Added, Updated and Removed Mods

Added:
- HUD Offsets Editor
- NPC Wounded Redone

Updated:
- Stealth Overhaul
- Redone Pripyat + Jupiter
- Redone Limansk and Hospital
- Outfit Animations
- Modded Executables

Removed:
- Arrival
This commit is contained in:
2024-04-06 19:17:40 -04:00
parent 6f19f2c70f
commit 3098b9f051
1720 changed files with 4928 additions and 113776 deletions
@@ -0,0 +1,30 @@
[logic]
active = ph_door@closed
[ph_door@closed]
locked = false
closed = true
;snd_open_start = trader_door_open_start
;snd_close_start = trader_door_close_start
;snd_close_stop = trader_door_close_stop
on_use = ph_door@reset %+pri_hidden_door_open% ;%=play_sound(trader_door_open_start)%
[ph_door@reset]
on_info = ph_door@open %-pri_hidden_door_open%
[ph_door@open]
locked = false
closed = true
;snd_open_start = trader_door_open_start
;snd_close_start = trader_door_close_start
;snd_close_stop = trader_door_close_stop
on_info = ph_door@close
[ph_door@close]
on_game_timer = 10 | ph_door@end ;%=play_sound(trader_door_close_start)%
[ph_door@end]
on_timer = 1000 | ph_door@closed
[collide]
ignore_static
@@ -0,0 +1,14 @@
[logic]
active = ph_idle@teleport
[ph_idle@teleport]
on_info = {=dist_to_actor_le(1) +pri_hidden_door_open} ph_idle@fade_in %=run_postprocess(fade_in) =play_sound(pri_door_open_start) =disable_ui%
[ph_idle@fade_in]
on_game_timer = 15 | ph_idle@wait %=script(redone_lc_pri_transition_local:teleport_actor) =play_sound(pri_door_close_start) =enable_ui%
[ph_idle@wait]
on_timer = 1000 | ph_idle@teleport
[collide]
ignore_static
@@ -0,0 +1,37 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 8
max_population = 1
;respawn_params = respawn@pri_a28_arch
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@pri_a28_arch] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
pri_a28_kovalski_arch = evac\pri_a28_arch.ltx
pri_a28_strelok_arch = evac\pri_a28_arch.ltx
pri_a28_military_1_arch = evac\pri_a28_arch.ltx
pri_a28_military_2_arch = evac\pri_a28_arch.ltx
pri_a28_military_3_arch = evac\pri_a28_arch.ltx
pri_a28_military_4_arch = evac\pri_a28_arch.ltx
pri_a28_military_5_arch = evac\pri_a28_arch.ltx
pri_a28_military_6_arch = evac\pri_a28_arch.ltx
pri_a28_zombied_1_arch = evac\pri_a28_arch_zombied.ltx
pri_a28_zombied_2_arch = evac\pri_a28_arch_zombied.ltx
pri_a28_zombied_3_arch = evac\pri_a28_arch_zombied.ltx
pri_a28_zombied_4_arch = evac\pri_a28_arch_zombied.ltx
pri_a28_zombied_5_arch = evac\pri_a28_arch_zombied.ltx
pri_a28_zombied_6_arch = evac\pri_a28_arch_zombied.ltx
@@ -0,0 +1,44 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 8
;max_population = 1
;respawn_params = respawn@pri_a28_base
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@pri_a28_base] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
pri_a28_kovalski_base = evac\pri_a28_base.ltx
pri_a28_kirillov_base = evac\pri_a28_base.ltx
pri_a28_strelok_base = evac\pri_a28_base.ltx
pri_a28_military_1_base = evac\pri_a28_base.ltx
pri_a28_military_2_base = evac\pri_a28_base.ltx
pri_a28_military_3_base = evac\pri_a28_base.ltx
pri_a28_military_4_base = evac\pri_a28_base.ltx
pri_a28_military_5_base = evac\pri_a28_base.ltx
pri_a28_zombied_1_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_2_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_3_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_4_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_5_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_6_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_7_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_8_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_9_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_10_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_11_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_12_base = evac\pri_a28_base_zombied.ltx
@@ -0,0 +1,30 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 8
max_population = 1
;respawn_params = respawn@pri_a28_evac
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@pri_a28_evac] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
pri_a28_kovalski_evac = evac\pri_a28_evac.ltx
pri_a28_medic_evac = evac\pri_a28_evac.ltx
pri_a28_strelok_evac = evac\pri_a28_evac.ltx
pri_a28_military_1_evac = evac\pri_a28_evac.ltx
pri_a28_military_2_evac = evac\pri_a28_evac.ltx
pri_a28_military_3_evac = evac\pri_a28_evac.ltx
pri_a28_military_4_evac = evac\pri_a28_evac.ltx
pri_a28_military_5_evac = evac\pri_a28_evac.ltx
@@ -0,0 +1,79 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 8
max_population = 1
;respawn_params = respawn@pri_a28_heli
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
def_restr = pri_a28_scene_end_zone
;safe_restr = nil
;spawn_point = nil
;[respawn@pri_a28_heli] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
pri_a28_kovalski_heli = evac\pri_a28_heli.ltx
pri_a28_strelok_heli = evac\pri_a28_heli.ltx
pri_a28_military_1_heli = evac\pri_a28_heli.ltx
pri_a28_military_2_heli = evac\pri_a28_heli.ltx
pri_a28_military_3_heli = evac\pri_a28_heli.ltx
pri_a28_military_4_heli = evac\pri_a28_heli.ltx
pri_a28_military_5_heli = evac\pri_a28_heli.ltx
pri_a28_military_6_heli = evac\pri_a28_heli.ltx
pri_a28_evac_military_1 = evac\pri_a28_evac_squad.ltx
pri_a28_evac_military_2 = evac\pri_a28_evac_squad.ltx
pri_a28_evac_military_3 = evac\pri_a28_evac_squad.ltx
pri_a28_evac_military_4 = evac\pri_a28_evac_squad.ltx
pri_a28_mono_1_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_2_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_3_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_4_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_5_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_6_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_7_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_8_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_9_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_10_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_11_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_12_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_sniper_1_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_sniper_2_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_sniper_3_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_sniper_4_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_1_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_2_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_3_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_4_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_5_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_6_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_1_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_2_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_3_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_4_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_5_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_6_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_1_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_2_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_3_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_4_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_5_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_6_heli = evac\pri_a28_heli_mono.ltx
@@ -0,0 +1,41 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 8
max_population = 1
;respawn_params = respawn@pri_a28_school
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@pri_a28_school] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
pri_a28_kovalski_school = evac\pri_a28_school.ltx
pri_a28_medic_school = evac\pri_a28_school.ltx
pri_a28_strelok_school = evac\pri_a28_school.ltx
pri_a28_military_1_school = evac\pri_a28_school.ltx
pri_a28_military_2_school = evac\pri_a28_school.ltx
pri_a28_military_3_school = evac\pri_a28_school.ltx
pri_a28_military_4_school = evac\pri_a28_school.ltx
pri_a28_military_5_school = evac\pri_a28_school.ltx
pri_a28_snork_1_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_2_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_3_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_4_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_5_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_6_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_7_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_8_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_9_school = evac\pri_a28_school_snork.ltx
@@ -0,0 +1,45 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 8
max_population = 1
;respawn_params = respawn@pri_a28_shop
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@pri_a28_shop] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
pri_a28_kovalski_shop = evac\pri_a28_shop.ltx
pri_a28_medic_shop = evac\pri_a28_shop.ltx
pri_a28_strelok_shop = evac\pri_a28_shop.ltx
pri_a28_military_1_shop = evac\pri_a28_shop.ltx
pri_a28_military_2_shop = evac\pri_a28_shop.ltx
pri_a28_military_3_shop = evac\pri_a28_shop.ltx
pri_a28_military_4_shop = evac\pri_a28_shop.ltx
pri_a28_military_5_shop = evac\pri_a28_shop.ltx
pri_a28_zombied_1_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_2_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_3_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_4_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_5_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_6_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_7_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_8_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_9_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_10_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_11_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_12_shop = evac\pri_a28_shop_zombied.ltx