_gl
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anm_shots_w_gl = abakan_b_shoot_w_gl, shoot
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anm_show = abakan_b_draw
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anm_show_g = abakan_b_draw_gl
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anm_show_w_gl = abakan_b_draw_w_gl
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anm_switch_mode = abakan_b_firemode
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anm_switch = abakan_b_switch_to_w
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anm_switch_g = abakan_b_switch_to_gl
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_bone2 = muzzle_gl
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_abakan_1p29]:wpn_abakan
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1icon_layer = 1p29
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1icon_layer_x = 57
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1icon_layer_y = 0
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inv_weight = 4.65
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hud = wpn_abakan_1p29_hud
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visual = dynamics\weapons\wpn_abakan\wpn_abakan_1p29.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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use_alt_aim_hud = true
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[wpn_abakan_1p29_hud]:wpn_abakan_hud
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item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_1p29_hud.ogf
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aim_hud_offset_pos = -0.048376, -0.004691, -0.15
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aim_hud_offset_pos_16x9 = -0.048376, -0.004691, -0.15
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_abakan_kobra]:wpn_abakan
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1icon_layer = kobra
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1icon_layer_x = 68
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1icon_layer_y = 4
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inv_weight = 4.25
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hud = wpn_abakan_kobra_hud
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visual = dynamics\weapons\wpn_abakan\wpn_abakan_kobra.ogf
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[wpn_abakan_kobra_hud]:wpn_abakan_1p29_hud
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item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_kobra_hud.ogf
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aim_hud_offset_pos = -0.044742, -0.000499, -0.15
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aim_hud_offset_pos_16x9 = -0.044742, -0.000499, -0.15
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_abakan_ps01]:wpn_abakan
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1icon_layer = ps01
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1icon_layer_x = 40
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1icon_layer_y = 3
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inv_weight = 4.43
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hud = wpn_abakan_pso1_hud
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_abakan_pso1_hud]:wpn_abakan_hud
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aim_hud_offset_pos = -0.037865, 0.009522, -0.1
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aim_hud_offset_pos_16x9 = -0.037865, 0.009522, -0.1
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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;-- Abakan (Camo)
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;------------------------------------------------------------------------------------------------
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[wpn_abakan_camo]:wpn_abakan
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parent_section = wpn_abakan_camo
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 25
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inv_grid_y = 2
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inv_name = st_wpn_abakan_camo
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inv_name_short = st_wpn_abakan_camo
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cost = 40860
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hud = wpn_abakan_sk1_hud
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visual = dynamics\weapons\wpn_abakan\wpn_abakan_sk1.ogf
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installed_upgrades = up_firsta_abakan, up_fiftha_abakan
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bullet_speed = 908
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rpm = 620
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rpm_mode_2 = 1240
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fire_dispersion_base = 0.24
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condition_queue_shot_dec = 0.00083
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condition_shot_dec = 0.00083
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[wpn_abakan_sk1_hud]:wpn_abakan_hud
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item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_sk1_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_abakan_camo_1p29]:wpn_abakan_camo
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1icon_layer = 1p29
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1icon_layer_x = 57
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1icon_layer_y = 0
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inv_weight = 4.65
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hud = wpn_abakan_1p29_sk1_hud
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visual = dynamics\weapons\wpn_abakan\wpn_abakan_1p29_sk1.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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use_alt_aim_hud = true
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[wpn_abakan_1p29_sk1_hud]:wpn_abakan_1p29_hud
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item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_1p29_sk1_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_abakan_camo_kobra]:wpn_abakan_camo
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1icon_layer = kobra
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1icon_layer_x = 68
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1icon_layer_y = 4
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inv_weight = 4.25
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hud = wpn_abakan_kobra_sk1_hud
|
||
|
visual = dynamics\weapons\wpn_abakan\wpn_abakan_kobra_sk1.ogf
|
||
|
|
||
|
|
||
|
[wpn_abakan_kobra_sk1_hud]:wpn_abakan_1p29_hud
|
||
|
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_kobra_sk1_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos = -0.044742, -0.000499, -0.15
|
||
|
aim_hud_offset_pos_16x9 = -0.044742, -0.000499, -0.15
|
||
|
aim_hud_offset_rot = 0, 0, 0
|
||
|
aim_hud_offset_rot_16x9 = 0, 0, 0
|
||
|
|
||
|
;------------------------------------------------------------------------------------------------
|
||
|
[wpn_abakan_camo_ps01]:wpn_abakan_camo
|
||
|
1icon_layer = ps01
|
||
|
1icon_layer_x = 40
|
||
|
1icon_layer_y = 3
|
||
|
|
||
|
inv_weight = 4.43
|
||
|
|
||
|
hud = wpn_abakan_pso1_sk1_hud
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_texture = wpn_crosshair_pso1
|
||
|
scope_zoom_factor = 15
|
||
|
|
||
|
zoom_rotate_time = 0.25
|
||
|
|
||
|
|
||
|
[wpn_abakan_pso1_sk1_hud]:wpn_abakan_pso1_hud
|
||
|
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_sk1_hud.ogf
|
||
|
|