Added, Updated and Removed Mods
Added: - HUD Offsets Editor - NPC Wounded Redone Updated: - Stealth Overhaul - Redone Pripyat + Jupiter - Redone Limansk and Hospital - Outfit Animations - Modded Executables Removed: - Arrival
This commit is contained in:
+25
-6
@@ -1,12 +1,31 @@
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[smart_terrain] ;-- Disabled spawn
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[smart_terrain]
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squad_id = 1
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max_population = 3
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;respawn_params = respawn@lim_smart_terrain_1
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;respawn_idle = 0
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max_population = 2
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respawn_params = respawn@lim_smart_terrain_1
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@lim_smart_terrain_1] ;-- Type: faction {stalker\killer} = limansk assablypoint camp point
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[respawn@lim_smart_terrain_1] ;-- Type: faction {stalker\killer} = limansk assablypoint camp point
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spawn_killer_special
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[spawn_killer_special]
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spawn_squads = killer_lim_north_street_squad
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spawn_num = {!squad_name_exist(killer_lim_north_street_squad) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead}
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[on_changing_level]
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on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\lim_effect_ambient_object.ltx)%
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;[smart_control]
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[exclusive]
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stalker_rogue_ms = limansk\stalker_rogue_ms.ltx
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greh_prisoner = limansk\greh_prisoner.ltx
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greh_prisoner = limansk\greh_prisoner.ltx
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+15
-2
@@ -1,8 +1,16 @@
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[smart_terrain]
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squad_id = 2
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max_population = 4
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max_population = 2
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respawn_params = respawn@lim_smart_terrain_10
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@lim_smart_terrain_10] ;-- Type: faction {monolith\greh} = limansk assablypoint\limansk HQ
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spawn_monolith@advanced
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@@ -18,6 +26,11 @@ spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolit
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spawn_num = {-lim_monolith_commander_dead} 1, 0
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[on_changing_level]
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on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\lim_smart_terrain_10_object.ltx)%
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;[smart_control]
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[exclusive]
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lim_monolith_commander_lider = limansk\lim_monolith_mlr_characters_logic.ltx
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lim_monolith_commander_guard_1 = limansk\lim_monolith_mlr_characters_logic.ltx
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+19
-11
@@ -1,24 +1,32 @@
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[smart_terrain]
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squad_id = 4
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max_population = 2
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max_population = 1
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respawn_params = respawn@lim_smart_terrain_3
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respawn_idle = 259200
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respawn_radius = 200
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@lim_smart_terrain_3] ;-- Type:
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spawn_all_normal
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spawn_killer_special
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[spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 2 cats )
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spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat
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spawn_num = {+lim_monolith_commander_dead} 1, 0
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[spawn_killer_special]
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spawn_squads = killer_lim_north_street_squad
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spawn_num = {!squad_name_exist(killer_lim_north_street_squad)} 1, 0 ;-cit_killers_aslan_dead -cit_killers_dushman_dead
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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lim_killer_squad_guard_mlr_1 = limansk\lim_killer_mlr_characters_logic.ltx
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lim_killer_squad_guard_mlr_2 = limansk\lim_killer_mlr_characters_logic.ltx
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lim_killer_squad_guard_mlr_3 = limansk\lim_killer_mlr_characters_logic.ltx
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lim_killer_squad_guard_mlr_4 = limansk\lim_killer_mlr_characters_logic.ltx
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lim_killer_squad_guard_mlr_1 = limansk\lim_smart_terrain_3_squad_logic.ltx
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lim_killer_squad_guard_mlr_2 = limansk\lim_smart_terrain_3_squad_logic.ltx
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lim_killer_squad_guard_mlr_3 = limansk\lim_smart_terrain_3_squad_logic.ltx
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lim_killer_squad_guard_mlr_4 = limansk\lim_smart_terrain_3_squad_logic.ltx
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+15
-4
@@ -1,9 +1,16 @@
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[smart_terrain]
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squad_id = 5
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max_population = 2
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max_population = 1
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respawn_params = respawn@lim_smart_terrain_4
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respawn_idle = 172800
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respawn_radius = 200
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@lim_smart_terrain_4] ;-- Type:
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spawn_dogs
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@@ -11,7 +18,11 @@ spawn_dogs
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[spawn_dogs] ;-- Normal mutants - Rates of groups:( 3 dogs + 1 tushkano )
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spawn_squads = simulation_dog, simulation_dog_5_7, simulation_mix_dogs, simulation_tushkano_7_10
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spawn_num = {+lim_monolith_commander_dead ~50} 1, 0
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spawn_num = {+lim_monolith_commander_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+14
-2
@@ -2,9 +2,21 @@
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squad_id = 6
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max_population = 2
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;respawn_params = respawn@lim_smart_terrain_5
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;respawn_idle = 0
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@lim_smart_terrain_5] ;-- Type:
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;[exclusive]
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+21
-3
@@ -1,16 +1,34 @@
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[smart_terrain]
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squad_id = 7
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max_population = 3
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max_population = 2
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respawn_params = respawn@lim_smart_terrain_6
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@lim_smart_terrain_6] ;-- Type: faction {monolith} = checkpoint\outpost
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spawn_monolith@novice
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spawn_monolith_special
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[spawn_monolith@novice]
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spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_novice
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spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_novice, monolith_sim_squad_novice
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spawn_num = {-lim_monolith_commander_dead} 1, 0
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[spawn_monolith_special]
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spawn_squads = monolith_lim_checkpoint_squad
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spawn_num = {!squad_name_exist(monolith_lim_checkpoint_squad) -lim_monolith_commander_dead} 1, 0
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[on_changing_level]
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on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\lim_smart_terrain_6_object.ltx)%
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;[smart_control]
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;[exclusive]
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+13
-2
@@ -2,8 +2,15 @@
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squad_id = 8
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max_population = 1
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respawn_params = respawn@lim_smart_terrain_7
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respawn_idle = 172800
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respawn_radius = 200
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@lim_smart_terrain_7] ;-- Type:
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spawn_mix
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@@ -14,4 +21,8 @@ spawn_squads = simulation_snork_2_3, simulation_snork_2_5, simulation_psy_dog, s
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spawn_num = {+lim_monolith_commander_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+17
-5
@@ -2,12 +2,20 @@
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squad_id = 9
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max_population = 0
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respawn_params = respawn@lim_smart_terrain_8
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respawn_idle = 259200
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@lim_smart_terrain_8] ;-- Type:
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spawn_all_normal
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spawn_greh@advanced
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spawn_greh@novice
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spawn_greh@advanced
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[spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 2 cats )
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@@ -16,12 +24,16 @@ spawn_num = {+lim_monolith_commander_dead} 1, 0
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[spawn_greh@novice]
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spawn_squads = greh_sim_squad_novice, greh_sim_squad_advanced
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spawn_num = {+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0
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spawn_num = {=actor_community(actor_monolith)} 1,{=actor_community(actor_greh)} 1,{+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0
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[spawn_greh@advanced]
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spawn_squads = greh_sim_squad_novice, greh_sim_squad_advanced
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spawn_num = {+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0
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spawn_num = {=actor_community(actor_monolith)} 1,{=actor_community(actor_greh)} 1,{+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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lim_stalker_scout = limansk\lim_stalker_scout.ltx
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lim_stalker_scout = limansk\lim_stalker_scout.ltx
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+28
-5
@@ -1,10 +1,33 @@
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[smart_terrain] ;-- Disbaled spawn
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[smart_terrain]
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squad_id = 10
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max_population = 3
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;respawn_params = respawn@lim_smart_terrain_9
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;respawn_idle = 0
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max_population = 2
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respawn_params = respawn@lim_smart_terrain_9
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respawn_only_smart = false
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respawn_idle = 345600
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@lim_smart_terrain_9] ;-- Type: faction {monolith} = stronghold
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[respawn@lim_smart_terrain_9] ;-- Type: faction {monolith} = stronghold
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spawn_heli_strong
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spawn_heli_weak
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[spawn_heli_strong]
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spawn_helicopter = simulation_monolith_helicopter_strong
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spawn_num = {!down_to_earth_functor !heli_exist_on_level} 1, 0
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[spawn_heli_weak]
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spawn_helicopter = simulation_monolith_helicopter_weak
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spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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