Various Changes; Updated and Added Mods
This commit is contained in:
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[game_relations]
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; Requirements for each rank increase by an additional multiple of 500 points with each rank.
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; Rookie -> Trainee: 500 (+500), Trainee -> Experienced: 1500 (+1000), Experienced -> Professional: 3000 (+1500) etc.
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; Rank values are set 1 point lower than their target as engine uses upper_bound to determine which text to display in inventory.
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rating = novice, 1999, trainee, 3999, experienced, 9999, professional, 17999, veteran, 25999, expert, 34999, master, 49999, legend
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monster_rating = weak, 40, normal, 80, strong
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reputation = terrible, -1999, really_bad, -1499, very_bad, -999, bad, -499, neutral, 499, good, 999, very_good, 1499, really_good, 1999, excellent
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rating_names = st_rank_novice, 1999, st_rank_trainee, 3999, st_rank_experienced, 9999, st_rank_professional, 17999, st_rank_veteran, 25999, st_rank_expert, 34999, st_rank_master, 49999, st_rank_legend
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reputation_names = st_reputation_terrible, -1999, st_reputation_really_bad, -1499, st_reputation_very_bad, -999, st_reputation_bad, -499, st_reputation_neutral, 499, st_reputation_good, 999, st_reputation_very_good, 1499, st_reputation_really_good, 1999, st_reputation_excellent
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goodwill_names = st_goodwill_enemy, 0, st_goodwill_indifferent, 1000, st_goodwill_friendly
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;ii?iaiaua cia?aiey aey ioiioaiey ia?niia?ae
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attitude_neutal_threshold = -999 ;eiaaa attitude iaiuoa cia?aiey, oi aunoaaeyaony ALife::eRelationEnemy
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attitude_friend_threshold = 999 ;eiaaa attitude iaiuoa cia?aiey, oi aunoaaeyaony ALife::eRelationNeutral, eia?a ALife::eRelationFriend
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;Used on set_relation between npcs,
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goodwill_enemy = -1000
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goodwill_neutal = 0
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goodwill_friend = 1000
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;iacaaiey a?oiie?iaie (ii?yaie aie?ai niaiaaaou n communities_relations)
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communities = actor, 0, monster, 1, trader, 2, army_npc, 3, greh_npc, 4, bandit, 5, dolg, 6, ecolog, 7, freedom, 8, killer, 9, army, 10, monolith, 11, greh, 12, stalker, 13, zombied, 14, csky, 15, isg, 16, renegade, 17, actor_stalker, 18, actor_bandit, 19, actor_dolg, 20, actor_freedom, 21, actor_csky, 22, actor_ecolog, 23, actor_killer, 24, actor_army, 25, actor_monolith, 26, actor_zombied, 27, actor_greh, 28, actor_isg, 29, actor_renegade, 30, arena_enemy, 31
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; отношение персонажа к актеру (или другому NPC) вычисляется по формуле
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; attitude = personal_goodwill + //личное отношение персонажа к актеру (если раньше не встречались, то 0)
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; community_goodwill + //отношение группировки персонажа лично к актеру (если раньше контактов не было, то 0)
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; community_to_community + //отношение группировки персонажа к группировке актера из [communities_relations]
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; reputation_goodwill + //отношение репутации персонажа к репутации актера из [reputation_relations]
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; rank_goodwill //отношение ранга персонажа к рангу актера из [rank_relations]
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; столбцы и строки дописывать в алфавитном порядке!
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;//////////////////////////////////////////////////////////////////////////////////////////////////
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;
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; COMMUNITY RELATIONS
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;
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; Modified by DoctorX
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; for DoctorX Dynamic Faction Relations 1.3
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; November 2, 2016
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;
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;--------------------------------------------------------------------------------------------------
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;------------------------------------------------
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; Community Relations (>999 = Ally, 0 = Neutral, <-999 = Enemy):
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[communities_relations]
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; | actor|monster|trader| army_npc | greh_npc |bandit| dolg|ecolog|freedom|killer| army|monolith| greh |stalker| zombied| csky | isg |renegade| actor_stalker | actor_bandit | actor_dolg | actor_freedom | actor_csky | actor_ecolog | actor_killer | actor_army | actor_monolith | actor_zombied | actor_greh | actor_isg | actor_renegade| arena_enemy|
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;==============================================================================================================================================================================================================================================================================================================================================================================
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actor = 0, -2000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2000
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monster = -2000, 0, 0, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 0, -2000, -2000, -2000, 0
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trader = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2000, 0, 0, 0, 0
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army_npc = 0, -2000, 0, 300, -2000, -2000, 0, 0, 0, 0, 300, -2000, -2000, 0, -2000, 0, -2000, -2000, 0, -2000, 0, 0, 0, 0, 0, 300, -2000, -2000, -2000, -2000, -2000, 0
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greh_npc = 0, -2000, 0, -2000, 300, 0, 0, 0, 0, 0, 0, 300, 300, 0, 300, 0, -2000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 300, 300, 300, -2000, 0, 0
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; | actor|monster|trader| army_npc | greh_npc |bandit| dolg|ecolog|freedom|killer| army|monolith| greh |stalker| zombied| csky | isg |renegade| actor_stalker | actor_bandit | actor_dolg | actor_freedom | actor_csky | actor_ecolog | actor_killer | actor_army | actor_monolith | actor_zombied | actor_greh | actor_isg | actor_renegade| arena_enemy|
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;==============================================================================================================================================================================================================================================================================================================================================================================
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bandit = 0, -2000, 0, -2000, 0, 300, -2000, -2000, 0, 0, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 300, -2000, 300, -2000, 0, -2000, -2000, 0, -2000, -2000, -2000, -2000, -2000, 300, 0
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dolg = 0, -2000, 0, 0, 0, -2000, 300, 0, -2000, -2000, 0, -2000, -2000, 0, -2000, 0, -2000, -2000, 0, -2000, 300, -2000, 0, 0, -2000, 0, -2000, -2000, -2000, -2000, -2000, 0
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ecolog = 0, -2000, 0, 0, 0, -2000, 0, 300, 0, 0, 0, -2000, -2000, 0, -2000, 0, -2000, -2000, 0, -2000, 0, 0, 0, 300, 0, 0, -2000, -2000, -2000, -2000, -2000, 0
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freedom = 0, -2000, 0, 0, 0, 0, -2000, 0, 300, 0, -2000, -2000, -2000, 0, -2000, 0, -2000, -2000, 0, 0, -2000, 300, 0, 0, 0, -2000, -2000, -2000, -2000, -2000, -2000, 0
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killer = 0, -2000, 0, 0, 0, 0, -2000, 0, 0, 300, -2000, -2000, -2000, -2000, -2000, 0, 0, -2000, -2000, 0, -2000, 0, 0, 0, 300, -2000, -2000, -2000, -2000, 0, -2000, 0
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army = 0, -2000, 0, 2000, -2000, -2000, 0, 0, -2000, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 0, -2000, -2000, 0, -2000, 300, -2000, -2000, -2000, -2000, -2000, 0
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monolith = 0, -2000, 0, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, 2000, 300, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 2000, 300, 300, -2000, -2000, 0
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greh = 0, -2000, 0, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, 300, 300, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 300, 300, 300, -2000, -2000, 0
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stalker = 0, -2000, 0, 0, 0, -2000, 0, 0, 0, -2000, -2000, -2000, -2000, 300, -2000, 0, -2000, -2000, 0, -2000, 0, 0, 0, 0, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 0
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zombied = 0, -2000, 1, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, 300, 300, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 0, 300, 300, -2000, -2000, 0
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csky = 0, -2000, 0, 0, 0, -2000, 0, 0, 0, 0, -2000, -2000, -2000, 0, -2000, 300, -2000, -2000, 0, -2000, 0, 0, 300, 0, 0, -2000, -2000, -2000, -2000, -2000, -2000, 0
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isg = 0, -2000, 0, -2000, -2000, -2000, -2000, -2000, -2000, 0, -2000, -2000, -2000, -2000, -2000, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 0, -2000, -2000, -2000, -2000, 300, -2000, 0
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renegade = 0, -2000, 0, -2000, 0, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 300, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 300, 0
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; | actor|monster|trader| army_npc | greh_npc |bandit| dolg|ecolog|freedom|killer| army|monolith| greh |stalker| zombied| csky | isg |renegade| actor_stalker | actor_bandit | actor_dolg | actor_freedom | actor_csky | actor_ecolog | actor_killer | actor_army | actor_monolith | actor_zombied | actor_greh | actor_isg | actor_renegade| arena_enemy|
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;==============================================================================================================================================================================================================================================================================================================================================================================
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actor_stalker = 0, -2000, 0, 0, 0, -2000, 0, 0, 0, -2000, -2000, -2000, -2000, 0, -2000, 0, -2000, -2000, 0, 0, 0, 0, 0, 0, -2000, 0, 0, -2000, -2000, -2000, -2000, 0
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actor_bandit = 0, -2000, 0, -2000, 0, 300, -2000, -2000, 0, 0, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 300, 0, 300, 0, 0, 0, 0, 0, 0, 0, -2000, -2000, -2000, 300, 0
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actor_dolg = 0, -2000, 0, 0, 0, -2000, 300, 0, -2000, -2000, 0, -2000, -2000, 0, -2000, 0, -2000, -2000, 0, 0, 300, 0, 0, 0, 0, 0, 0, -2000, -2000, -2000, -2000, 0
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actor_freedom = 0, -2000, 0, 0, 0, 0, -2000, 0, 300, 0, -2000, -2000, -2000, 0, -2000, 0, -2000, -2000, 0, 0, 0, 300, 0, 0, 0, 0, 0, -2000, -2000, -2000, -2000, 0
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actor_csky = 0, -2000, 0, 0, 0, -2000, 0, 0, 0, 0, -2000, -2000, -2000, 0, -2000, 300, -2000, -2000, 0, 0, 0, 0, 300, 0, 0, 0, 0, -2000, -2000, -2000, -2000, 0
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actor_ecolog = 0, -2000, 0, 0, 0, -2000, 0, 300, 0, 0, 0, -2000, -2000, 0, -2000, 0, -2000, -2000, 0, 0, 0, 0, 0, 300, 0, 0, 0, -2000, -2000, -2000, -2000, 0
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actor_killer = 0, -2000, 0, 0, 0, 0, -2000, 0, 0, 300, -2000, -2000, -2000, -2000, -2000, 0, 0, -2000, -2000, 0, 0, 0, 0, 0, 300, 0, 0, -2000, -2000, 0, -2000, 0
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actor_army = 0, -2000, 0, 2000, -2000, -2000, 0, 0, -2000, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 0, 0, 0, 0, 0, 0, 0, 300, 0, -2000, -2000, -2000, -2000, 0
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actor_monolith = 0, -2000, 0, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, 2000, 300, -2000, 0, -2000, -2000, -2000, 0, 0, 0, 0, 0, 0, 0, 0, 2000, 0, 300, -2000, -2000, 0
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actor_zombied = 0, -2000, 0, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, 300, 300, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 0, 300, 300, -2000, -2000, 0
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actor_greh = 0, -2000, 0, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, 300, 300, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 300, 300, 300, -2000, -2000, 0
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actor_isg = 0, -2000, 0, -2000, -2000, -2000, -2000, -2000, -2000, 0, -2000, -2000, -2000, -2000, -2000, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 0, -2000, -2000, -2000, -2000, 300, -2000, 0
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actor_renegade = 0, -2000, 0, -2000, 0, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 300, -2000, 300, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 300, 0
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arena_enemy = -2000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2000, 0, 0, 0, 0, 0, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, -2000, 0, 0, 0
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[rank_relations]
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; novice, trainee, experienced, professional, veteran, expert, master, legend
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;=========================================================================================
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novice = 0, 100, 200, 400, 600, 700, 800, 800
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trainee = 0, 0, 100, 300, 500, 700, 800, 800
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experienced = 0, 0, 100, 200, 400, 600, 700, 700
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professional = 0, 0, 0, 100, 300, 500, 600, 700
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veteran = 0, 0, 0, 0, 100, 300, 500, 600
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expert = 0, 0, 0, 0, 0, 200, 400, 600
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master = 0, 0, 0, 0, 0, 100, 300, 500
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legend = 0, 0, 0, 0, 0, 0, 200, 500
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[reputation_relations]
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; terrible, really_bad, very_bad, bad, neutral, good, very_good, really_good, excellent
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;==================================================================================================
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terrible = 300, 200, 100, 0, 0, 0, 0, 0, 0
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really_bad = 200, 300, 200, 100, 0, 0, 0, 0, 0
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very_bad = 200, 200, 300, 200, 0, 0, 0, 0, 0
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bad = 100, 100, 100, 300, 100, 0, 0, 0, 0
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neutral = 0, 0, 0, 100, 300, 100, 100, 0, 100
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good = 0, 0, 0, 0, 100, 300, 200, 100, 200
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very_good = 0, 0, 0, 0, 0, 200, 300, 300, 300
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really_good = 0, 0, 0, 0, 0, 100, 200, 400, 400
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excellent = 0, 0, 0, 0, 0, 0, 100, 300, 500
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;
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; очки рейтинга и репутации начисляемые за определенные действия
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;
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;очки рейтинга, получаемые за убийство персонажа
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;с определенным статусом
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[rank_kill_points]
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novice = 4
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trainee = 6
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experienced = 8
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professional = 10
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veteran = 15
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expert = 20
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master = 25
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legend = 100
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;коэффициенты "сочувствия" группировок
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;после воздействия на одного из членов группировки
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;goodwill его распространится на остальных членов группировки
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;с определенным коэффициентом
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;(порядок должен совпадать с communities_relations)
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[communities_sympathy]
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actor = 0.0
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bandit = 0.0
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dolg = 0.0
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ecolog = 0.0
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freedom = 0.0
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killer = 0.0
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army = 0.0
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army_npc = 0.0
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monolith = 0.0
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greh = 0.0
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greh_npc = 0.0
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renegade = 0.0
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monster = 0.0
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stalker = 0.0
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zombied = 0.0
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csky = 0.0
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isg = 0.0
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trader = 0.0
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actor_bandit = 0.0
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actor_dolg = 0.0
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actor_ecolog = 0.0
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actor_freedom = 0.0
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actor_killer = 0.0
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actor_army = 0.0
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actor_monolith = 0.0
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actor_stalker = 0.0
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actor_csky = 0.0
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actor_zombied = 0.0
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actor_renegade = 0.0
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actor_greh = 0.0
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actor_isg = 0.0
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arena_enemy = 0.0
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;очки рейтинга, репутации и доброжелательности начисляемые
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;в зависимости от совершенного действия
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[action_points]
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personal_goodwill_limits = -3000, 3000
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community_goodwill_limits = -5000, 5000
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;-------------------------------------------------------
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;-----
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; Killing other stalkers.
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;-----
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community_member_kill_goodwill = -2000 ; Same faction
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friend_kill_goodwill = -2000 ; Friendly
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neutral_kill_goodwill = -2000 ; Neutral
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enemy_kill_goodwill = -100 ; Enemy
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; These values are now set in xr_statistic.script.
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friend_kill_reputation = 0 ; Friendly
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neutral_kill_reputation = 0 ; Neutral
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enemy_kill_reputation = 0 ; Enemy
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;-----
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; Assisting stalkers in combat.
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;-----
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community_member_fight_help_goodwill = 500 ; Same faction
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friend_fight_help_goodwill = 200 ; Friendly
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neutral_fight_help_goodwill = 200 ; Neutral
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enemy_fight_help_goodwill = 1 ; Enemy
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friend_fight_help_reputation = 100 ; Friendly
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neutral_fight_help_reputation = 50 ; Neutral
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enemy_fight_help_reputation = 0 ; Enemy
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;-----
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; Attacking stalkers who ARE NOT shooting at you.
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;-----
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free_community_member_attack_goodwill = -500 ; Same faction
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free_friend_attack_goodwill = -2000 ; Friendly
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free_neutral_attack_goodwill = -2000 ; Neutral
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free_enemy_attack_goodwill = -100 ; Enemy
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free_friend_attack_reputation = -500 ; Friendly
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free_neutral_attack_reputation = -350 ; Neutral
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free_enemy_attack_reputation = 5 ; Enemy
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;-----
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; Attacking stalkers who ARE shooting at you.
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; You're already fighting them so the penalties are reduced.
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; Example: You assassinate a loner and his buddies start shooting at you.
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;-----
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danger_community_member_attack_goodwill = -1 ; Same faction
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danger_friend_attack_goodwill = -1 ; Friendly
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danger_neutral_attack_goodwill = -1 ; Neutral
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danger_enemy_attack_goodwill = -1 ; Enemy
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danger_friend_attack_reputation = 0 ; Friendly
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danger_neutral_attack_reputation = 0 ; Neutral
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danger_enemy_attack_reputation = 0 ; Enemy
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;--------------------------------------------------
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;(сек) минимальное время через которое снова будет зарегистрировано
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;сообщение об атаке на персонажа, и соответственно вычтеся attack_goodwill и attack_reputation
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;(работает аналогично и при помощи другим персонажам в бою)
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min_attack_delta_time = 1
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fight_remember_time = 0.2 ;(cae) a?aiy eioi?ia i?i a?aeo aoaao iiiieou ?aano?
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;свойства, которые изменяются у сталкеров в
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;зависимости от их ранга
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;коэффициенты линейно интерполируются для рангов от 0 (novice) до 100 (experienced)
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; Section is not used by the game.
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; However it is directly referenced in-engine.
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; Removing this or its contents will crash the game.
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[ranks_properties]
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immunities_novice_k = 1.0
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immunities_experienced_k = 1.0
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visibility_novice_k = 1.0
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visibility_experienced_k = 1.0
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||||
dispersion_novice_k = 1.0
|
||||
dispersion_experienced_k = 0.8
|
||||
|
||||
|
||||
; диапазон изменения рангов при регистрации в новом смарт террейне
|
||||
[smart_terrain_rank_change]
|
||||
min = 1
|
||||
max = 2
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; for monsters
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
[monster_communities]
|
||||
;--//Bamah added trader to keep traders and mechanics from getting attacked
|
||||
;Room team are assigned to appropriate types
|
||||
;255 - command is not given
|
||||
communities = actor, 255, human, 255, zoo_monster, 39, boar, 40, bloodsucker, 41, flesh, 42, dog, 43, pseudodog, 44, cat, 45, chimera, 46, giant, 47, zombie, 48, burer, 49, controller, 50, poltergeist, 51, snork, 52, fracture, 53, bird, 54, rat, 55, tushkano, 56, corpse, 57, trader, 58, arena_monstr, 59, komar, 60, tark, 61, medwed, 62, rotan, 63, fly, 64, mwolf, 65, psysucker, 66, lurker, 67, karlik, 68
|
||||
|
||||
[monster_relations]
|
||||
; [1] friend, [0] neutral, [-1] enemy, [-2] hated enemy
|
||||
; actor, human, zoo_monstr, boar, bloodsucker, flesh, dog, pseudodog, cat, chimera, giant, zombie, burer, controller, poltergeist, snork, fracture, bird, rat, tushkano, corpse, trader, arena_monstr, komar, tark, medwed, rotan, fly, mwolf, psysucker, lurker, karlik
|
||||
;===================================================================================================================================================================================================================================================================================
|
||||
actor = 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, 1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2
|
||||
human = 0, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, 1, 0, -1, -1, -2, -1, -1, -1, -1, -1, -1
|
||||
zoo_monster = 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
boar = -1, -1, 0, 1, -1, 1, -1, -1, 0, -1, -1, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 1, 0, 0, 0, -1, -1, 0, -1, -1, -1, 0
|
||||
bloodsucker = -1, -1, 0, -1, 1, -1, -1, -1, 0, 0, -1, 0, -1, -1, 0, -1, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, -1
|
||||
flesh = -1, -1, 0, 1, -1, 1, -1, -1, 0, -1, 0, 0, 0, 0, 0, -1, -1, 0, 0, -1, 0, 1, 0, 0, 0, -1, -1, 0, -1, -1, -1, 0
|
||||
dog = -1, -1, 0, -1, -1, -1, 1, 1, -1, 0, -1, 0, -1, 0, 0, -1, -1, 0, 0, 0, 0, 1, 0, -1, -1, 0, 0, 0, 0, -1, 0, 0
|
||||
pseudodog = -1, -1, 0, -1, -1, -1, 1, 1, -1, 0, -1, 0, -1, 0, 0, -1, -1, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0
|
||||
cat = -1, -1, 0, 0, 0, 0, -1, -1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, -1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
chimera = -1, -1, 0, -1, 0, -1, 0, 0, 0, 1, -1, 0, -1, -1, 0, -1, -1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, -1
|
||||
giant = -1, -1, 0, -1, -1, 0, -1, -1, 0, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1, -1, 0
|
||||
zombie = -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -1, -1, 0, 0, 0, -1, 0, 0, -1, -1, -1, 0, 0, 0
|
||||
burer = -1, -1, 0, -1, -1, 0, -1, -1, 1, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, -1, -1, 0
|
||||
controller = -1, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, -1, -1, 1
|
||||
poltergeist = -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
snork = -1, -1, 0, -1, -1, -1, -1, -1, 0, -1, 0, 0, 0, -1, 0, 1, -1, 0, 0, 0, 0, 1, 0, -1, 0, -1, 0, 0, 0, -1, -1, -1
|
||||
fracture = -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, -1, -1, 0
|
||||
bird = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
rat = -1, -1, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
tushkano = -1, -1, 0, -1, 0, -1, 0, 0, -1, 0, -1, -1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
corpse = -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
trader = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1
|
||||
arena_monstr= -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
komar = -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
tark = -2, -1, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, -1, -1, 0, 0, 0, 0, 0
|
||||
medwed = -2, -2, 0, -1, 0, -1, 0, 0, 0, 1, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 1, 0, 0, 0, 0, 1, 0
|
||||
rotan = -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 1, 0, 0, 0, 0, 0
|
||||
fly = -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0
|
||||
mwolf = -2, -1, 0, -1, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0
|
||||
psysucker = -2, -1, 0, -1, 1, -1, -1, -1, 0, 0, -1, 0, -1, -1, 0, -1, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, -1
|
||||
lurker = -2, -1, 0, -1, 0, -1, 0, 0, 0, 1, -1, 0, -1, -1, 0, -1, -1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, -1
|
||||
karlik = -2, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, -1, -1, 1
|
||||
+7
-7
@@ -4,7 +4,7 @@ character_profile = sim_default_military_2
|
||||
spec_rank = regular
|
||||
community = army
|
||||
story_id = yan_stalker_killer_1
|
||||
custom_data = scripts\yantar\yan_tonnel_military_1.ltx
|
||||
custom_data = scripts\yantar\yan_tonnel_military_1_logic.ltx
|
||||
|
||||
[yan_stalker_military_2]:stalker_strong
|
||||
$spawn = "respawn\yan_stalker_military_2"
|
||||
@@ -12,7 +12,7 @@ character_profile = sim_default_military_2
|
||||
spec_rank = regular
|
||||
community = army
|
||||
story_id = yan_stalker_military_2
|
||||
custom_data = scripts\yantar\yan_tonnel_military_1.ltx
|
||||
custom_data = scripts\yantar\yan_tonnel_military_1_logic.ltx
|
||||
|
||||
[yan_stalker_military_3]:stalker_strong
|
||||
$spawn = "respawn\yan_stalker_military_3"
|
||||
@@ -20,7 +20,7 @@ character_profile = sim_default_military_1
|
||||
spec_rank = regular
|
||||
community = army
|
||||
story_id = yan_stalker_military_3
|
||||
custom_data = scripts\yantar\yan_tonnel_military_1.ltx
|
||||
custom_data = scripts\yantar\yan_tonnel_military_1_logic.ltx
|
||||
|
||||
[yan_stalker_military_4]:stalker_strong
|
||||
$spawn = "respawn\yan_stalker_military_4"
|
||||
@@ -28,7 +28,7 @@ character_profile = sim_default_military_1
|
||||
spec_rank = regular
|
||||
community = army
|
||||
story_id = yan_stalker_military_4
|
||||
custom_data = scripts\yantar\yan_tonnel_military_2.ltx
|
||||
custom_data = scripts\yantar\yan_tonnel_military_2_logic.ltx
|
||||
|
||||
[yan_stalker_military_5]:stalker_strong
|
||||
$spawn = "respawn\yan_stalker_military_5"
|
||||
@@ -36,7 +36,7 @@ character_profile = sim_default_military_3
|
||||
spec_rank = regular
|
||||
community = army
|
||||
story_id = yan_stalker_military_5
|
||||
custom_data = scripts\yantar\yan_tonnel_military_2.ltx
|
||||
custom_data = scripts\yantar\yan_tonnel_military_2_logic.ltx
|
||||
|
||||
[yan_stalker_military_6]:stalker_strong
|
||||
$spawn = "respawn\yan_stalker_military_6"
|
||||
@@ -44,12 +44,12 @@ character_profile = sim_default_military_4
|
||||
spec_rank = veteran
|
||||
community = army
|
||||
story_id = yan_stalker_military_5
|
||||
custom_data = scripts\yantar\yan_tonnel_military_2.ltx
|
||||
custom_data = scripts\yantar\yan_tonnel_military_2_logic.ltx
|
||||
|
||||
[yan_stalker_gigant_military]:stalker_strong
|
||||
$spawn = "respawn\yan_stalker_gigant_military"
|
||||
character_profile = sim_default_military_4
|
||||
spec_rank = veteran
|
||||
community = army
|
||||
custom_data = scripts\yantar\yan_tonnel_military_2.ltx
|
||||
custom_data = scripts\yantar\yan_tonnel_military_2_logic.ltx
|
||||
story_id = yan_stalker_gigant_military
|
||||
|
||||
Reference in New Issue
Block a user