290 lines
13 KiB
Plaintext
290 lines
13 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_bizon]:identity_immunities,weapon_probability,default_weapon_params,wpn_bizon_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\mp5"
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scheduled = off
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cform = skeleton
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parent_section = wpn_bizon
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class = WP_LR300
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slot = 2
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animation_slot = 8
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 4
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inv_grid_x = 36
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inv_grid_y = 34
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inv_name = st_wpn_bizon
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inv_name_short = st_wpn_bizon
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description = st_wpn_bizon_descr
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kind = w_smg ;w_pistol
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inv_weight = 2.3
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cost = 18560
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repair_type = pistol
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weapon_class = assault_rifle
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hud = wpn_bizon_hud
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visual = dynamics\weapons\wpn_bizon\wpn_bizon.ogf
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position = -0.026, -0.175, 0.0
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orientation = 0, 0, 0
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fire_point = 0, 0.218, 0.656
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fire_point2 = 0, 0.161, 0.583
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.16, -0.36, 0.15
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strap_orientation = -10, -5, 10
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.0, 0.188, 0.082
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shell_dir = 0.0, 1.0, 0.0
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shell_particles = weapons\9x18
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_bizon, up_gr_seconab_bizon, up_gr_thirdab_bizon, up_gr_fourtab_bizon, up_gr_fifthab_bizon, up_gr_fifthcd_bizon
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_mp5
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upgr_icon_x = 900
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upgr_icon_y = 300
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upgr_icon_width = 250
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
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ammo_elapsed = 64
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ammo_mag_size = 64
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startup_ammo = 90
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scopes = 1p29, kobra, ps01
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_pbs1
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silencer_status = 2
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silencer_x = 186
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silencer_y = 22
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 20
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hit_power = 0.46, 0.46, 0.46, 0.46
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hit_type = fire_wound
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fire_distance = 300
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bullet_speed = 320
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rpm = 680
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rpm_empty_click = 200
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ap_modifier = 1.1
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.28
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.4
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fire_dispersion_base = 0.57
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.9 ; 0.75
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misfire_start_prob = 0.0001
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misfire_end_condition = 0.1
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.63
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0225
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cam_max_angle = 43.0
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cam_max_angle_horz = 43.0
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cam_step_angle_horz = 1.54
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.52
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.0025
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zoom_cam_max_angle = 43.0
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zoom_cam_max_angle_horz = 43.0
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zoom_cam_step_angle_horz = 1.52
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PDM_disp_accel_factor = 1.15
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PDM_disp_base = 0.55
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.145
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 72
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kill_msg_y = 82
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kill_msg_width = 56
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kill_msg_height = 23
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[wpn_bizon_hud]:hud_base
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item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0.005
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item_orientation = 0, 0, 0
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hands_position = 0, 0, 0
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hands_position_16x9 = 0, 0, 0
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.0599, 0.0203, -0.09
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aim_hud_offset_pos_16x9 = -0.0599, 0.0203, -0.09
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aim_hud_offset_rot = 0.0018, 0.0018, 0.01
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aim_hud_offset_rot_16x9 = 0.0018, 0.0018, 0.01
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lowered_hud_offset_pos = 0.16, 0.03, 0.0
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lowered_hud_offset_rot = 0.1, -0.7, 0.2
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lowered_hud_offset_pos_16x9 = 0.16, 0.03, 0.0
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lowered_hud_offset_rot_16x9 = 0.1, -0.7, 0.2
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = bizon_b_inspect, idle
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anm_hide = bizon_b_holster, idle
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anm_idle = bizon_b_idle, idle
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anm_idle_aim = bizon_b_idle_ads, idle
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anm_idle_aim_start = bizon_b_aim_in, idle
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anm_idle_aim_end = bizon_b_aim_out, idle
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anm_idle_aim_moving = bizon_b_walk, idle
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anm_idle_aim_moving_crouch = bizon_b_walk, idle
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anm_idle_moving = bizon_b_walk, idle
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anm_idle_sprint = bizon_b_sprint, idle, 1.2
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anm_reload = bizon_b_reload, reload
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anm_reload_empty = bizon_b_reload_empty, reload_empty
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anm_reload_misfire = bizon_b_unjam, unjam
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anm_switch_mode = bizon_b_firemode, idle
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anm_shots = bizon_b_shoot
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anm_show = bizon_b_draw, idle
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shell_bone = zatvor
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shell_dir = 0, 1, 0
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shell_point = 0, -0.04, 0.1
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0.422361
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fire_point2 = 0, 0, 0.1
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freelook_z_offset_mul = 0.6
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;------------------------------------------------------------------------------------------------
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[wpn_bizon_1p29]:wpn_bizon
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1icon_layer = 1p29
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1icon_layer_x = 59
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1icon_layer_y = 10
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inv_weight = 3.12
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hud = wpn_bizon_1p29_hud
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visual = dynamics\weapons\wpn_bizon\wpn_bizon_1p29.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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[wpn_bizon_1p29_hud]:wpn_bizon_hud
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item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_1p29_hud.ogf
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aim_hud_offset_pos = -0.056, 0.0043, -0.11
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aim_hud_offset_pos_16x9 = -0.056, 0.0043, -0.11
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_bizon_kobra]:wpn_bizon
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1icon_layer = kobra
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1icon_layer_x = 70
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1icon_layer_y = 11
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inv_weight = 2.7
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hud = wpn_bizon_kobra_hud
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visual = dynamics\weapons\wpn_bizon\wpn_bizon_kobra.ogf
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[wpn_bizon_kobra_hud]:wpn_bizon_hud
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item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_kobra_hud.ogf
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aim_hud_offset_pos = -0.0582, -0.003, -0.1
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aim_hud_offset_pos_16x9 = -0.0582, -0.003, -0.1
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aim_hud_offset_rot = 0.0, 0.0, -0.03
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aim_hud_offset_rot_16x9 = 0.0, 0.0, -0.03
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;------------------------------------------------------------------------------------------------
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[wpn_bizon_ps01]:wpn_bizon
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1icon_layer = ps01
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1icon_layer_x = 34
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1icon_layer_y = 11
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inv_weight = 2.9
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_vss
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scope_zoom_factor = 15
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hands_position = 0.02, -0.01, 0.02
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hands_position_16x9 = 0.02, -0.01, 0.02
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.045, 0.01, -0.03
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aim_hud_offset_pos_16x9 = -0.045, 0.01, -0.03
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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