Added, Updated and Removed Mods
Added: - HUD Offsets Editor - NPC Wounded Redone Updated: - Stealth Overhaul - Redone Pripyat + Jupiter - Redone Limansk and Hospital - Outfit Animations - Modded Executables Removed: - Arrival
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function actor_on_first_update()
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local lc_pool = {
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["lc_jupiter01_to_limansk01"] = {
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pos = vector():set(-226,21,-497),
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smart = "jup_sim_2",
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spot = "level_changer_down_left",
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hint = "space_restrictor_to_limansk_desc",
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},
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["lc_jupiter01_to_limansk01.1"] = {
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pos = vector():set(-206,3,-426),
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smart = "jup_sim_2",
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spot = "level_changer_spot_mini",
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hint = "space_restrictor_to_limansk_desc",
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},
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["lc_limansk01_to_jupiter01"] = {
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pos = vector():set(1,-4,-136),
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smart = "lim_smart_terrain_4",
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spot = "level_changer_right",
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hint = "space_restrictor_to_jupiter_desc",
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}
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}
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for sec,v in pairs(lc_pool) do
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local se = get_story_se_item(sec)
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if not (se) then
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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se = alife():create(sec,pos,vid,gid)
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end
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if (se.position:distance_to_sqr(v.pos) > 0.1) then
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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TeleportObject(se.id,pos,vid,gid)
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end
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if (level.map_has_object_spot(se.id,v.spot) == 0) then
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level.map_add_object_spot_ser(se.id,v.spot,game.translate_string(v.hint))
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end
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end
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end
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function check_name(actor,obj,p)
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return p and p[1] and obj and string.find(obj:name(),p[1]) and true
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end
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function teleport_actor(actor,obj)
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local p = {
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["lc_jupiter01_to_limansk01"] = {
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pos = vector():set(-2.5950,-5.0593,-130.5251),
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w_p = vector():set(-208.8593,3.3455,-421.7572),
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smart = "lim_smart_terrain_4",
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},
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["lc_jupiter01_to_limansk01.1"] = {
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pos = vector():set(-2.5950,-5.0593,-130.5251),
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w_p = vector():set(-208.8593,3.3455,-421.7572),
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smart = "lim_smart_terrain_4",
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},
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["lc_limansk01_to_jupiter01"] = {
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pos = vector():set(-208.8593,3.3455,-421.7572),
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w_p = vector():set(-2.5950,-5.0593,-130.5251),
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smart = "jup_sim_2",
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},
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}
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local sec = obj and obj:section()
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local v = sec and p[sec]
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if (v and v.w_p and v.pos and v.smart) then
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db.actor:set_actor_position(v.w_p)
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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ChangeLevel(pos,vid,gid,VEC_ZERO,true)
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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end
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+200
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function actor_on_first_update()
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local lc_pool = {
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["lc_pri01_pri02"] = {
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pos = vector():set(-240.457, -0.2567, 11.6087),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri02_pri01"] = {
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pos = vector():set(-246.8726, -1.8116, 21.0540),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri02_pri01.1"] = {
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pos = vector():set(-247.0531, -2.0173, 20.8227),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri02_pri01.2"] = {
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pos = vector():set(-247.4799, -1.1919, 21.7637),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri02_pri01.3"] = {
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pos = vector():set(-246.5143, -1.5847, 21.3174),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri02_pri01.4"] = {
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pos = vector():set(-247.3577, -1.5732, 21.3265),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri02_pri01.5"] = {
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pos = vector():set(-246.7463, -1.2689, 21.6755),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri03_pri04"] = {
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pos = vector():set(-52.1884, -0.2594, 230.8513),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri04_pri03"] = {
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pos = vector():set(-45.6381, -1.7064, 240.5140),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri04_pri03.1"] = {
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pos = vector():set(-45.8173, -1.9374, 240.2669),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri04_pri03.2"] = {
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pos = vector():set(-46.0537, -1.3073, 240.9701),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri04_pri03.3"] = {
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pos = vector():set(-44.9684, -1.5036, 240.7479),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri04_pri03.4"] = {
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pos = vector():set(-45.0185, -1.1524, 241.1490),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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},
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["lc_pri04_pri03.5"] = {
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pos = vector():set(-45.3993, -1.0871, 241.2229),
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smart = "pri_sim_1",
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spot = "level_changer_spot_mini",
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hint = "pri_space_restrictor_to_cop_pripyat",
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}
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}
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for sec,v in pairs(lc_pool) do
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local se = get_story_se_item(sec)
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if not (se) then
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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se = alife():create(sec,pos,vid,gid)
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end
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if (se.position:distance_to_sqr(v.pos) > 0.1) then
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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TeleportObject(se.id,pos,vid,gid)
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end
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if (level.map_has_object_spot(se.id,v.spot) == 0) then
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level.map_add_object_spot_ser(se.id,v.spot,game.translate_string(v.hint))
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end
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end
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end
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function check_name(actor,obj,p)
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return p and p[1] and obj and string.find(obj:name(),p[1]) and true
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end
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function teleport_actor(actor,obj)
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local p = {
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["lc_pri01_pri02"] = {
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pos = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063),
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w_p = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979),
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smart = "pri_sim_1",
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},
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["lc_pri02_pri01"] = {
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pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979),
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w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063),
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smart = "pri_sim_1",
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},
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["lc_pri02_pri01.1"] = {
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pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979),
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w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063),
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smart = "pri_sim_1",
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},
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["lc_pri02_pri01.2"] = {
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pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979),
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w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063),
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smart = "pri_sim_1",
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},
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["lc_pri02_pri01.3"] = {
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pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979),
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w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063),
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smart = "pri_sim_1",
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},
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["lc_pri02_pri01.4"] = {
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pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979),
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w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063),
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smart = "pri_sim_1",
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},
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["lc_pri02_pri01.5"] = {
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pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979),
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w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063),
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smart = "pri_sim_1",
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},
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["lc_pri03_pri04"] = {
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pos = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453),
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w_p = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352),
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smart = "pri_sim_1",
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},
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["lc_pri04_pri03"] = {
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pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352),
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w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453),
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smart = "pri_sim_1",
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},
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["lc_pri04_pri03.1"] = {
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pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352),
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w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453),
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smart = "pri_sim_1",
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},
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["lc_pri04_pri03.2"] = {
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pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352),
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w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453),
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smart = "pri_sim_1",
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},
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["lc_pri04_pri03.3"] = {
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pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352),
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w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453),
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smart = "pri_sim_1",
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},
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["lc_pri04_pri03.4"] = {
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pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352),
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w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453),
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smart = "pri_sim_1",
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},
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["lc_pri04_pri03.5"] = {
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pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352),
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w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453),
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smart = "pri_sim_1",
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},
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}
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local sec = obj and obj:section()
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local v = sec and p[sec]
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if (v and v.w_p and v.pos and v.smart) then
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db.actor:set_actor_position(v.w_p)
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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end
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