Added More & Custom Starting Locations
This commit is contained in:
parent
2f8bed0831
commit
27da3a0e26
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; This plugin determines the starting locations for each faction when creating a character.
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; Created By .SEV3RE.
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[army_start_locations]
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sakharovs_bunker = l08_yantar,false
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research_institute = l03_agroprom,true
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;eastern_checkpoint = k02_trucks_cemetery,true
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eastern_factory = l04_darkvalley,true
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southern_checkpoint = l01_escape,true
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processing_station = zaton,false
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;village_ruins = k00_marsh, true
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[bandit_start_locations]
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northern_factory = l04_darkvalley,true
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car_park = l01_escape,true
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;abandoned_school = l09_deadcity,true
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container_warehouse = jupiter,true
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tuzla_outpost = k00_marsh,true
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tunnel_refuge = l03u_agr_underground,true
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pole_bandit_base = l01_escape
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construction_site = l06_rostok,false
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[csky_start_locations]
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hidden_base = k00_marsh,true
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pumping_station = k00_marsh,false
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;red_forest_vagon_csky = l10_red_forest
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skadovsk_shipwreck = zaton,true
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yanov_station = jupiter,false
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[dolg_start_locations]
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makeshift_barracks = l05_bar,true
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abandoned_village = l07_military,true
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sakharovs_bunker = l08_yantar,true
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machine_yard = k00_marsh,true
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skadovsk_shipwreck = zaton,false
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train_hangar = l02_garbage,false
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[ecolog_start_locations]
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sakharovs_bunker = l08_yantar,true
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hermanns_bunker = jupiter,true
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yanov_station = jupiter,true
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skadovsk_shipwreck = zaton,true
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farm_cordon = l01_escape,true
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train_hangar = l02_garbage,false
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[freedom_start_locations]
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military_base = l07_military,true
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yanov_station = jupiter,true
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skadovsk_shipwreck = zaton,true
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;eastern_checkpoint = k02_trucks_cemetery,false
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railwaybridge_cordon = l01_escape,false
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train_hangar = l02_garbage,false
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[killer_start_locations]
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sports_center = l09_deadcity,true
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construction_site = l06_rostok,true
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processing_station = zaton,true
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store_books_a18 = pripyat,true
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smallbridge_cordon = l01_escape,false
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[stalker_start_locations]
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;hidden_base = k00_marsh,true
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rookie_village = l01_escape,true
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hidden_base = k00_marsh,true
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train_hangar = l02_garbage,true
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sakharovs_bunker = l08_yantar,false
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factory_complex = l03_agroprom,false
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;hideout = pripyat,true
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lodging_house = l05_bar,false
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skadovsk_shipwreck = zaton,flase
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yanov_station = jupiter,false
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pole_stalker_village = l01_escape
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farm_cordon = l01_escape,false
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[monolith_start_locations]
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cultural_center = l11_pripyat,true
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brain_scorcher = l10_radar,true
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power_station = l12_stancia,true
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river_port = pripyat,true
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kbo_monolith = pripyat,true
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;yanov_depo_monolith
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l13_generators = l12_stancia,true
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;bridge_red_forest_mon = l10_red_forest
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railwaybridge_cordon = l01_escape,false
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[greh_start_locations]
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red_forest_old_mine = l10_red_forest,true
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brain_scorcher = l10_radar,true
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river_port = pripyat,true
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l13_generators = l12_stancia,true
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[isg_start_locations]
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dasc_sawwill = l01_escape,true
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[renegade_start_locations]
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tuzla_outpost = k00_marsh,true
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car_park = l01_escape,true
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pole_bandit_base = l01_escape,false
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railwaybridge_cordon = l01_escape,false
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[zombied_start_locations]
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abandoned_sawmill = zaton,true
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kopachy_village = jupiter,true
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river_port = pripyat,true
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tunnel_entrance = jupiter,true
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[abandoned_sawmill]
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lvid = 246905
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gvid = 4257
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x = -355.90
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y = 18.11
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z = 347.14
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[abandoned_school]
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lvid = 159235
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gvid = 2368
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x = 37.66
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y = 3.98
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z = -116.83
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[abandoned_village]
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lvid = 90880
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gvid = 2167
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x = -234.3
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y = -12.65
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z = 43.04
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[brain_scorcher]
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lvid = 30833
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gvid = 2608
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x = 60.27
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y = -2.76
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z = -41.64
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[car_park]
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gvid = 440
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lvid = 436975
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x = 106.27
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y = -2.86
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z = -1.75
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[container_warehouse]
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lvid = 78
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gvid = 4818
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x = -455.18
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y = 1.76
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z = -383.07
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[construction_site]
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lvid = 8710
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gvid = 1935
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x = -252.96
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y = 2.50
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z = 11.58
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[cultural_center]
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lvid = 98087
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gvid = 3069
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x = -3.59
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y = -3.50
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z = 189.80
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[eastern_checkpoint]
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lvid = 716428
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gvid = 5297
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x = 208.86
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y = 10.21
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z = 291.57
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[eastern_factory]
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lvid = 322810
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gvid = 1464
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x = 142.41 ; 248.76
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y = 1.89 ; 1.74
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z = -249.13 ; -180.16
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[factory_complex]
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lvid = 192382
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gvid = 1026
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x = -7.07
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y = 9.16
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z = 13.07
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[hermanns_bunker]
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lvid = 343411
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gvid = 4531
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x = -220.58
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y = -1.88
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z = 66.42
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[hideout]
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lvid = 475505
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gvid = 4894
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x = 135.37
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y = 30.58
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z = 239.56
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[hidden_base]
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lvid = 75660
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gvid = 136
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x = -140.56
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y = 1.50
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z = -317.99
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[kopachy_village]
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lvid = 139841
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gvid = 4526
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x = -341.01
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y = 2.50
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z = 261.74
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[lodging_house]
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lvid = 33811
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gvid = 1730
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x = 115.59
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y = 1.00
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z = 65.61
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[machine_yard]
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lvid = 431444
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gvid = 238
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x = 435.16
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y = 5.00
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z = 257.68
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[makeshift_barracks]
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lvid = 60018
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gvid = 1704
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x = 230.95
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y = -3.79
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z = 128.78
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[military_base]
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lvid = 274912
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gvid = 2092
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x = -18.02
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y = -2.46
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z = -31.74
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[northern_factory]
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lvid = 189149
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gvid = 1515
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x = 20.72
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y = 7.85
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z = -42.93
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[power_station]
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lvid = 182544
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gvid = 3114
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x = 412.07
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y = 3.02
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z = -39.76
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[processing_station]
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lvid = 1539550
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gvid = 4138
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x = 344.06
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y = 34.90
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z = -400.93
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[pumping_station]
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lvid = 139453
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gvid = 36
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x = -5.95
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y = 5.02
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z = 12.26
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[tunnel_refuge]
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lvid = 4896
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gvid = 3640
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x = 62.65
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y = 3.36
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z = 154.63
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[research_institute]
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lvid = 67567
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gvid = 977
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x = -148.15
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y = 6.65
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z = -202.25
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[river_port]
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lvid = 473265
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gvid = 4894
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x = 284.70
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y = 2.33
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z = 246.99
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;mlr
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[rookie_village]
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lvid = 34075
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gvid = 454
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x = -221.08256530762
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y = -19.940866470337
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z = -168.18203735352
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[sakharovs_bunker]
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lvid = 78646
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gvid = 2281
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x = 28.96
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y = -10.05
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z = -280.12
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[skadovsk_shipwreck]
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lvid = 1158843
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gvid = 4453
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x = 111.96
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y = -3.00
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z = 176.75
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[southern_checkpoint]
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lvid = 133511
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gvid = 450
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x = -123.26
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y = -28.40
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z = -379.96
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[sports_center]
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lvid = 96425
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gvid = 2367
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x = -56.60
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y = 8.92
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z = 37.57
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[train_hangar]
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lvid = 115890
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gvid = 698
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x = -73.07
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y = -0.68
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z = 17.31
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[tunnel_entrance]
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lvid = 386837
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gvid = 4704
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x = -194.82
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y = 2.41
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z = -283.01
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[tuzla_outpost]
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lvid = 52100
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gvid = 80
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x = -179.78
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y = 4.13
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z = 417.23
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[village_ruins]
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lvid = 121375
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gvid = 76
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x = -42.27
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y = 0.32
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z = 268.80
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[yanov_station]
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lvid = 632689
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gvid = 4478
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x = -51.87
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y = 1.04
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z = 196.01
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[farm_base_neytral]
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lvid = 278673
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gvid = 632
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x = -17.629943847656
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y = 0.70193535089493
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z = 275.49353027344
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[kbo_monolith]
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lvid = 118156
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gvid = 4940
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x = -71.403961181641
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y = 8.6010780334473
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z = 74.380043029785
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[yanov_depo_monolith]
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lvid = 1331034
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gvid = 4677
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x = 389.88674926758
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y = 4.2594699859619
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z = -99.171783447266
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[red_forest_vagon_csky]
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lvid = 73328
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gvid = 2768
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x = 13.32151889801
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y = -0.042056441307068
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z = -44.774848937988
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[truck_cemetery_bandits_post]
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lvid = 738682
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gvid = 5167
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x = 225.21475219727
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y = 7.7552862167358
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z = 317.65426635742
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[l13_generators]
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lvid = 350609
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gvid = 3547
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x = 155.88864135742
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y = 31.973171234131
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z = -454.85144042969
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[bridge_red_forest_mon]
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lvid = 3338
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gvid = 2790
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x = -174.38987731934
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y = 0.39412915706635
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z = -268.97796630859
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[store_books_a18]
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lvid = 39404
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gvid = 5019
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x = -171.99995422363
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y = 0.54909527301788
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z = -341.98422241211
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[farm_cordon]
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lvid = 279618
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gvid = 632
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x = -16.668813705444
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y = 0.65719717741013
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z = 267.08712768555
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[smallbridge_cordon]
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lvid = 240690
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gvid = 447
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x = -49.141971588135
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y = -10.074513435364
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z = -62.320419311523
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[railwaybridge_cordon]
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lvid = 381049
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gvid = 414
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x = 61.370723724365
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y = -0.64698362350464
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z = 153.06295776367
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[dasc_sawwill]
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lvid = 664938
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gvid = 1405
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x = 246.83842468262
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y = -0.039627730846405
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z = -192.68997192383
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[pole_bandit_base]
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lvid = 7004
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gvid = 5328
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x = -156.04
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y = -0.06
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z = 193.13
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[pole_stalker_village]
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lvid = 1626
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gvid = 5341
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x = -192.35
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y = -17.28
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z = -15.78
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[pripyat_hospital]
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lvid = 451530
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gvid = 4981
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x = 232.63668823242
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y = 4.448353767395
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z = 26.45055770874
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[red_forest_old_mine]
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lvid = 5570
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gvid = 2772
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x = -152.36056518555
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y = 2.2933793067932
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z = -26.791021347046
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@ -0,0 +1,225 @@
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<?xml version="1.0" encoding="windows-1251"?>
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<string_table>
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<string id="ui_st_abandoned_sawmill">
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<text>Abandoned Sawmill (Zaton)</text>
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</string>
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<string id="ui_st_abandoned_school">
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<text>Abandoned School (Dead City)</text>
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</string>
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<string id="ui_st_abandoned_village">
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<text>Abandoned Village (Army Warehouses)</text>
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</string>
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<string id="ui_st_brain_scorcher">
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<text>Brain Scorcher (Radar)</text>
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</string>
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<string id="ui_st_car_park">
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<text>Car Park (Cordon)</text>
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</string>
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<string id="ui_st_construction_site">
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<text>Construction Site (Wild Territory)</text>
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</string>
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<string id="ui_st_container_warehouse">
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<text>Container Warehouse (Jupiter)</text>
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</string>
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<string id="ui_st_cultural_center">
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<text>Palace of Culture (Pripyat)</text>
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</string>
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<string id="ui_st_eastern_factory">
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<text>Eastern Factory (Dark Valley)</text>
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</string>
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<string id="ui_st_factory_complex">
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<text>Factory Complex (Agroprom)</text>
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</string>
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<string id="ui_st_hermanns_bunker">
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<text>Hermann's Bunker (Jupiter)</text>
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</string>
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<string id="ui_st_hidden_base">
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<text>Hidden Base (Great Swamps)</text>
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</string>
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<string id="ui_st_kopachy_village">
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<text>Kopachy Village (Jupiter)</text>
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</string>
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<string id="ui_st_lodging_house">
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<text>Lodging House (Rostok)</text>
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</string>
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<string id="ui_st_makeshift_barracks">
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<text>Makeshift Barracks (Rostok)</text>
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</string>
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<string id="ui_st_military_base">
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<text>Military Base (Army Warehouses)</text>
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</string>
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<string id="ui_st_northern_factory">
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||||
<text>Northern Factory (Dark Valley)</text>
|
||||
</string>
|
||||
<string id="ui_st_river_port">
|
||||
<text>River Port (Outskirts)</text>
|
||||
</string>
|
||||
<string id="ui_st_rookie_village">
|
||||
<text>Rookie Village (Cordon)</text>
|
||||
</string>
|
||||
<string id="ui_st_research_institute">
|
||||
<text>Research Institute (Agroprom)</text>
|
||||
</string>
|
||||
<string id="ui_st_sakharovs_bunker">
|
||||
<text>Sakharov's Bunker (Yantar)</text>
|
||||
</string>
|
||||
<string id="ui_st_skadovsk_shipwreck">
|
||||
<text>Skadovsk Shipwreck (Zaton)</text>
|
||||
</string>
|
||||
<string id="ui_st_southern_checkpoint">
|
||||
<text>Southern Checkpoint (Cordon)</text>
|
||||
</string>
|
||||
<string id="ui_st_sports_center">
|
||||
<text>Sports Centre (Dead City)</text>
|
||||
</string>
|
||||
<string id="ui_st_train_hanger">
|
||||
<text>Train Hangar (Garbage)</text>
|
||||
</string>
|
||||
<string id="ui_st_tunnel_entrance">
|
||||
<text>Tunnel Entrance (Jupiter)</text>
|
||||
</string>
|
||||
<string id="ui_st_tunnel_refuge">
|
||||
<text>Tunnel Refuge (Agr. Underground)</text>
|
||||
</string>
|
||||
<string id="ui_st_tuzla_outpost">
|
||||
<text>Tuzla Outpost (Great Swamps)</text>
|
||||
</string>
|
||||
<string id="ui_st_yanov_station">
|
||||
<text>Yanov Station (Jupiter)</text>
|
||||
</string>
|
||||
<string id="ui_st_pripyat_hospital">
|
||||
<text>Hospital (Outskirts)</text>
|
||||
</string>
|
||||
<string id="ui_st_red_forest_old_mine">
|
||||
<text>Mine Barracks (Red Forest)</text>
|
||||
</string>
|
||||
|
||||
|
||||
<!-- Last Day -->
|
||||
<string id="ui_st_atp">
|
||||
<text>Vehicle Station (Cordon)</text>
|
||||
</string>
|
||||
<string id="ui_st_barricades_at_the_car">
|
||||
<text>Car Barricade (Agroprom)</text>
|
||||
</string>
|
||||
<string id="ui_st_camp_at_crane">
|
||||
<text>Camp at crane (Chernobyl NPP)</text>
|
||||
</string>
|
||||
<string id="ui_st_camp_on_a_hillock">
|
||||
<text>Camp on the hill (Truck Cemetery)</text>
|
||||
</string>
|
||||
<string id="ui_st_check_point">
|
||||
<text>Checkpoint (Jupiter)</text>
|
||||
</string>
|
||||
<string id="ui_st_crossroads">
|
||||
<text>Intersection (Truck Cemetery)</text>
|
||||
</string>
|
||||
<string id="ui_st_curve_beam">
|
||||
<text>Gully (Army Warehouses)</text>
|
||||
</string>
|
||||
<string id="ui_st_deadlock_of_a_tunnel">
|
||||
<text>Tunnel (Agroprom)</text>
|
||||
</string>
|
||||
<string id="ui_st_destroyed_bridge">
|
||||
<text>Ruined bridge (Dark Valley)</text>
|
||||
</string>
|
||||
<string id="ui_st_eastern_checkpoint">
|
||||
<text>Eastern checkpoint (Truck Cemetery)</text>
|
||||
</string>
|
||||
<string id="ui_st_fallen_helicopter">
|
||||
<text>Crashed helicopter (Army Warehouses)</text>
|
||||
</string>
|
||||
<string id="ui_st_farm_base_neytral">
|
||||
<text>Farm (Cordon)</text>
|
||||
</string>
|
||||
<string id="ui_st_filling_station">
|
||||
<text>Petrol station (Dark Valley)</text>
|
||||
</string>
|
||||
<string id="ui_st_flea_market">
|
||||
<text>Flea Market (Garbage)</text>
|
||||
</string>
|
||||
<string id="ui_st_forest_area">
|
||||
<text>Forestry (Zaton)</text>
|
||||
</string>
|
||||
<string id="ui_st_halt_behind_a_dump">
|
||||
<text>Halt (Truck Cemetery)</text>
|
||||
</string>
|
||||
<string id="ui_st_hideout">
|
||||
<text>Hideout (Outskirts)</text>
|
||||
</string>
|
||||
<string id="ui_st_house_on_the_hill">
|
||||
<text>House on Hill</text>
|
||||
</string>
|
||||
<string id="ui_st_kbo_monolith">
|
||||
<text>Yubileiny service centre (Outskirts)</text>
|
||||
</string>
|
||||
<string id="ui_st_machine_yard">
|
||||
<text>Machine yard (Great Swamps)</text>
|
||||
</string>
|
||||
<string id="ui_st_military_base_two">
|
||||
<text>Military base (Generators)</text>
|
||||
</string>
|
||||
<string id="ui_st_mine_koper">
|
||||
<text>Headframe (Red Forest)</text>
|
||||
</string>
|
||||
<string id="ui_st_outpost_of_dolg">
|
||||
<text>Duty outpost (Garbage)</text>
|
||||
</string>
|
||||
<string id="ui_st_parking_at_kamaz">
|
||||
<text>Parking (Wild Territory)</text>
|
||||
</string>
|
||||
<string id="ui_st_parking_on_a_farm">
|
||||
<text>Parking at farm (Dark Valley)</text>
|
||||
</string>
|
||||
<string id="ui_st_parking_under_an_embankment">
|
||||
<text>Under the embankment (Great Swamps)</text>
|
||||
</string>
|
||||
<string id="ui_st_pole_bandit_base">
|
||||
<text>Bandit's park (Meadow)</text>
|
||||
</string>
|
||||
<string id="ui_st_pole_stalker_village">
|
||||
<text>Khutorok (Meadow)</text>
|
||||
</string>
|
||||
<string id="ui_st_post_of_mercenaries">
|
||||
<text>Mercenary Checkpoint (Army Warehouses)</text>
|
||||
</string>
|
||||
<string id="ui_st_power_station">
|
||||
<text>Outside Yard (Chernobyl NPP)</text>
|
||||
</string>
|
||||
<string id="ui_st_train_hangar">
|
||||
<text>Train Hangar (Garbage)</text>
|
||||
</string>
|
||||
<string id="ui_st_smallbridge_cordon">
|
||||
<text>Small Bridge (Cordon)</text>
|
||||
</string>
|
||||
<string id="ui_st_pumping_station">
|
||||
<text>Pumping Station (Swamps)</text>
|
||||
</string>
|
||||
<string id="ui_st_farm_cordon">
|
||||
<text>Loner Farm (Cordon)</text>
|
||||
</string>
|
||||
<string id="ui_st_railwaybridge_cordon">
|
||||
<text>Railway Bridge (Cordon)</text>
|
||||
</string>
|
||||
<string id="ui_st_small_village">
|
||||
<text>Small Village (Dark Valley)</text>
|
||||
</string>
|
||||
<string id="ui_st_prachechnya">
|
||||
<text>Laundromat (Outskirts)</text>
|
||||
</string>
|
||||
<string id="ui_st_processing_station">
|
||||
<text>Waste processing station (Zaton)</text>
|
||||
</string>
|
||||
<string id="ui_st_ruins">
|
||||
<text>Ruins (Abandoned Hospital)</text>
|
||||
</string>
|
||||
<string id="ui_st_store_books_a18">
|
||||
<text>Book store (Outskirts)</text>
|
||||
</string>
|
||||
<string id="ui_st_yard">
|
||||
<text>Yard (Limansk)</text>
|
||||
</string>
|
||||
<string id="ui_st_yard_with_a_terrace">
|
||||
<text>Terrace by yard (Limansk)</text>
|
||||
</string>
|
||||
</string_table>
|
|
@ -0,0 +1,28 @@
|
|||
[General]
|
||||
gameName=stalkeranomaly
|
||||
modid=0
|
||||
version=d2025.1.19.0
|
||||
newestVersion=
|
||||
category="-1,"
|
||||
nexusFileStatus=1
|
||||
installationFile=More_Starting_Locations_1.5.2.7z
|
||||
repository=Nexus
|
||||
ignoredVersion=
|
||||
comments=
|
||||
notes=
|
||||
nexusDescription=
|
||||
url=
|
||||
hasCustomURL=false
|
||||
lastNexusQuery=
|
||||
lastNexusUpdate=
|
||||
nexusLastModified=2025-01-19T07:02:41Z
|
||||
nexusCategory=0
|
||||
converted=false
|
||||
validated=false
|
||||
color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
|
||||
tracked=0
|
||||
|
||||
[installedFiles]
|
||||
1\modid=0
|
||||
1\fileid=0
|
||||
size=1
|
|
@ -50,6 +50,7 @@
|
|||
+Dynamic Anomalies Overhaul
|
||||
+Jabbers Soulslike Gamemode
|
||||
+Gameplay Overhauls_separator
|
||||
+More & Custom Starting Locations
|
||||
+Dead NPC Torches
|
||||
+Fillable Canteens
|
||||
+Quick Load Last Save
|
||||
|
|
Loading…
Reference in New Issue