Added, Updated and Removed Mods

Added:
- HUD Offsets Editor
- NPC Wounded Redone

Updated:
- Stealth Overhaul
- Redone Pripyat + Jupiter
- Redone Limansk and Hospital
- Outfit Animations
- Modded Executables

Removed:
- Arrival
This commit is contained in:
2024-04-06 19:17:40 -04:00
parent 6f19f2c70f
commit 3098b9f051
1720 changed files with 4928 additions and 113776 deletions
@@ -190,8 +190,8 @@ always_arrived = true
[jup_b205_monster_07_squad]:online_offline_group
faction = monster_special
sympathy = 0
npc_random = bibliotekar_weak, bibliotekar_strong
npc_in_squad = 1, 1
npc_random = snork_strong4
npc_in_squad = 2, 3
target_smart = jup_b205_smart_terrain
spawn_point = jup_b205_monster_01_spawn_point
story_id = jup_b205_monster_07_squad
@@ -200,8 +200,8 @@ always_arrived = true
[jup_b205_monster_08_squad]:online_offline_group
faction = monster_special
sympathy = 0
npc_random = borya_normal
npc_in_squad = 2, 3
npc_random = m_controller_normal888
npc_in_squad = 1, 1
target_smart = jup_b205_smart_terrain
spawn_point = jup_b205_monster_01_spawn_point
story_id = jup_b205_monster_08_squad
@@ -6,6 +6,8 @@ target_smart = pri_a16
story_id = start_prachka_squad
always_arrived = true
;------------------------------------------------------------------------
![merc_sim_squad_pri_a18_mlr]:online_offline_group
faction = killer
relationship = friend
@@ -61,7 +63,7 @@ story_id = pri_b306_military_squad_base
[pri_b306_military_mlr_2_squad]:online_offline_group
faction = military
npc_random = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3
npc_random = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2
npc_in_squad = 4, 4
target_smart = {-pri_b306_military_attacked} pri_b306, nil
spawn_point = pri_b306_mercs_spawn
@@ -80,17 +82,18 @@ story_id = pri_b306_monolith_squad
[pri_b306_monolith_squad_strong]:pri_b306_monolith_squad_light
npc = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
;------------------------------------------------------------------------
[monolith_depot_mlr_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_monolith_sniper
npc_in_squad = 6, 6
npc_in_squad = 5, 5
target_smart = pri_depot
always_arrived = true
[monolith_base_sniper_squad]:online_offline_group
faction = monolith
npc = sim_default_monolith_2, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper, sim_monolith_sniper
npc_in_squad = 4, 4
npc = sim_monolith_sniper, sim_monolith_sniper, sim_monolith_sniper
target_smart = monolith_snipers_smart_1_mlr
always_arrived = true
@@ -104,28 +107,28 @@ always_arrived = true
![monolith_base_mlr_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 6, 6
npc_in_squad = 4, 4
target_smart = pri_monolith
always_arrived = true
![monolith_base_mlr2_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 6, 6
npc_in_squad = 4, 4
target_smart = pri_monolith
always_arrived = true
[monolith_base_mlr3_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 6, 6
npc_in_squad = 4, 4
target_smart = pri_monolith
always_arrived = true
[monolith_base_mlr4_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 6, 6
npc_in_squad = 4, 4
target_smart = mlr_terrain
always_arrived = true
@@ -142,6 +145,8 @@ npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolit
npc_in_squad = 4, 4
target_smart = mlr_terrain
;------------------------------------------------------------------------
[military_base_sniper_squad]:online_offline_group
faction = army
npc = sim_default_military_2, sim_default_military_2, sim_military_sniper, sim_military_sniper, sim_military_sniper
@@ -170,6 +175,8 @@ npc_in_squad = 12, 12
target_smart = pri_monolith
always_arrived = true
;------------------------------------------------------------------------
[pri_a17_monolith_ambusher_squad]:online_offline_group
faction = monolith
npc = pri_a17_monolith_ambusher_1, pri_a17_monolith_ambusher_2, pri_a17_monolith_ambusher_3, pri_a17_monolith_ambusher_4, pri_a17_monolith_ambusher_5, pri_a17_monolith_ambusher_6, pri_a17_monolith_ambusher_7,pri_a17_monolith_ambusher_8, pri_a17_monolith_ambusher_9, pri_a17_monolith_ambusher_10 ;pri_a17_monolith_sniper_1, pri_a17_monolith_sniper_2, pri_a17_monolith_sniper_3, pri_a17_monolith_sniper_4
@@ -235,11 +242,13 @@ target_smart = pri_sim_1 ;{=is_dark_night} pri_a28_arch,
story_id = pri_chimera_pripyat_squad
[pri_a21_kontroler_squad]:online_offline_group
faction = monster_special
faction = monster_zombied_night
npc = m_controller_normal888
target_smart = pri_a21_smart_terrain
story_id = pri_a21_kontroler_squad
;------------------------------------------------------------------------
[pri_a25_monster_boss_squad]:online_offline_group
faction = monster_special
npc = bibliotekar_strong
@@ -275,8 +284,10 @@ spawn_point = pri_a25_smart_terrain_pri_a25_poltergeist_2_spawn_point
target_smart = pri_a25_smart_terrain
story_id = pri_a25_poltergeist_4_squad
;------------------------------------------------------------------------
[pri_b301_snork_squad]:online_offline_group
faction = monster_zombied_day
faction = monster_zombied_night
npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
npc_in_squad = 5, 5
target_smart = pri_b301
@@ -284,7 +295,7 @@ story_id = pri_b301_snork
always_arrived = true
[pri_b301_snork_squad2]:online_offline_group
faction = monster_special
faction = monster_zombied_night
npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
npc_in_squad = 5, 5
target_smart = pri_b301
@@ -292,42 +303,42 @@ story_id = pri_b301_snork2
always_arrived = true
[pri_b301_snork_1a]:online_offline_group
faction = monster_zombied_day
faction = monster_zombied_night
npc = snork_strong
target_smart = pri_b301
story_id = pri_b301_snork_1a
always_arrived = true
[pri_b301_snork_2a]:online_offline_group
faction = monster_zombied_day
faction = monster_zombied_night
npc = snork_strong2
target_smart = pri_b301
story_id = pri_b301_snork_2a
always_arrived = true
[pri_b301_snork_3a]:online_offline_group
faction = monster_zombied_day
faction = monster_zombied_night
npc = snork_strong3
target_smart = pri_b301
story_id = pri_b301_snork_3a
always_arrived = true
[pri_b301_snork_4a]:online_offline_group
faction = monster_zombied_day
faction = monster_zombied_night
npc = snork_strong4
target_smart = pri_b301
story_id = pri_b301_snork_4a
always_arrived = true
[pri_b301_snork_5a]:online_offline_group
faction = monster_zombied_day
faction = monster_zombied_night
npc = snork_strong4
target_smart = pri_b301
story_id = pri_b301_snork_5a
always_arrived = true
[pri_b301_snork_1b]:online_offline_group
faction = monster_special
faction = monster_zombied_night
npc = snork_strong
spawn_point = pri_b301_spawn_point_1a
target_smart = pri_b301
@@ -335,7 +346,7 @@ story_id = pri_b301_snork_1b
always_arrived = true
[pri_b301_snork_2b]:online_offline_group
faction = monster_special
faction = monster_zombied_night
npc = snork_strong2
spawn_point = pri_b301_spawn_point_1a
target_smart = pri_b301
@@ -343,7 +354,7 @@ story_id = pri_b301_snork_2b
always_arrived = true
[pri_b301_snork_3b]:online_offline_group
faction = monster_special
faction = monster_zombied_night
npc = snork_strong3
spawn_point = pri_b301_spawn_point_1a
target_smart = pri_b301
@@ -351,7 +362,7 @@ story_id = pri_b301_snork_3b
always_arrived = true
[pri_b301_snork_4b]:online_offline_group
faction = monster_special
faction = monster_zombied_night
npc = snork_strong4
spawn_point = pri_b301_spawn_point_1a
target_smart = pri_b301
@@ -359,15 +370,17 @@ story_id = pri_b301_snork_4b
always_arrived = true
[pri_b301_snork_5b]:online_offline_group
faction = monster_special
faction = monster_zombied_night
npc = snork_strong4
spawn_point = pri_b301_spawn_point_1a
target_smart = pri_b301
story_id = pri_b301_snork_5b
always_arrived = true
;------------------------------------------------------------------------
![pri_b303_burer_squad]:online_offline_group
faction = monster_special
faction = monster_zombied_night
npc = burer_normal
target_smart = pri_b303
spawn_point = pri_b303_save_home
@@ -375,10 +388,12 @@ story_id = pri_b303_burer_squad
always_arrived = true
on_death = %+pri_b303_burer_dead%
;------------------------------------------------------------------------
[pri_borya_lair_squad]:online_offline_group
faction = monster_special
npc_random = borya_normal
npc_in_squad = 3, 4
faction = monster_zombied_night
npc_random = simulation_karlik
npc_in_squad = 2, 3
target_smart = pri_smart_controler_lair1
always_arrived = true
@@ -391,8 +406,8 @@ always_arrived = true
[pri_bibliotekar_lair_squad]:online_offline_group
faction = monster_special
npc_random = bibliotekar_weak, bibliotekar_strong
npc_in_squad = 1, 1
npc_random = simulation_fracture
npc_in_squad = 1, 2
target_smart = pri_smart_controler_lair1
always_arrived = true