506 lines
22 KiB
Plaintext
506 lines
22 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_vintorez]:identity_immunities,weapon_probability,default_weapon_params,wpn_vintorez_sounds
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GroupControlSection = spawn_group
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$npc = off
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$prefetch = 8
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$spawn = "weapons\vintorez"
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scheduled = off
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cform = skeleton
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parent_section = wpn_vintorez
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 3
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ef_weapon_type = 7
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 20
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inv_grid_y = 26
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inv_name = st_wpn_vintorez
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inv_name_short = st_wpn_vintorez
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description = st_wpn_vintorez_descr
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kind = w_rifle
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inv_weight = 2.59
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cost = 40580
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repair_type = rifle_7
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weapon_class = sniper_rifle
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hud = wpn_vintorez_hud
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visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
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position = -0.026, -0.097, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.137, 0.649
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fire_point2 = 0, 0.097, 0.722
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = -0.02, 0.167, 0.082
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shell_dir = 0, 0, 0.4
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shell_particles = weapons\9x39
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light_disabled = true
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light_color = 0.6, 0.5, 0.3
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light_range = 0.01
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_vintorez, up_gr_seconab_vintorez, up_gr_thirdab_vintorez, up_gr_fourtab_vintorez, up_gr_fourtcd_vintorez, up_gr_fourtef_vintorez
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_vintorez
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upgr_icon_x = 600
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upgr_icon_y = 900
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
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ammo_elapsed = 10
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ammo_mag_size = 10
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startup_ammo = 90
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scopes = 1p29, kobra, pso1m21
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scope_status = 0
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scope_name = wpn_addon_scope
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scope_texture =
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scope_x = 78
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scope_y = 0
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scope_zoom_factor = 0
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silencer_name = wpn_addon_silencer
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silencer_status = 1
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silencer_x = 221
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silencer_y = 16
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher_m203
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grenade_launcher_status = 0
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grenade_launcher_x = 109
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grenade_launcher_y = 30
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launch_speed = 0
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hit_impulse = 35
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hit_power = 0.62, 0.62, 0.62, 0.62
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hit_type = fire_wound
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fire_distance = 600
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bullet_speed = 290
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rpm = 800
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.26
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reload_dof = 0.0, 0.5, 5, 2.5
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.8
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fire_dispersion_base = 0.2
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fire_dispersion_condition_factor = 2
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.83
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misfire_start_prob = 0.007
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misfire_end_condition = 0.13
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0020
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condition_shot_dec = 0.0015
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.9
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cam_dispersion_frac = 0.9
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cam_dispersion_inc = 0.05
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cam_max_angle = 46.0
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cam_max_angle_horz = 46.0
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cam_step_angle_horz = 2.46
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.8
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.04
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zoom_cam_max_angle = 46.0
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zoom_cam_max_angle_horz = 46.0
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zoom_cam_step_angle_horz = 2.26
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PDM_disp_accel_factor = 1.745
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PDM_disp_base = 0.73
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.745
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 98
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kill_msg_y = 0
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kill_msg_width = 78
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kill_msg_height = 25
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[wpn_vintorez_hud]:hud_base
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item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0,0,0
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item_orientation = 0,0,0
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hands_position = 0,-0.01,0
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hands_position_16x9 = 0,-0.01,0
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hands_orientation = 1, 1, 0
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hands_orientation_16x9 = 1, 1, 0
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aim_hud_offset_pos = -0.0717,0.047,-0.15
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aim_hud_offset_pos_16x9 = -0.0717,0.047,-0.15
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aim_hud_offset_rot = 0.019,0.0182,0
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aim_hud_offset_rot_16x9 = 0.019,0.0182,0
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lowered_hud_offset_pos = 0.23,0.03,0
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lowered_hud_offset_rot = 0.1,-0.8,0.1
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lowered_hud_offset_pos_16x9 = 0.23,0.03,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = vintorez_inspect, idle, 1
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anm_hide = vintorez_holster, holster, 1
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anm_idle = vintorez_idle, idle, 1
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anm_idle_aim = vintorez_idle_ads, idle
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anm_idle_aim_moving = vintorez_idle_ads, idle
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anm_idle_aim_moving_crouch = vintorez_idle_ads, idle
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anm_idle_moving = vintorez_walk, idle, 0.87
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anm_idle_moving_crouch = vintorez_walk, idle, 0.87
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anm_idle_sprint = vintorez_sprint, idle, 1.2
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anm_reload = vintorez_reload, reload, 1
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anm_reload_empty = vintorez_reload_empty, reload_empty, 1
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anm_shots = vintorez_shoot, shoot
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anm_shots1 = vintorez_shoot1, shoot
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anm_shots2 = vintorez_shoot2, shoot
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anm_show = vintorez_draw, draw, 1
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anm_reload_misfire = vintorez_unjam, unjam, 1
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anm_switch_mode = vintorez_firemode, idle, 1
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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grenade_bone = grenade
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freelook_z_offset_mul = 0.6
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;------------------------------------------------------------------------------------------------
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[wpn_vintorez_1p29]:wpn_vintorez
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1icon_layer = 1p29
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1icon_layer_x = 68
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1icon_layer_y = 5
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inv_weight = 3.41
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hud = wpn_vintorez_1p29_hud
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visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_1p29.ogf
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scope_status = 1
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_vintorez_1p29_hud]:wpn_vintorez_hud
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item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_1p29_hud.ogf
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aim_hud_offset_pos = -0.078, 0.011, -0.14
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aim_hud_offset_pos_16x9 = -0.078, 0.011, -0.14
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aim_hud_offset_rot = 0.01095, 0.03505, -0.01
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aim_hud_offset_rot_16x9 = 0.01095, 0.03505, -0.01
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;------------------------------------------------------------------------------------------------
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[wpn_vintorez_kobra]:wpn_vintorez
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1icon_layer = kobra
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1icon_layer_x = 79
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1icon_layer_y = 8
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inv_weight = 2.98
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hud = wpn_vintorez_kobra_hud
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visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_kobra.ogf
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scope_status = 0
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scope_dynamic_zoom = off
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[wpn_vintorez_kobra_hud]:wpn_vintorez_1p29_hud
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item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_kobra_hud.ogf
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aim_hud_offset_pos = -0.078, 0.01, -0.15
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aim_hud_offset_pos_16x9 = -0.078, 0.01, -0.15
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aim_hud_offset_rot = 0.01085, 0.03405, -0.01
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aim_hud_offset_rot_16x9 = 0.01085, 0.03405, -0.01
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;------------------------------------------------------------------------------------------------
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[wpn_vintorez_1pn93]:wpn_vintorez
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parent_section = wpn_vintorez_1pn93
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inv_grid_x = 25
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inv_grid_y = 24
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description = st_wpn_vintorez_1pn93_descr
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inv_weight = 3.9
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cost = 55880
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hud = wpn_vintorez_1pn93_hud
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visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_1pn93.ogf
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upgrades = up_gr_firstab_vintorez_1pn93, up_gr_seconab_vintorez_1pn93, up_gr_thirdab_vintorez_1pn93, up_gr_fourtab_vintorez_1pn93, up_gr_fourtcd_vintorez_1pn93, up_gr_fourtef_vintorez_1pn93
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installed_upgrades =
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scopes = none
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scope_status = 1
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scope_nightvision = scope_nightvision_2gen
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scope_texture = wpn_crosshair_1pn93
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_vintorez_1pn93_hud]:wpn_vintorez_hud
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item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_1pn93_hud.ogf
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aim_hud_offset_pos = -0.065, 0.004, -0.15
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aim_hud_offset_pos_16x9 = -0.065, 0.004, -0.15
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aim_hud_offset_rot = 0.01095, 0.03505, -0.01
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aim_hud_offset_rot_16x9 = 0.01095, 0.03505, -0.01
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;------------------------------------------------------------------------------------------------
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[wpn_vintorez_pso1m21]:wpn_vintorez
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1icon_layer = pso1m21
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1icon_layer_x = 56
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1icon_layer_y = 7
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inv_weight = 3.22
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hud = wpn_vintorez_pso1m21_hud
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scope_status = 1
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scope_dynamic_zoom = on
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 15
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[wpn_vintorez_pso1m21_hud]:wpn_vintorez_1p29_hud
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item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_hud.ogf
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aim_hud_offset_pos = -0.078, 0.02, -0.16
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aim_hud_offset_pos_16x9 = -0.078, 0.02, -0.16
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aim_hud_offset_rot = 0.01095, 0.03505, -0.01
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aim_hud_offset_rot_16x9 = 0.01095, 0.03505, -0.01
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;------------------------------------------------------------------------------------------------
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;-- Alt
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;------------------------------------------------------------------------------------------------
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[wpn_vintorez_alt]:wpn_vintorez
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parent_section = wpn_vintorez_alt
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inv_grid_y = 24
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inv_name = st_wpn_vintorez_alt
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inv_name_short = st_wpn_vintorez_alt
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cost = 41860
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hud = wpn_vintorez_sk1_hud
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visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_sk1.ogf
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[wpn_vintorez_sk1_hud]:wpn_vintorez_hud
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item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_sk1_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_vintorez_alt_1p29]:wpn_vintorez_alt
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1icon_layer = 1p29
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1icon_layer_x = 68
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1icon_layer_y = 5
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inv_weight = 3.41
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hud = wpn_vintorez_1p29_sk1_hud
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visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_1p29_sk1.ogf
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scope_status = 1
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_vintorez_1p29_sk1_hud]:wpn_vintorez_1p29_hud
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item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_1p29_sk1_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_vintorez_alt_kobra]:wpn_vintorez_alt
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1icon_layer = kobra
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1icon_layer_x = 79
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1icon_layer_y = 8
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inv_weight = 2.98
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hud = wpn_vintorez_kobra_sk1_hud
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visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_kobra_sk1.ogf
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scope_status = 0
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||
|
scope_dynamic_zoom = off
|
||
|
|
||
|
|
||
|
[wpn_vintorez_kobra_sk1_hud]:wpn_vintorez_kobra_hud
|
||
|
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_kobra_sk1_hud.ogf
|
||
|
|
||
|
;------------------------------------------------------------------------------------------------
|
||
|
[wpn_vintorez_alt_pso1m21]:wpn_vintorez_alt
|
||
|
1icon_layer = pso1m21
|
||
|
1icon_layer_x = 56
|
||
|
1icon_layer_y = 7
|
||
|
|
||
|
inv_weight = 3.22
|
||
|
|
||
|
hud = wpn_vintorez_pso1m21_sk1_hud
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = on
|
||
|
scope_texture = wpn_crosshair_pso1
|
||
|
scope_zoom_factor = 15
|
||
|
|
||
|
|
||
|
[wpn_vintorez_pso1m21_sk1_hud]:wpn_vintorez_1p29_hud
|
||
|
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_sk1_hud.ogf
|
||
|
|
||
|
|
||
|
;------------------------------------------------------------------------------------------------
|
||
|
;-- Nimble
|
||
|
;------------------------------------------------------------------------------------------------
|
||
|
[wpn_vintorez_nimble]:wpn_vintorez,wpn_vintorez_nimble_sounds
|
||
|
$spawn = "weapons\unique\vintorez_nimble"
|
||
|
parent_section = wpn_vintorez_nimble
|
||
|
|
||
|
inv_grid_x = 30
|
||
|
inv_grid_y = 24
|
||
|
inv_name = st_wpn_vintorez_nimble
|
||
|
description = st_wpn_vintorez_nimble_descr
|
||
|
|
||
|
inv_weight = 3.28
|
||
|
cost = 51850
|
||
|
weapon_class = sniper_rifle
|
||
|
|
||
|
hud = wpn_vintorez_nimble_hud
|
||
|
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_nimble.ogf
|
||
|
|
||
|
upgrades = up_gr_firstab_vintorez_nimble, up_gr_seconab_vintorez_nimble, up_gr_thirdab_vintorez_nimble, up_gr_fourtab_vintorez_nimble, up_gr_fourtcd_vintorez_nimble, up_gr_fourtef_vintorez_nimble
|
||
|
|
||
|
scopes = none
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = on
|
||
|
scope_texture = wpn_crosshair_pso1
|
||
|
scope_zoom_factor = 15
|
||
|
|
||
|
hit_power = 0.64, 0.64, 0.64, 0.64
|
||
|
rpm = 774
|
||
|
|
||
|
fire_dispersion_base = 2
|
||
|
|
||
|
misfire_start_condition = 0.7 ; 0.8
|
||
|
misfire_start_prob = 0.004
|
||
|
misfire_end_condition = 0.1
|
||
|
misfire_end_prob = 0.03
|
||
|
|
||
|
condition_queue_shot_dec = 0.0023
|
||
|
condition_shot_dec = 0.0018
|
||
|
|
||
|
|
||
|
[wpn_vintorez_nimble_hud]:hud_base
|
||
|
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_nimble_hud.ogf
|
||
|
attach_place_idx = 0
|
||
|
zoom_hide_crosshair = true
|
||
|
|
||
|
shell_bone = wpn_body
|
||
|
shell_dir = 0.0, 1.0, 0.0
|
||
|
shell_point = 0.01, 0.05, 0.041
|
||
|
|
||
|
fire_bone = wpn_body
|
||
|
fire_bone2 = wpn_body
|
||
|
fire_point = 0, 0.037, 0.626
|
||
|
fire_point2 = -0.014000, 0.010000, -0.037000
|
||
|
|
||
|
item_position = 0,0,0
|
||
|
item_orientation = 0,0,0
|
||
|
|
||
|
hands_position = 0,-0.01,0
|
||
|
hands_position_16x9 = 0,-0.01,0
|
||
|
hands_orientation = 1, 1, 0
|
||
|
hands_orientation_16x9 = 1, 1, 0
|
||
|
|
||
|
aim_hud_offset_pos = -0.0717,0.047,-0.15
|
||
|
aim_hud_offset_pos_16x9 = -0.0717,0.047,-0.15
|
||
|
aim_hud_offset_rot = 0.019,0.0182,0
|
||
|
aim_hud_offset_rot_16x9 = 0.019,0.0182,0
|
||
|
|
||
|
lowered_hud_offset_pos = 0.23,0.03,0
|
||
|
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
|
||
|
|
||
|
lean_hud_offset_pos = 0, 0, 0
|
||
|
lean_hud_offset_rot = 0, 0, 0
|
||
|
|
||
|
anm_bore = vintorez_inspect, nimble_idle, 1
|
||
|
anm_hide = vintorez_holster, nimble_idle, 1
|
||
|
anm_idle = vintorez_idle, nimble_idle, 1
|
||
|
anm_idle_aim = vintorez_idle_ads, nimble_idle
|
||
|
anm_idle_aim_moving = vintorez_idle_ads, nimble_idle
|
||
|
anm_idle_aim_moving_crouch = vintorez_idle_ads, nimble_idle
|
||
|
anm_idle_moving = vintorez_walk, nimble_idle, 0.87
|
||
|
anm_idle_moving_crouch = vintorez_walk, nimble_idle, 0.87
|
||
|
anm_idle_sprint = vintorez_sprint, nimble_idle, 1.2
|
||
|
anm_reload = vintorez_nimble_reload, nimble_reload, 1
|
||
|
anm_reload_empty = vintorez_nimble_reload_empty, nimble_reload_empty, 1
|
||
|
anm_shots = vintorez_shoot, nimble_shoot
|
||
|
anm_shots1 = vintorez_shoot1, nimble_shoot
|
||
|
anm_shots2 = vintorez_shoot2, nimble_shoot
|
||
|
anm_show = vintorez_draw, nimble_idle, 1
|
||
|
anm_reload_misfire = vintorez_unjam, nimble_idle, 1
|
||
|
anm_switch_mode = vintorez_firemode, nimble_idle, 1
|
||
|
|