Various Changes; Updated and Added Mods
This commit is contained in:
+80
@@ -0,0 +1,80 @@
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; Bar -> Garbage (one way)
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[lc_rostok_west_garbage_north]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_rostok_west_garbage_north
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pos = 56.2870, -0.0015, 122.7513
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gvid = 1752
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spot = level_changer_down
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hint = esc_space_restrictor_to_garbage_descr
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to_pos = -194.6798, 2.4084, 205.5613
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dir = 0,30,0 ;; actor facing
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to_gvid = 869
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; Bar <-> Garbage new immmersified shortcut transition
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[lc_rostok_south_garbage_north]:lc_extra_level_transition_base
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lc_extra_level_transition = true ;; mandatory field
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story_id = lc_rostok_south_garbage_north ;; story_id, without it the item wont be added
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pos = 191.1017, 6.7427, -151.0793 ;; position of item
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gvid = 1786 ;; Gvid of item
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spot = level_changer_down ;; texture to use for spot on the map
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hint = esc_space_restrictor_to_garbage_descr ;; string id for hint description, defined in xml files
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to_pos = -16.1229,0.4275,260.8406 ;; position where to teleport actor
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dir = 0,80,0 ;; actor facing, **alternate 'dir = 0,230,0'
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to_gvid = 865 ;; Gvid where to teleport actor
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[lc_garbage_north_rostok_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_garbage_north_rostok_south
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pos = -34.3015,3.9882,274.2156
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gvid = 783
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spot = level_changer_up
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hint = space_restrictor_to_bar_desc
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to_pos = 200.1739, 6.0103, -150.7833
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dir = 0,95,0
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to_gvid = 1786
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; ; Truck cemetery <-> Bar removed new levels dont agree
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; [lc_bar_truck_south]:lc_extra_level_transition_base
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; lc_extra_level_transition = true
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; story_id = lc_bar_truck_south
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; pos = 379.8, 13.4, -144.9
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; gvid = 1790
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; spot = level_changer_right
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; hint = space_restrictor_to_tc_desc
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; to_pos = -316.351, 15.7484, -165.6453 ;-319.5008, 15.5684, -172.5969
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; dir = 0.789, -0.587, 0.180
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; to_gvid = 5262 ;5291
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; [lc_truck_south_bar]:lc_extra_level_transition_base
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; lc_extra_level_transition = true
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; story_id = lc_truck_south_bar
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; pos = -324.4734, 15.8919, -173.9903
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; gvid = 5291
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; spot = level_changer_left
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; hint = space_restrictor_to_bar_desc
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; to_pos = 373.5, 12.3, -150.4
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; to_gvid = 1790
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; trigger_radius = 1.5
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; Truck cemetery <-> Bar original suggestion by TheSmersh
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;[lc_bar_truck_south]:lc_extra_level_transition_base
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;lc_extra_level_transition = true
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;story_id = lc_bar_truck_south
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;pos = 379.8, 13.4, -144.9
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;gvid = 1790
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;spot = level_changer_right
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;hint = space_restrictor_to_tc_desc
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;to_pos = -318.7, 20.2, -393.9
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;to_gvid = 5286
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;[lc_truck_south_bar]:lc_extra_level_transition_base
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;lc_extra_level_transition = true
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;story_id = lc_truck_south_bar
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;pos = -325.5, 21.2, -398.1
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;gvid = 5286
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;spot = level_changer_left
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;hint = space_restrictor_to_bar_desc
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;to_pos = 373.5, 12.3, -150.4
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;to_gvid = 1790
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+22
@@ -0,0 +1,22 @@
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; CNPP South <-> CNPP North
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[lc_cnpp_east_cnpp2_east]:lc_extra_level_transition_base
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lc_extra_level_transition = true ;; mandatory field
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story_id = lc_cnpp_east_cnpp2_east ;; story_id, without it the item wont be added
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pos = 1062.1354, -0.0985, -0.0381 ;; position of item
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gvid = 3223 ;; Gvid of item
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spot = level_changer_up ;; texture to use for spot on the map
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hint = gen_space_restrictor_to_aes2_descr ;; string id for hint description, defined in xml files
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to_pos = 999.8849, -0.0999, 109.8474 ;; position where to teleport actor
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;dir = 0,80,0 ;; actor facing, **alternate 'dir = 0,230,0'
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to_gvid = 3445 ;; Gvid where to teleport actor
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[lc_cnpp2_east_cnpp_east]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_cnpp2_east_cnpp1_east
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pos = 1000.2069, -0.0999, 95.0695
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gvid = 3445
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spot = level_changer_down
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hint = gen_space_restrictor_to_aes2_descr
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to_pos = 1056.7258, -0.0993, -15.0864
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dir = 0,90,0
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to_gvid = 3087
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+62
@@ -0,0 +1,62 @@
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; Dead City <-> Grimwood
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[lc_dead_city_road_grim_west]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_dead_city_road_grim_west
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pos = 175.71, 2.99, 2.29
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gvid = 2327
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spot = level_changer_right
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text = st_level_changer_descr
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hint = space_restrictor_to_grim_desc
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to_pos = -292.03, 7.46, 46.53 ;-294.8082, 7.4105, 46.3330 ;-284.1106, 7.3163, 42.7623
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dir = 0,60,0
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to_gvid = 5560
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[lc_grim_west_dead_city_road]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_grim_west_dead_city_road
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pos = -298.7502, 7.2873, 47.1749 ;-288.6048, 7.2686, 46.0168
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gvid = 5560
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spot = level_changer_left
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text = st_level_changer_descr
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hint = space_restrictor_to_deadcity_desc
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to_pos = 165.4732, 2.9781, 4.4394
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dir = 0,90,0
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to_gvid = 2327
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;trigger_radius = 1.5
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; Dead City <-> Red Forest
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[lc_dead_city_west_red_forest west]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_dead_city_west_red_forest west
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pos = 174.9990, -2.6538, -50.3010 ;155.4070, -2.5587, -40.9181
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gvid = 2390
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spot = level_changer_up
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hint = mil_space_restrictor_to_red_1_descr
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to_pos = -132.8405, -6.1449, -289.3477 ;-156.6639, 0.6579, -312.9990
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dir = 0,30,0
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to_gvid = 2792 ;2847
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;trigger_radius = 1.3
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[lc_red_forest sewer_dead_city_west]:lc_extra_level_transition_base ; on sewer pipe
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lc_extra_level_transition = true
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story_id = lc_red_forest sewer_dead_city_west
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pos = -147.0433, -4.1619, -288.1351
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gvid = 2837
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spot = level_changer_down
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hint = space_restrictor_to_deadcity_desc
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to_pos = 168.1035, -2.6257, -49.6608 ; 154.8109, -2.6685, -28.3135
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dir = 0,90,0
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to_gvid = 2390 ; 2204
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; trigger_radius = 2.0
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; [lc_red_forest west_dead_city_west]:lc_extra_level_transition_base ; door on bridge level
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; lc_extra_level_transition = true
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; story_id = lc_red_forest west_dead_city_west
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; pos = -165.9319, 0.9899, -313.1411
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; gvid = 2847
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; spot = level_changer_down
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; hint = space_restrictor_to_deadcity_desc
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; to_pos = 154.8109, -2.6685, -28.3135
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; ;dir = 0,60,0
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; to_gvid = 2404
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+23
@@ -0,0 +1,23 @@
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; Cordon <-> Darkscape Traintunnel
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[lc_cordon_east_darkscape_train_tunnel]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_cordon_east_darkscape_train_tunnel
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pos = 394.1906, 20.1711, 290.3670
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gvid = 638
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spot = level_changer_right
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hint = esc_space_restrictor_to_darkscape_descr
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to_pos = 349.5786, 20.1163, 285.8858
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dir = 0,30,0
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to_gvid = 1398
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trigger_radius = 1.2
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[lc_darkscape_train_tunnel_cordon_east]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_darkscape_train_tunnel_cordon_east
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pos = 336.9702, 20.1165, 285.9505
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gvid = 1407
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spot = level_changer_left
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hint = ds_space_restrictor_to_escape_descr
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to_pos = 382.9006, 20.1699, 283.7180
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dir = 0,90,0
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to_gvid = 638
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+50
@@ -0,0 +1,50 @@
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; Military Warehouse <-> Promzone
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[lc_warehouse_south_promzone_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_warehouse_south_promzone_south
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pos = -217.1257, 0.7621, -64.3403
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gvid = 2175
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spot = level_changer_right
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hint = st_space_restrictor_to_prom_descr
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to_pos = -170.8769, -23.7598, -167.3539 ;-171.0050, -21.9115, -172.8518
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dir = 0.222, -0.238, 0.946 ;0.474, -0.031, 0.880
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to_gvid = 5429
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trigger_radius = 1.5
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[lc_promzone_south_warehouse_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_promzone_south_warehouse_south
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pos = -171.8078, -21.2987, -174.2657
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gvid = 5429
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spot = level_changer_left
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hint = space_restrictor_to_military_desc
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to_pos = -217.1697, -0.0484, -55.7299 ;-217.5727, 0.4712, -59.8789
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dir = -0.048, -0.115, 0.992 ;0.142, -0.148, 0.979
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to_gvid = 2175
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; trigger_radius = 1.5
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; Freedom Tunnel <-> Promzone
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[lc_warehouse_east_promzone_west]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_warehouse_east_promzone_west
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pos = 105.8052, -13.2056, 50.7543
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gvid = 2041
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spot = level_changer_right
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hint = st_space_restrictor_to_prom_descr
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to_pos = -432.7729, -28.7318, 69.9320 ;-445.0133, -28.7352, 69.9898
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dir = 0,30,0
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to_gvid = 5415
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;trigger_radius = 3.5
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[lc_promzone_west_warehouse_east]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_promzone_west_warehouse_east
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pos = -449.4893, -28.8232, 73.1100
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gvid = 5415
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spot = level_changer_left
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hint = space_restrictor_to_military_desc
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to_pos = 98.8238, -13.2057, 50.8360 ;101.3890, -13.2054, 50.7779
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dir = 0,90,0
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to_gvid = 2041
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;trigger_radius = 0.9
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+60
@@ -0,0 +1,60 @@
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; Wild Territory -> Grimwood
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[lc_rostok_west_grim_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_rostok_west_grim_south
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pos = -289.78, 0.09, 192.05
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gvid = 1958
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spot = level_changer_up
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hint = space_restrictor_to_grim_desc
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to_pos = -49.7924, -5.1809, -194.5892 ;-49.6707, -4.5634, -196.0035 ;-47.9382, -1.1408, -200.4666
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to_gvid = 5604
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[lc_grim_south_rostok_west]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_grim_south_rostok_west
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pos = -49.7952, -1.4925, -200.5192
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gvid = 5604
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spot = level_changer_down
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hint = space_restrictor_to_rostok_desc
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to_pos = -283.7832, 0.0969, 192.5535
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dir = 0,30,0
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to_gvid = 1849
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; Agroprom -> Wild Territory (one way)
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[lc_agro_north_rostok_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_agro_north_rostok_south
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pos = 69.3176, 11.3754, 210.5387
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gvid = 883
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spot = level_changer_up
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hint = space_restrictor_to_rostok_desc
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to_pos = -27.1096, -3.4129, -179.7765
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;dir = 0,95,0
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to_gvid = 1953
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; Yantar <-> Wild Territory
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[lc_yantar_north_rostok_west]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_yantar_north_rostok_west
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pos = 163.10, 1.71, 82.70
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gvid = 2213
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spot = level_changer_up_right
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hint = space_restrictor_to_rostok_desc
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to_pos = -289.9959, 0.0235, 107.0288
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dir = 0,30,0
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to_gvid = 1958
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trigger_radius = 0.9
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[lc_rostok_west_yantar_north]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_rostok_west_yantar_north
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pos = -292.0420, 0.1472, 106.6506 ;-289.78, 0.09, 192.05
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gvid = 1958 ;1849
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spot = level_changer_down_left
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hint = space_restrictor_to_yantar_desc
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to_pos = 165.2181, 1.2656, 70.9240
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dir = 0,90,0
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to_gvid = 2213
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trigger_radius = 0.9
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+48
@@ -0,0 +1,48 @@
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; Zaton <-> Jupiter
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[lc_jupiter_north_zaton_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true ;; mandatory field
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story_id = lc_jupiter_north_zaton_south ;; story_id, without it the item wont be added
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pos = -340.5847, 3.5741, 415.0195 ;; position of item
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||||
gvid = 4581 ;; Gvid of item
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spot = level_changer_up ;; texture to use for spot on the map
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||||
hint = space_restrictor_to_zaton_desc ;; string id for hint description, defined in xml files
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||||
to_pos = -275.5266, 38.8298, -476.3330 ;; position where to teleport actor
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||||
dir = 0,30,0 ;; actor facing, **alternate 'dir = 0,230,0'
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||||
to_gvid = 4167 ;; Gvid where to teleport actor
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||||
trigger_radius = 1.5
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||||
|
||||
[lc_zaton_south_jupiter_north]:lc_extra_level_transition_base
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||||
lc_extra_level_transition = true
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||||
story_id = lc_zaton_south_jupiter_north
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||||
pos = -288.8179, 40.9423, -475.7296
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gvid = 4167
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||||
spot = level_changer_down
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||||
hint = space_restrictor_to_jupiter_desc
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||||
to_pos = -352.3163, 27.6663, 442.2489
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||||
dir = 0,60,0 ;; actor facing, **alternate 'dir = 0,230,0'
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||||
to_gvid = 4822
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||||
trigger_radius = 2.0
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||||
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||||
; Zaton <-> Outskirts questionable very long teleport
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[lc_zaton_east_outskirts_north]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_zaton_east_outskirts_north
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||||
pos = 476.7127, 35.0672, 51.0224
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||||
gvid = 4433
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||||
spot = level_changer_right
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||||
hint = space_restrictor_to_cop_pripyat_desc
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||||
to_pos = -8.0005, -0.3025, 386.8188
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||||
dir = 0,60,0
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||||
to_gvid = 5007
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||||
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||||
[lc_outskirts_north_zaton_east]:lc_extra_level_transition_base
|
||||
lc_extra_level_transition = true
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story_id = lc_outskirts_north_zaton_east
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||||
pos = -22.1619, -0.5085, 383.1399
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||||
gvid = 4907
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||||
spot = level_changer_left
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||||
hint = space_restrictor_to_zaton_desc
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||||
to_pos = 462.8077, 35.3672, 47.6661
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||||
dir = 0,90,0
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||||
to_gvid = 4433
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||||
trigger_radius = 1.5
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||||
+245
@@ -0,0 +1,245 @@
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||||
-- UTILS
|
||||
-- Load the defaults
|
||||
local function load_defaults()
|
||||
local t = {}
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||||
local op = lc_extra_transitions_mcm.op
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||||
for i, v in ipairs(op.gr) do
|
||||
if v.def ~= nil then
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||||
t[v.id] = v.def
|
||||
end
|
||||
end
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||||
return t
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||||
end
|
||||
local settings = load_defaults()
|
||||
|
||||
local function on_option_change()
|
||||
settings = load_defaults()
|
||||
if ui_mcm then
|
||||
for k, v in pairs(settings) do
|
||||
settings[k] = ui_mcm.get("extra_level_transitions/" .. k)
|
||||
end
|
||||
end
|
||||
end
|
||||
local function str_coords_to_vector(str)
|
||||
local t = str_explode(str, ",")
|
||||
if #t < 3 then
|
||||
error("str_coords_to_vector, missing %s coords", 3 - #t)
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||||
end
|
||||
return vector():set(tonumber(t[1]), tonumber(t[2]), tonumber(t[3]))
|
||||
end
|
||||
|
||||
-- Transitions
|
||||
lc_pool = (function()
|
||||
local res = {}
|
||||
ini_sys:section_for_each(function(section)
|
||||
if SYS_GetParam(1, section, "lc_extra_level_transition", false) and SYS_GetParam(0, section, "story_id") then
|
||||
local n = ini_sys:section_exist(section) and ini_sys:line_count(section) or 0
|
||||
if (n > 0) then
|
||||
res[section] = {}
|
||||
for i = 0,n-1 do
|
||||
local _,id,val = ini_sys:r_line(section,i,"","")
|
||||
res[section][id] = val
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
return res
|
||||
end)()
|
||||
|
||||
local saved_spots = {}
|
||||
local change_triggered = false
|
||||
|
||||
local function find_save_spot(vid, gid)
|
||||
for k, v in pairs(saved_spots) do
|
||||
if v.vid == vid and
|
||||
v.gid == gid
|
||||
then
|
||||
return v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function xr_conditions.is_actor_inside_lc(actor, npc, p)
|
||||
local lc = actor:id() == AC_ID and npc or actor
|
||||
local d = SYS_GetParam(2, lc:section(), "trigger_radius", 6)
|
||||
d = d * d
|
||||
return npc:position():distance_to_sqr(actor:position()) <= d
|
||||
end
|
||||
|
||||
function actor_on_first_update()
|
||||
on_option_change()
|
||||
if ui_mcm and ui_mcm.get("extra_level_transitions/delete_level_transitions") then
|
||||
ui_mcm.set("extra_level_transitions/delete_level_transitions", false)
|
||||
end
|
||||
|
||||
for sec,v in pairs(lc_pool) do
|
||||
local se = get_story_se_item(sec)
|
||||
local pos = str_coords_to_vector(v.pos)
|
||||
local vid = level.vertex_id(pos)
|
||||
local gid = tonumber(v.gvid)
|
||||
|
||||
if not (se) then
|
||||
se = alife():create(sec,pos,vid,gid)
|
||||
end
|
||||
|
||||
if (se.position:distance_to_sqr(pos) > 0.1) then
|
||||
TeleportObject(se.id,pos,vid,gid)
|
||||
end
|
||||
|
||||
if saved_spots[se.id] and saved_spots[se.id].spot and level.map_has_object_spot(se.id,saved_spots[se.id].spot) ~= 0 then
|
||||
level.map_remove_object_spot(se.id, saved_spots[se.id].spot)
|
||||
end
|
||||
|
||||
if (level.map_has_object_spot(se.id,v.spot) == 0) then
|
||||
level.map_add_object_spot_ser(se.id,v.spot,game.translate_string(v.hint))
|
||||
end
|
||||
saved_spots[se.id] = {
|
||||
spot = v.spot,
|
||||
sec = sec,
|
||||
id = se.id,
|
||||
vid = vid,
|
||||
gid = gid,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function delete_level_transitions()
|
||||
if ui_mcm and ui_mcm.get("extra_level_transitions/delete_level_transitions") then
|
||||
ui_mcm.set("extra_level_transitions/delete_level_transitions", false)
|
||||
local sim = alife()
|
||||
for i = 1, 65534 do
|
||||
local obj = sim:object(i)
|
||||
if obj then
|
||||
local sec = obj:section_name()
|
||||
if lc_pool[sec] then
|
||||
sim:release(obj)
|
||||
if level.map_has_object_spot(obj.id,saved_spots[obj.id].spot) ~= 0 then
|
||||
level.map_remove_object_spot(obj.id, saved_spots[obj.id].spot)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
empty_table(saved_spots)
|
||||
end
|
||||
end
|
||||
|
||||
--global distance calculation
|
||||
function get_travel_cost(se_obj)
|
||||
if not se_obj then return end
|
||||
|
||||
local sim = alife()
|
||||
local actor = db.actor
|
||||
local closest_smart_id
|
||||
for name,smart in pairs( SIMBOARD.smarts_by_names ) do
|
||||
if simulation_objects.is_on_the_same_level(sim:actor(), smart) then
|
||||
local dist = smart.position:distance_to(actor:position())
|
||||
local smrt = SIMBOARD.smarts[smart.id]
|
||||
if (smrt) and (not closest_smart_id or (dist < closest_smart_id[1])) then
|
||||
closest_smart_id = { dist, smart.id }
|
||||
end
|
||||
end
|
||||
end
|
||||
local closest_smart = alife_object(closest_smart_id[2])
|
||||
local dist = math.sqrt(warfare.distance_to_xz_sqr(global_position.from(closest_smart), global_position.from(se_obj)))
|
||||
return dist
|
||||
end
|
||||
|
||||
function is_gvid_on_the_actor_level(gvid)
|
||||
return game_graph():vertex(alife():actor().m_game_vertex_id):level_id() == game_graph():vertex(gvid):level_id()
|
||||
end
|
||||
|
||||
function teleport_actor(actor,obj)
|
||||
local sec = obj and obj:section()
|
||||
local v = sec and lc_pool[sec]
|
||||
|
||||
if (v and v.to_pos and v.to_gvid and not change_triggered) then
|
||||
local pos = str_coords_to_vector(v.to_pos)
|
||||
local dir = v.dir and str_coords_to_vector(v.dir) or VEC_ZERO
|
||||
local vid = level.vertex_id(pos)
|
||||
local gid = tonumber(v.to_gvid)
|
||||
|
||||
if settings.enable_time_advance then
|
||||
-- local saved_spot = find_save_spot(vid, gid)
|
||||
-- local d = saved_spot and get_travel_cost(alife_object(saved_spot.id)) or 1000
|
||||
local d = math.random(800, 1600)
|
||||
local dist = math.floor(d / SYS_GetParam(2, "actor", "walk_accel", 11.5) * random_float(0.75, 1.25))
|
||||
local hours = math.floor(dist / 60)
|
||||
local minutes = dist % 60
|
||||
|
||||
printf("advance time by %s, %s, distance %s, speed %s", hours, minutes, d, dist)
|
||||
level.change_game_time(0, hours, minutes)
|
||||
surge_manager.get_surge_manager().time_forwarded = true
|
||||
psi_storm_manager.get_psi_storm_manager().time_forwarded = true
|
||||
level_weathers.get_weather_manager():forced_weather_change()
|
||||
end
|
||||
|
||||
change_triggered = true
|
||||
|
||||
if v.snd then
|
||||
utils_obj.play_sound(v.snd)
|
||||
end
|
||||
|
||||
if v.on_teleport then
|
||||
local condlist = xr_logic.parse_condlist(obj, obj:section(), "on_teleport", v.on_teleport)
|
||||
xr_logic.pick_section_from_condlist(actor, obj, condlist)
|
||||
end
|
||||
|
||||
if is_gvid_on_the_actor_level(gid) then
|
||||
level.add_pp_effector("sleep_fade.ppe", 1313, false)
|
||||
|
||||
CreateTimeEvent(0,"delay_travel",3,function()
|
||||
db.actor:set_actor_position(pos)
|
||||
db.actor:set_actor_direction((dir.y * 180) / math.pi)
|
||||
change_triggered = false
|
||||
return true
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
ChangeLevel(pos,vid,gid,dir,true)
|
||||
-- level.disable_input()
|
||||
end
|
||||
end
|
||||
|
||||
function handle_nearby_actor(actor, obj)
|
||||
local sec = obj and obj:section()
|
||||
local v = sec and lc_pool[sec]
|
||||
|
||||
if not v then return end
|
||||
if change_triggered then return end
|
||||
|
||||
-- Evaluate precondition before enabling transition
|
||||
if (v.precondition and v.precondition ~= "") then
|
||||
local precond_list = xr_logic.parse_condlist(obj, nil, "precondition", v.precondition)
|
||||
if (precond_list == "false") then
|
||||
return
|
||||
end
|
||||
if (actor and xr_logic.pick_section_from_condlist(actor, obj, precond_list) == "false") then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if v.disable_dialog then
|
||||
teleport_actor(actor, npc)
|
||||
else
|
||||
local dialog = lc_extra_transitions_ui.create_dialog()
|
||||
dialog:SetObj(obj)
|
||||
dialog:Show()
|
||||
end
|
||||
end
|
||||
|
||||
function save_state(m_data)
|
||||
m_data.lc_extra_transitions_saved_spots = saved_spots
|
||||
end
|
||||
|
||||
function load_state(m_data)
|
||||
saved_spots = m_data.lc_extra_transitions_saved_spots or {}
|
||||
end
|
||||
|
||||
function on_game_start()
|
||||
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
|
||||
RegisterScriptCallback("on_option_change", on_option_change)
|
||||
RegisterScriptCallback("on_option_change", delete_level_transitions)
|
||||
RegisterScriptCallback("save_state",save_state)
|
||||
RegisterScriptCallback("load_state",load_state)
|
||||
end
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
local to_del = {
|
||||
["grim_level_changer_to_cit"] = true,
|
||||
["grim_space_restrictor_to_cit"] = true,
|
||||
["cit_level_changer_to_grim"] = true,
|
||||
["cit_space_restrictor_to_grim"] = true,
|
||||
["mil_level_changer_to_prom"] = true,
|
||||
["mil_space_restrictor_to_prom"] = true,
|
||||
["prom_level_changer_to_military"] = true,
|
||||
["prom_space_restrictor_to_military"] = true,
|
||||
}
|
||||
|
||||
function actor_on_first_update()
|
||||
for i = 1, 65534 do
|
||||
local se_obj = alife_object(i)
|
||||
if se_obj and se_obj.name and se_obj:name() and to_del[se_obj:name()] then
|
||||
alife_release(se_obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function on_game_start()
|
||||
RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
|
||||
end
|
||||
Reference in New Issue
Block a user