Divergent/mods/Screen Space Shaders/gamedata/configs/text/eng/ssfx_ui_ao.xml

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<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: AO - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ao">
<text>Ambient Occlusion</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_ao_title">
<text>Ambient Occlusion Settings</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm">
<text>Quality</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the ambient occlusion. The Very High setting can heavily impact your performance. [ 2, 4, 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm">
<text>Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm_desc">
<text>Resolution of the ambient occlusion rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm">
<text>Max Distance</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm_desc">
<text>Maximum distance of the ambient occlusion rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm_desc">
<text>Base blur intensity to smooth the ambient occlusion result.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm">
<text>General Radius</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm_desc">
<text>Maximum distance to test the occlusion of a pixel. You may need to adjust the intensity of the effect if you increase the distance.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm">
<text>Maximum Occlusion</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm_desc">
<text>Maximum occlusion possible of a pixel. [ 0.0 = full black ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm">
<text>Global Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm_desc">
<text>Intensity of the ambient occlusion globally. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm">
<text>HUD Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm_desc">
<text>Intensity of HUD elements ( Weapons, arms, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm">
<text>Flora Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm_desc">
<text>Intensity of flora ( Grass, trees, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>