Divergent/mods/Gunslinger PDA Animation/gamedata/configs/mod_system_zzzzz_gunslinger...

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2024-03-17 20:18:03 -04:00
;;--==========================< Devices >=============================
![device_pda]
visual = dynamics\devices\dev_pda\dev_pda.ogf
attach_angle_offset = -1.303,0.107,-1.702
attach_position_offset = 0.14,0.001,0.02
attach_bone_name = bip01_l_hand
hud = pda_hud
snd_btn_press = device\pda\pda_btn_press
snd_btn_release = device\pda\pda_btn_release
snd_draw = device\pda\pda_draw
snd_draw_empty = device\pda\pda_draw_empty
snd_holster = device\pda\pda_holster
snd_holster_empty = device\pda\pda_holster_empty
snd_empty = device\pda\pda_vibros
screen_on_delay = 0.7
screen_off_delay = 0.5
thumb_rot_x = 1
thumb_rot_y = -0.1
![pda_hud]
inertion_offset_LRUD = 0.02, 0.02, 0.02, 0.02
attach_place_idx = 0
hands_position = -0.007986, 0.025111, 0.187892
hands_position_16x9 = -0.007986, 0.025111, 0.187892
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = 0.012145, 0.003675, -0.094431
aim_hud_offset_pos_16x9 = 0.012145, 0.003675, -0.094431
aim_hud_offset_rot = 0, 0, 0.01
aim_hud_offset_rot_16x9 = 0, 0, 0.01
pitch_offset_right = 0
pitch_offset_up = 0
pitch_offset_forward = 0
item_position = -0.008124, 0.017418, 0.009801
item_orientation = 0,0,0
;;--==========================< PDA >=============================
![device_pda_1]
visual = dynamics\devices\dev_pda\dev_pda.ogf
hud = device_pda_1_hud
control_inertion_factor = 1
animation_slot = 13
attach_angle_offset = -1.303,0.107,-1.702
attach_position_offset = 0.14,0.001,0.02
attach_bone_name = bip01_l_hand
hud_fov = 0.45
snd_btn_press = device\pda\pda_btn_press
snd_btn_release = device\pda\pda_btn_release
snd_draw = device\pda\pda_draw
snd_draw_empty = device\pda\pda_draw_empty
snd_holster = device\pda\pda_holster
snd_holster_empty = device\pda\pda_holster_empty
snd_empty = device\pda\pda_vibros
![device_pda_1_hud]
item_visual = dynamics\devices\dev_pda\dev_pda_green_hud.ogf
hands_position = -0.013208, 0.022694, 0.11362
hands_position_16x9 = -0.013208, 0.022694, 0.11362
inertion_offset_LRUD = 0.02, 0.02, 0.02, 0.02
attach_place_idx = 0
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = 0.012145, 0.003675, -0.094431
aim_hud_offset_pos_16x9 = 0.012145, 0.003675, -0.094431
aim_hud_offset_rot = 0, 0, 0.01
aim_hud_offset_rot_16x9 = 0, 0, 0.01
pitch_offset_right = 0
pitch_offset_up = 0
pitch_offset_forward = 0
item_position = -0.008124, 0.017418, 0.009801
item_orientation = 0,0,0
anm_show = kpk_draw, pda_draw
anm_show_empty = kpk_draw, pda_draw
anm_idle = kpk_idle, idle
anm_idle_empty = kpk_idle, idle
anm_hide = kpk_hide, pda_hide
anm_hide_empty = kpk_hide, pda_hide
anm_idle_aim = kpk_aim, idle
anm_idle_moving = kpk_walk, idle
anm_idle_sprint = kpk_walk, idle, 1.5
anm_empty = kpk_pomer
;------------------------
![device_pda_2]
visual = dynamics\devices\dev_pda\dev_pda_2.ogf
hud = device_pda_2_hud
control_inertion_factor = 1
animation_slot = 13
attach_angle_offset = -1.303,0.107,-1.702
attach_position_offset = 0.14,0.001,0.02
attach_bone_name = bip01_l_hand
hud_fov = 0.45
snd_btn_press = device\pda\pda_btn_press
snd_btn_release = device\pda\pda_btn_release
snd_draw = device\pda\pda_draw
snd_draw_empty = device\pda\pda_draw_empty
snd_holster = device\pda\pda_holster
snd_holster_empty = device\pda\pda_holster_empty
snd_empty = device\pda\pda_vibros
![device_pda_2_hud]
item_visual = dynamics\devices\dev_pda\dev_pda_blue_hud.ogf
hands_position = -0.013208, 0.022694, 0.11362
hands_position_16x9 = -0.013208, 0.022694, 0.11362
inertion_offset_LRUD = 0.02, 0.02, 0.02, 0.02
attach_place_idx = 0
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = 0.012145, 0.003675, -0.094431
aim_hud_offset_pos_16x9 = 0.012145, 0.003675, -0.094431
aim_hud_offset_rot = 0, 0, 0.01
aim_hud_offset_rot_16x9 = 0, 0, 0.01
pitch_offset_right = 0
pitch_offset_up = 0
pitch_offset_forward = 0
item_position = -0.008124, 0.017418, 0.009801
item_orientation = 0,0,0
anm_show = kpk_draw, pda_draw
anm_show_empty = kpk_draw, pda_draw
anm_idle = kpk_idle, idle
anm_idle_empty = kpk_idle, idle
anm_hide = kpk_hide, pda_hide
anm_hide_empty = kpk_hide, pda_hide
anm_idle_aim = kpk_aim, idle
anm_idle_moving = kpk_walk, idle
anm_idle_sprint = kpk_walk, idle, 1.5
anm_empty = kpk_pomer
;------------------------
![device_pda_3]
visual = dynamics\devices\dev_pda\dev_pda_3.ogf
hud = device_pda_3_hud
control_inertion_factor = 1
animation_slot = 13
attach_angle_offset = -1.303,0.107,-1.702
attach_position_offset = 0.14,0.001,0.02
attach_bone_name = bip01_l_hand
hud_fov = 0.45
snd_btn_press = device\pda\pda_btn_press
snd_btn_release = device\pda\pda_btn_release
snd_draw = device\pda\pda_draw
snd_draw_empty = device\pda\pda_draw_empty
snd_holster = device\pda\pda_holster
snd_holster_empty = device\pda\pda_holster_empty
snd_empty = device\pda\pda_vibros
![device_pda_3_hud]
item_visual = dynamics\devices\dev_pda\dev_pda_black_hud.ogf
hands_position = -0.013208, 0.022694, 0.11362
hands_position_16x9 = -0.013208, 0.022694, 0.11362
inertion_offset_LRUD = 0.02, 0.02, 0.02, 0.02
attach_place_idx = 0
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = 0.012145, 0.003675, -0.094431
aim_hud_offset_pos_16x9 = 0.012145, 0.003675, -0.094431
aim_hud_offset_rot = 0, 0, 0.01
aim_hud_offset_rot_16x9 = 0, 0, 0.01
pitch_offset_right = 0
pitch_offset_up = 0
pitch_offset_forward = 0
item_position = -0.008124, 0.017418, 0.009801
item_orientation = 0,0,0
anm_show = kpk_draw, pda_draw
anm_show_empty = kpk_draw, pda_draw
anm_idle = kpk_idle, idle
anm_idle_empty = kpk_idle, idle
anm_hide = kpk_hide, pda_hide
anm_hide_empty = kpk_hide, pda_hide
anm_idle_aim = kpk_aim, idle
anm_idle_moving = kpk_walk, idle
anm_idle_sprint = kpk_walk, idle, 1.5
anm_empty = kpk_pomer
;;--==========================< common PDA and Flashdrives >=============================
![itm_pda_common]
visual = dynamics\devices\dev_pda\dev_pda.ogf
hud = device_pda_1_hud
control_inertion_factor = 1
animation_slot = 13
attach_angle_offset = -1.303,0.107,-1.702
attach_position_offset = 0.14,0.001,0.02
attach_bone_name = bip01_l_hand
hud_fov = 0.45
snd_btn_press = device\pda\pda_btn_press
snd_btn_release = device\pda\pda_btn_release
snd_draw = device\pda\pda_draw
snd_draw_empty = device\pda\pda_draw_empty
snd_holster = device\pda\pda_holster
snd_holster_empty = device\pda\pda_holster_empty
snd_empty = device\pda\pda_vibros
![itm_pda_uncommon]:itm_pda_common
![itm_pda_rare]:itm_pda_uncommon