286 lines
12 KiB
Plaintext
286 lines
12 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_pp2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_pp2000_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\mp5"
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scheduled = off
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cform = skeleton
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parent_section = wpn_pp2000
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class = WP_LR300
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slot = 2
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animation_slot = 8
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 3
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inv_grid_x = 47
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inv_grid_y = 59
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inv_name = st_wpn_pp2000
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inv_name_short = st_wpn_pp2000
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description = st_wpn_pp2000_descr
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kind = w_smg ;w_pistol
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inv_weight = 1.66
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cost = 19650
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repair_type = pistol
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weapon_class = assault_rifle
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hud = wpn_pp2000_hud
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visual = dynamics\weapons\wpn_pp2000\wpn_pp2000.ogf
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position = -0.021, -0.085, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.133, 0.161
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fire_point2 = 0, 0.133, 0.161
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.16, -0.36, 0.15
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strap_orientation = -10, -5, 10
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0,0.133,0.047
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shell_dir = 0,0,0.4
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shell_particles = weapons\9x19
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_pp2000, up_gr_seconab_pp2000, up_gr_thirdab_pp2000, up_gr_fourtab_pp2000, up_gr_fifthab_pp2000, up_gr_fifthcd_pp2000
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_mp5
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upgr_icon_x = 900
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upgr_icon_y = 400
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upgr_icon_width = 250
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upgr_icon_height = 100
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fire_modes = 1, 3, -1
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ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = ac10632, acog, eot
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_9mm
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silencer_status = 2
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silencer_x = 138
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silencer_y = 11
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 20
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hit_power = 0.47, 0.47, 0.47, 0.47
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hit_type = fire_wound
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fire_distance = 400
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bullet_speed = 380
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rpm = 700
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rpm_empty_click = 200
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ap_modifier = 1.1
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.20
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.25
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fire_dispersion_base = 0.60
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.83
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misfire_start_prob = 0.007
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misfire_end_condition = 0.16
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0009
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condition_shot_dec = 0.0010
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.65
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.0005
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cam_max_angle = 41
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cam_max_angle_horz = 0.35
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cam_step_angle_horz = 8
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.65
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.0002
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zoom_cam_max_angle = 41
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zoom_cam_max_angle_horz = 0.35
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zoom_cam_step_angle_horz = 8
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PDM_disp_accel_factor = 1.155
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PDM_disp_base = 0.6
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.15
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 72
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kill_msg_y = 82
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kill_msg_width = 56
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kill_msg_height = 23
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[wpn_pp2000_hud]:hud_base
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item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = -0.01, 0, 0
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hands_position_16x9 = -0.01, 0, 0
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hands_orientation = -0.01, 0, 0
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hands_orientation_16x9 = -0.01, 0, 0
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aim_hud_offset_pos = -0.0623, 0.0375, -0.08
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aim_hud_offset_pos_16x9 = -0.0623, 0.0375, -0.08
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aim_hud_offset_rot = 0, -0.002, 0
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aim_hud_offset_rot_16x9 = 0, -0.002, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lowered_hud_offset_pos = 0.1, 0.019, 0
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lowered_hud_offset_rot = 0.08, -0.45, 0.3
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lowered_hud_offset_pos_16x9 = 0.1, 0.019, 0
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lowered_hud_offset_rot_16x9 = 0.08, -0.45, 0.3
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = pp2k_afk, idle
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anm_hide = pp2k_holster, idle, 1.12
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anm_idle = pp2k_idle, idle, 0.75
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anm_idle_aim = pp2k_idleads, idle, 0.80
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anm_idle_aim_moving = pp2k_idleads, idle, 0.80
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anm_idle_aim_moving_crouch = pp2k_idleads, idle, 0.80
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anm_idle_moving = pp2k_walk, idle, 0.87
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anm_idle_sprint = pp2k_sprint, idle, 1.2
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anm_reload = pp2k_reload, reload
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anm_reload_empty = pp2k_reload_empty, reload_empty
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anm_reload_misfire = pp2k_unjam, unjam
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anm_shots = pp2k_shoot
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anm_show = pp2k_draw, idle, 1.12
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anm_switch_mode = pp2k_firemode
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0.028, 0.078, 0.113
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = 0, 0.039682, 0.215739
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fire_point2 = 0, -0.009, 0.601
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freelook_z_offset_mul = 0.5
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;------------------------------------------------------------------------------------------------
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[wpn_pp2000_ac10632]:wpn_pp2000
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1icon_layer = ac10632
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1icon_layer_x = 56
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1icon_layer_y = -6
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inv_weight = 1.77
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hud = wpn_pp2000_ac10632_hud
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visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_ac10632.ogf
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[wpn_pp2000_ac10632_hud]:wpn_pp2000_hud
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item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_ac10632_hud.ogf
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aim_hud_offset_pos = -0.0635, 0.0088, -0.13
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aim_hud_offset_pos_16x9 = -0.0635, 0.0088, -0.13
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_pp2000_acog]:wpn_pp2000
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1icon_layer = acog
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1icon_layer_x = 58
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1icon_layer_y = -4
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inv_weight = 2.06
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hud = wpn_pp2000_acog_hud
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visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_acog.ogf
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scope_status = 0
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scope_zoom_factor = 20
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zoom_rotate_time = 0.25
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[wpn_pp2000_acog_hud]:wpn_pp2000_hud,hud_low_interia
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item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_acog_hud.ogf
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aim_hud_offset_pos = -0.06335, 0.0112, -0.18
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aim_hud_offset_pos_16x9 = -0.06335, 0.0112, -0.18
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_pp2000_eot]:wpn_pp2000
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1icon_layer = eot
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1icon_layer_x = 61
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1icon_layer_y = 0
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inv_weight = 1.97
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hud = wpn_pp2000_eot_hud
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visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_eot.ogf
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[wpn_pp2000_eot_hud]:wpn_pp2000_hud
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item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_eot_hud.ogf
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aim_hud_offset_pos = -0.0635, 0.004, -0.15
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aim_hud_offset_pos_16x9 = -0.0635, 0.004, -0.15
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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