Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_vityaz.ltx

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;------------------------------------------------------------------------------------------------
[wpn_vityaz]:identity_immunities,weapon_probability,default_weapon_params,wpn_vityaz_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
parent_section = wpn_vityaz
class = WP_AK74
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 40
inv_grid_y = 52
inv_name = st_wpn_vityaz
inv_name_short = st_wpn_vityaz
description = st_wpn_vityaz_descr
kind = w_smg ;w_pistol
inv_weight = 2.9
cost = 20880
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_vityaz_hud
visual = dynamics\weapons\wpn_vityaz\wpn_vityaz.ogf
position = -0.026, -0.175, 0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0, 0, 0.4
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_pp2000, up_gr_seconab_pp2000, up_gr_thirdab_pp2000, up_gr_fourtab_pp2000, up_gr_fifthab_pp2000, up_gr_fifthcd_pp2000
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp5
upgr_icon_x = 900
upgr_icon_y = 1800
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = ac10632, acog, eot
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs1
silencer_status = 2
silencer_x = 181
silencer_y = 15
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 24
hit_power = 0.47, 0.47, 0.47, 0.47
hit_type = fire_wound
fire_distance = 400
bullet_speed = 390
rpm = 700
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.6
fire_dispersion_base = 0.54
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.007
misfire_end_condition = 0.13
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.00115
condition_shot_dec = 0.00115
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.52
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0475
cam_max_angle = 42.0
cam_max_angle_horz = 42.0
cam_step_angle_horz = 1.5
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.4
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0375
zoom_cam_max_angle = 42.0
zoom_cam_max_angle_horz = 42.0
zoom_cam_step_angle_horz = 1.48
PDM_disp_accel_factor = 1.155
PDM_disp_base = 0.63
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.15
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_vityaz_hud]:hud_base
item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0656, 0.022, -0.07
aim_hud_offset_pos_16x9 = -0.0656, 0.022, -0.07
aim_hud_offset_rot = -0.007, 0, -0.01
aim_hud_offset_rot_16x9 = -0.007, 0, -0.01
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.25, 0.02, 0.1
lowered_hud_offset_rot = 0.2, -1.0, 0.02
lowered_hud_offset_pos_16x9 = 0.25, 0.02, 0.1
lowered_hud_offset_rot_16x9 = 0.2, -1.0, 0.02
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = vityaz_b_holster, idle
anm_idle = vityaz_b_idle, idle, 0.75
anm_idle_aim = vityaz_b_idle_aim, idle
anm_idle_aim_moving = vityaz_b_idle_aim, idle
anm_idle_aim_moving_crouch = vityaz_b_idle_aim, idle
anm_idle_moving = vityaz_b_walk, idle
anm_idle_moving_crouch = vityaz_b_walk, idle, 0.8
anm_idle_sprint = vityaz_b_sprint, idle, 1.2
anm_reload = vityaz_b_reload, reload
anm_reload_empty = vityaz_b_reload_empty, reload_empty
anm_reload_misfire = vityaz_b_unjam, unjam
anm_switch_mode = vityaz_b_firemode, idle
anm_shots = vityaz_b_shoot
anm_show = vityaz_b_draw, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.038159, 0.608368
fire_point2 = 0, -0.011, 0.553
;------------------------------------------------------------------------------------------------
[wpn_vityaz_ac10632]:wpn_vityaz
1icon_layer = ac10632
1icon_layer_x = 66
1icon_layer_y = -9
inv_weight = 3.015
hud = wpn_vityaz_ac10632_hud
visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_ac10632.ogf
[wpn_vityaz_ac10632_hud]:wpn_vityaz_hud
item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_ac10632_hud.ogf
aim_hud_offset_pos = -0.0655, 0.0028, -0.14
aim_hud_offset_pos_16x9 = -0.0655, 0.0028, -0.14
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_vityaz_acog]:wpn_vityaz
1icon_layer = acog
1icon_layer_x = 69
1icon_layer_y = -7
inv_weight = 3.3
hud = wpn_vityaz_acog_hud
visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_acog.ogf
scope_status = 0
scope_zoom_factor = 20
zoom_rotate_time = 0.25
[wpn_vityaz_acog_hud]:wpn_vityaz_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_acog_hud.ogf
aim_hud_offset_pos = -0.065818, 0.0088, -0.16
aim_hud_offset_pos_16x9 = -0.065818, 0.0088, -0.16
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_vityaz_eot]:wpn_vityaz
1icon_layer = eot
1icon_layer_x = 72
1icon_layer_y = -4
inv_weight = 3.21
hud = wpn_vityaz_eot_hud
visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_eot.ogf
[wpn_vityaz_eot_hud]:wpn_vityaz_hud
item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_eot_hud.ogf
aim_hud_offset_pos = -0.066, -0.001, -0.15
aim_hud_offset_pos_16x9 = -0.066, -0.001, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0