Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_aek.ltx

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;------------------------------------------------------------------------------------------------
[wpn_aek]:identity_immunities,weapon_probability,default_weapon_params,wpn_aek971_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_aek
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 12
inv_name = st_wpn_aek971
inv_name_short = st_wpn_aek971
description = st_wpn_aek971_descr
kind = w_rifle
inv_weight = 3.4
cost = 38950
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_aek_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.18, -0.45, 0.2
strap_orientation = -10, -5, 10
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_aek971, up_gr_seconab_aek971, up_gr_thirdab_aek971, up_gr_fourtab_aek971, up_gr_fifthab_aek971
installed_upgrades =
upgrade_scheme = upgrade_scheme_abakan
upgr_icon_x = 0
upgr_icon_y = 100
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_tgp-a
silencer_status = 2
silencer_x = 221
silencer_y = 8
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 2
grenade_launcher_x = 120
grenade_launcher_y = 20
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 880
rpm = 900
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.8
fire_dispersion_base = 0.24
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.00075
condition_shot_dec = 0.00075
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.245
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.001
cam_max_angle = 50.0
cam_max_angle_horz = 1.2
cam_step_angle_horz = 2.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.095
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.001
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 1
zoom_cam_step_angle_horz = 2.09
PDM_disp_accel_factor = 2.3
PDM_disp_base = 0.95
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.3
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_aek_hud]:hud_base
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = false
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0405, 0.02, -0.05
aim_hud_offset_pos_16x9 = -0.0405, 0.02, -0.05
aim_hud_offset_rot = 0.001, 0, 0
aim_hud_offset_rot_16x9 = 0.001, 0, 0
gl_hud_offset_pos = -0.0072, 0, -0.07
gl_hud_offset_pos_16x9 = -0.0072, 0, -0.07
gl_hud_offset_rot = -0.09, -0.006, 0
gl_hud_offset_rot_16x9 = -0.09, -0.006, 0
lowered_hud_offset_pos = 0.044124, 0.019569, 0
lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
lowered_hud_offset_pos_16x9 = 0.044124, 0.019569, 0
lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = aek_b_holster, idle
anm_hide_g = aek_b_holster_g, idle
anm_hide_w_gl = aek_b_holster_w_gl, idle
anm_bore = aek_b_inspect, idle
anm_bore_w_gl = aek_b_inspect_w_gl, idle
anm_idle = aek_b_idle, idle
anm_idle_aim = aek_b_idle_ads, idle
anm_idle_aim_moving = aek_b_idle_ads, idle
anm_idle_aim_moving_crouch = aek_b_idle_ads, idle
anm_idle_g = aek_b_idle_g, idle
anm_idle_g_aim = aek_b_idle_ads_g, idle
anm_idle_moving = aek_b_walk, idle
anm_idle_moving_crouch_g_aim = aek_b_walk_g, idle
anm_idle_moving_crouch_w_gl_aim = aek_b_walk_w_gl, idle
anm_idle_moving_g = aek_b_walk_g, idle
anm_idle_moving_g_aim = aek_b_walk_g, idle
anm_idle_moving_w_gl = aek_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = aek_b_walk_w_gl, idle
anm_idle_sprint = aek_b_sprint, idle, 1.2
anm_idle_sprint_g = aek_b_sprint_g, idle, 1.2
anm_idle_sprint_w_gl = aek_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl = aek_b_idle_w_gl, idle
anm_idle_w_gl_aim = aek_b_idle_ads_w_gl, idle
anm_reload = aek_b_reload, reload
anm_reload_empty = aek_b_reload_empty, reload_empty
anm_reload_empty_w_gl = aek_b_reload_empty_w_gl, reload_empty
anm_reload_g = aek_b_reload_g, reload_g
anm_reload_w_gl = aek_b_reload_w_gl, reload_w_gl
anm_reload_misfire = aek_b_unjam, unjam
anm_reload_misfire_w_gl = aek_b_unjam_w_gl, unjam
anm_switch_mode = aek_b_firemode, idle
anm_switch = aek_b_switch_to_gun, idle
anm_switch_g = aek_b_switch_to_gl, idle
anm_shots = aek_b545_shoot
anm_shots_g = aek_b545_shoot_g, idle
anm_shots_w_gl = aek_b545_shoot_w_gl
anm_show = aek_b_draw, idle
anm_show_g = aek_b_draw_g, idle
anm_show_w_gl = aek_b_draw_w_gl, idle
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = -0.03, -0.05, 0
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, -0.029, 0.575
freelook_z_offset_mul = 0.7
;------------------------------------------------------------------------------------------------
[wpn_aek_1p29]:wpn_aek
1icon_layer = 1p29
1icon_layer_x = 59
1icon_layer_y = -2
inv_weight = 4.23
hud = wpn_aek_1p29_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_aek_1p29_hud]:wpn_aek_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_1p29_hud.ogf
aim_hud_offset_pos = -0.0445, 0, -0.1
aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_kobra]:wpn_aek
1icon_layer = kobra
1icon_layer_x = 64
1icon_layer_y = 0
inv_weight = 3.83
hud = wpn_aek_kobra_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971_kobra.ogf
[wpn_aek_kobra_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_kobra_hud.ogf
aim_hud_offset_pos = -0.0392, 0, -0.11
aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_ps01]:wpn_aek
1icon_layer = ps01
1icon_layer_x = 36
1icon_layer_y = -1
inv_weight = 4.03
hud = wpn_aek_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_aek_pso1_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_hud.ogf
aim_hud_offset_pos = -0.0325, 0.004, -0.07
aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Camo
;------------------------------------------------------------------------------------------------
[wpn_aek_camo]:wpn_aek
parent_section = wpn_aek_camo
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 14
inv_name = st_wpn_aek971_camo
inv_name_short = st_wpn_aek971_camo
description = st_wpn_aek971_camo_descr
cost = 45760
hud = wpn_aek_sk1_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971_sk1.ogf
installed_upgrades = up_fourta_aek971, up_firsta_aek971
bullet_speed = 724
rpm = 850
fire_dispersion_base = 0.2
misfire_start_condition = 0.7 ; 0.68
misfire_start_prob = 0.006
misfire_end_condition = 0.09
misfire_end_prob = 0.08
condition_queue_shot_dec = 0.00081
condition_shot_dec = 0.00081
[wpn_aek_sk1_hud]:wpn_aek_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_sk1_hud.ogf
[wpn_aek_1p29_sk1_hud]:wpn_aek_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_1p29_sk1_hud.ogf
aim_hud_offset_pos = -0.0445, 0, -0.1
aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_camo_1p29]:wpn_aek_camo
1icon_layer = 1p29
1icon_layer_x = 59
1icon_layer_y = -2
inv_weight = 4.23
hud = wpn_aek_1p29_sk1_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
;------------------------------------------------------------------------------------------------
[wpn_aek_camo_kobra]:wpn_aek_camo
1icon_layer = kobra
1icon_layer_x = 64
1icon_layer_y = 0
inv_weight = 3.83
hud = wpn_aek_kobra_sk1_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971_kobra_sk1.ogf
[wpn_aek_kobra_sk1_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_kobra_sk1_hud.ogf
aim_hud_offset_pos = -0.0392, 0, -0.11
aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_camo_ps01]:wpn_aek_camo
1icon_layer = ps01
1icon_layer_x = 36
1icon_layer_y = -1
inv_weight = 4.03
hud = wpn_aek_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_aek_pso1_sk1_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_sk1_hud.ogf
aim_hud_offset_pos = -0.0325, 0.004, -0.07
aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Duty
;------------------------------------------------------------------------------------------------
[wpn_aek_duty]:wpn_aek
parent_section = wpn_aek_duty
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 22
inv_name = st_wpn_aek973
inv_name_short = st_wpn_aek973
description = st_wpn_aek973_descr
kind = w_rifle
inv_weight = 3.35
cost = 41580
repair_type = rifle_7
hud = wpn_aek_sk3_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek973.ogf
installed_upgrades = up_thirda_aek971
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
hit_impulse = 34
hit_power = 0.58, 0.58, 0.58, 0.58
fire_distance = 900
bullet_speed = 705
rpm = 900
control_inertion_factor = 1.0f
crosshair_inertion = 5.9
fire_dispersion_base = 0.23
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.06
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.445
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.001
cam_max_angle = 50.0
cam_max_angle_horz = 1.2
cam_step_angle_horz = 2.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.395
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.001
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 1
zoom_cam_step_angle_horz = 2.09
PDM_disp_accel_factor = 2.4
PDM_disp_base = 1.03
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.4
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
shell_particles = weapons\762x39
[wpn_aek_sk3_hud]:wpn_aek_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_aek_duty_1p29]:wpn_aek_duty
1icon_layer = 1p29
1icon_layer_x = 59
1icon_layer_y = -2
inv_weight = 4.18
hud = wpn_aek_1p29_sk3_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek973_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_aek_1p29_sk3_hud]:wpn_aek_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_1p29_hud.ogf
aim_hud_offset_pos = -0.0445, 0, -0.1
aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_duty_kobra]:wpn_aek_duty
1icon_layer = kobra
1icon_layer_x = 64
1icon_layer_y = 0
inv_weight = 3.78
hud = wpn_aek_kobra_sk3_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek973_kobra.ogf
[wpn_aek_kobra_sk3_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_kobra_hud.ogf
aim_hud_offset_pos = -0.0392, 0, -0.11
aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_duty_ps01]:wpn_aek_duty
1icon_layer = ps01
1icon_layer_x = 36
1icon_layer_y = -1
inv_weight = 3.98
hud = wpn_aek_pso1_sk3_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_aek_pso1_sk3_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_hud.ogf
aim_hud_offset_pos = -0.0325, 0.004, -0.07
aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0