Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -0,0 +1,537 @@
;------------------------------------------------
;----< Zombies >-----|
[zombied_sim_squad_novice_night]:online_offline_group
faction = monster_special
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2
npc_in_squad = 3, 4
common = true
[zombied_sim_squad_advanced_night]:online_offline_group
faction = monster_special
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3
npc_in_squad = 3, 4
common = true
[zombied_sim_squad_veteran_night]:online_offline_group
faction = monster_special
npc_random = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
common = true
[zombied_sim_squad_mix_night]:online_offline_group ;added
faction = monster_special
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
common = true
[simulation_zombie_night]:online_offline_group
faction = monster_special
npc_random = zombie_weak, zombie_normal, zombie_strong
npc_in_squad = 3, 4
common = true
[simulation_zombie_3_6_night]:online_offline_group
faction = monster_special
npc_random = zombie_weak, zombie_normal, zombie_strong
npc_in_squad = 4, 6
common = true
[simulation_mix_zombie_night]:online_offline_group ;added
faction = monster_special
npc_random = zombie_weak, zombie_normal, zombie_strong
npc_in_squad = 3, 4
common = true
[simulation_zombie_blind_night]:online_offline_group ;added
faction = monster_special
npc_random = zombie_blind
npc_in_squad = 2, 3
common = true
[simulation_zombie_blind_3zomb_night]:online_offline_group ;added
faction = monster_special
npc = zombie_blind, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 4
common = true
[simulation_zombie_blind_3zomb_civ_night]:online_offline_group ;added
faction = monster_special
npc = zombie_blind, zombie_weak, zombie_normal, zombie_strong
npc_in_squad = 4
common = true
;------------------------------------------------
;----< Tushkano and Rats>-----|
[simulation_tushkano_night]:online_offline_group
faction = monster_special
npc_random = tushkano_normal, tushkano_normal_a, tushkano_normal_b, tushkano_normal_c, tushkano_weak, tushkano_weak_a, tushkano_weak_b, tushkano_weak_c, tushkano_strong, tushkano_strong_a, tushkano_strong_b, tushkano_strong_c
npc_in_squad = 3, 4
common = true
[simulation_tushkano_7_10_night]:online_offline_group
faction = monster_special
npc_random = tushkano_normal, tushkano_normal_a, tushkano_normal_b, tushkano_normal_c, tushkano_weak, tushkano_weak_a, tushkano_weak_b, tushkano_weak_c, tushkano_strong, tushkano_strong_a, tushkano_strong_b, tushkano_strong_c
npc_in_squad = 7, 10
common = true
[simulation_rat_night]:online_offline_group
faction = monster_special
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 5, 7
common = true
[simulation_rats_night]:online_offline_group
faction = monster_special
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak
npc_in_squad = 7, 9
common = true
[simulation_rats_7_10_night]:online_offline_group
faction = monster_special
npc_random = rat_weak, rat_normal, rat_weak, rat_wolf, rat_weak, rat_weak
npc_in_squad = 9, 12
common = true
;------------------------------------------------
;----< Flesh and Boars >-----|
[simulation_boar_night]:online_offline_group
faction = monster_special
npc_random = boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
npc_in_squad = 1, 3
common = true
[simulation_boar_3_5_night]:online_offline_group
faction = monster_special
npc_random = boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
npc_in_squad = 3, 4
common = true
[simulation_flesh_night]:online_offline_group
faction = monster_special
npc_random = flesh_01a_weak, flesh_01a_normal, flesh_01a_strong, flesh_02a_weak, flesh_02a_normal, flesh_02a_strong, flesh_03a_normal, flesh_03a_strong
npc_in_squad = 2, 3
common = true
[simulation_mix_boar_flesh_night]:online_offline_group
faction = monster_special
npc_random = flesh_01a_weak, flesh_01a_normal, flesh_01a_strong, flesh_02a_weak, flesh_02a_normal, flesh_02a_strong, flesh_03a_normal, flesh_03a_strong, boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
npc_in_squad = 2, 3
common = true
;------------------------------------------------
;----< Dogs >-----|
[simulation_dog_night]:online_offline_group
faction = monster_special
npc_random = dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black
npc_in_squad = 2, 4
common = true
[simulation_dog_5_7_night]:online_offline_group
faction = monster_special
npc_random = dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black
npc_in_squad = 3, 5
common = true
[simulation_mix_dogs_night]:online_offline_group
faction = monster_special
npc_random = dog_normal_brown, pseudodog_grey_weak, pseudodog_normal, pseudodog_strong, pseudodog_grey_strong, dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black, dog_weak_bulterier, dog_weak_brown, dog_weak_brown
npc_in_squad = 2, 4
common = true
[simulation_pseudodog_night]:online_offline_group
faction = monster_special
npc_random = pseudodog_grey_weak, pseudodog_grey_weak, pseudodog_normal, pseudodog_strong, pseudodog_grey_strong
npc_in_squad = 1, 2
common = true
;------------------------------------------------
;----< Cat >-----|
[simulation_cat_night]:online_offline_group
faction = monster_special
npc_random = cat_weak_a, cat_weak_b, cat_weak_c, cat_weak_d, cat_weak_e, cat_normal_a, cat_normal_b, cat_normal_c, cat_normal_d, cat_normal_e, cat_strong_a, cat_strong_b, cat_strong_c, cat_strong_d, cat_strong_e
npc_in_squad = 1, 3
common = true
[simulation_cat_3_5_night]:online_offline_group
faction = monster_special
npc_random = cat_weak_a, cat_weak_b, cat_weak_c, cat_weak_d, cat_weak_e, cat_normal_a, cat_normal_b, cat_normal_c, cat_normal_d, cat_normal_e, cat_strong_a, cat_strong_b, cat_strong_c, cat_strong_d, cat_strong_e
npc_in_squad = 3, 4
common = true
;------------------------------------------------
;----< Fracture/Izlom >-----|
[simulation_fracture_night]:online_offline_group
faction = monster_special
npc_random = fracture_normal, fracture_weak, fracture_strong, fracture_2, fracture_3
npc_in_squad = 1, 2
common = true
;------------------------------------------------
;----< Snork >-----|
[simulation_snork_night]:online_offline_group
faction = monster_special
npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
npc_in_squad = 2
common = true
[simulation_snork_2_3_night]:online_offline_group ;added
faction = monster_special
npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
npc_in_squad = 2, 3
common = true
[simulation_snork_2_5_night]:online_offline_group
faction = monster_special
npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
npc_in_squad = 2, 4
common = true
;------------------------------------------------
;----< Lurker >-----|
[simulation_lurker_blue_night]:online_offline_group
faction = monster_special
npc_random = lurker_1_weak, lurker_1_normal, lurker_1_strong
npc_in_squad = 1, 2
common = true
[simulation_lurker_brown_night]:online_offline_group
faction = monster_special
npc_random = lurker_2_weak, lurker_2_normal, lurker_2_strong
npc_in_squad = 1, 2
common = true
[simulation_lurker_black_night]:online_offline_group
faction = monster_special
npc_random = lurker_3_weak, lurker_3_normal, lurker_3_strong
npc_in_squad = 1, 2
common = true
[simulation_lurker_night]:online_offline_group
faction = monster_special
npc_random = lurker_1_weak, lurker_1_normal, lurker_1_strong, lurker_2_weak, lurker_2_normal, lurker_2_strong, lurker_3_weak, lurker_3_normal, lurker_3_strong
npc_in_squad = 1, 2
common = true
[simulation_lurker_1_2_night]:online_offline_group
faction = monster_special
npc_random = lurker_1_weak, lurker_1_normal, lurker_1_strong, lurker_2_weak, lurker_2_normal, lurker_2_strong, lurker_3_weak, lurker_3_normal, lurker_3_strong
npc_in_squad = 2
common = true
;------------------------------------------------
;----< Bloodsucker >-----|
[simulation_bloodsucker_night]:online_offline_group
faction = monster_special
npc_random = bloodsucker_red_weak, bloodsucker_green_weak, bloodsucker_black_weak, bloodsucker_red_normal, bloodsucker_green_normal, bloodsucker_black_normal, bloodsucker_red_strong, bloodsucker_green_strong, bloodsucker_black_strong ;, bloodsucker_strong_big
npc_in_squad = 1
common = true
[simulation_bloodsucker_green_night]:online_offline_group
faction = monster_special
npc_random = bloodsucker_green_weak, bloodsucker_green_normal, bloodsucker_green_normal, bloodsucker_green_normal, bloodsucker_green_normal, bloodsucker_green_strong ;, bloodsucker_strong_big
npc_in_squad = 1
common = true
[simulation_bloodsucker_red_night]:online_offline_group
faction = monster_special
npc_random = bloodsucker_red_weak, bloodsucker_red_normal, bloodsucker_red_normal, bloodsucker_red_normal, bloodsucker_red_normal, bloodsucker_red_strong ;, bloodsucker_strong_big
npc_in_squad = 1
common = true
[simulation_bloodsucker_black_night]:online_offline_group
faction = monster_special
npc_random = bloodsucker_black_weak, bloodsucker_black_normal, bloodsucker_black_normal, bloodsucker_black_normal, bloodsucker_black_normal, bloodsucker_black_strong ;, bloodsucker_strong_big
npc_in_squad = 1
common = true
[simulation_bloodsucker_1_2_night]:online_offline_group
faction = monster_special
npc_random = bloodsucker_red_weak, bloodsucker_green_weak, bloodsucker_black_weak, bloodsucker_red_normal, bloodsucker_green_normal, bloodsucker_black_normal, bloodsucker_red_strong, bloodsucker_green_strong, bloodsucker_black_strong ;, bloodsucker_strong_big
npc_in_squad = 1, 2
common = true
[simulation_bloodsucker_2weak_night]:online_offline_group
faction = monster_special
npc_random = bloodsucker_red_weak, bloodsucker_green_weak, bloodsucker_black_weak
npc_in_squad = 2
common = true
;------------------------------------------------
;----< Psy-sucker >-----|
[simulation_psysucker_white_night]:online_offline_group
faction = monster_special
npc_random = psysucker_2_weak, psysucker_3_normal, psysucker_3_strong ;psysucker_1_weak, psysucker_1_normal, psysucker_1_strong
npc_in_squad = 1
common = true
[simulation_psysucker_brown_night]:online_offline_group
faction = monster_special
npc_random = psysucker_2_weak, psysucker_2_normal, psysucker_2_strong
npc_in_squad = 1
common = true
[simulation_psysucker_black_night]:online_offline_group
faction = monster_special
npc_random = psysucker_3_weak, psysucker_3_normal, psysucker_3_strong
npc_in_squad = 1
common = true
[simulation_psysucker_night]:online_offline_group
faction = monster_special
npc_random = psysucker_2_weak, psysucker_2_normal, psysucker_2_strong, psysucker_3_weak, psysucker_3_normal, psysucker_3_strong
npc_in_squad = 1
common = true
[simulation_psysucker_1_2_night]:online_offline_group
faction = monster_special
npc_random = psysucker_2_weak, psysucker_2_normal, psysucker_2_strong, psysucker_3_weak, psysucker_3_normal, psysucker_3_strong
npc_in_squad = 1, 2
common = true
;------------------------------------------------
;----< Psy-dog >-----|
[simulation_psy_dog_night]:online_offline_group
faction = monster_special
npc_random = psy_dog_normal
npc_in_squad = 1, 2
common = true
[simulation_psy_dog_squad_night]:online_offline_group
faction = monster_special
npc = psy_dog_normal, dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier
common = true
;------------------------------------------------
;----< Karlik >-----|
[simulation_karlik_night]:online_offline_group ;Added
faction = monster_special
npc_random = m_karlik_e
npc_in_squad = 1
common = true
;------------------------------------------------
;----< Burer >-----|
[simulation_burer_night]:online_offline_group
faction = monster_special
npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
npc_in_squad = 1
common = true
[simulation_burer_2_3_night]:online_offline_group
faction = monster_special
npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
npc_in_squad = 2, 3
common = true
[simulation_burer_1_2_day_night]:online_offline_group
faction = monster_special
npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
npc_in_squad = 1, 2
common = true
[simulation_bur_5rat_day_night]:online_offline_group
faction = monster_special
npc = burer_normal, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak
;npc = burer_normal, rat_weak, rat_weak, rat_weak, rat_weak, rat_weak
npc_in_squad = 6
common = true
;------------------------------------------------
;----< Controller >-----|
[simulation_controller_night]:online_offline_group
faction = monster_special
npc_random = m_controller_normal, m_controller_normal2, m_controller_normal1111, m_controller_normal777, m_controller_normal888
npc_in_squad = 1
common = true
[simulation_contr_5rat_3tush_night]:online_offline_group
faction = monster_special
npc = m_controller_normal, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak
;npc = rat_weak, rat_weak, rat_weak, rat_weak, rat_weak, tushkano_weak, tushkano_weak, tushkano_weak, m_controller_normal
npc_in_squad = 9
common = true
[simulation_contr_5dog_night]:online_offline_group
faction = monster_special
npc = dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, m_controller_normal
npc_in_squad = 6
common = true
[simulation_contr_3dog_4tush_night]:online_offline_group
faction = monster_special
npc = dog_normal_red, dog_normal_brown, dog_normal_brown, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, m_controller_normal
npc_in_squad = 8
common = true
[simulation_contr_3sn_3gzomb_night]:online_offline_group
faction = monster_special
npc = snork_weak3, zombie_weak, zombie_weak, zombie_normal, snork_weak, snork_weak2, m_controller_normal
npc_in_squad = 7
common = true
[simulation_contr_6gzomb_night]:online_offline_group
faction = monster_special
npc = zombie_weak, zombie_weak, zombie_weak, zombie_normal, zombie_weak, zombie_normal, m_controller_normal
npc_in_squad = 7
common = true
[simulation_contr_2sn_4zomb_night]:online_offline_group
faction = monster_special
npc = snork_weak, snork_weak2, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, m_controller_normal
npc_in_squad = 7
common = true
[simulation_contr_4tush_3sn_night]:online_offline_group
faction = monster_special
npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, snork_weak, snork_weak, snork_strong, m_controller_normal
npc_in_squad = 8
common = true
[simulation_contr_5zomb_weak_night]:online_offline_group
faction = monster_special
npc = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, m_controller_normal
npc_in_squad = 6
common = true
[simulation_contr_4zomb_norm_night]:online_offline_group
faction = monster_special
npc = sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_3, m_controller_normal
npc_in_squad = 5
common = true
[simulation_contr_4zomb_str_night]:online_offline_group
faction = monster_special
npc = sim_default_zombied_4, sim_default_zombied_4, sim_default_zombied_2, sim_default_zombied_3, m_controller_normal2
npc_in_squad = 5
common = true
[simulation_contr_5sn_night]:online_offline_group
faction = monster_special
npc = snork_weak, snork_weak, snork_strong, snork_strong, snork_strong, m_controller_normal
npc_in_squad = 6
common = true
;------------------------------------------------
;----< Poltergeist >-----|
; m_poltergeist_normal_black, m_poltergeist_normal_flame
[simulation_poltergeist_tele_night]:online_offline_group
faction = monster_special
npc_random = m_poltergeist_normal_tele
npc_in_squad = 1, 1
common = true
[simulation_poltergeist_flame_night]:online_offline_group
faction = monster_special
npc_random = m_poltergeist_normal_flame
npc_in_squad = 1, 1
common = true
[simulation_poltergeist_black_night]:online_offline_group
faction = monster_special
npc_random = m_poltergeist_normal_black
npc_in_squad = 1, 1
common = true
[simulation_poltergeist_night]:online_offline_group ;added
faction = monster_special
npc_random = m_poltergeist_normal_tele, m_poltergeist_normal_flame, m_poltergeist_normal_black
npc_in_squad = 1, 1
common = true
;------------------------------------------------
;----< Psy-Controller >-----|
[simulation_controller_psy_night]:online_offline_group
faction = monster_special
npc_random = m_controller_psy
npc_in_squad = 1
common = true
;------------------------------------------------
;----< Chimera >-----|
[simulation_chimera_night]:online_offline_group
faction = monster_special
npc_random = chimera_normal, chimera_weak, chimera_strong, chimera_normal2, chimera_normal3, chimera_strong2, chimera_strong3, chimera_strong4
npc_in_squad = 1
common = true
[simulation_chimera_2weak_night]:online_offline_group
faction = monster_special
npc_random = chimera_weak
npc_in_squad = 2
common = true
[simulation_chimera_zaton_night]:online_offline_group
faction = monster_special
npc_random = chimera_normal
npc_in_squad = 1, 1
target_smart = {=is_dark_night} nil, {~50} zat_sim_5, {~50} zat_sim_3, {~50} zat_sim_1, {~50} zat_sim_18, {~50} zat_sim_10, {~50} zat_sim_7, zat_sim_26
common = true
[simulation_chimera_pripyat_night]:online_offline_group
faction = monster_special
npc_random = chimera_normal
npc_in_squad = 1, 1
target_smart = {=is_dark_night} nil, pri_a17
common = true
[simulation_chimera_jupiter_night]:online_offline_group
faction = monster_special
npc_random = chimera_normal
npc_in_squad = 1, 1
common = true
;------------------------------------------------
;----< Giant >-----|
[simulation_gigant_night]:online_offline_group
faction = monster_special
npc_random = gigant_normal, gigant_strong
npc_in_squad = 1
common = true
[simulation_gigant_2weak_night]:online_offline_group
faction = monster_special
npc_random = gigant_weak
npc_in_squad = 2
common = true
;------------------------------------------------
;----< Borya >-----|
[simulation_borya_night]:online_offline_group
faction = monster_special
npc_random = borya_normal
npc_in_squad = 1, 3
common = true
;------------------------------------------------
;----< Bibliotekar >-----|
[simulation_bibliotekar_night]:online_offline_group
faction = monster_special
npc_random = bibliotekar_weak, bibliotekar_strong
npc_in_squad = 1, 1
common = true
;------------------------------------------------
;----< Poltergiest build >-----|
[simulation_polter_build_night]:online_offline_group
faction = monster_special
npc_random = poltergeist_build
npc_in_squad = 1, 2
common = true
@@ -1,31 +1,57 @@
![agr_1_6_guards_army_mlr_squad]:online_offline_group
faction = army
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_1, sim_default_military_1, sim_default_military_0
npc_in_squad = 6, 6
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_2, sim_default_military_2
!npc_in_squad = 6, 6
target_smart = agr_smart_terrain_1_6
story_id = agr_1_6_guards_army_mlr_squad
[agr_1_6_guards_army_mlr_2_squad]:online_offline_group
faction = army
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_1, sim_default_military_1, sim_default_military_0
npc_in_squad = 4, 4
npc = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2
target_smart = agr_smart_terrain_1_6_near_1
story_id = agr_1_6_guards_army_mlr_2_squad
[agr_1_6_guards_army_mlr_3_squad]:online_offline_group
faction = army
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_1, sim_default_military_1, sim_default_military_0
npc_in_squad = 6, 6
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_3, sim_default_military_4
target_smart = agr_smart_terrain_1_6_near_2
story_id = agr_1_6_guards_army_mlr_3_squad
[agr_patrol_army_mlr_squad]:online_offline_group
faction = army
npc_random = sim_default_military_3, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_1, sim_default_military_1, sim_default_military_0
npc_in_squad = 2, 2
npc = sim_default_military_2, sim_default_military_2
target_smart = agr_smart_terrain_1_6_near_1
story_id = agr_patrol_army_mlr_squad
;-------------------------------------------------------------------------
[agr_smart_terrain_4_4_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 6, 10
always_arrived = true
npc_in_squad = 4, 6
target_smart = agr_smart_terrain_4_4
;-------------------------------------------------------------------------
![agr_u_soldiers_squad]:online_offline_group
faction = army
npc = sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_2, sim_default_military_2, sim_default_military_4, sim_default_military_0, sim_default_military_1
target_smart = agr_u_soldiers
!on_death = %+agr_u_soldiers_dead%
story_id = agr_u_soldiers_squad
[agr_u_bandits_soldiers_squad]:online_offline_group
faction = army
npc = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2
target_smart = agr_u_bandits
story_id = agr_u_bandits_soldiers_squad
[agr_u_monster_soldiers_squad]:online_offline_group
faction = army
npc = sim_default_military_0, sim_default_military_0
spawn_point = agr_u_monsters_spawn_point
target_smart = agr_u_monsters
story_id = agr_u_monster_soldiers_squad
@@ -1,8 +0,0 @@
![agr_u_soldiers_squad]:online_offline_group
faction = army
npc = sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_4, sim_default_military_0, sim_default_military_1
target_smart = agr_u_soldiers
;on_death = %+agr_u_soldiers_dead%
;story_id = agr_u_soldiers_squad
@@ -1,62 +1,106 @@
![bar_dolg_general_squad]:online_offline_group
faction = dolg
npc = sim_default_duty_3, sim_default_duty_2, sim_default_duty_1, sim_default_duty_0, sim_default_duty_2, sim_default_duty_1, sim_default_duty_2, sim_default_duty_1
npc_in_squad = 4, 4
npc = sim_default_duty_2, sim_default_duty_1, sim_default_duty_0, sim_default_duty_0
npc_in_squad = 4
target_smart = bar_dolg_general
always_arrived = true
![bar_dolg_bunker_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_5, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_3
npc_random = sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_3, sim_default_duty_3, sim_default_duty_3
npc_in_squad = 6, 6
target_smart = bar_dolg_bunker
always_arrived = true
[sick_duty_stalker_bar_general]:online_offline_group
[bar_dolg_sick_stalker_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_1
npc_in_squad = 1, 1
npc = sim_default_duty_1
npc_in_squad = 1
target_smart = bar_dolg_general
always_arrived = true
![bodyguard_duty_medic_bar_general]:online_offline_group
[bar_duty_medic_stalker_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_3
npc_in_squad = 1, 1
npc = bodyguard_duty_medic_bar_general
npc_in_squad = 1
target_smart = bar_dolg_general
always_arrived = true
[bar_dolg_general_squad_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 4, 7
always_arrived = true
target_smart = bar_dolg_general
;------------------------------------------------------------------------
[bar_dolg_bunker_squad_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 4, 6
[bar_freedom_general_squad]:online_offline_group
faction = freedom
npc = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2
target_smart = bar_dolg_general
story_id = bar_freedom_general_squad
always_arrived = true
[bar_freedom_bunker_squad]:online_offline_group
faction = freedom
npc = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2
target_smart = bar_dolg_bunker
story_id = bar_freedom_bunker_squad
always_arrived = true
[bar_freedom_security_squad]:online_offline_group
faction = freedom
npc = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_4
target_smart = bar_zastava
story_id = bar_freedom_security_squad
always_arrived = true
[bar_freedom_guard_squad]:online_offline_group
faction = freedom
npc = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
target_smart = bar_zastava_2
story_id = bar_freedom_guard_squad
always_arrived = true
[bar_freedom_visitors_squad]:online_offline_group
faction = freedom
npc = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1
target_smart = bar_visitors
story_id = bar_freedom_visitors_squad
always_arrived = true
;------------------------------------------------------------------------
[bar_mlr_1_visitors]:online_offline_group
faction = stalker
npc = sim_default_stalker_2
npc_in_squad = 1
target_smart = bar_visitors
always_arrived = true
[bar_mlr_2_visitors]:online_offline_group
faction = csky
npc = sim_default_csky_2
npc_in_squad = 1
target_smart = bar_visitors
always_arrived = true
[bar_mlr_3_visitors]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_2
npc_in_squad = 1
target_smart = bar_visitors
always_arrived = true
;------------------------------------------------------------------------
[bar_bandit_zastava_dogs_lair_2_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 3, 3
target_smart = bar_zastava_dogs_lair_2
;------------------------------------------------------------------------
[bar_dolg_general_squad_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 2, 4
target_smart = bar_dolg_general
[bar_dolg_bunker_squad_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 2, 4
target_smart = bar_dolg_bunker
@@ -1,45 +1,69 @@
[cit_killers_merc_guard_squad_3]:online_offline_group
faction = killer
npc_random = sim_default_killer_3, sim_default_killer_0, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_3
npc_in_squad = 3, 3
always_arrived = true
target_smart = cit_killers
[cit_bandit_guard_squad_1]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
npc_in_squad = 2, 2
target_smart = cit_killers_vs_bandits
[cit_bandit_guard_squad_2]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
npc_in_squad = 2, 2
target_smart = cit_killers_vs_bandits
[cit_bandit_guard_squad_3]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
npc_in_squad = 2, 2
target_smart = cit_killers_vs_bandits
;------------------------------------------------------------------------
[cit_killers_guard_squad_1]:online_offline_group
faction = killer
npc_random = sim_default_killer_1, sim_default_killer_3, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_4
npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
npc_in_squad = 2, 2
always_arrived = true
target_smart = cit_killers_vs_bandits
always_arrived = true
[cit_killers_guard_squad_2]:online_offline_group
faction = killer
npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_3
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2
npc_in_squad = 2, 2
always_arrived = true
target_smart = cit_killers_vs_bandits
always_arrived = true
[cit_killers_merc_guard_squad_3]:online_offline_group
faction = killer
npc = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3
target_smart = cit_killers
always_arrived = true
;------------------------------------------------------------------------
[cit_kanaliz1_zombied_squad]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
target_smart = cit_kanaliz1
[cit_kanaliz2_zombied_squad]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
target_smart = cit_kanaliz2
;------------------------------------------------------------------------
[cit_bandits_poltergeist_squad]:online_offline_group
faction = monster_special
npc = m_poltergeist_normal_tele, m_poltergeist_normal_tele
target_smart = cit_bandits
;------------------------------------------------------------------------
[cit_killers_2_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 3, 6
always_arrived = true
npc_in_squad = 2, 4
target_smart = cit_killers_2
@@ -1,55 +1,59 @@
[ds_ptr4_stalker_mlr_2_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_4
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 1, 4
always_arrived = true
target_smart = ds_ptr4
[ds_ptr4_killer_mlr_2_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 2, 4
always_arrived = true
target_smart = ds_ptr4
[ds_ptr4_csky_mlr_2_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_1, sim_default_csky_2, sim_default_csky_2, sim_default_csky_2, sim_default_csky_3
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2
npc_in_squad = 2, 4
always_arrived = true
target_smart = ds_ptr4
[ds_ptr4_bandit_mlr_2_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 3
always_arrived = true
target_smart = ds_ptr4
[ds_ptr4_renegade_mlr_2_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_2
npc_in_squad = 2, 3
always_arrived = true
target_smart = ds_ptr4
[ds_ptr4_army_mlr_2_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
always_arrived = true
target_smart = ds_ptr4
;------------------------------------------------------------------------
[ds_kem2_military_mlr_2_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2
npc_in_squad = 4, 4
always_arrived = true
target_smart = ds_kem2
always_arrived = true
[ds_kem2_military_mlr_2_sniper]:online_offline_group
faction = army
npc = sim_default_military_3_sniper, sim_default_military_3_sniper
npc_in_squad = 2, 2
always_arrived = true
target_smart = ds_kem2
always_arrived = true
;------------------------------------------------------------------------
[ds_ds2_lager_st_isg_squad]:online_offline_group
faction = isg
npc = sim_default_isg_1, sim_default_isg_1, sim_default_isg_1, sim_default_isg_2, sim_default_isg_2
target_smart = ds2_lager_st
always_arrived = true
@@ -1,35 +1,97 @@
![escape_novice_visiters_village]:online_offline_group
faction = stalker
npc = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0
npc_in_squad = 4, 4
target_smart = esc_smart_terrain_2_12
![escape_novice_visiters_village2]:online_offline_group
faction = stalker
npc = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0
npc_in_squad = 4, 4
target_smart = esc_smart_terrain_2_12
;------------------------------------------------------------------------
![esc_smart_terrain_3_16_military_mlr_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2
npc_in_squad = 4, 4
target_smart = esc_smart_terrain_3_16
always_arrived = true
![esc_smart_terrain_3_16_military_mlr_patrol]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2
npc_in_squad = 4, 4
target_smart = esc_smart_terrain_3_16
always_arrived = true
![karat_army_esc_smart_terrain_2_12]:online_offline_group
faction = army
npc_random = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3
npc_in_squad = 9, 9
npc = sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3
target_smart = esc_smart_terrain_5_2
always_arrived = true
![most_army_esc_smart_terrain_6_8]:online_offline_group
faction = army
npc = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2
npc = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3
npc_in_squad = 6, 6
target_smart = esc_smart_terrain_6_8
always_arrived = true
[kpp_army_mlr_esc_smart_terrain_3_16]:online_offline_group
faction = army
npc = sim_default_military_2, sim_default_military_0, sim_default_military_0, sim_default_military_3, sim_default_military_3, sim_default_military_0
npc = sim_default_military_0, sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_2, sim_default_military_2
npc_in_squad = 6, 6
target_smart = esc_smart_terrain_3_16
always_arrived = true
;------------------------------------------------------------------------
![atp_bandit_esc_smart_terrain_7_11]:online_offline_group
faction = bandit
npc = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
npc_in_squad = 9, 9
npc = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
!npc_in_squad = 7, 7
target_smart = esc_smart_terrain_7_11
always_arrived = true
[esc_bandit_smart_terrain_3_7_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 3
target_smart = esc_smart_terrain_3_7
;------------------------------------------------------------------------
[esc_renegade_smart_terrain_3_7_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_1
npc_in_squad = 2, 3
target_smart = esc_smart_terrain_3_7
;------------------------------------------------------------------------
[esc_monster_smart_terrain_3_7_squad]:online_offline_group
faction = monster_vegetarian
npc_random = flesh_01a_weak, flesh_01a_normal, flesh_01a_strong, flesh_02a_weak, flesh_02a_normal, flesh_02a_strong, flesh_03a_normal, flesh_03a_strong, boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
npc_in_squad = 2, 4
target_smart = esc_smart_terrain_3_7
[esc_monster_smart_terrain_3_7_squad2]:online_offline_group
faction = monster_predatory_day
npc_random = dog_normal_brown, pseudodog_grey_weak, pseudodog_normal, pseudodog_strong, pseudodog_grey_strong, dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black, dog_weak_bulterier, dog_weak_brown, dog_weak_brown
npc_in_squad = 2, 4
target_smart = esc_smart_terrain_3_7
[esc_monster_smart_terrain_3_7_squad3]:online_offline_group
faction = monster
npc_random = cat_weak_a, cat_weak_b, cat_weak_c, cat_weak_d, cat_weak_e, cat_normal_a, cat_normal_b, cat_normal_c, cat_normal_d, cat_normal_e, cat_strong_a, cat_strong_b, cat_strong_c, cat_strong_d, cat_strong_e
npc_in_squad = 2, 4
target_smart = esc_smart_terrain_3_7
[esc_smart_terrain_2_14_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 5, 7
always_arrived = true
target_smart = esc_smart_terrain_2_14
;[esc_smart_terrain_3_16_bandit_prisoners]:online_offline_group
;faction = bandit
;npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0
;npc_in_squad = 3, 3
always_arrived = true
@@ -1,20 +1,42 @@
[start_character_hangar_mlr_squad]:online_offline_group
faction = stalker
npc = sim_default_stalker_3
target_smart = gar_smart_terrain_3_5
story_id = start_character_hangar_mlr_squad
always_arrived = true
![start_visitirs_hangar_mlr_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_2, sim_default_csky_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_0, sim_default_stalker_0
npc_in_squad = 4, 4
npc = sim_default_stalker_1, sim_default_stalker_1
target_smart = gar_smart_terrain_3_5
always_arrived = true
![start_depo_bandit_gar_smart_terrain_3_5]:online_offline_group
faction = bandit
npc = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_3_5
always_arrived = true
[start_depo_army_gar_smart_terrain_3_5]:online_offline_group
faction = army
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2
target_smart = gar_smart_terrain_3_5
always_arrived = true
;------------------------------------------------------------------------
![stalker_sim_dolg_post]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2,
npc_in_squad = 4, 4
npc = sim_default_duty_2, sim_default_duty_1, sim_default_duty_1, sim_default_duty_3
target_smart = gar_smart_terrain_5_2
always_arrived = true
;------------------------------------------------------------------------
![stalker_gar_smart_terrain_6_3]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 4, 4
npc_in_squad = 2, 2
target_smart = gar_smart_terrain_6_3
always_arrived = true
always_arrived = true
@@ -1,31 +1,104 @@
[mar_csky_camp_mlr_squad]:online_offline_group
![mar_smart_terrain_base_lager_squad]:online_offline_group
faction = csky
npc = sim_default_csky_0, sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2, sim_default_csky_3
target_smart = mar_smart_terrain_base
story_id = mar_smart_terrain_base_lager_squad
always_arrived = true
[camp_csky_mar_smart_terrain_5_12]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2
npc_in_squad = 5, 5
npc_in_squad = 3, 3
target_smart = mar_smart_terrain_5_12
[mar_ecolog_mlr_squad]:online_offline_group
[pump_csky_mar_smart_terrain_5_8]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2
npc_in_squad = 4, 4
target_smart = mar_smart_terrain_5_8
[mar_smart_terrain_3_3_csky_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2
npc_in_squad = 4, 4
target_smart = mar_smart_terrain_3_3
[mar_smart_terrain_4_5_csky_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2
npc_in_squad = 5, 5
target_smart = mar_smart_terrain_4_5
;------------------------------------------------------------------------
[ecolog_mar_smart_terrain_8_11]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0,sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 3, 3
target_smart = mar_smart_terrain_8_11
[mar_renegade_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_1
;------------------------------------------------------------------------
[mar_smart_terrain_base_army_squad]:online_offline_group
faction = army
npc = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_3
target_smart = mar_smart_terrain_base
story_id = mar_smart_terrain_base_lager_squad
always_arrived = true
[camp_army_mar_smart_terrain_5_12]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2
npc_in_squad = 5, 5
target_smart = mar_smart_terrain_5_12
[tower_army_mar_smart_terrain_6_11]:online_offline_group
faction = army
npc_random = sim_default_military_1, sim_default_military_2
npc_in_squad = 3, 4
target_smart = mar_smart_terrain_6_11
[mar_smart_terrain_3_3_army_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2
npc_in_squad = 4, 4
target_smart = mar_smart_terrain_3_3
[mar_renegade_squad2]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0, sim_default_renegade_0,sim_default_renegade_1, sim_default_renegade_1
npc_in_squad = 4, 4
[mar_smart_terrain_4_5_army_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2
npc_in_squad = 5, 5
target_smart = mar_smart_terrain_4_5
[mar_renegade_guard_squad]:online_offline_group
[mar_smart_terrain_10_5_army_squad]:online_offline_group
faction = army
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1
target_smart = mar_smart_terrain_10_5
story_id = mar_smart_terrain_10_5_army_squad
[mar_smart_terrain_12_2_army_squad]:online_offline_group
faction = army
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1
target_smart = mar_smart_terrain_12_2
story_id = mar_smart_terrain_12_2_army_squad
;------------------------------------------------------------------------
[mar_smart_terrain_3_3_renegade_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_2
npc_in_squad = 1, 1
npc_random = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2
npc_in_squad = 3, 3
target_smart = mar_smart_terrain_3_3
[mar_smart_terrain_4_5_renegade_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0, sim_default_renegade_0,sim_default_renegade_1, sim_default_renegade_1
npc_in_squad = 3, 3
target_smart = mar_smart_terrain_4_5
[renegade_guard_mar_smart_terrain_3_3]:online_offline_group
faction = renegade
npc = sim_default_renegade_1
target_smart = mar_smart_terrain_3_3
[mar_renegade_guard_patrol_squad]:online_offline_group
@@ -34,6 +107,25 @@ npc_random = sim_default_renegade_0, sim_default_renegade_1, sim_default_renegad
npc_in_squad = 3, 3
target_smart = mar_smart_terrain_4_5
[mar_smart_terrain_base_renegade_squad]:online_offline_group
faction = renegade
npc = sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_0, sim_default_renegade_1
target_smart = mar_smart_terrain_base
story_id = mar_smart_terrain_base_lager_squad
always_arrived = true
[camp_renegade_mar_smart_terrain_5_12]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_2
npc_in_squad = 5, 5
target_smart = mar_smart_terrain_5_12
[tower_renegade_mar_smart_terrain_6_11]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_1, sim_default_renegade_2
npc_in_squad = 3, 4
target_smart = mar_smart_terrain_6_11
[mar_renegade_trader_squad]:online_offline_group
faction = renegade
npc = mar_renegade_trader
@@ -51,8 +143,11 @@ target_smart = mar_smart_terrain_4_5
story_id = mar_renegade_mechanic_squad
always_arrived = true
;------------------------------------------------------------------------
[mar_rat_squad_smart_terrain_6_4_squad]:online_offline_group
faction = monster_predatory_day
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_wolf, rat_wolf, rat_wolf, rat_wolf, rat_normal, rat_normal, rat_normal
npc_in_squad = 6, 10
npc_in_squad = 4, 6
target_smart = mar_smart_terrain_6_4
@@ -1,84 +1,143 @@
![mil_7_7_protect_mlr_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_1
npc_in_squad = 4, 4
npc = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3
target_smart = mil_smart_terrain_7_7
always_arrived = true
story_id = mil_7_7_protect_mlr_squad
![mil_7_7_protect_mlr_squad2]:online_offline_group
[mil_freedom_smart_terrain_7_8_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4, sim_default_freedom_4
npc_in_squad = 8, 8
npc = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
target_smart = mil_smart_terrain_7_8
story_id = mil_freedom_smart_terrain_7_8_squad
[mil_freedom_smart_terrain_7_10_squad]:online_offline_group
faction = freedom
npc = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1
target_smart = mil_smart_terrain_7_10
story_id = mil_freedom_smart_terrain_7_10_squad
[mil_freedom_smart_terrain_7_12_squad]:online_offline_group
faction = freedom
npc = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1
target_smart = mil_smart_terrain_7_12
story_id = mil_freedom_smart_terrain_7_12_squad
[mil_freedom_smart_terrain_3_8_squad]:online_offline_group
faction = freedom
npc = sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
target_smart = mil_smart_terrain_3_8
always_arrived = true
story_id = mil_freedom_smart_terrain_3_8_squad
![mil_smart_terrain_7_8_squad]:online_offline_group
[mil_freedom_terrain_7_4_outpost_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_4, sim_default_freedom_4, sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2
npc_in_squad = 6, 6
target_smart = mil_smart_terrain_7_8
always_arrived = true
[mil_smart_terrain_7_10_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_3, sim_default_freedom_1, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 6, 6
target_smart = mil_smart_terrain_7_10
always_arrived = true
[mil_smart_terrain_7_12_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_4, sim_default_freedom_4, sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2
npc_in_squad = 6, 6
target_smart = mil_smart_terrain_7_12
always_arrived = true
[mil_dolg_outpost_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4, sim_default_duty_1
npc_in_squad = 6, 6
npc = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2
target_smart = mil_smart_terrain_7_4
always_arrived = true
[mil_merc_outpost_squad]:online_offline_group
;------------------------------------------------------------------------
[mil_duty_terrain_7_4_outpost_squad]:online_offline_group
faction = dolg
npc = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
target_smart = mil_smart_terrain_7_4
;------------------------------------------------------------------------
[mil_merc_terrain_2_2_outpost_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 2, 2
npc = sim_default_killer_2, sim_default_killer_3
target_smart = mil_smart_terrain_2_2
always_arrived = true
[mil_merc_outpost_squad2]:online_offline_group
[mil_merc_terrain_2_2_outpost_squad2]:online_offline_group
faction = killer
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_2
npc_in_squad = 2, 2
npc = sim_default_killer_2, sim_default_killer_3
target_smart = mil_smart_terrain_2_2
always_arrived = true
[mil_monolith_squad_sniper]:online_offline_group
;------------------------------------------------------------------------
[mil_monolith_entrance_7_8_squad]:online_offline_group
faction = monolith
npc_random = sim_monolith_specnaz_rg6, sim_monolith_specnaz_rg6, sim_monolith_sniper, sim_monolith_sniper, sim_monolith_sniper
npc_in_squad = 2, 4
npc = sim_monolith_specnaz_rg6, sim_monolith_specnaz_rg6, sim_monolith_specnaz_rg6, sim_monolith_specnaz_rg6, sim_monolith_sniper, sim_monolith_sniper
target_smart = mil_smart_terrain_7_8
always_arrived = true
story_id = mil_monolith_entrance_7_8_squad
[mil_monolith_squad1]:online_offline_group
[mil_monolith_warehouse_7_7_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 6, 8
npc = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
target_smart = mil_smart_terrain_7_7
always_arrived = true
story_id = mil_monolith_warehouse_7_7_squad
[mil_monolith_squad2]:online_offline_group
[mil_monolith_warehouse_7_10_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 6, 8
npc = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2
target_smart = mil_smart_terrain_7_10
always_arrived = true
story_id = mil_monolith_warehouse_7_10_squad
[mil_monolith_squad3]:online_offline_group
[mil_monolith_warehouse_7_12_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_4, sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 6, 8
npc = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2
target_smart = mil_smart_terrain_7_12
always_arrived = true
story_id = mil_monolith_warehouse_7_12_squad
;------------------------------------------------------------------------
[mil_duty_entrance_7_8_squad]:online_offline_group
faction = dolg
npc = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
target_smart = mil_smart_terrain_7_8
story_id = mil_duty_entrance_7_8_squad
[mil_duty_warehouse_7_7_squad]:online_offline_group
faction = dolg
npc = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_monolith_2
target_smart = mil_smart_terrain_7_7
story_id = mil_duty_warehouse_7_7_squad
[mil_duty_warehouse_7_10_squad]:online_offline_group
faction = dolg
npc = sim_default_duty_1, sim_default_duty_1, sim_default_duty_2
target_smart = mil_smart_terrain_7_10
story_id = mil_duty_warehouse_7_10_squad
[mil_duty_warehouse_7_12_squad]:online_offline_group
faction = dolg
npc = sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2
target_smart = mil_smart_terrain_7_12
story_id = mil_duty_warehouse_7_12_squad
[mil_duty_smart_terrain_3_8_squad]:online_offline_group
faction = dolg
npc = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
target_smart = mil_smart_terrain_3_8
story_id = mil_duty_smart_terrain_3_8_squad
;------------------------------------------------------------------------
[mil_army_entrance_7_8_squad]:online_offline_group
faction = army
npc = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3
target_smart = mil_smart_terrain_7_8
story_id = mil_army_entrance_7_8_squad
[mil_army_warehouse_7_7_squad]:online_offline_group
faction = army
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2 ,sim_default_military_2, sim_default_military_2
target_smart = mil_smart_terrain_7_7
story_id = mil_army_warehouse_7_7_squad
[mil_army_warehouse_7_10_squad]:online_offline_group
faction = army
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1
target_smart = mil_smart_terrain_7_10
story_id = mil_army_warehouse_7_10_squad
[mil_army_warehouse_7_12_squad]:online_offline_group
faction = army
npc = sim_default_military_0, sim_default_military_0, sim_default_military_0, sim_default_military_0, sim_default_military_1
target_smart = mil_smart_terrain_7_12
story_id = mil_army_warehouse_7_12_squad
[mil_army_smart_terrain_3_8_squad]:online_offline_group
faction = army
npc = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3
target_smart = mil_smart_terrain_3_8
story_id = mil_army_warehouse_3_8_squad
@@ -4,17 +4,67 @@ npc = sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 2, 2
target_smart = pol_smart_terrain_1_1
;------------------------------------------------------------------------
[pol_smart_terrain_1_2_mlr_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_1,sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_0, sim_default_bandit_0
npc_in_squad = 3, 3
npc_in_squad = 4, 4
target_smart = pol_smart_terrain_1_2
[pol_smart_terrain_1_3_mlr_squad]:online_offline_group
![pol_smart_terrain_1_3_squad]:online_offline_group
faction = bandit
npc = sim_default_bandit_0
npc_in_squad = 1, 1
npc = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
target_smart = pol_smart_terrain_1_3
story_id= pol_smart_terrain_1_3_squad
;------------------------------------------------------------------------
[pol_renegade_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0
npc_in_squad = 1, 1
target_smart = pol_smart_terrain_2_2
[pol_renegade_squad2]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0
npc_in_squad = 1, 1
target_smart = pol_smart_terrain_2_2
[pol_renegade_squad3]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0, sim_default_renegade_1
npc_in_squad = 1, 1
target_smart = pol_sim_1
[pol_renegade_guard1]:online_offline_group
faction = renegade
npc = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0
npc_in_squad = 3, 3
target_smart = pol_smart_terrain_2_1
[pol_renegade_guard2]:online_offline_group
faction = renegade
npc = sim_default_renegade_0
npc_in_squad = 1, 1
target_smart = pol_smart_terrain_2_1
[pol_renegade_guard3]:online_offline_group
faction = renegade
npc = sim_default_renegade_0
npc_in_squad = 1, 1
target_smart = pol_smart_terrain_2_1
;------------------------------------------------------------------------
[pol_smart_terrain_2_2_isg_squad]:online_offline_group
faction = isg
npc_random = sim_default_isg_3, sim_default_isg_4
npc_in_squad = 3, 4
target_smart = pol_smart_terrain_2_2
;------------------------------------------------------------------------
[pol_snork_squad_1]:online_offline_group
faction = monster_zombied_day
@@ -64,47 +114,7 @@ npc_random = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_
npc_in_squad = 4, 8
target_smart = pol_smart_terrain_1_3
[pol_renegade_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0
npc_in_squad = 1, 1
target_smart = pol_smart_terrain_2_2
[pol_renegade_squad2]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0
npc_in_squad = 1, 1
target_smart = pol_smart_terrain_2_2
[pol_renegade_squad3]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0, sim_default_renegade_1
npc_in_squad = 1, 1
target_smart = pol_sim_1
[pol_renegade_guard1]:online_offline_group
faction = renegade
npc = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0
npc_in_squad = 3, 3
target_smart = pol_smart_terrain_2_1
[pol_renegade_guard2]:online_offline_group
faction = renegade
npc = sim_default_renegade_0
npc_in_squad = 1, 1
target_smart = pol_smart_terrain_2_1
[pol_renegade_guard3]:online_offline_group
faction = renegade
npc = sim_default_renegade_0
npc_in_squad = 1, 1
target_smart = pol_smart_terrain_2_1
[pol_isg_squad_alpha]:online_offline_group
faction = isg
npc_random = sim_default_isg_3, sim_default_isg_4
npc_in_squad = 3, 4
target_smart = pol_smart_terrain_2_2
;------------------------------------------------------------------------
[pol_rats_mlr_squad]:online_offline_group
faction = monster
@@ -1,11 +1,11 @@
[ros_merc_guard_mlr_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2
npc_in_squad = 4, 4
target_smart = ros_smart_stalker_killers1
[ros_merc_sniper_mlr_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_0
npc_in_squad = 4, 4
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2
npc_in_squad = 3, 3
target_smart = ros_smart_killers1
@@ -1,86 +1,102 @@
[guards_bandit_main_entrance]:online_offline_group
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4,
npc_in_squad = 3
always_arrived = true
target_smart = val_smart_terrain_8_6
![guards_boss_bandit_in_main_base]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4, sim_default_bandit_4, sim_default_bandit_4, sim_default_bandit_5
npc_in_squad = 6
always_arrived = true
target_smart = val_smart_terrain_7_5
[bandit_novice_visiters_camp]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 6
always_arrived = true
npc_in_squad = 2, 2
target_smart = val_smart_terrain_7_3
story_id = bandit_novice_visiters_camp
always_arrived = true
[bandit_novice_visiters_2_camp]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 5
always_arrived = true
npc_in_squad = 2, 2
target_smart = val_smart_terrain_7_3
story_id = bandit_novice_visiters_2_camp
always_arrived = true
[bandit_novice_visiters_base]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 4
always_arrived = true
npc_in_squad = 4, 4
target_smart = val_smart_terrain_7_4
story_id = bandit_novice_visiters_base
always_arrived = true
[bandit_novice_visiters_2_base]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 4
always_arrived = true
npc_in_squad = 4, 4
target_smart = val_smart_terrain_7_4
story_id = bandit_novice_visiters_2_base
always_arrived = true
[bandit_guards_in_main_base]:online_offline_group
faction = bandit
npc = sim_default_bandit_2, sim_default_bandit_3
target_smart = val_smart_terrain_7_5
story_id = bandit_guards_in_main_base
always_arrived = true
![guards_boss_bandit_in_main_base]:online_offline_group
faction = bandit
npc = sim_default_bandit_4, sim_default_bandit_4, sim_default_bandit_4
target_smart = val_smart_terrain_7_5
story_id = guards_boss_bandit_in_main_base
[guards_bandit_main_entrance]:online_offline_group
faction = bandit
npc = sim_default_bandit_2, sim_default_bandit_2
target_smart = val_smart_terrain_8_6
story_id = guards_bandit_main_entrance
always_arrived = true
[bandit_barman_mlr_squad]:online_offline_group
faction = bandit
npc = sim_default_bandit_barman
target_smart = val_smart_terrain_7_3
story_id = bandit_barman_squad
;------------------------------------------------------------------------
[val_smart_terrain_1_2_military_mlr_squad]:online_offline_group
faction = army
npc_random = sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_4
npc_in_squad = 3
always_arrived = true
npc = sim_default_military_2, sim_default_military_3
target_smart = val_smart_terrain_1_2
story_id = val_smart_terrain_1_2_military_mlr_squad
always_arrived = true
[val_smart_terrain_1_2_military_mlr_2_squad]:online_offline_group
faction = army
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_4
npc_in_squad = 3
always_arrived = true
npc = sim_default_military_3, sim_default_military_4
target_smart = val_smart_terrain_1_2
story_id = val_smart_terrain_1_2_military_mlr_2_squad
always_arrived = true
;------------------------------------------------------------------------
[stalker_south_pig_farm]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2
npc_in_squad = 3
always_arrived = true
npc = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1
target_smart = val_smart_terrain_4_0
story_id = stalker_south_pig_farm
;------------------------------------------------------------------------
[val_smart_terrain_1_2_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 2, 3
target_smart = val_smart_terrain_1_2
[val_smart_terrain_6_4_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 4, 6
always_arrived = true
npc_in_squad = 2, 3
target_smart = val_smart_terrain_6_4
[val_smart_terrain_7_8_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 4, 6
always_arrived = true
npc_in_squad = 2, 3
target_smart = val_smart_terrain_7_8
[val_smart_terrain_1_2_rat_mlr_squad]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 4, 6
always_arrived = true
target_smart = val_smart_terrain_1_2
@@ -1,6 +1,16 @@
![dar_military_scout_squad]:online_offline_group
faction = army
!relationship = enemy
!sympathy = 0
npc = sim_default_military_4, sim_default_military_3, sim_default_military_3, sim_default_military_4
target_smart = dar_military_scout
story_id = dar_military_scout_squad
on_death = %+dar_military_scout_squad_killed%
[dar_military_spetsnaz_squad]:online_offline_group
faction = army
npc_random = sim_default_military_3, sim_default_military_4, sim_default_military_3, sim_default_military_5
npc_random = sim_default_military_3, sim_default_military_4, sim_default_military_3, sim_default_military_4
npc_in_squad = 3
always_arrived = true
target_smart = dar_control_poltergeist
target_smart = dar_control_poltergeist
@@ -1,109 +1,132 @@
[yan_smart_terrain_6_4_squad]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_1, sim_default_ecolog_2
target_smart = yan_smart_terrain_6_4
always_arrived = true
[yan_ecolog_guard_mlr_squad]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_4, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_2
npc_in_squad = 5
always_arrived = true
npc = sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_3
target_smart = yan_smart_terrain_2_4
always_arrived = true
[yan_ecolog_guard_mlr_squad2]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2
npc_in_squad = 5
always_arrived = true
npc = sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_3
target_smart = yan_smart_terrain_zombi_spawn
[yan_zombied_x16_mlr_squad]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4, sim_default_zombied_4, sim_default_zombied_4
npc_in_squad = 4
always_arrived = true
target_smart = yan_smart_terrain_zombi_spawn
;---------------------------------------------------
;------------------------------------------------------------------------
[yan_army_spetsnaz_squad]:online_offline_group
faction = army
npc_random = sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_2, sim_default_military_2, sim_default_military_4, sim_default_military_2, sim_default_military_3, sim_default_military_4
npc_in_squad = 8
always_arrived = true
npc = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_4
target_smart = yan_smart_terrain_3_6
always_arrived = true
[yan_army_spetsnaz_squad2]:online_offline_group
faction = army
npc_random = sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_2, sim_default_military_2, sim_default_military_4, sim_default_military_2, sim_default_military_3, sim_default_military_4
npc_in_squad = 8
always_arrived = true
npc = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_4
target_smart = yan_smart_terrain_6_4
always_arrived = true
[yan_killer_special_team]:online_offline_group
faction = killer
npc_random = sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_2,sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 6, 8
always_arrived = true
npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
target_smart = yan_smart_terrain_4_4
always_arrived = true
[yan_killer_special_team2]:online_offline_group
faction = killer
npc_random = sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_2,sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 6, 8
always_arrived = true
npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 4, 6
target_smart = yan_smart_terrain_5_5
always_arrived = true
;---------------------------------------------------
[yan_killer_special_team3]:online_offline_group
faction = killer
npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
target_smart = yan_smart_terrain_4_5
always_arrived = true
;------------------------------------------------------------------------
[yan_stalker_lab_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_3,
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
npc_in_squad = 2, 3
always_arrived = true
target_smart = yan_smart_terrain_2_5
always_arrived = true
[yan_bandit_lab_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
npc_in_squad = 3, 6
always_arrived = true
target_smart = yan_smart_terrain_3_4
always_arrived = true
[yan_army_lab_squad]:online_offline_group
faction = army
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_3
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_3
npc_in_squad = 2, 4
always_arrived = true
target_smart = yan_smart_terrain_2_5
always_arrived = true
[yan_killer_lab_squad]:online_offline_group
faction = killer
relationship = neutral
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 2, 4
always_arrived = true
target_smart = yan_smart_terrain_2_4
always_arrived = true
[yan_duty_lab_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
npc_in_squad = 2, 4
always_arrived = true
target_smart = yan_smart_terrain_2_4
always_arrived = true
[yan_freedom_lab_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
npc_in_squad = 2, 4
always_arrived = true
target_smart = yan_smart_terrain_zombi_spawn
always_arrived = true
[yan_ecolog_lab_squad]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_2, sim_default_ecolog_3, sim_default_ecolog_1
npc_random = sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_3
npc_in_squad = 3, 4
always_arrived = true
target_smart = yan_smart_terrain_2_5
always_arrived = true
[yan_csky_lab_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_1, sim_default_csky_1, sim_default_csky_2
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2, sim_default_csky_3
npc_in_squad = 2, 4
always_arrived = true
target_smart = yan_smart_terrain_3_4
always_arrived = true
;------------------------------------------------------------------------
[yan_zombied_x16_mlr_squad]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3
npc_in_squad = 3, 3
target_smart = yan_smart_terrain_zombi_spawn
always_arrived = true
[yan_zombied_x16_mlr_squad2]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1
npc_in_squad = 2, 2
target_smart = yan_smart_terrain_2_4
always_arrived = true
[yan_zombied_x16_mlr_squad3]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1
npc_in_squad = 2, 2
target_smart = yan_smart_terrain_3_4
always_arrived = true