Added, Updated and Removed Mods
Added: - HUD Offsets Editor - NPC Wounded Redone Updated: - Stealth Overhaul - Redone Pripyat + Jupiter - Redone Limansk and Hospital - Outfit Animations - Modded Executables Removed: - Arrival
This commit is contained in:
+4
-4
@@ -190,8 +190,8 @@ always_arrived = true
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[jup_b205_monster_07_squad]:online_offline_group
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faction = monster_special
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sympathy = 0
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npc_random = bibliotekar_weak, bibliotekar_strong
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npc_in_squad = 1, 1
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npc_random = snork_strong4
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npc_in_squad = 2, 3
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target_smart = jup_b205_smart_terrain
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spawn_point = jup_b205_monster_01_spawn_point
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story_id = jup_b205_monster_07_squad
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@@ -200,8 +200,8 @@ always_arrived = true
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[jup_b205_monster_08_squad]:online_offline_group
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faction = monster_special
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sympathy = 0
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npc_random = borya_normal
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npc_in_squad = 2, 3
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npc_random = m_controller_normal888
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npc_in_squad = 1, 1
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target_smart = jup_b205_smart_terrain
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spawn_point = jup_b205_monster_01_spawn_point
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story_id = jup_b205_monster_08_squad
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+42
-27
@@ -6,6 +6,8 @@ target_smart = pri_a16
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story_id = start_prachka_squad
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always_arrived = true
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;------------------------------------------------------------------------
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![merc_sim_squad_pri_a18_mlr]:online_offline_group
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faction = killer
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relationship = friend
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@@ -61,7 +63,7 @@ story_id = pri_b306_military_squad_base
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[pri_b306_military_mlr_2_squad]:online_offline_group
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faction = military
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npc_random = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3
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npc_random = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2
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npc_in_squad = 4, 4
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target_smart = {-pri_b306_military_attacked} pri_b306, nil
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spawn_point = pri_b306_mercs_spawn
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@@ -80,17 +82,18 @@ story_id = pri_b306_monolith_squad
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[pri_b306_monolith_squad_strong]:pri_b306_monolith_squad_light
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npc = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
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;------------------------------------------------------------------------
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[monolith_depot_mlr_squad]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_monolith_sniper
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npc_in_squad = 6, 6
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npc_in_squad = 5, 5
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target_smart = pri_depot
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always_arrived = true
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[monolith_base_sniper_squad]:online_offline_group
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faction = monolith
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npc = sim_default_monolith_2, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper, sim_monolith_sniper
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npc_in_squad = 4, 4
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npc = sim_monolith_sniper, sim_monolith_sniper, sim_monolith_sniper
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target_smart = monolith_snipers_smart_1_mlr
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always_arrived = true
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@@ -104,28 +107,28 @@ always_arrived = true
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![monolith_base_mlr_squad]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
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npc_in_squad = 6, 6
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npc_in_squad = 4, 4
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target_smart = pri_monolith
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always_arrived = true
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![monolith_base_mlr2_squad]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
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npc_in_squad = 6, 6
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npc_in_squad = 4, 4
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target_smart = pri_monolith
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always_arrived = true
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[monolith_base_mlr3_squad]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
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npc_in_squad = 6, 6
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npc_in_squad = 4, 4
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target_smart = pri_monolith
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always_arrived = true
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[monolith_base_mlr4_squad]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
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npc_in_squad = 6, 6
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npc_in_squad = 4, 4
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target_smart = mlr_terrain
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always_arrived = true
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@@ -142,6 +145,8 @@ npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolit
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npc_in_squad = 4, 4
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target_smart = mlr_terrain
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;------------------------------------------------------------------------
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[military_base_sniper_squad]:online_offline_group
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faction = army
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npc = sim_default_military_2, sim_default_military_2, sim_military_sniper, sim_military_sniper, sim_military_sniper
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@@ -170,6 +175,8 @@ npc_in_squad = 12, 12
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target_smart = pri_monolith
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always_arrived = true
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;------------------------------------------------------------------------
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[pri_a17_monolith_ambusher_squad]:online_offline_group
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faction = monolith
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npc = pri_a17_monolith_ambusher_1, pri_a17_monolith_ambusher_2, pri_a17_monolith_ambusher_3, pri_a17_monolith_ambusher_4, pri_a17_monolith_ambusher_5, pri_a17_monolith_ambusher_6, pri_a17_monolith_ambusher_7,pri_a17_monolith_ambusher_8, pri_a17_monolith_ambusher_9, pri_a17_monolith_ambusher_10 ;pri_a17_monolith_sniper_1, pri_a17_monolith_sniper_2, pri_a17_monolith_sniper_3, pri_a17_monolith_sniper_4
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@@ -235,11 +242,13 @@ target_smart = pri_sim_1 ;{=is_dark_night} pri_a28_arch,
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story_id = pri_chimera_pripyat_squad
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[pri_a21_kontroler_squad]:online_offline_group
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faction = monster_special
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faction = monster_zombied_night
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npc = m_controller_normal888
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target_smart = pri_a21_smart_terrain
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story_id = pri_a21_kontroler_squad
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;------------------------------------------------------------------------
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[pri_a25_monster_boss_squad]:online_offline_group
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faction = monster_special
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npc = bibliotekar_strong
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@@ -275,8 +284,10 @@ spawn_point = pri_a25_smart_terrain_pri_a25_poltergeist_2_spawn_point
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target_smart = pri_a25_smart_terrain
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story_id = pri_a25_poltergeist_4_squad
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;------------------------------------------------------------------------
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[pri_b301_snork_squad]:online_offline_group
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faction = monster_zombied_day
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faction = monster_zombied_night
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npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
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npc_in_squad = 5, 5
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target_smart = pri_b301
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@@ -284,7 +295,7 @@ story_id = pri_b301_snork
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always_arrived = true
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[pri_b301_snork_squad2]:online_offline_group
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faction = monster_special
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faction = monster_zombied_night
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npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
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npc_in_squad = 5, 5
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target_smart = pri_b301
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@@ -292,42 +303,42 @@ story_id = pri_b301_snork2
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always_arrived = true
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[pri_b301_snork_1a]:online_offline_group
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faction = monster_zombied_day
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faction = monster_zombied_night
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npc = snork_strong
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target_smart = pri_b301
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story_id = pri_b301_snork_1a
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always_arrived = true
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[pri_b301_snork_2a]:online_offline_group
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faction = monster_zombied_day
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faction = monster_zombied_night
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npc = snork_strong2
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target_smart = pri_b301
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story_id = pri_b301_snork_2a
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always_arrived = true
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[pri_b301_snork_3a]:online_offline_group
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faction = monster_zombied_day
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faction = monster_zombied_night
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npc = snork_strong3
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target_smart = pri_b301
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story_id = pri_b301_snork_3a
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always_arrived = true
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[pri_b301_snork_4a]:online_offline_group
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faction = monster_zombied_day
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faction = monster_zombied_night
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npc = snork_strong4
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target_smart = pri_b301
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story_id = pri_b301_snork_4a
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always_arrived = true
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[pri_b301_snork_5a]:online_offline_group
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faction = monster_zombied_day
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faction = monster_zombied_night
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npc = snork_strong4
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target_smart = pri_b301
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story_id = pri_b301_snork_5a
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always_arrived = true
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[pri_b301_snork_1b]:online_offline_group
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faction = monster_special
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faction = monster_zombied_night
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npc = snork_strong
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spawn_point = pri_b301_spawn_point_1a
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target_smart = pri_b301
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@@ -335,7 +346,7 @@ story_id = pri_b301_snork_1b
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always_arrived = true
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[pri_b301_snork_2b]:online_offline_group
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faction = monster_special
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faction = monster_zombied_night
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npc = snork_strong2
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spawn_point = pri_b301_spawn_point_1a
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target_smart = pri_b301
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@@ -343,7 +354,7 @@ story_id = pri_b301_snork_2b
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always_arrived = true
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[pri_b301_snork_3b]:online_offline_group
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faction = monster_special
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faction = monster_zombied_night
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npc = snork_strong3
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spawn_point = pri_b301_spawn_point_1a
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target_smart = pri_b301
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@@ -351,7 +362,7 @@ story_id = pri_b301_snork_3b
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always_arrived = true
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[pri_b301_snork_4b]:online_offline_group
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faction = monster_special
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faction = monster_zombied_night
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npc = snork_strong4
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spawn_point = pri_b301_spawn_point_1a
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target_smart = pri_b301
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@@ -359,15 +370,17 @@ story_id = pri_b301_snork_4b
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always_arrived = true
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[pri_b301_snork_5b]:online_offline_group
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faction = monster_special
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faction = monster_zombied_night
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npc = snork_strong4
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spawn_point = pri_b301_spawn_point_1a
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target_smart = pri_b301
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story_id = pri_b301_snork_5b
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always_arrived = true
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;------------------------------------------------------------------------
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![pri_b303_burer_squad]:online_offline_group
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faction = monster_special
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faction = monster_zombied_night
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npc = burer_normal
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target_smart = pri_b303
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spawn_point = pri_b303_save_home
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@@ -375,10 +388,12 @@ story_id = pri_b303_burer_squad
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always_arrived = true
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on_death = %+pri_b303_burer_dead%
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;------------------------------------------------------------------------
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[pri_borya_lair_squad]:online_offline_group
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faction = monster_special
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npc_random = borya_normal
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npc_in_squad = 3, 4
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faction = monster_zombied_night
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npc_random = simulation_karlik
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npc_in_squad = 2, 3
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target_smart = pri_smart_controler_lair1
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always_arrived = true
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@@ -391,8 +406,8 @@ always_arrived = true
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[pri_bibliotekar_lair_squad]:online_offline_group
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faction = monster_special
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npc_random = bibliotekar_weak, bibliotekar_strong
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npc_in_squad = 1, 1
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npc_random = simulation_fracture
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npc_in_squad = 1, 2
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target_smart = pri_smart_controler_lair1
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always_arrived = true
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