Added, Updated and Removed Mods

Added:
- HUD Offsets Editor
- NPC Wounded Redone

Updated:
- Stealth Overhaul
- Redone Pripyat + Jupiter
- Redone Limansk and Hospital
- Outfit Animations
- Modded Executables

Removed:
- Arrival
This commit is contained in:
2024-04-06 19:17:40 -04:00
parent 6f19f2c70f
commit 3098b9f051
1720 changed files with 4928 additions and 113776 deletions
@@ -1,12 +1,31 @@
[smart_terrain] ;-- Disabled spawn
[smart_terrain]
squad_id = 1
max_population = 3
;respawn_params = respawn@lim_smart_terrain_1
;respawn_idle = 0
max_population = 2
respawn_params = respawn@lim_smart_terrain_1
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@lim_smart_terrain_1] ;-- Type: faction {stalker\killer} = limansk assablypoint camp point
[respawn@lim_smart_terrain_1] ;-- Type: faction {stalker\killer} = limansk assablypoint camp point
spawn_killer_special
[spawn_killer_special]
spawn_squads = killer_lim_north_street_squad
spawn_num = {!squad_name_exist(killer_lim_north_street_squad) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead}
[on_changing_level]
on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\lim_effect_ambient_object.ltx)%
;[smart_control]
[exclusive]
stalker_rogue_ms = limansk\stalker_rogue_ms.ltx
greh_prisoner = limansk\greh_prisoner.ltx
greh_prisoner = limansk\greh_prisoner.ltx
@@ -1,8 +1,16 @@
[smart_terrain]
squad_id = 2
max_population = 4
max_population = 2
respawn_params = respawn@lim_smart_terrain_10
respawn_idle = 172800
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@lim_smart_terrain_10] ;-- Type: faction {monolith\greh} = limansk assablypoint\limansk HQ
spawn_monolith@advanced
@@ -18,6 +26,11 @@ spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolit
spawn_num = {-lim_monolith_commander_dead} 1, 0
[on_changing_level]
on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\lim_smart_terrain_10_object.ltx)%
;[smart_control]
[exclusive]
lim_monolith_commander_lider = limansk\lim_monolith_mlr_characters_logic.ltx
lim_monolith_commander_guard_1 = limansk\lim_monolith_mlr_characters_logic.ltx
@@ -1,24 +1,32 @@
[smart_terrain]
squad_id = 4
max_population = 2
max_population = 1
respawn_params = respawn@lim_smart_terrain_3
respawn_idle = 259200
respawn_radius = 200
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@lim_smart_terrain_3] ;-- Type:
spawn_all_normal
spawn_killer_special
[spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 2 cats )
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat
spawn_num = {+lim_monolith_commander_dead} 1, 0
[spawn_killer_special]
spawn_squads = killer_lim_north_street_squad
spawn_num = {!squad_name_exist(killer_lim_north_street_squad)} 1, 0 ;-cit_killers_aslan_dead -cit_killers_dushman_dead
;[on_changing_level]
;[smart_control]
[exclusive]
lim_killer_squad_guard_mlr_1 = limansk\lim_killer_mlr_characters_logic.ltx
lim_killer_squad_guard_mlr_2 = limansk\lim_killer_mlr_characters_logic.ltx
lim_killer_squad_guard_mlr_3 = limansk\lim_killer_mlr_characters_logic.ltx
lim_killer_squad_guard_mlr_4 = limansk\lim_killer_mlr_characters_logic.ltx
lim_killer_squad_guard_mlr_1 = limansk\lim_smart_terrain_3_squad_logic.ltx
lim_killer_squad_guard_mlr_2 = limansk\lim_smart_terrain_3_squad_logic.ltx
lim_killer_squad_guard_mlr_3 = limansk\lim_smart_terrain_3_squad_logic.ltx
lim_killer_squad_guard_mlr_4 = limansk\lim_smart_terrain_3_squad_logic.ltx
@@ -1,9 +1,16 @@
[smart_terrain]
squad_id = 5
max_population = 2
max_population = 1
respawn_params = respawn@lim_smart_terrain_4
respawn_idle = 172800
respawn_radius = 200
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@lim_smart_terrain_4] ;-- Type:
spawn_dogs
@@ -11,7 +18,11 @@ spawn_dogs
[spawn_dogs] ;-- Normal mutants - Rates of groups:( 3 dogs + 1 tushkano )
spawn_squads = simulation_dog, simulation_dog_5_7, simulation_mix_dogs, simulation_tushkano_7_10
spawn_num = {+lim_monolith_commander_dead ~50} 1, 0
spawn_num = {+lim_monolith_commander_dead} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,9 +2,21 @@
squad_id = 6
max_population = 2
;respawn_params = respawn@lim_smart_terrain_5
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@lim_smart_terrain_5] ;-- Type:
;[exclusive]
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,16 +1,34 @@
[smart_terrain]
squad_id = 7
max_population = 3
max_population = 2
respawn_params = respawn@lim_smart_terrain_6
respawn_idle = 172800
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@lim_smart_terrain_6] ;-- Type: faction {monolith} = checkpoint\outpost
spawn_monolith@novice
spawn_monolith_special
[spawn_monolith@novice]
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_novice
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_novice, monolith_sim_squad_novice
spawn_num = {-lim_monolith_commander_dead} 1, 0
[spawn_monolith_special]
spawn_squads = monolith_lim_checkpoint_squad
spawn_num = {!squad_name_exist(monolith_lim_checkpoint_squad) -lim_monolith_commander_dead} 1, 0
[on_changing_level]
on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\lim_smart_terrain_6_object.ltx)%
;[smart_control]
;[exclusive]
@@ -2,8 +2,15 @@
squad_id = 8
max_population = 1
respawn_params = respawn@lim_smart_terrain_7
respawn_idle = 172800
respawn_radius = 200
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@lim_smart_terrain_7] ;-- Type:
spawn_mix
@@ -14,4 +21,8 @@ spawn_squads = simulation_snork_2_3, simulation_snork_2_5, simulation_psy_dog, s
spawn_num = {+lim_monolith_commander_dead} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,12 +2,20 @@
squad_id = 9
max_population = 0
respawn_params = respawn@lim_smart_terrain_8
respawn_idle = 259200
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@lim_smart_terrain_8] ;-- Type:
spawn_all_normal
spawn_greh@advanced
spawn_greh@novice
spawn_greh@advanced
[spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 2 cats )
@@ -16,12 +24,16 @@ spawn_num = {+lim_monolith_commander_dead} 1, 0
[spawn_greh@novice]
spawn_squads = greh_sim_squad_novice, greh_sim_squad_advanced
spawn_num = {+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0
spawn_num = {=actor_community(actor_monolith)} 1,{=actor_community(actor_greh)} 1,{+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0
[spawn_greh@advanced]
spawn_squads = greh_sim_squad_novice, greh_sim_squad_advanced
spawn_num = {+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0
spawn_num = {=actor_community(actor_monolith)} 1,{=actor_community(actor_greh)} 1,{+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
lim_stalker_scout = limansk\lim_stalker_scout.ltx
lim_stalker_scout = limansk\lim_stalker_scout.ltx
@@ -1,10 +1,33 @@
[smart_terrain] ;-- Disbaled spawn
[smart_terrain]
squad_id = 10
max_population = 3
;respawn_params = respawn@lim_smart_terrain_9
;respawn_idle = 0
max_population = 2
respawn_params = respawn@lim_smart_terrain_9
respawn_only_smart = false
respawn_idle = 345600
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@lim_smart_terrain_9] ;-- Type: faction {monolith} = stronghold
[respawn@lim_smart_terrain_9] ;-- Type: faction {monolith} = stronghold
spawn_heli_strong
spawn_heli_weak
[spawn_heli_strong]
spawn_helicopter = simulation_monolith_helicopter_strong
spawn_num = {!down_to_earth_functor !heli_exist_on_level} 1, 0
[spawn_heli_weak]
spawn_helicopter = simulation_monolith_helicopter_weak
spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]