Added More & Custom Starting Locations

This commit is contained in:
Rage 2025-01-19 02:15:50 -05:00
parent 2f8bed0831
commit 27da3a0e26
4 changed files with 724 additions and 0 deletions

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; This plugin determines the starting locations for each faction when creating a character.
; Created By .SEV3RE.
[army_start_locations]
sakharovs_bunker = l08_yantar,false
research_institute = l03_agroprom,true
;eastern_checkpoint = k02_trucks_cemetery,true
eastern_factory = l04_darkvalley,true
southern_checkpoint = l01_escape,true
processing_station = zaton,false
;village_ruins = k00_marsh, true
[bandit_start_locations]
northern_factory = l04_darkvalley,true
car_park = l01_escape,true
;abandoned_school = l09_deadcity,true
container_warehouse = jupiter,true
tuzla_outpost = k00_marsh,true
tunnel_refuge = l03u_agr_underground,true
pole_bandit_base = l01_escape
construction_site = l06_rostok,false
[csky_start_locations]
hidden_base = k00_marsh,true
pumping_station = k00_marsh,false
;red_forest_vagon_csky = l10_red_forest
skadovsk_shipwreck = zaton,true
yanov_station = jupiter,false
[dolg_start_locations]
makeshift_barracks = l05_bar,true
abandoned_village = l07_military,true
sakharovs_bunker = l08_yantar,true
machine_yard = k00_marsh,true
skadovsk_shipwreck = zaton,false
train_hangar = l02_garbage,false
[ecolog_start_locations]
sakharovs_bunker = l08_yantar,true
hermanns_bunker = jupiter,true
yanov_station = jupiter,true
skadovsk_shipwreck = zaton,true
farm_cordon = l01_escape,true
train_hangar = l02_garbage,false
[freedom_start_locations]
military_base = l07_military,true
yanov_station = jupiter,true
skadovsk_shipwreck = zaton,true
;eastern_checkpoint = k02_trucks_cemetery,false
railwaybridge_cordon = l01_escape,false
train_hangar = l02_garbage,false
[killer_start_locations]
sports_center = l09_deadcity,true
construction_site = l06_rostok,true
processing_station = zaton,true
store_books_a18 = pripyat,true
smallbridge_cordon = l01_escape,false
[stalker_start_locations]
;hidden_base = k00_marsh,true
rookie_village = l01_escape,true
hidden_base = k00_marsh,true
train_hangar = l02_garbage,true
sakharovs_bunker = l08_yantar,false
factory_complex = l03_agroprom,false
;hideout = pripyat,true
lodging_house = l05_bar,false
skadovsk_shipwreck = zaton,flase
yanov_station = jupiter,false
pole_stalker_village = l01_escape
farm_cordon = l01_escape,false
[monolith_start_locations]
cultural_center = l11_pripyat,true
brain_scorcher = l10_radar,true
power_station = l12_stancia,true
river_port = pripyat,true
kbo_monolith = pripyat,true
;yanov_depo_monolith
l13_generators = l12_stancia,true
;bridge_red_forest_mon = l10_red_forest
railwaybridge_cordon = l01_escape,false
[greh_start_locations]
red_forest_old_mine = l10_red_forest,true
brain_scorcher = l10_radar,true
river_port = pripyat,true
l13_generators = l12_stancia,true
[isg_start_locations]
dasc_sawwill = l01_escape,true
[renegade_start_locations]
tuzla_outpost = k00_marsh,true
car_park = l01_escape,true
pole_bandit_base = l01_escape,false
railwaybridge_cordon = l01_escape,false
[zombied_start_locations]
abandoned_sawmill = zaton,true
kopachy_village = jupiter,true
river_port = pripyat,true
tunnel_entrance = jupiter,true
[abandoned_sawmill]
lvid = 246905
gvid = 4257
x = -355.90
y = 18.11
z = 347.14
[abandoned_school]
lvid = 159235
gvid = 2368
x = 37.66
y = 3.98
z = -116.83
[abandoned_village]
lvid = 90880
gvid = 2167
x = -234.3
y = -12.65
z = 43.04
[brain_scorcher]
lvid = 30833
gvid = 2608
x = 60.27
y = -2.76
z = -41.64
[car_park]
gvid = 440
lvid = 436975
x = 106.27
y = -2.86
z = -1.75
[container_warehouse]
lvid = 78
gvid = 4818
x = -455.18
y = 1.76
z = -383.07
[construction_site]
lvid = 8710
gvid = 1935
x = -252.96
y = 2.50
z = 11.58
[cultural_center]
lvid = 98087
gvid = 3069
x = -3.59
y = -3.50
z = 189.80
[eastern_checkpoint]
lvid = 716428
gvid = 5297
x = 208.86
y = 10.21
z = 291.57
[eastern_factory]
lvid = 322810
gvid = 1464
x = 142.41 ; 248.76
y = 1.89 ; 1.74
z = -249.13 ; -180.16
[factory_complex]
lvid = 192382
gvid = 1026
x = -7.07
y = 9.16
z = 13.07
[hermanns_bunker]
lvid = 343411
gvid = 4531
x = -220.58
y = -1.88
z = 66.42
[hideout]
lvid = 475505
gvid = 4894
x = 135.37
y = 30.58
z = 239.56
[hidden_base]
lvid = 75660
gvid = 136
x = -140.56
y = 1.50
z = -317.99
[kopachy_village]
lvid = 139841
gvid = 4526
x = -341.01
y = 2.50
z = 261.74
[lodging_house]
lvid = 33811
gvid = 1730
x = 115.59
y = 1.00
z = 65.61
[machine_yard]
lvid = 431444
gvid = 238
x = 435.16
y = 5.00
z = 257.68
[makeshift_barracks]
lvid = 60018
gvid = 1704
x = 230.95
y = -3.79
z = 128.78
[military_base]
lvid = 274912
gvid = 2092
x = -18.02
y = -2.46
z = -31.74
[northern_factory]
lvid = 189149
gvid = 1515
x = 20.72
y = 7.85
z = -42.93
[power_station]
lvid = 182544
gvid = 3114
x = 412.07
y = 3.02
z = -39.76
[processing_station]
lvid = 1539550
gvid = 4138
x = 344.06
y = 34.90
z = -400.93
[pumping_station]
lvid = 139453
gvid = 36
x = -5.95
y = 5.02
z = 12.26
[tunnel_refuge]
lvid = 4896
gvid = 3640
x = 62.65
y = 3.36
z = 154.63
[research_institute]
lvid = 67567
gvid = 977
x = -148.15
y = 6.65
z = -202.25
[river_port]
lvid = 473265
gvid = 4894
x = 284.70
y = 2.33
z = 246.99
;mlr
[rookie_village]
lvid = 34075
gvid = 454
x = -221.08256530762
y = -19.940866470337
z = -168.18203735352
[sakharovs_bunker]
lvid = 78646
gvid = 2281
x = 28.96
y = -10.05
z = -280.12
[skadovsk_shipwreck]
lvid = 1158843
gvid = 4453
x = 111.96
y = -3.00
z = 176.75
[southern_checkpoint]
lvid = 133511
gvid = 450
x = -123.26
y = -28.40
z = -379.96
[sports_center]
lvid = 96425
gvid = 2367
x = -56.60
y = 8.92
z = 37.57
[train_hangar]
lvid = 115890
gvid = 698
x = -73.07
y = -0.68
z = 17.31
[tunnel_entrance]
lvid = 386837
gvid = 4704
x = -194.82
y = 2.41
z = -283.01
[tuzla_outpost]
lvid = 52100
gvid = 80
x = -179.78
y = 4.13
z = 417.23
[village_ruins]
lvid = 121375
gvid = 76
x = -42.27
y = 0.32
z = 268.80
[yanov_station]
lvid = 632689
gvid = 4478
x = -51.87
y = 1.04
z = 196.01
[farm_base_neytral]
lvid = 278673
gvid = 632
x = -17.629943847656
y = 0.70193535089493
z = 275.49353027344
[kbo_monolith]
lvid = 118156
gvid = 4940
x = -71.403961181641
y = 8.6010780334473
z = 74.380043029785
[yanov_depo_monolith]
lvid = 1331034
gvid = 4677
x = 389.88674926758
y = 4.2594699859619
z = -99.171783447266
[red_forest_vagon_csky]
lvid = 73328
gvid = 2768
x = 13.32151889801
y = -0.042056441307068
z = -44.774848937988
[truck_cemetery_bandits_post]
lvid = 738682
gvid = 5167
x = 225.21475219727
y = 7.7552862167358
z = 317.65426635742
[l13_generators]
lvid = 350609
gvid = 3547
x = 155.88864135742
y = 31.973171234131
z = -454.85144042969
[bridge_red_forest_mon]
lvid = 3338
gvid = 2790
x = -174.38987731934
y = 0.39412915706635
z = -268.97796630859
[store_books_a18]
lvid = 39404
gvid = 5019
x = -171.99995422363
y = 0.54909527301788
z = -341.98422241211
[farm_cordon]
lvid = 279618
gvid = 632
x = -16.668813705444
y = 0.65719717741013
z = 267.08712768555
[smallbridge_cordon]
lvid = 240690
gvid = 447
x = -49.141971588135
y = -10.074513435364
z = -62.320419311523
[railwaybridge_cordon]
lvid = 381049
gvid = 414
x = 61.370723724365
y = -0.64698362350464
z = 153.06295776367
[dasc_sawwill]
lvid = 664938
gvid = 1405
x = 246.83842468262
y = -0.039627730846405
z = -192.68997192383
[pole_bandit_base]
lvid = 7004
gvid = 5328
x = -156.04
y = -0.06
z = 193.13
[pole_stalker_village]
lvid = 1626
gvid = 5341
x = -192.35
y = -17.28
z = -15.78
[pripyat_hospital]
lvid = 451530
gvid = 4981
x = 232.63668823242
y = 4.448353767395
z = 26.45055770874
[red_forest_old_mine]
lvid = 5570
gvid = 2772
x = -152.36056518555
y = 2.2933793067932
z = -26.791021347046

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<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_st_abandoned_sawmill">
<text>Abandoned Sawmill (Zaton)</text>
</string>
<string id="ui_st_abandoned_school">
<text>Abandoned School (Dead City)</text>
</string>
<string id="ui_st_abandoned_village">
<text>Abandoned Village (Army Warehouses)</text>
</string>
<string id="ui_st_brain_scorcher">
<text>Brain Scorcher (Radar)</text>
</string>
<string id="ui_st_car_park">
<text>Car Park (Cordon)</text>
</string>
<string id="ui_st_construction_site">
<text>Construction Site (Wild Territory)</text>
</string>
<string id="ui_st_container_warehouse">
<text>Container Warehouse (Jupiter)</text>
</string>
<string id="ui_st_cultural_center">
<text>Palace of Culture (Pripyat)</text>
</string>
<string id="ui_st_eastern_factory">
<text>Eastern Factory (Dark Valley)</text>
</string>
<string id="ui_st_factory_complex">
<text>Factory Complex (Agroprom)</text>
</string>
<string id="ui_st_hermanns_bunker">
<text>Hermann's Bunker (Jupiter)</text>
</string>
<string id="ui_st_hidden_base">
<text>Hidden Base (Great Swamps)</text>
</string>
<string id="ui_st_kopachy_village">
<text>Kopachy Village (Jupiter)</text>
</string>
<string id="ui_st_lodging_house">
<text>Lodging House (Rostok)</text>
</string>
<string id="ui_st_makeshift_barracks">
<text>Makeshift Barracks (Rostok)</text>
</string>
<string id="ui_st_military_base">
<text>Military Base (Army Warehouses)</text>
</string>
<string id="ui_st_northern_factory">
<text>Northern Factory (Dark Valley)</text>
</string>
<string id="ui_st_river_port">
<text>River Port (Outskirts)</text>
</string>
<string id="ui_st_rookie_village">
<text>Rookie Village (Cordon)</text>
</string>
<string id="ui_st_research_institute">
<text>Research Institute (Agroprom)</text>
</string>
<string id="ui_st_sakharovs_bunker">
<text>Sakharov's Bunker (Yantar)</text>
</string>
<string id="ui_st_skadovsk_shipwreck">
<text>Skadovsk Shipwreck (Zaton)</text>
</string>
<string id="ui_st_southern_checkpoint">
<text>Southern Checkpoint (Cordon)</text>
</string>
<string id="ui_st_sports_center">
<text>Sports Centre (Dead City)</text>
</string>
<string id="ui_st_train_hanger">
<text>Train Hangar (Garbage)</text>
</string>
<string id="ui_st_tunnel_entrance">
<text>Tunnel Entrance (Jupiter)</text>
</string>
<string id="ui_st_tunnel_refuge">
<text>Tunnel Refuge (Agr. Underground)</text>
</string>
<string id="ui_st_tuzla_outpost">
<text>Tuzla Outpost (Great Swamps)</text>
</string>
<string id="ui_st_yanov_station">
<text>Yanov Station (Jupiter)</text>
</string>
<string id="ui_st_pripyat_hospital">
<text>Hospital (Outskirts)</text>
</string>
<string id="ui_st_red_forest_old_mine">
<text>Mine Barracks (Red Forest)</text>
</string>
<!-- Last Day -->
<string id="ui_st_atp">
<text>Vehicle Station (Cordon)</text>
</string>
<string id="ui_st_barricades_at_the_car">
<text>Car Barricade (Agroprom)</text>
</string>
<string id="ui_st_camp_at_crane">
<text>Camp at crane (Chernobyl NPP)</text>
</string>
<string id="ui_st_camp_on_a_hillock">
<text>Camp on the hill (Truck Cemetery)</text>
</string>
<string id="ui_st_check_point">
<text>Checkpoint (Jupiter)</text>
</string>
<string id="ui_st_crossroads">
<text>Intersection (Truck Cemetery)</text>
</string>
<string id="ui_st_curve_beam">
<text>Gully (Army Warehouses)</text>
</string>
<string id="ui_st_deadlock_of_a_tunnel">
<text>Tunnel (Agroprom)</text>
</string>
<string id="ui_st_destroyed_bridge">
<text>Ruined bridge (Dark Valley)</text>
</string>
<string id="ui_st_eastern_checkpoint">
<text>Eastern checkpoint (Truck Cemetery)</text>
</string>
<string id="ui_st_fallen_helicopter">
<text>Crashed helicopter (Army Warehouses)</text>
</string>
<string id="ui_st_farm_base_neytral">
<text>Farm (Cordon)</text>
</string>
<string id="ui_st_filling_station">
<text>Petrol station (Dark Valley)</text>
</string>
<string id="ui_st_flea_market">
<text>Flea Market (Garbage)</text>
</string>
<string id="ui_st_forest_area">
<text>Forestry (Zaton)</text>
</string>
<string id="ui_st_halt_behind_a_dump">
<text>Halt (Truck Cemetery)</text>
</string>
<string id="ui_st_hideout">
<text>Hideout (Outskirts)</text>
</string>
<string id="ui_st_house_on_the_hill">
<text>House on Hill</text>
</string>
<string id="ui_st_kbo_monolith">
<text>Yubileiny service centre (Outskirts)</text>
</string>
<string id="ui_st_machine_yard">
<text>Machine yard (Great Swamps)</text>
</string>
<string id="ui_st_military_base_two">
<text>Military base (Generators)</text>
</string>
<string id="ui_st_mine_koper">
<text>Headframe (Red Forest)</text>
</string>
<string id="ui_st_outpost_of_dolg">
<text>Duty outpost (Garbage)</text>
</string>
<string id="ui_st_parking_at_kamaz">
<text>Parking (Wild Territory)</text>
</string>
<string id="ui_st_parking_on_a_farm">
<text>Parking at farm (Dark Valley)</text>
</string>
<string id="ui_st_parking_under_an_embankment">
<text>Under the embankment (Great Swamps)</text>
</string>
<string id="ui_st_pole_bandit_base">
<text>Bandit's park (Meadow)</text>
</string>
<string id="ui_st_pole_stalker_village">
<text>Khutorok (Meadow)</text>
</string>
<string id="ui_st_post_of_mercenaries">
<text>Mercenary Checkpoint (Army Warehouses)</text>
</string>
<string id="ui_st_power_station">
<text>Outside Yard (Chernobyl NPP)</text>
</string>
<string id="ui_st_train_hangar">
<text>Train Hangar (Garbage)</text>
</string>
<string id="ui_st_smallbridge_cordon">
<text>Small Bridge (Cordon)</text>
</string>
<string id="ui_st_pumping_station">
<text>Pumping Station (Swamps)</text>
</string>
<string id="ui_st_farm_cordon">
<text>Loner Farm (Cordon)</text>
</string>
<string id="ui_st_railwaybridge_cordon">
<text>Railway Bridge (Cordon)</text>
</string>
<string id="ui_st_small_village">
<text>Small Village (Dark Valley)</text>
</string>
<string id="ui_st_prachechnya">
<text>Laundromat (Outskirts)</text>
</string>
<string id="ui_st_processing_station">
<text>Waste processing station (Zaton)</text>
</string>
<string id="ui_st_ruins">
<text>Ruins (Abandoned Hospital)</text>
</string>
<string id="ui_st_store_books_a18">
<text>Book store (Outskirts)</text>
</string>
<string id="ui_st_yard">
<text>Yard (Limansk)</text>
</string>
<string id="ui_st_yard_with_a_terrace">
<text>Terrace by yard (Limansk)</text>
</string>
</string_table>

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[General]
gameName=stalkeranomaly
modid=0
version=d2025.1.19.0
newestVersion=
category="-1,"
nexusFileStatus=1
installationFile=More_Starting_Locations_1.5.2.7z
repository=Nexus
ignoredVersion=
comments=
notes=
nexusDescription=
url=
hasCustomURL=false
lastNexusQuery=
lastNexusUpdate=
nexusLastModified=2025-01-19T07:02:41Z
nexusCategory=0
converted=false
validated=false
color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
tracked=0
[installedFiles]
1\modid=0
1\fileid=0
size=1

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@ -50,6 +50,7 @@
+Dynamic Anomalies Overhaul
+Jabbers Soulslike Gamemode
+Gameplay Overhauls_separator
+More & Custom Starting Locations
+Dead NPC Torches
+Fillable Canteens
+Quick Load Last Save