284 lines
12 KiB
Plaintext
284 lines
12 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_vityaz]:identity_immunities,weapon_probability,default_weapon_params,wpn_vityaz_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\mp5"
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scheduled = off
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cform = skeleton
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parent_section = wpn_vityaz
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class = WP_AK74
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slot = 2
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animation_slot = 8
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 4
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inv_grid_x = 40
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inv_grid_y = 52
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inv_name = st_wpn_vityaz
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inv_name_short = st_wpn_vityaz
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description = st_wpn_vityaz_descr
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kind = w_smg ;w_pistol
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inv_weight = 2.9
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cost = 20880
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repair_type = pistol
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weapon_class = assault_rifle
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hud = wpn_vityaz_hud
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visual = dynamics\weapons\wpn_vityaz\wpn_vityaz.ogf
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position = -0.026, -0.175, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.218, 0.656
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fire_point2 = 0, 0.161, 0.583
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0, 0.216, 0.174
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shell_dir = 0, 0, 0.4
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shell_particles = weapons\9x19
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_pp2000, up_gr_seconab_pp2000, up_gr_thirdab_pp2000, up_gr_fourtab_pp2000, up_gr_fifthab_pp2000, up_gr_fifthcd_pp2000
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_mp5
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upgr_icon_x = 900
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upgr_icon_y = 1800
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upgr_icon_width = 250
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upgr_icon_height = 100
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fire_modes = 1, 3, -1
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ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = ac10632, acog, eot
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_pbs1
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silencer_status = 2
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silencer_x = 181
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silencer_y = 15
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 24
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hit_power = 0.47, 0.47, 0.47, 0.47
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hit_type = fire_wound
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fire_distance = 400
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bullet_speed = 390
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rpm = 700
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rpm_empty_click = 200
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ap_modifier = 1.1
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 5.6
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fire_dispersion_base = 0.54
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.8
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misfire_start_prob = 0.007
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misfire_end_condition = 0.13
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.00115
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condition_shot_dec = 0.00115
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.52
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0475
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cam_max_angle = 42.0
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cam_max_angle_horz = 42.0
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cam_step_angle_horz = 1.5
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.4
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.0375
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zoom_cam_max_angle = 42.0
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zoom_cam_max_angle_horz = 42.0
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zoom_cam_step_angle_horz = 1.48
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PDM_disp_accel_factor = 1.155
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PDM_disp_base = 0.63
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.15
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 72
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kill_msg_y = 82
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kill_msg_width = 56
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kill_msg_height = 23
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[wpn_vityaz_hud]:hud_base
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item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0, 0, 0
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hands_position_16x9 = 0, 0, 0
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.0656, 0.022, -0.07
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aim_hud_offset_pos_16x9 = -0.0656, 0.022, -0.07
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aim_hud_offset_rot = -0.007, 0, -0.01
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aim_hud_offset_rot_16x9 = -0.007, 0, -0.01
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lowered_hud_offset_pos = 0.25, 0.02, 0.1
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lowered_hud_offset_rot = 0.2, -1.0, 0.02
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lowered_hud_offset_pos_16x9 = 0.25, 0.02, 0.1
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lowered_hud_offset_rot_16x9 = 0.2, -1.0, 0.02
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = vityaz_b_holster, idle
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anm_idle = vityaz_b_idle, idle, 0.75
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anm_idle_aim = vityaz_b_idle_aim, idle
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anm_idle_aim_moving = vityaz_b_idle_aim, idle
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anm_idle_aim_moving_crouch = vityaz_b_idle_aim, idle
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anm_idle_moving = vityaz_b_walk, idle
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anm_idle_moving_crouch = vityaz_b_walk, idle, 0.8
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anm_idle_sprint = vityaz_b_sprint, idle, 1.2
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anm_reload = vityaz_b_reload, reload
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anm_reload_empty = vityaz_b_reload_empty, reload_empty
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anm_reload_misfire = vityaz_b_unjam, unjam
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anm_switch_mode = vityaz_b_firemode, idle
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anm_shots = vityaz_b_shoot
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anm_show = vityaz_b_draw, idle
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0, 0.064, 0.19
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = 0, 0.038159, 0.608368
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fire_point2 = 0, -0.011, 0.553
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;------------------------------------------------------------------------------------------------
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[wpn_vityaz_ac10632]:wpn_vityaz
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1icon_layer = ac10632
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1icon_layer_x = 66
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1icon_layer_y = -9
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inv_weight = 3.015
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hud = wpn_vityaz_ac10632_hud
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visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_ac10632.ogf
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[wpn_vityaz_ac10632_hud]:wpn_vityaz_hud
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item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_ac10632_hud.ogf
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aim_hud_offset_pos = -0.0655, 0.0028, -0.14
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aim_hud_offset_pos_16x9 = -0.0655, 0.0028, -0.14
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_vityaz_acog]:wpn_vityaz
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1icon_layer = acog
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1icon_layer_x = 69
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1icon_layer_y = -7
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inv_weight = 3.3
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hud = wpn_vityaz_acog_hud
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visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_acog.ogf
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scope_status = 0
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scope_zoom_factor = 20
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zoom_rotate_time = 0.25
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[wpn_vityaz_acog_hud]:wpn_vityaz_hud,hud_low_interia
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item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_acog_hud.ogf
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aim_hud_offset_pos = -0.065818, 0.0088, -0.16
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aim_hud_offset_pos_16x9 = -0.065818, 0.0088, -0.16
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_vityaz_eot]:wpn_vityaz
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1icon_layer = eot
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1icon_layer_x = 72
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1icon_layer_y = -4
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inv_weight = 3.21
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hud = wpn_vityaz_eot_hud
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visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_eot.ogf
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[wpn_vityaz_eot_hud]:wpn_vityaz_hud
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item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_eot_hud.ogf
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aim_hud_offset_pos = -0.066, -0.001, -0.15
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aim_hud_offset_pos_16x9 = -0.066, -0.001, -0.15
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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