Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_0</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="2000" infinitive="0"/>
<name>GENERATE_NAME_private</name>
<rank min="2000" max="9000" />
<reputation min="-600" max="1000" />
<supplies>
#include "gameplay\loadouts\army_base.ltx"
#include "gameplay\loadouts\army_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical_army.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_1</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_sergeant</name>
<rank min="5000" max="16000" />
<reputation min="-800" max="1500" />
<supplies>
#include "gameplay\loadouts\army_base.ltx"
#include "gameplay\loadouts\army_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_2</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_senior_sergeant</name>
<rank min="16000" max="24000" />
<reputation min="-700" max="1500" />
<supplies>
#include "gameplay\loadouts\army_base.ltx"
#include "gameplay\loadouts\army_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_3</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_lieutenant</name>
<rank min="16000" max="32000" />
<reputation min="-800" max="2100" />
<supplies>
#include "gameplay\loadouts\army_base.ltx"
#include "gameplay\loadouts\army_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_army.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,12 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_4</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_captain</name>
<rank min="20000" max="40000" />
<reputation min="-900" max="2500" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="30000" max="40000" />
<reputation min="-900" max="2500" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_bandit_0</class>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="1000" max="5000" />
<reputation min="-1500" max="-500" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_bandit_1</class>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="2000" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="2000" max="5000" />
<reputation min="-2000" max="-500" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_bandit_2</class>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="5000" max="9000" />
<reputation min="-2500" max="-1000" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_bandit_3</class>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="9000" max="24000" />
<reputation min="-3000" max="-1000" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_bandit_4</class>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="18000" max="40000" />
<reputation min="-3000" max="-1500" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="30000" max="40000" />
<reputation min="-3000" max="1000" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_csky_0</class>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="1000" max="5000" />
<reputation min="-500" max="600" />
<supplies>
#include "gameplay\loadouts\csky_base.ltx"
#include "gameplay\loadouts\csky_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_csky_1</class>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="2500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="5000" max="9000" />
<reputation min="-700" max="1000" />
<supplies>
#include "gameplay\loadouts\csky_base.ltx"
#include "gameplay\loadouts\csky_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_csky_2</class>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="9000" max="16000" />
<reputation min="-800" max="1500" />
<supplies>
#include "gameplay\loadouts\csky_base.ltx"
#include "gameplay\loadouts\csky_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_csky_3</class>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="16000" max="32000" />
<reputation min="-1000" max="2100" />
<supplies>
#include "gameplay\loadouts\csky_base.ltx"
#include "gameplay\loadouts\csky_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_csky_4</class>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="24000" max="40000" />
<reputation min="-1000" max="2500" />
<supplies>
#include "gameplay\loadouts\csky_base.ltx"
#include "gameplay\loadouts\csky_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="20000" max="40000" />
<reputation min="-1000" max="2500" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_duty_0</class>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>GENERATE_NAME_private</name>
<rank min="1800" max="5000" />
<reputation min="-400" max="600" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_duty_1</class>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_sergeant</name>
<rank min="5000" max="9000" />
<reputation min="-600" max="1000" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_duty_2</class>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_senior_sergeant</name>
<rank min="9000" max="16000" />
<reputation min="-700" max="1500" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_duty_3</class>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_lieutenant</name>
<rank min="18000" max="36000" />
<reputation min="-800" max="2100" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_duty_4</class>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_captain</name>
<rank min="36000" max="66000" />
<reputation min="-900" max="2500" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="18000" max="36000" />
<reputation min="-800" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>Member of mobile science camp. Detailed information is missing.</bio>
<class>sim_default_ecolog_0</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="2000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="2000" max="9000" />
<reputation min="0" max="1000" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_army.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>Member of mobile science camp. Detailed information is missing.</bio>
<class>sim_default_ecolog_01</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="2000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="2000" max="9000" />
<reputation min="0" max="1000" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_army.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>Member of mobile science camp. Detailed information is missing.</bio>
<class>sim_default_ecolog_1</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3000" infinitive="0"/>
<name>GENERATE_NAME_science</name>
<rank min="5000" max="16000" />
<reputation min="0" max="1500" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_army.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_ecolog_2</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="9000" max="16000" />
<reputation min="0" max="1500" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_ecolog_3</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="16000" max="32000" />
<reputation min="0" max="2100" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_ecolog_4</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="24000" max="45000" />
<reputation min="0" max="2100" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_ecolog_5</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="22000" max="70000" />
<reputation min="0" max="2100" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="16000" max="32000" />
<reputation min="0" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_freedom_0</class>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="2000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="2000" max="5000" />
<reputation min="-600" max="700" />
<supplies>
#include "gameplay\loadouts\freedom_base.ltx"
#include "gameplay\loadouts\freedom_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_freedom_1</class>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="5000" max="9000" />
<reputation min="-800" max="1000" />
<supplies>
#include "gameplay\loadouts\freedom_base.ltx"
#include "gameplay\loadouts\freedom_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_freedom_2</class>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="9000" max="18000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\freedom_base.ltx"
#include "gameplay\loadouts\freedom_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_freedom_3</class>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="18000" max="42000" />
<reputation min="-1500" max="2100" />
<supplies>
#include "gameplay\loadouts\freedom_base.ltx"
#include "gameplay\loadouts\freedom_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_freedom_4</class>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="38000" max="70000" />
<reputation min="-1500" max="2500" />
<supplies>
#include "gameplay\loadouts\freedom_base.ltx"
#include "gameplay\loadouts\freedom_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="22000" max="44000" />
<reputation min="-1500" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_greh_0</class>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="2000" max="5000" />
<reputation min="-1000" max="0" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_greh_1</class>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="5000" max="9000" />
<reputation min="-1000" max="0" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_greh_2</class>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="4000" max="18000" />
<reputation min="-1500" max="0" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_greh_3</class>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="7000" max="16000" />
<reputation min="-2000" max="0" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_greh_4</class>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="18000" max="36000" />
<reputation min="-2500" max="0" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="18000" max="36000" />
<reputation min="-2000" max="0" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_1</class>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_private</name>
<rank min="5000" max="16000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_2</class>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_sergeant</name>
<rank min="9000" max="16000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_3</class>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_senior_sergeant</name>
<rank min="16000" max="32000" />
<reputation min="-1500" max="2100" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_4</class>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_lieutenant</name>
<rank min="36000" max="70000" />
<reputation min="-2000" max="2500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="20000" max="40000" />
<reputation min="-1500" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_0</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="4000" max="8000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_1</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="5000" max="16000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_2</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="9000" max="16000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_3</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="16000" max="32000" />
<reputation min="-1500" max="2100" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_4</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="36000" max="70000" />
<reputation min="-2000" max="2500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="20000" max="40000" />
<reputation min="-1500" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_monolith_0</class>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="4000" max="6000" />
<reputation min="-1000" max="1000" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_monolith_1</class>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="5000" max="9000" />
<reputation min="-1000" max="1000" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_monolith_2</class>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="9000" max="16000" />
<reputation min="-1500" max="1500" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_monolith_3</class>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="18000" max="36000" />
<reputation min="-2000" max="2000" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_monolith_4</class>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="38000" max="60000" />
<reputation min="-2500" max="2500" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="20000" max="40000" />
<reputation min="-2000" max="2000" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_renegade_0</class>
<community>renegade</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="1000" max="5000" />
<reputation min="-2500" max="-500" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_renegade_1</class>
<community>renegade</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="2000" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="2000" max="5000" />
<reputation min="-2500" max="-500" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_renegade_2</class>
<community>renegade</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="5000" max="9000" />
<reputation min="-2500" max="-1000" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>renegade</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="3000" max="6000" />
<reputation min="-2500" max="-500" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_stalker_0</class>
<community>stalker</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="1000" max="5000" />
<reputation min="-500" max="600" />
<supplies>
#include "gameplay\loadouts\stalker_base.ltx"
#include "gameplay\loadouts\stalker_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="5000" max="9000" />
<reputation min="-800" max="1000" />
<supplies>
#include "gameplay\loadouts\stalker_base.ltx"
#include "gameplay\loadouts\stalker_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="9000" max="16000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\stalker_base.ltx"
#include "gameplay\loadouts\stalker_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="17000" max="34000" />
<reputation min="-1500" max="2100" />
<supplies>
#include "gameplay\loadouts\stalker_base.ltx"
#include "gameplay\loadouts\stalker_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_stalker_4</class>
<community>stalker</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="38000" max="70000" />
<reputation min="-1500" max="2500" />
<supplies>
#include "gameplay\loadouts\stalker_base.ltx"
#include "gameplay\loadouts\stalker_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>stalker</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="24000" max="48000" />
<reputation min="-1500" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio></bio>
<class>sim_default_zombied_1</class>
<community>zombied</community>
<crouch_type>0</crouch_type>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<rank min="1000" max="5000" />
<reputation min="-1500" max="1500" />
<supplies>
#include "gameplay\loadouts\zombied_base.ltx"
#include "gameplay\loadouts\zombied_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio></bio>
<class>sim_default_zombied_2</class>
<community>zombied</community>
<crouch_type>0</crouch_type>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<rank min="5000" max="16000" />
<reputation min="-1500" max="1500" />
<supplies>
#include "gameplay\loadouts\zombied_base.ltx"
#include "gameplay\loadouts\zombied_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio></bio>
<class>sim_default_zombied_3</class>
<community>zombied</community>
<crouch_type>0</crouch_type>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<rank min="16000" max="32000" />
<reputation min="-1500" max="1500" />
<supplies>
#include "gameplay\loadouts\zombied_base.ltx"
#include "gameplay\loadouts\zombied_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio></bio>
<class>sim_default_zombied_4</class>
<community>zombied</community>
<crouch_type>0</crouch_type>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<rank min="24000" max="38000" />
<reputation min="-1500" max="1500" />
<supplies>
#include "gameplay\loadouts\zombied_base.ltx"
#include "gameplay\loadouts\zombied_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>