Various Changes; Updated and Added Mods
This commit is contained in:
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;------------------------------------------------
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;----< Zombies >-----|
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[zombied_sim_squad_novice_night]:online_offline_group
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faction = monster_special
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npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2
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npc_in_squad = 3, 4
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common = true
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[zombied_sim_squad_advanced_night]:online_offline_group
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faction = monster_special
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npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3
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npc_in_squad = 3, 4
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common = true
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[zombied_sim_squad_veteran_night]:online_offline_group
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faction = monster_special
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npc_random = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
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npc_in_squad = 3, 4
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common = true
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[zombied_sim_squad_mix_night]:online_offline_group ;added
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faction = monster_special
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npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
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npc_in_squad = 3, 4
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common = true
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[simulation_zombie_night]:online_offline_group
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faction = monster_special
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npc_random = zombie_weak, zombie_normal, zombie_strong
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npc_in_squad = 3, 4
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common = true
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[simulation_zombie_3_6_night]:online_offline_group
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faction = monster_special
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npc_random = zombie_weak, zombie_normal, zombie_strong
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npc_in_squad = 4, 6
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common = true
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[simulation_mix_zombie_night]:online_offline_group ;added
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faction = monster_special
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npc_random = zombie_weak, zombie_normal, zombie_strong
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npc_in_squad = 3, 4
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common = true
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[simulation_zombie_blind_night]:online_offline_group ;added
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faction = monster_special
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npc_random = zombie_blind
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npc_in_squad = 2, 3
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common = true
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[simulation_zombie_blind_3zomb_night]:online_offline_group ;added
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faction = monster_special
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npc = zombie_blind, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
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npc_in_squad = 4
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common = true
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[simulation_zombie_blind_3zomb_civ_night]:online_offline_group ;added
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faction = monster_special
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npc = zombie_blind, zombie_weak, zombie_normal, zombie_strong
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npc_in_squad = 4
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common = true
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;------------------------------------------------
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;----< Tushkano and Rats>-----|
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[simulation_tushkano_night]:online_offline_group
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faction = monster_special
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npc_random = tushkano_normal, tushkano_normal_a, tushkano_normal_b, tushkano_normal_c, tushkano_weak, tushkano_weak_a, tushkano_weak_b, tushkano_weak_c, tushkano_strong, tushkano_strong_a, tushkano_strong_b, tushkano_strong_c
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npc_in_squad = 3, 4
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common = true
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[simulation_tushkano_7_10_night]:online_offline_group
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faction = monster_special
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npc_random = tushkano_normal, tushkano_normal_a, tushkano_normal_b, tushkano_normal_c, tushkano_weak, tushkano_weak_a, tushkano_weak_b, tushkano_weak_c, tushkano_strong, tushkano_strong_a, tushkano_strong_b, tushkano_strong_c
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npc_in_squad = 7, 10
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common = true
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[simulation_rat_night]:online_offline_group
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faction = monster_special
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npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
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npc_in_squad = 5, 7
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common = true
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[simulation_rats_night]:online_offline_group
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faction = monster_special
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npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak
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npc_in_squad = 7, 9
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common = true
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[simulation_rats_7_10_night]:online_offline_group
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faction = monster_special
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npc_random = rat_weak, rat_normal, rat_weak, rat_wolf, rat_weak, rat_weak
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npc_in_squad = 9, 12
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common = true
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;------------------------------------------------
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;----< Flesh and Boars >-----|
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[simulation_boar_night]:online_offline_group
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faction = monster_special
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npc_random = boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
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npc_in_squad = 1, 3
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common = true
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[simulation_boar_3_5_night]:online_offline_group
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faction = monster_special
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npc_random = boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
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npc_in_squad = 3, 4
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common = true
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[simulation_flesh_night]:online_offline_group
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faction = monster_special
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npc_random = flesh_01a_weak, flesh_01a_normal, flesh_01a_strong, flesh_02a_weak, flesh_02a_normal, flesh_02a_strong, flesh_03a_normal, flesh_03a_strong
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npc_in_squad = 2, 3
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common = true
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[simulation_mix_boar_flesh_night]:online_offline_group
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faction = monster_special
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npc_random = flesh_01a_weak, flesh_01a_normal, flesh_01a_strong, flesh_02a_weak, flesh_02a_normal, flesh_02a_strong, flesh_03a_normal, flesh_03a_strong, boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
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npc_in_squad = 2, 3
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common = true
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;------------------------------------------------
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;----< Dogs >-----|
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[simulation_dog_night]:online_offline_group
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faction = monster_special
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npc_random = dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black
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npc_in_squad = 2, 4
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common = true
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[simulation_dog_5_7_night]:online_offline_group
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faction = monster_special
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npc_random = dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black
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npc_in_squad = 3, 5
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common = true
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[simulation_mix_dogs_night]:online_offline_group
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faction = monster_special
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npc_random = dog_normal_brown, pseudodog_grey_weak, pseudodog_normal, pseudodog_strong, pseudodog_grey_strong, dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black, dog_weak_bulterier, dog_weak_brown, dog_weak_brown
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npc_in_squad = 2, 4
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common = true
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[simulation_pseudodog_night]:online_offline_group
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faction = monster_special
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npc_random = pseudodog_grey_weak, pseudodog_grey_weak, pseudodog_normal, pseudodog_strong, pseudodog_grey_strong
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npc_in_squad = 1, 2
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common = true
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;------------------------------------------------
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;----< Cat >-----|
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[simulation_cat_night]:online_offline_group
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faction = monster_special
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npc_random = cat_weak_a, cat_weak_b, cat_weak_c, cat_weak_d, cat_weak_e, cat_normal_a, cat_normal_b, cat_normal_c, cat_normal_d, cat_normal_e, cat_strong_a, cat_strong_b, cat_strong_c, cat_strong_d, cat_strong_e
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npc_in_squad = 1, 3
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common = true
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[simulation_cat_3_5_night]:online_offline_group
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faction = monster_special
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npc_random = cat_weak_a, cat_weak_b, cat_weak_c, cat_weak_d, cat_weak_e, cat_normal_a, cat_normal_b, cat_normal_c, cat_normal_d, cat_normal_e, cat_strong_a, cat_strong_b, cat_strong_c, cat_strong_d, cat_strong_e
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npc_in_squad = 3, 4
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common = true
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;------------------------------------------------
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;----< Fracture/Izlom >-----|
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[simulation_fracture_night]:online_offline_group
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faction = monster_special
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npc_random = fracture_normal, fracture_weak, fracture_strong, fracture_2, fracture_3
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npc_in_squad = 1, 2
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common = true
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;------------------------------------------------
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;----< Snork >-----|
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[simulation_snork_night]:online_offline_group
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faction = monster_special
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npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
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npc_in_squad = 2
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common = true
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[simulation_snork_2_3_night]:online_offline_group ;added
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faction = monster_special
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npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
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npc_in_squad = 2, 3
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common = true
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[simulation_snork_2_5_night]:online_offline_group
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faction = monster_special
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npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
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npc_in_squad = 2, 4
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common = true
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;------------------------------------------------
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;----< Lurker >-----|
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[simulation_lurker_blue_night]:online_offline_group
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faction = monster_special
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npc_random = lurker_1_weak, lurker_1_normal, lurker_1_strong
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npc_in_squad = 1, 2
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common = true
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[simulation_lurker_brown_night]:online_offline_group
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faction = monster_special
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npc_random = lurker_2_weak, lurker_2_normal, lurker_2_strong
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npc_in_squad = 1, 2
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common = true
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[simulation_lurker_black_night]:online_offline_group
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faction = monster_special
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npc_random = lurker_3_weak, lurker_3_normal, lurker_3_strong
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npc_in_squad = 1, 2
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common = true
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[simulation_lurker_night]:online_offline_group
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faction = monster_special
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npc_random = lurker_1_weak, lurker_1_normal, lurker_1_strong, lurker_2_weak, lurker_2_normal, lurker_2_strong, lurker_3_weak, lurker_3_normal, lurker_3_strong
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npc_in_squad = 1, 2
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common = true
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[simulation_lurker_1_2_night]:online_offline_group
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faction = monster_special
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npc_random = lurker_1_weak, lurker_1_normal, lurker_1_strong, lurker_2_weak, lurker_2_normal, lurker_2_strong, lurker_3_weak, lurker_3_normal, lurker_3_strong
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npc_in_squad = 2
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common = true
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;------------------------------------------------
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;----< Bloodsucker >-----|
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[simulation_bloodsucker_night]:online_offline_group
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faction = monster_special
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npc_random = bloodsucker_red_weak, bloodsucker_green_weak, bloodsucker_black_weak, bloodsucker_red_normal, bloodsucker_green_normal, bloodsucker_black_normal, bloodsucker_red_strong, bloodsucker_green_strong, bloodsucker_black_strong ;, bloodsucker_strong_big
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npc_in_squad = 1
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common = true
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[simulation_bloodsucker_green_night]:online_offline_group
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faction = monster_special
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npc_random = bloodsucker_green_weak, bloodsucker_green_normal, bloodsucker_green_normal, bloodsucker_green_normal, bloodsucker_green_normal, bloodsucker_green_strong ;, bloodsucker_strong_big
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npc_in_squad = 1
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common = true
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[simulation_bloodsucker_red_night]:online_offline_group
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faction = monster_special
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npc_random = bloodsucker_red_weak, bloodsucker_red_normal, bloodsucker_red_normal, bloodsucker_red_normal, bloodsucker_red_normal, bloodsucker_red_strong ;, bloodsucker_strong_big
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npc_in_squad = 1
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common = true
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[simulation_bloodsucker_black_night]:online_offline_group
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faction = monster_special
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npc_random = bloodsucker_black_weak, bloodsucker_black_normal, bloodsucker_black_normal, bloodsucker_black_normal, bloodsucker_black_normal, bloodsucker_black_strong ;, bloodsucker_strong_big
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npc_in_squad = 1
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common = true
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[simulation_bloodsucker_1_2_night]:online_offline_group
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faction = monster_special
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npc_random = bloodsucker_red_weak, bloodsucker_green_weak, bloodsucker_black_weak, bloodsucker_red_normal, bloodsucker_green_normal, bloodsucker_black_normal, bloodsucker_red_strong, bloodsucker_green_strong, bloodsucker_black_strong ;, bloodsucker_strong_big
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npc_in_squad = 1, 2
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common = true
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[simulation_bloodsucker_2weak_night]:online_offline_group
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faction = monster_special
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npc_random = bloodsucker_red_weak, bloodsucker_green_weak, bloodsucker_black_weak
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npc_in_squad = 2
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common = true
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;------------------------------------------------
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;----< Psy-sucker >-----|
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[simulation_psysucker_white_night]:online_offline_group
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faction = monster_special
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npc_random = psysucker_2_weak, psysucker_3_normal, psysucker_3_strong ;psysucker_1_weak, psysucker_1_normal, psysucker_1_strong
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npc_in_squad = 1
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common = true
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[simulation_psysucker_brown_night]:online_offline_group
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faction = monster_special
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npc_random = psysucker_2_weak, psysucker_2_normal, psysucker_2_strong
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npc_in_squad = 1
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common = true
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[simulation_psysucker_black_night]:online_offline_group
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faction = monster_special
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npc_random = psysucker_3_weak, psysucker_3_normal, psysucker_3_strong
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npc_in_squad = 1
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common = true
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[simulation_psysucker_night]:online_offline_group
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faction = monster_special
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npc_random = psysucker_2_weak, psysucker_2_normal, psysucker_2_strong, psysucker_3_weak, psysucker_3_normal, psysucker_3_strong
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npc_in_squad = 1
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common = true
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[simulation_psysucker_1_2_night]:online_offline_group
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faction = monster_special
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npc_random = psysucker_2_weak, psysucker_2_normal, psysucker_2_strong, psysucker_3_weak, psysucker_3_normal, psysucker_3_strong
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npc_in_squad = 1, 2
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common = true
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;------------------------------------------------
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;----< Psy-dog >-----|
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[simulation_psy_dog_night]:online_offline_group
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faction = monster_special
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npc_random = psy_dog_normal
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npc_in_squad = 1, 2
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common = true
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[simulation_psy_dog_squad_night]:online_offline_group
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faction = monster_special
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npc = psy_dog_normal, dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier
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common = true
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;------------------------------------------------
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;----< Karlik >-----|
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[simulation_karlik_night]:online_offline_group ;Added
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faction = monster_special
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npc_random = m_karlik_e
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npc_in_squad = 1
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common = true
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;------------------------------------------------
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;----< Burer >-----|
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[simulation_burer_night]:online_offline_group
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faction = monster_special
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npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
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npc_in_squad = 1
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common = true
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[simulation_burer_2_3_night]:online_offline_group
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faction = monster_special
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npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
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npc_in_squad = 2, 3
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common = true
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[simulation_burer_1_2_day_night]:online_offline_group
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faction = monster_special
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npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
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npc_in_squad = 1, 2
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common = true
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[simulation_bur_5rat_day_night]:online_offline_group
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faction = monster_special
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npc = burer_normal, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak
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;npc = burer_normal, rat_weak, rat_weak, rat_weak, rat_weak, rat_weak
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npc_in_squad = 6
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common = true
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;------------------------------------------------
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;----< Controller >-----|
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||||
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[simulation_controller_night]:online_offline_group
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faction = monster_special
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npc_random = m_controller_normal, m_controller_normal2, m_controller_normal1111, m_controller_normal777, m_controller_normal888
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||||
npc_in_squad = 1
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common = true
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[simulation_contr_5rat_3tush_night]:online_offline_group
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faction = monster_special
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npc = m_controller_normal, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak
|
||||
;npc = rat_weak, rat_weak, rat_weak, rat_weak, rat_weak, tushkano_weak, tushkano_weak, tushkano_weak, m_controller_normal
|
||||
npc_in_squad = 9
|
||||
common = true
|
||||
|
||||
[simulation_contr_5dog_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, m_controller_normal
|
||||
npc_in_squad = 6
|
||||
common = true
|
||||
|
||||
[simulation_contr_3dog_4tush_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = dog_normal_red, dog_normal_brown, dog_normal_brown, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, m_controller_normal
|
||||
npc_in_squad = 8
|
||||
common = true
|
||||
|
||||
[simulation_contr_3sn_3gzomb_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = snork_weak3, zombie_weak, zombie_weak, zombie_normal, snork_weak, snork_weak2, m_controller_normal
|
||||
npc_in_squad = 7
|
||||
common = true
|
||||
|
||||
[simulation_contr_6gzomb_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = zombie_weak, zombie_weak, zombie_weak, zombie_normal, zombie_weak, zombie_normal, m_controller_normal
|
||||
npc_in_squad = 7
|
||||
common = true
|
||||
|
||||
[simulation_contr_2sn_4zomb_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = snork_weak, snork_weak2, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, m_controller_normal
|
||||
npc_in_squad = 7
|
||||
common = true
|
||||
|
||||
[simulation_contr_4tush_3sn_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, snork_weak, snork_weak, snork_strong, m_controller_normal
|
||||
npc_in_squad = 8
|
||||
common = true
|
||||
|
||||
[simulation_contr_5zomb_weak_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, m_controller_normal
|
||||
npc_in_squad = 6
|
||||
common = true
|
||||
|
||||
[simulation_contr_4zomb_norm_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_3, m_controller_normal
|
||||
npc_in_squad = 5
|
||||
common = true
|
||||
|
||||
[simulation_contr_4zomb_str_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = sim_default_zombied_4, sim_default_zombied_4, sim_default_zombied_2, sim_default_zombied_3, m_controller_normal2
|
||||
npc_in_squad = 5
|
||||
common = true
|
||||
|
||||
[simulation_contr_5sn_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = snork_weak, snork_weak, snork_strong, snork_strong, snork_strong, m_controller_normal
|
||||
npc_in_squad = 6
|
||||
common = true
|
||||
|
||||
;------------------------------------------------
|
||||
;----< Poltergeist >-----|
|
||||
; m_poltergeist_normal_black, m_poltergeist_normal_flame
|
||||
[simulation_poltergeist_tele_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = m_poltergeist_normal_tele
|
||||
npc_in_squad = 1, 1
|
||||
common = true
|
||||
|
||||
[simulation_poltergeist_flame_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = m_poltergeist_normal_flame
|
||||
npc_in_squad = 1, 1
|
||||
common = true
|
||||
|
||||
[simulation_poltergeist_black_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = m_poltergeist_normal_black
|
||||
npc_in_squad = 1, 1
|
||||
common = true
|
||||
|
||||
[simulation_poltergeist_night]:online_offline_group ;added
|
||||
faction = monster_special
|
||||
npc_random = m_poltergeist_normal_tele, m_poltergeist_normal_flame, m_poltergeist_normal_black
|
||||
npc_in_squad = 1, 1
|
||||
common = true
|
||||
|
||||
;------------------------------------------------
|
||||
;----< Psy-Controller >-----|
|
||||
|
||||
[simulation_controller_psy_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = m_controller_psy
|
||||
npc_in_squad = 1
|
||||
common = true
|
||||
|
||||
;------------------------------------------------
|
||||
;----< Chimera >-----|
|
||||
|
||||
[simulation_chimera_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = chimera_normal, chimera_weak, chimera_strong, chimera_normal2, chimera_normal3, chimera_strong2, chimera_strong3, chimera_strong4
|
||||
npc_in_squad = 1
|
||||
common = true
|
||||
|
||||
[simulation_chimera_2weak_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = chimera_weak
|
||||
npc_in_squad = 2
|
||||
common = true
|
||||
|
||||
[simulation_chimera_zaton_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = chimera_normal
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = {=is_dark_night} nil, {~50} zat_sim_5, {~50} zat_sim_3, {~50} zat_sim_1, {~50} zat_sim_18, {~50} zat_sim_10, {~50} zat_sim_7, zat_sim_26
|
||||
common = true
|
||||
|
||||
[simulation_chimera_pripyat_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = chimera_normal
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = {=is_dark_night} nil, pri_a17
|
||||
common = true
|
||||
|
||||
[simulation_chimera_jupiter_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = chimera_normal
|
||||
npc_in_squad = 1, 1
|
||||
common = true
|
||||
|
||||
;------------------------------------------------
|
||||
;----< Giant >-----|
|
||||
|
||||
[simulation_gigant_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = gigant_normal, gigant_strong
|
||||
npc_in_squad = 1
|
||||
common = true
|
||||
|
||||
[simulation_gigant_2weak_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = gigant_weak
|
||||
npc_in_squad = 2
|
||||
common = true
|
||||
|
||||
;------------------------------------------------
|
||||
;----< Borya >-----|
|
||||
|
||||
[simulation_borya_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = borya_normal
|
||||
npc_in_squad = 1, 3
|
||||
common = true
|
||||
|
||||
;------------------------------------------------
|
||||
;----< Bibliotekar >-----|
|
||||
|
||||
[simulation_bibliotekar_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = bibliotekar_weak, bibliotekar_strong
|
||||
npc_in_squad = 1, 1
|
||||
common = true
|
||||
|
||||
;------------------------------------------------
|
||||
;----< Poltergiest build >-----|
|
||||
|
||||
[simulation_polter_build_night]:online_offline_group
|
||||
faction = monster_special
|
||||
npc_random = poltergeist_build
|
||||
npc_in_squad = 1, 2
|
||||
common = true
|
||||
+36
-10
@@ -1,31 +1,57 @@
|
||||
![agr_1_6_guards_army_mlr_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_1, sim_default_military_1, sim_default_military_0
|
||||
npc_in_squad = 6, 6
|
||||
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_2, sim_default_military_2
|
||||
!npc_in_squad = 6, 6
|
||||
target_smart = agr_smart_terrain_1_6
|
||||
story_id = agr_1_6_guards_army_mlr_squad
|
||||
|
||||
[agr_1_6_guards_army_mlr_2_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_1, sim_default_military_1, sim_default_military_0
|
||||
npc_in_squad = 4, 4
|
||||
npc = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2
|
||||
target_smart = agr_smart_terrain_1_6_near_1
|
||||
story_id = agr_1_6_guards_army_mlr_2_squad
|
||||
|
||||
[agr_1_6_guards_army_mlr_3_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_1, sim_default_military_1, sim_default_military_0
|
||||
npc_in_squad = 6, 6
|
||||
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_3, sim_default_military_4
|
||||
target_smart = agr_smart_terrain_1_6_near_2
|
||||
story_id = agr_1_6_guards_army_mlr_3_squad
|
||||
|
||||
[agr_patrol_army_mlr_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_3, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_1, sim_default_military_1, sim_default_military_0
|
||||
npc_in_squad = 2, 2
|
||||
npc = sim_default_military_2, sim_default_military_2
|
||||
target_smart = agr_smart_terrain_1_6_near_1
|
||||
story_id = agr_patrol_army_mlr_squad
|
||||
|
||||
;-------------------------------------------------------------------------
|
||||
|
||||
[agr_smart_terrain_4_4_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 6, 10
|
||||
always_arrived = true
|
||||
npc_in_squad = 4, 6
|
||||
target_smart = agr_smart_terrain_4_4
|
||||
|
||||
;-------------------------------------------------------------------------
|
||||
|
||||
![agr_u_soldiers_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_2, sim_default_military_2, sim_default_military_4, sim_default_military_0, sim_default_military_1
|
||||
target_smart = agr_u_soldiers
|
||||
!on_death = %+agr_u_soldiers_dead%
|
||||
story_id = agr_u_soldiers_squad
|
||||
|
||||
[agr_u_bandits_soldiers_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2
|
||||
target_smart = agr_u_bandits
|
||||
story_id = agr_u_bandits_soldiers_squad
|
||||
|
||||
[agr_u_monster_soldiers_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_0, sim_default_military_0
|
||||
spawn_point = agr_u_monsters_spawn_point
|
||||
target_smart = agr_u_monsters
|
||||
story_id = agr_u_monster_soldiers_squad
|
||||
|
||||
|
||||
|
||||
|
||||
-8
@@ -1,8 +0,0 @@
|
||||
![agr_u_soldiers_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_4, sim_default_military_0, sim_default_military_1
|
||||
target_smart = agr_u_soldiers
|
||||
;on_death = %+agr_u_soldiers_dead%
|
||||
;story_id = agr_u_soldiers_squad
|
||||
|
||||
|
||||
+66
-22
@@ -1,62 +1,106 @@
|
||||
![bar_dolg_general_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc = sim_default_duty_3, sim_default_duty_2, sim_default_duty_1, sim_default_duty_0, sim_default_duty_2, sim_default_duty_1, sim_default_duty_2, sim_default_duty_1
|
||||
npc_in_squad = 4, 4
|
||||
npc = sim_default_duty_2, sim_default_duty_1, sim_default_duty_0, sim_default_duty_0
|
||||
npc_in_squad = 4
|
||||
target_smart = bar_dolg_general
|
||||
always_arrived = true
|
||||
|
||||
![bar_dolg_bunker_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc_random = sim_default_duty_5, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_3
|
||||
npc_random = sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_3, sim_default_duty_3, sim_default_duty_3
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = bar_dolg_bunker
|
||||
always_arrived = true
|
||||
|
||||
[sick_duty_stalker_bar_general]:online_offline_group
|
||||
[bar_dolg_sick_stalker_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc_random = sim_default_duty_1
|
||||
npc_in_squad = 1, 1
|
||||
npc = sim_default_duty_1
|
||||
npc_in_squad = 1
|
||||
target_smart = bar_dolg_general
|
||||
always_arrived = true
|
||||
|
||||
![bodyguard_duty_medic_bar_general]:online_offline_group
|
||||
[bar_duty_medic_stalker_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc_random = sim_default_duty_3
|
||||
npc_in_squad = 1, 1
|
||||
npc = bodyguard_duty_medic_bar_general
|
||||
npc_in_squad = 1
|
||||
target_smart = bar_dolg_general
|
||||
always_arrived = true
|
||||
|
||||
[bar_dolg_general_squad_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 4, 7
|
||||
always_arrived = true
|
||||
target_smart = bar_dolg_general
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[bar_dolg_bunker_squad_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 4, 6
|
||||
[bar_freedom_general_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2
|
||||
target_smart = bar_dolg_general
|
||||
story_id = bar_freedom_general_squad
|
||||
always_arrived = true
|
||||
|
||||
[bar_freedom_bunker_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2
|
||||
target_smart = bar_dolg_bunker
|
||||
story_id = bar_freedom_bunker_squad
|
||||
always_arrived = true
|
||||
|
||||
[bar_freedom_security_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_4
|
||||
target_smart = bar_zastava
|
||||
story_id = bar_freedom_security_squad
|
||||
always_arrived = true
|
||||
|
||||
[bar_freedom_guard_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
|
||||
target_smart = bar_zastava_2
|
||||
story_id = bar_freedom_guard_squad
|
||||
always_arrived = true
|
||||
|
||||
[bar_freedom_visitors_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1
|
||||
target_smart = bar_visitors
|
||||
story_id = bar_freedom_visitors_squad
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[bar_mlr_1_visitors]:online_offline_group
|
||||
faction = stalker
|
||||
npc = sim_default_stalker_2
|
||||
npc_in_squad = 1
|
||||
target_smart = bar_visitors
|
||||
always_arrived = true
|
||||
|
||||
[bar_mlr_2_visitors]:online_offline_group
|
||||
faction = csky
|
||||
npc = sim_default_csky_2
|
||||
npc_in_squad = 1
|
||||
target_smart = bar_visitors
|
||||
always_arrived = true
|
||||
|
||||
[bar_mlr_3_visitors]:online_offline_group
|
||||
faction = ecolog
|
||||
npc = sim_default_ecolog_2
|
||||
npc_in_squad = 1
|
||||
target_smart = bar_visitors
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[bar_bandit_zastava_dogs_lair_2_squad]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
|
||||
npc_in_squad = 3, 3
|
||||
target_smart = bar_zastava_dogs_lair_2
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[bar_dolg_general_squad_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 2, 4
|
||||
target_smart = bar_dolg_general
|
||||
|
||||
[bar_dolg_bunker_squad_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 2, 4
|
||||
target_smart = bar_dolg_bunker
|
||||
|
||||
+39
-15
@@ -1,45 +1,69 @@
|
||||
[cit_killers_merc_guard_squad_3]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_3, sim_default_killer_0, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_3
|
||||
npc_in_squad = 3, 3
|
||||
always_arrived = true
|
||||
target_smart = cit_killers
|
||||
|
||||
[cit_bandit_guard_squad_1]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
|
||||
npc_in_squad = 2, 2
|
||||
target_smart = cit_killers_vs_bandits
|
||||
|
||||
[cit_bandit_guard_squad_2]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
|
||||
npc_in_squad = 2, 2
|
||||
target_smart = cit_killers_vs_bandits
|
||||
|
||||
[cit_bandit_guard_squad_3]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
|
||||
npc_in_squad = 2, 2
|
||||
target_smart = cit_killers_vs_bandits
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[cit_killers_guard_squad_1]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_1, sim_default_killer_3, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_4
|
||||
npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
|
||||
npc_in_squad = 2, 2
|
||||
always_arrived = true
|
||||
target_smart = cit_killers_vs_bandits
|
||||
always_arrived = true
|
||||
|
||||
[cit_killers_guard_squad_2]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_3
|
||||
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2
|
||||
npc_in_squad = 2, 2
|
||||
always_arrived = true
|
||||
target_smart = cit_killers_vs_bandits
|
||||
always_arrived = true
|
||||
|
||||
[cit_killers_merc_guard_squad_3]:online_offline_group
|
||||
faction = killer
|
||||
npc = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3
|
||||
target_smart = cit_killers
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[cit_kanaliz1_zombied_squad]:online_offline_group
|
||||
faction = zombied
|
||||
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
|
||||
npc_in_squad = 3, 4
|
||||
target_smart = cit_kanaliz1
|
||||
|
||||
[cit_kanaliz2_zombied_squad]:online_offline_group
|
||||
faction = zombied
|
||||
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
|
||||
npc_in_squad = 3, 4
|
||||
target_smart = cit_kanaliz2
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[cit_bandits_poltergeist_squad]:online_offline_group
|
||||
faction = monster_special
|
||||
npc = m_poltergeist_normal_tele, m_poltergeist_normal_tele
|
||||
target_smart = cit_bandits
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[cit_killers_2_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 3, 6
|
||||
always_arrived = true
|
||||
npc_in_squad = 2, 4
|
||||
target_smart = cit_killers_2
|
||||
+14
-10
@@ -1,55 +1,59 @@
|
||||
[ds_ptr4_stalker_mlr_2_squad]:online_offline_group
|
||||
faction = stalker
|
||||
npc_random = sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_4
|
||||
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2
|
||||
npc_in_squad = 1, 4
|
||||
always_arrived = true
|
||||
target_smart = ds_ptr4
|
||||
|
||||
[ds_ptr4_killer_mlr_2_squad]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2
|
||||
npc_in_squad = 2, 4
|
||||
always_arrived = true
|
||||
target_smart = ds_ptr4
|
||||
|
||||
[ds_ptr4_csky_mlr_2_squad]:online_offline_group
|
||||
faction = csky
|
||||
npc_random = sim_default_csky_1, sim_default_csky_2, sim_default_csky_2, sim_default_csky_2, sim_default_csky_3
|
||||
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2
|
||||
npc_in_squad = 2, 4
|
||||
always_arrived = true
|
||||
target_smart = ds_ptr4
|
||||
|
||||
[ds_ptr4_bandit_mlr_2_squad]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
|
||||
npc_in_squad = 2, 3
|
||||
always_arrived = true
|
||||
target_smart = ds_ptr4
|
||||
|
||||
[ds_ptr4_renegade_mlr_2_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_2
|
||||
npc_in_squad = 2, 3
|
||||
always_arrived = true
|
||||
target_smart = ds_ptr4
|
||||
|
||||
[ds_ptr4_army_mlr_2_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
|
||||
npc_in_squad = 2, 3
|
||||
always_arrived = true
|
||||
target_smart = ds_ptr4
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[ds_kem2_military_mlr_2_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2
|
||||
npc_in_squad = 4, 4
|
||||
always_arrived = true
|
||||
target_smart = ds_kem2
|
||||
always_arrived = true
|
||||
|
||||
[ds_kem2_military_mlr_2_sniper]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_3_sniper, sim_default_military_3_sniper
|
||||
npc_in_squad = 2, 2
|
||||
always_arrived = true
|
||||
target_smart = ds_kem2
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[ds_ds2_lager_st_isg_squad]:online_offline_group
|
||||
faction = isg
|
||||
npc = sim_default_isg_1, sim_default_isg_1, sim_default_isg_1, sim_default_isg_2, sim_default_isg_2
|
||||
target_smart = ds2_lager_st
|
||||
always_arrived = true
|
||||
|
||||
+74
-12
@@ -1,35 +1,97 @@
|
||||
![escape_novice_visiters_village]:online_offline_group
|
||||
faction = stalker
|
||||
npc = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = esc_smart_terrain_2_12
|
||||
|
||||
![escape_novice_visiters_village2]:online_offline_group
|
||||
faction = stalker
|
||||
npc = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = esc_smart_terrain_2_12
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
![esc_smart_terrain_3_16_military_mlr_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = esc_smart_terrain_3_16
|
||||
always_arrived = true
|
||||
|
||||
![esc_smart_terrain_3_16_military_mlr_patrol]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = esc_smart_terrain_3_16
|
||||
always_arrived = true
|
||||
|
||||
![karat_army_esc_smart_terrain_2_12]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3
|
||||
npc_in_squad = 9, 9
|
||||
npc = sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3
|
||||
target_smart = esc_smart_terrain_5_2
|
||||
always_arrived = true
|
||||
|
||||
![most_army_esc_smart_terrain_6_8]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2
|
||||
npc = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = esc_smart_terrain_6_8
|
||||
always_arrived = true
|
||||
|
||||
[kpp_army_mlr_esc_smart_terrain_3_16]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_2, sim_default_military_0, sim_default_military_0, sim_default_military_3, sim_default_military_3, sim_default_military_0
|
||||
npc = sim_default_military_0, sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_2, sim_default_military_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = esc_smart_terrain_3_16
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
![atp_bandit_esc_smart_terrain_7_11]:online_offline_group
|
||||
faction = bandit
|
||||
npc = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
|
||||
npc_in_squad = 9, 9
|
||||
npc = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
|
||||
!npc_in_squad = 7, 7
|
||||
target_smart = esc_smart_terrain_7_11
|
||||
always_arrived = true
|
||||
|
||||
[esc_bandit_smart_terrain_3_7_squad]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
|
||||
npc_in_squad = 2, 3
|
||||
target_smart = esc_smart_terrain_3_7
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[esc_renegade_smart_terrain_3_7_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_1
|
||||
npc_in_squad = 2, 3
|
||||
target_smart = esc_smart_terrain_3_7
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[esc_monster_smart_terrain_3_7_squad]:online_offline_group
|
||||
faction = monster_vegetarian
|
||||
npc_random = flesh_01a_weak, flesh_01a_normal, flesh_01a_strong, flesh_02a_weak, flesh_02a_normal, flesh_02a_strong, flesh_03a_normal, flesh_03a_strong, boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
|
||||
npc_in_squad = 2, 4
|
||||
target_smart = esc_smart_terrain_3_7
|
||||
|
||||
[esc_monster_smart_terrain_3_7_squad2]:online_offline_group
|
||||
faction = monster_predatory_day
|
||||
npc_random = dog_normal_brown, pseudodog_grey_weak, pseudodog_normal, pseudodog_strong, pseudodog_grey_strong, dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black, dog_weak_bulterier, dog_weak_brown, dog_weak_brown
|
||||
npc_in_squad = 2, 4
|
||||
target_smart = esc_smart_terrain_3_7
|
||||
|
||||
[esc_monster_smart_terrain_3_7_squad3]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = cat_weak_a, cat_weak_b, cat_weak_c, cat_weak_d, cat_weak_e, cat_normal_a, cat_normal_b, cat_normal_c, cat_normal_d, cat_normal_e, cat_strong_a, cat_strong_b, cat_strong_c, cat_strong_d, cat_strong_e
|
||||
npc_in_squad = 2, 4
|
||||
target_smart = esc_smart_terrain_3_7
|
||||
|
||||
[esc_smart_terrain_2_14_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 5, 7
|
||||
always_arrived = true
|
||||
target_smart = esc_smart_terrain_2_14
|
||||
|
||||
;[esc_smart_terrain_3_16_bandit_prisoners]:online_offline_group
|
||||
;faction = bandit
|
||||
;npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0
|
||||
;npc_in_squad = 3, 3
|
||||
always_arrived = true
|
||||
|
||||
+28
-6
@@ -1,20 +1,42 @@
|
||||
[start_character_hangar_mlr_squad]:online_offline_group
|
||||
faction = stalker
|
||||
npc = sim_default_stalker_3
|
||||
target_smart = gar_smart_terrain_3_5
|
||||
story_id = start_character_hangar_mlr_squad
|
||||
always_arrived = true
|
||||
|
||||
![start_visitirs_hangar_mlr_squad]:online_offline_group
|
||||
faction = stalker
|
||||
npc_random = sim_default_stalker_2, sim_default_csky_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_0, sim_default_stalker_0
|
||||
npc_in_squad = 4, 4
|
||||
npc = sim_default_stalker_1, sim_default_stalker_1
|
||||
target_smart = gar_smart_terrain_3_5
|
||||
always_arrived = true
|
||||
|
||||
![start_depo_bandit_gar_smart_terrain_3_5]:online_offline_group
|
||||
faction = bandit
|
||||
npc = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
|
||||
target_smart = gar_smart_terrain_3_5
|
||||
always_arrived = true
|
||||
|
||||
[start_depo_army_gar_smart_terrain_3_5]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2
|
||||
target_smart = gar_smart_terrain_3_5
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
![stalker_sim_dolg_post]:online_offline_group
|
||||
faction = dolg
|
||||
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2,
|
||||
npc_in_squad = 4, 4
|
||||
npc = sim_default_duty_2, sim_default_duty_1, sim_default_duty_1, sim_default_duty_3
|
||||
target_smart = gar_smart_terrain_5_2
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
![stalker_gar_smart_terrain_6_3]:online_offline_group
|
||||
faction = stalker
|
||||
npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
|
||||
npc_in_squad = 4, 4
|
||||
npc_in_squad = 2, 2
|
||||
target_smart = gar_smart_terrain_6_3
|
||||
always_arrived = true
|
||||
always_arrived = true
|
||||
|
||||
|
||||
+109
-14
@@ -1,31 +1,104 @@
|
||||
[mar_csky_camp_mlr_squad]:online_offline_group
|
||||
![mar_smart_terrain_base_lager_squad]:online_offline_group
|
||||
faction = csky
|
||||
npc = sim_default_csky_0, sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2, sim_default_csky_3
|
||||
target_smart = mar_smart_terrain_base
|
||||
story_id = mar_smart_terrain_base_lager_squad
|
||||
always_arrived = true
|
||||
|
||||
[camp_csky_mar_smart_terrain_5_12]:online_offline_group
|
||||
faction = csky
|
||||
npc_random = sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2
|
||||
npc_in_squad = 5, 5
|
||||
npc_in_squad = 3, 3
|
||||
target_smart = mar_smart_terrain_5_12
|
||||
|
||||
[mar_ecolog_mlr_squad]:online_offline_group
|
||||
[pump_csky_mar_smart_terrain_5_8]:online_offline_group
|
||||
faction = csky
|
||||
npc_random = sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = mar_smart_terrain_5_8
|
||||
|
||||
[mar_smart_terrain_3_3_csky_squad]:online_offline_group
|
||||
faction = csky
|
||||
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = mar_smart_terrain_3_3
|
||||
|
||||
[mar_smart_terrain_4_5_csky_squad]:online_offline_group
|
||||
faction = csky
|
||||
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2
|
||||
npc_in_squad = 5, 5
|
||||
target_smart = mar_smart_terrain_4_5
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[ecolog_mar_smart_terrain_8_11]:online_offline_group
|
||||
faction = ecolog
|
||||
npc_random = sim_default_ecolog_0,sim_default_ecolog_1, sim_default_ecolog_2
|
||||
npc_in_squad = 3, 3
|
||||
target_smart = mar_smart_terrain_8_11
|
||||
|
||||
[mar_renegade_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_1
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[mar_smart_terrain_base_army_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_3
|
||||
target_smart = mar_smart_terrain_base
|
||||
story_id = mar_smart_terrain_base_lager_squad
|
||||
always_arrived = true
|
||||
|
||||
[camp_army_mar_smart_terrain_5_12]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2
|
||||
npc_in_squad = 5, 5
|
||||
target_smart = mar_smart_terrain_5_12
|
||||
|
||||
[tower_army_mar_smart_terrain_6_11]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_1, sim_default_military_2
|
||||
npc_in_squad = 3, 4
|
||||
target_smart = mar_smart_terrain_6_11
|
||||
|
||||
[mar_smart_terrain_3_3_army_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = mar_smart_terrain_3_3
|
||||
|
||||
[mar_renegade_squad2]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0, sim_default_renegade_0,sim_default_renegade_1, sim_default_renegade_1
|
||||
npc_in_squad = 4, 4
|
||||
[mar_smart_terrain_4_5_army_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2
|
||||
npc_in_squad = 5, 5
|
||||
target_smart = mar_smart_terrain_4_5
|
||||
|
||||
[mar_renegade_guard_squad]:online_offline_group
|
||||
[mar_smart_terrain_10_5_army_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1
|
||||
target_smart = mar_smart_terrain_10_5
|
||||
story_id = mar_smart_terrain_10_5_army_squad
|
||||
|
||||
[mar_smart_terrain_12_2_army_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1
|
||||
target_smart = mar_smart_terrain_12_2
|
||||
story_id = mar_smart_terrain_12_2_army_squad
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[mar_smart_terrain_3_3_renegade_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_2
|
||||
npc_in_squad = 1, 1
|
||||
npc_random = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2
|
||||
npc_in_squad = 3, 3
|
||||
target_smart = mar_smart_terrain_3_3
|
||||
|
||||
[mar_smart_terrain_4_5_renegade_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0, sim_default_renegade_0,sim_default_renegade_1, sim_default_renegade_1
|
||||
npc_in_squad = 3, 3
|
||||
target_smart = mar_smart_terrain_4_5
|
||||
|
||||
[renegade_guard_mar_smart_terrain_3_3]:online_offline_group
|
||||
faction = renegade
|
||||
npc = sim_default_renegade_1
|
||||
target_smart = mar_smart_terrain_3_3
|
||||
|
||||
[mar_renegade_guard_patrol_squad]:online_offline_group
|
||||
@@ -34,6 +107,25 @@ npc_random = sim_default_renegade_0, sim_default_renegade_1, sim_default_renegad
|
||||
npc_in_squad = 3, 3
|
||||
target_smart = mar_smart_terrain_4_5
|
||||
|
||||
[mar_smart_terrain_base_renegade_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc = sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_0, sim_default_renegade_1
|
||||
target_smart = mar_smart_terrain_base
|
||||
story_id = mar_smart_terrain_base_lager_squad
|
||||
always_arrived = true
|
||||
|
||||
[camp_renegade_mar_smart_terrain_5_12]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_0, sim_default_renegade_1, sim_default_renegade_2
|
||||
npc_in_squad = 5, 5
|
||||
target_smart = mar_smart_terrain_5_12
|
||||
|
||||
[tower_renegade_mar_smart_terrain_6_11]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_1, sim_default_renegade_2
|
||||
npc_in_squad = 3, 4
|
||||
target_smart = mar_smart_terrain_6_11
|
||||
|
||||
[mar_renegade_trader_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc = mar_renegade_trader
|
||||
@@ -51,8 +143,11 @@ target_smart = mar_smart_terrain_4_5
|
||||
story_id = mar_renegade_mechanic_squad
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[mar_rat_squad_smart_terrain_6_4_squad]:online_offline_group
|
||||
faction = monster_predatory_day
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_wolf, rat_wolf, rat_wolf, rat_wolf, rat_normal, rat_normal, rat_normal
|
||||
npc_in_squad = 6, 10
|
||||
npc_in_squad = 4, 6
|
||||
target_smart = mar_smart_terrain_6_4
|
||||
|
||||
|
||||
+115
-56
@@ -1,84 +1,143 @@
|
||||
![mil_7_7_protect_mlr_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc_random = sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_1
|
||||
npc_in_squad = 4, 4
|
||||
npc = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3
|
||||
target_smart = mil_smart_terrain_7_7
|
||||
always_arrived = true
|
||||
story_id = mil_7_7_protect_mlr_squad
|
||||
|
||||
![mil_7_7_protect_mlr_squad2]:online_offline_group
|
||||
[mil_freedom_smart_terrain_7_8_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc_random = sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4, sim_default_freedom_4
|
||||
npc_in_squad = 8, 8
|
||||
npc = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
|
||||
target_smart = mil_smart_terrain_7_8
|
||||
story_id = mil_freedom_smart_terrain_7_8_squad
|
||||
|
||||
[mil_freedom_smart_terrain_7_10_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1
|
||||
target_smart = mil_smart_terrain_7_10
|
||||
story_id = mil_freedom_smart_terrain_7_10_squad
|
||||
|
||||
[mil_freedom_smart_terrain_7_12_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1
|
||||
target_smart = mil_smart_terrain_7_12
|
||||
story_id = mil_freedom_smart_terrain_7_12_squad
|
||||
|
||||
[mil_freedom_smart_terrain_3_8_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc = sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
|
||||
target_smart = mil_smart_terrain_3_8
|
||||
always_arrived = true
|
||||
story_id = mil_freedom_smart_terrain_3_8_squad
|
||||
|
||||
![mil_smart_terrain_7_8_squad]:online_offline_group
|
||||
[mil_freedom_terrain_7_4_outpost_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc_random = sim_default_freedom_4, sim_default_freedom_4, sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = mil_smart_terrain_7_8
|
||||
always_arrived = true
|
||||
|
||||
[mil_smart_terrain_7_10_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc_random = sim_default_freedom_3, sim_default_freedom_1, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = mil_smart_terrain_7_10
|
||||
always_arrived = true
|
||||
|
||||
[mil_smart_terrain_7_12_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc_random = sim_default_freedom_4, sim_default_freedom_4, sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = mil_smart_terrain_7_12
|
||||
always_arrived = true
|
||||
|
||||
[mil_dolg_outpost_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc_random = sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4, sim_default_duty_1
|
||||
npc_in_squad = 6, 6
|
||||
npc = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2
|
||||
target_smart = mil_smart_terrain_7_4
|
||||
always_arrived = true
|
||||
|
||||
[mil_merc_outpost_squad]:online_offline_group
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[mil_duty_terrain_7_4_outpost_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
|
||||
target_smart = mil_smart_terrain_7_4
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[mil_merc_terrain_2_2_outpost_squad]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
|
||||
npc_in_squad = 2, 2
|
||||
npc = sim_default_killer_2, sim_default_killer_3
|
||||
target_smart = mil_smart_terrain_2_2
|
||||
always_arrived = true
|
||||
|
||||
[mil_merc_outpost_squad2]:online_offline_group
|
||||
[mil_merc_terrain_2_2_outpost_squad2]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_2
|
||||
npc_in_squad = 2, 2
|
||||
npc = sim_default_killer_2, sim_default_killer_3
|
||||
target_smart = mil_smart_terrain_2_2
|
||||
always_arrived = true
|
||||
|
||||
[mil_monolith_squad_sniper]:online_offline_group
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[mil_monolith_entrance_7_8_squad]:online_offline_group
|
||||
faction = monolith
|
||||
npc_random = sim_monolith_specnaz_rg6, sim_monolith_specnaz_rg6, sim_monolith_sniper, sim_monolith_sniper, sim_monolith_sniper
|
||||
npc_in_squad = 2, 4
|
||||
npc = sim_monolith_specnaz_rg6, sim_monolith_specnaz_rg6, sim_monolith_specnaz_rg6, sim_monolith_specnaz_rg6, sim_monolith_sniper, sim_monolith_sniper
|
||||
target_smart = mil_smart_terrain_7_8
|
||||
always_arrived = true
|
||||
story_id = mil_monolith_entrance_7_8_squad
|
||||
|
||||
[mil_monolith_squad1]:online_offline_group
|
||||
[mil_monolith_warehouse_7_7_squad]:online_offline_group
|
||||
faction = monolith
|
||||
npc_random = sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
|
||||
npc_in_squad = 6, 8
|
||||
npc = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
|
||||
target_smart = mil_smart_terrain_7_7
|
||||
always_arrived = true
|
||||
story_id = mil_monolith_warehouse_7_7_squad
|
||||
|
||||
[mil_monolith_squad2]:online_offline_group
|
||||
[mil_monolith_warehouse_7_10_squad]:online_offline_group
|
||||
faction = monolith
|
||||
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
|
||||
npc_in_squad = 6, 8
|
||||
npc = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2
|
||||
target_smart = mil_smart_terrain_7_10
|
||||
always_arrived = true
|
||||
story_id = mil_monolith_warehouse_7_10_squad
|
||||
|
||||
[mil_monolith_squad3]:online_offline_group
|
||||
[mil_monolith_warehouse_7_12_squad]:online_offline_group
|
||||
faction = monolith
|
||||
npc_random = sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_4, sim_default_monolith_2, sim_default_monolith_3
|
||||
npc_in_squad = 6, 8
|
||||
npc = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2
|
||||
target_smart = mil_smart_terrain_7_12
|
||||
always_arrived = true
|
||||
story_id = mil_monolith_warehouse_7_12_squad
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[mil_duty_entrance_7_8_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
|
||||
target_smart = mil_smart_terrain_7_8
|
||||
story_id = mil_duty_entrance_7_8_squad
|
||||
|
||||
[mil_duty_warehouse_7_7_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_monolith_2
|
||||
target_smart = mil_smart_terrain_7_7
|
||||
story_id = mil_duty_warehouse_7_7_squad
|
||||
|
||||
[mil_duty_warehouse_7_10_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc = sim_default_duty_1, sim_default_duty_1, sim_default_duty_2
|
||||
target_smart = mil_smart_terrain_7_10
|
||||
story_id = mil_duty_warehouse_7_10_squad
|
||||
|
||||
[mil_duty_warehouse_7_12_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc = sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2
|
||||
target_smart = mil_smart_terrain_7_12
|
||||
story_id = mil_duty_warehouse_7_12_squad
|
||||
|
||||
[mil_duty_smart_terrain_3_8_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
|
||||
target_smart = mil_smart_terrain_3_8
|
||||
story_id = mil_duty_smart_terrain_3_8_squad
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[mil_army_entrance_7_8_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3
|
||||
target_smart = mil_smart_terrain_7_8
|
||||
story_id = mil_army_entrance_7_8_squad
|
||||
|
||||
[mil_army_warehouse_7_7_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2 ,sim_default_military_2, sim_default_military_2
|
||||
target_smart = mil_smart_terrain_7_7
|
||||
story_id = mil_army_warehouse_7_7_squad
|
||||
|
||||
[mil_army_warehouse_7_10_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_0, sim_default_military_0, sim_default_military_1
|
||||
target_smart = mil_smart_terrain_7_10
|
||||
story_id = mil_army_warehouse_7_10_squad
|
||||
|
||||
[mil_army_warehouse_7_12_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_0, sim_default_military_0, sim_default_military_0, sim_default_military_0, sim_default_military_1
|
||||
target_smart = mil_smart_terrain_7_12
|
||||
story_id = mil_army_warehouse_7_12_squad
|
||||
|
||||
[mil_army_smart_terrain_3_8_squad]:online_offline_group
|
||||
faction = army
|
||||
npc = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3
|
||||
target_smart = mil_smart_terrain_3_8
|
||||
story_id = mil_army_warehouse_3_8_squad
|
||||
|
||||
+55
-45
@@ -4,17 +4,67 @@ npc = sim_default_stalker_1, sim_default_stalker_2
|
||||
npc_in_squad = 2, 2
|
||||
target_smart = pol_smart_terrain_1_1
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[pol_smart_terrain_1_2_mlr_squad]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_1,sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_0, sim_default_bandit_0
|
||||
npc_in_squad = 3, 3
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = pol_smart_terrain_1_2
|
||||
|
||||
[pol_smart_terrain_1_3_mlr_squad]:online_offline_group
|
||||
![pol_smart_terrain_1_3_squad]:online_offline_group
|
||||
faction = bandit
|
||||
npc = sim_default_bandit_0
|
||||
npc_in_squad = 1, 1
|
||||
npc = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
|
||||
target_smart = pol_smart_terrain_1_3
|
||||
story_id= pol_smart_terrain_1_3_squad
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[pol_renegade_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = pol_smart_terrain_2_2
|
||||
|
||||
[pol_renegade_squad2]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = pol_smart_terrain_2_2
|
||||
|
||||
[pol_renegade_squad3]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0, sim_default_renegade_1
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = pol_sim_1
|
||||
|
||||
[pol_renegade_guard1]:online_offline_group
|
||||
faction = renegade
|
||||
npc = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0
|
||||
npc_in_squad = 3, 3
|
||||
target_smart = pol_smart_terrain_2_1
|
||||
|
||||
[pol_renegade_guard2]:online_offline_group
|
||||
faction = renegade
|
||||
npc = sim_default_renegade_0
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = pol_smart_terrain_2_1
|
||||
|
||||
[pol_renegade_guard3]:online_offline_group
|
||||
faction = renegade
|
||||
npc = sim_default_renegade_0
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = pol_smart_terrain_2_1
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[pol_smart_terrain_2_2_isg_squad]:online_offline_group
|
||||
faction = isg
|
||||
npc_random = sim_default_isg_3, sim_default_isg_4
|
||||
npc_in_squad = 3, 4
|
||||
target_smart = pol_smart_terrain_2_2
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[pol_snork_squad_1]:online_offline_group
|
||||
faction = monster_zombied_day
|
||||
@@ -64,47 +114,7 @@ npc_random = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_
|
||||
npc_in_squad = 4, 8
|
||||
target_smart = pol_smart_terrain_1_3
|
||||
|
||||
[pol_renegade_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = pol_smart_terrain_2_2
|
||||
|
||||
[pol_renegade_squad2]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = pol_smart_terrain_2_2
|
||||
|
||||
[pol_renegade_squad3]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_0, sim_default_renegade_1
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = pol_sim_1
|
||||
|
||||
[pol_renegade_guard1]:online_offline_group
|
||||
faction = renegade
|
||||
npc = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0
|
||||
npc_in_squad = 3, 3
|
||||
target_smart = pol_smart_terrain_2_1
|
||||
|
||||
[pol_renegade_guard2]:online_offline_group
|
||||
faction = renegade
|
||||
npc = sim_default_renegade_0
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = pol_smart_terrain_2_1
|
||||
|
||||
[pol_renegade_guard3]:online_offline_group
|
||||
faction = renegade
|
||||
npc = sim_default_renegade_0
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = pol_smart_terrain_2_1
|
||||
|
||||
[pol_isg_squad_alpha]:online_offline_group
|
||||
faction = isg
|
||||
npc_random = sim_default_isg_3, sim_default_isg_4
|
||||
npc_in_squad = 3, 4
|
||||
target_smart = pol_smart_terrain_2_2
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[pol_rats_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
|
||||
+3
-3
@@ -1,11 +1,11 @@
|
||||
[ros_merc_guard_mlr_squad]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
|
||||
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = ros_smart_stalker_killers1
|
||||
|
||||
[ros_merc_sniper_mlr_squad]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_0
|
||||
npc_in_squad = 4, 4
|
||||
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2
|
||||
npc_in_squad = 3, 3
|
||||
target_smart = ros_smart_killers1
|
||||
+60
-44
@@ -1,86 +1,102 @@
|
||||
[guards_bandit_main_entrance]:online_offline_group
|
||||
faction = bandit
|
||||
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4,
|
||||
npc_in_squad = 3
|
||||
always_arrived = true
|
||||
target_smart = val_smart_terrain_8_6
|
||||
|
||||
![guards_boss_bandit_in_main_base]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4, sim_default_bandit_4, sim_default_bandit_4, sim_default_bandit_5
|
||||
npc_in_squad = 6
|
||||
always_arrived = true
|
||||
target_smart = val_smart_terrain_7_5
|
||||
|
||||
[bandit_novice_visiters_camp]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
|
||||
npc_in_squad = 6
|
||||
always_arrived = true
|
||||
npc_in_squad = 2, 2
|
||||
target_smart = val_smart_terrain_7_3
|
||||
story_id = bandit_novice_visiters_camp
|
||||
always_arrived = true
|
||||
|
||||
[bandit_novice_visiters_2_camp]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
|
||||
npc_in_squad = 5
|
||||
always_arrived = true
|
||||
npc_in_squad = 2, 2
|
||||
target_smart = val_smart_terrain_7_3
|
||||
story_id = bandit_novice_visiters_2_camp
|
||||
always_arrived = true
|
||||
|
||||
[bandit_novice_visiters_base]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
|
||||
npc_in_squad = 4
|
||||
always_arrived = true
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = val_smart_terrain_7_4
|
||||
story_id = bandit_novice_visiters_base
|
||||
always_arrived = true
|
||||
|
||||
[bandit_novice_visiters_2_base]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
|
||||
npc_in_squad = 4
|
||||
always_arrived = true
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = val_smart_terrain_7_4
|
||||
story_id = bandit_novice_visiters_2_base
|
||||
always_arrived = true
|
||||
|
||||
[bandit_guards_in_main_base]:online_offline_group
|
||||
faction = bandit
|
||||
npc = sim_default_bandit_2, sim_default_bandit_3
|
||||
target_smart = val_smart_terrain_7_5
|
||||
story_id = bandit_guards_in_main_base
|
||||
always_arrived = true
|
||||
|
||||
![guards_boss_bandit_in_main_base]:online_offline_group
|
||||
faction = bandit
|
||||
npc = sim_default_bandit_4, sim_default_bandit_4, sim_default_bandit_4
|
||||
target_smart = val_smart_terrain_7_5
|
||||
story_id = guards_boss_bandit_in_main_base
|
||||
|
||||
[guards_bandit_main_entrance]:online_offline_group
|
||||
faction = bandit
|
||||
npc = sim_default_bandit_2, sim_default_bandit_2
|
||||
target_smart = val_smart_terrain_8_6
|
||||
story_id = guards_bandit_main_entrance
|
||||
always_arrived = true
|
||||
|
||||
[bandit_barman_mlr_squad]:online_offline_group
|
||||
faction = bandit
|
||||
npc = sim_default_bandit_barman
|
||||
target_smart = val_smart_terrain_7_3
|
||||
story_id = bandit_barman_squad
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[val_smart_terrain_1_2_military_mlr_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_4
|
||||
npc_in_squad = 3
|
||||
always_arrived = true
|
||||
npc = sim_default_military_2, sim_default_military_3
|
||||
target_smart = val_smart_terrain_1_2
|
||||
story_id = val_smart_terrain_1_2_military_mlr_squad
|
||||
always_arrived = true
|
||||
|
||||
[val_smart_terrain_1_2_military_mlr_2_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_4
|
||||
npc_in_squad = 3
|
||||
always_arrived = true
|
||||
npc = sim_default_military_3, sim_default_military_4
|
||||
target_smart = val_smart_terrain_1_2
|
||||
story_id = val_smart_terrain_1_2_military_mlr_2_squad
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[stalker_south_pig_farm]:online_offline_group
|
||||
faction = stalker
|
||||
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2
|
||||
npc_in_squad = 3
|
||||
always_arrived = true
|
||||
npc = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1
|
||||
target_smart = val_smart_terrain_4_0
|
||||
story_id = stalker_south_pig_farm
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[val_smart_terrain_1_2_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 2, 3
|
||||
target_smart = val_smart_terrain_1_2
|
||||
|
||||
[val_smart_terrain_6_4_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 4, 6
|
||||
always_arrived = true
|
||||
npc_in_squad = 2, 3
|
||||
target_smart = val_smart_terrain_6_4
|
||||
|
||||
[val_smart_terrain_7_8_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 4, 6
|
||||
always_arrived = true
|
||||
npc_in_squad = 2, 3
|
||||
target_smart = val_smart_terrain_7_8
|
||||
|
||||
[val_smart_terrain_1_2_rat_mlr_squad]:online_offline_group
|
||||
faction = monster
|
||||
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
|
||||
npc_in_squad = 4, 6
|
||||
always_arrived = true
|
||||
target_smart = val_smart_terrain_1_2
|
||||
|
||||
|
||||
|
||||
|
||||
+12
-2
@@ -1,6 +1,16 @@
|
||||
![dar_military_scout_squad]:online_offline_group
|
||||
faction = army
|
||||
!relationship = enemy
|
||||
!sympathy = 0
|
||||
npc = sim_default_military_4, sim_default_military_3, sim_default_military_3, sim_default_military_4
|
||||
target_smart = dar_military_scout
|
||||
story_id = dar_military_scout_squad
|
||||
on_death = %+dar_military_scout_squad_killed%
|
||||
|
||||
[dar_military_spetsnaz_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_3, sim_default_military_4, sim_default_military_3, sim_default_military_5
|
||||
npc_random = sim_default_military_3, sim_default_military_4, sim_default_military_3, sim_default_military_4
|
||||
npc_in_squad = 3
|
||||
always_arrived = true
|
||||
target_smart = dar_control_poltergeist
|
||||
target_smart = dar_control_poltergeist
|
||||
|
||||
|
||||
+63
-40
@@ -1,109 +1,132 @@
|
||||
[yan_smart_terrain_6_4_squad]:online_offline_group
|
||||
faction = ecolog
|
||||
npc = sim_default_ecolog_1, sim_default_ecolog_2
|
||||
target_smart = yan_smart_terrain_6_4
|
||||
always_arrived = true
|
||||
|
||||
[yan_ecolog_guard_mlr_squad]:online_offline_group
|
||||
faction = ecolog
|
||||
npc = sim_default_ecolog_4, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_2
|
||||
npc_in_squad = 5
|
||||
always_arrived = true
|
||||
npc = sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_3
|
||||
target_smart = yan_smart_terrain_2_4
|
||||
always_arrived = true
|
||||
|
||||
[yan_ecolog_guard_mlr_squad2]:online_offline_group
|
||||
faction = ecolog
|
||||
npc = sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2
|
||||
npc_in_squad = 5
|
||||
always_arrived = true
|
||||
npc = sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_3
|
||||
target_smart = yan_smart_terrain_zombi_spawn
|
||||
|
||||
[yan_zombied_x16_mlr_squad]:online_offline_group
|
||||
faction = zombied
|
||||
npc_random = sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4, sim_default_zombied_4, sim_default_zombied_4
|
||||
npc_in_squad = 4
|
||||
always_arrived = true
|
||||
target_smart = yan_smart_terrain_zombi_spawn
|
||||
|
||||
;---------------------------------------------------
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[yan_army_spetsnaz_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_2, sim_default_military_2, sim_default_military_4, sim_default_military_2, sim_default_military_3, sim_default_military_4
|
||||
npc_in_squad = 8
|
||||
always_arrived = true
|
||||
npc = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_4
|
||||
target_smart = yan_smart_terrain_3_6
|
||||
always_arrived = true
|
||||
|
||||
[yan_army_spetsnaz_squad2]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_2, sim_default_military_2, sim_default_military_4, sim_default_military_2, sim_default_military_3, sim_default_military_4
|
||||
npc_in_squad = 8
|
||||
always_arrived = true
|
||||
npc = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_4
|
||||
target_smart = yan_smart_terrain_6_4
|
||||
always_arrived = true
|
||||
|
||||
[yan_killer_special_team]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_2,sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
|
||||
npc_in_squad = 6, 8
|
||||
always_arrived = true
|
||||
npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
|
||||
target_smart = yan_smart_terrain_4_4
|
||||
always_arrived = true
|
||||
|
||||
[yan_killer_special_team2]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_1, sim_default_killer_2,sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
|
||||
npc_in_squad = 6, 8
|
||||
always_arrived = true
|
||||
npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
|
||||
npc_in_squad = 4, 6
|
||||
target_smart = yan_smart_terrain_5_5
|
||||
always_arrived = true
|
||||
|
||||
;---------------------------------------------------
|
||||
[yan_killer_special_team3]:online_offline_group
|
||||
faction = killer
|
||||
npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
|
||||
target_smart = yan_smart_terrain_4_5
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[yan_stalker_lab_squad]:online_offline_group
|
||||
faction = stalker
|
||||
npc_random = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_3,
|
||||
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
|
||||
npc_in_squad = 2, 3
|
||||
always_arrived = true
|
||||
target_smart = yan_smart_terrain_2_5
|
||||
always_arrived = true
|
||||
|
||||
[yan_bandit_lab_squad]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
|
||||
npc_in_squad = 3, 6
|
||||
always_arrived = true
|
||||
target_smart = yan_smart_terrain_3_4
|
||||
always_arrived = true
|
||||
|
||||
[yan_army_lab_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_3
|
||||
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_3
|
||||
npc_in_squad = 2, 4
|
||||
always_arrived = true
|
||||
target_smart = yan_smart_terrain_2_5
|
||||
always_arrived = true
|
||||
|
||||
[yan_killer_lab_squad]:online_offline_group
|
||||
faction = killer
|
||||
relationship = neutral
|
||||
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
|
||||
npc_in_squad = 2, 4
|
||||
always_arrived = true
|
||||
target_smart = yan_smart_terrain_2_4
|
||||
always_arrived = true
|
||||
|
||||
[yan_duty_lab_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc_random = sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
|
||||
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
|
||||
npc_in_squad = 2, 4
|
||||
always_arrived = true
|
||||
target_smart = yan_smart_terrain_2_4
|
||||
always_arrived = true
|
||||
|
||||
[yan_freedom_lab_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc_random = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
|
||||
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
|
||||
npc_in_squad = 2, 4
|
||||
always_arrived = true
|
||||
target_smart = yan_smart_terrain_zombi_spawn
|
||||
always_arrived = true
|
||||
|
||||
[yan_ecolog_lab_squad]:online_offline_group
|
||||
faction = ecolog
|
||||
npc_random = sim_default_ecolog_2, sim_default_ecolog_3, sim_default_ecolog_1
|
||||
npc_random = sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_3
|
||||
npc_in_squad = 3, 4
|
||||
always_arrived = true
|
||||
target_smart = yan_smart_terrain_2_5
|
||||
always_arrived = true
|
||||
|
||||
[yan_csky_lab_squad]:online_offline_group
|
||||
faction = csky
|
||||
npc_random = sim_default_csky_1, sim_default_csky_1, sim_default_csky_2
|
||||
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2, sim_default_csky_3
|
||||
npc_in_squad = 2, 4
|
||||
always_arrived = true
|
||||
target_smart = yan_smart_terrain_3_4
|
||||
always_arrived = true
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
|
||||
[yan_zombied_x16_mlr_squad]:online_offline_group
|
||||
faction = zombied
|
||||
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3
|
||||
npc_in_squad = 3, 3
|
||||
target_smart = yan_smart_terrain_zombi_spawn
|
||||
always_arrived = true
|
||||
|
||||
[yan_zombied_x16_mlr_squad2]:online_offline_group
|
||||
faction = zombied
|
||||
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1
|
||||
npc_in_squad = 2, 2
|
||||
target_smart = yan_smart_terrain_2_4
|
||||
always_arrived = true
|
||||
|
||||
[yan_zombied_x16_mlr_squad3]:online_offline_group
|
||||
faction = zombied
|
||||
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1
|
||||
npc_in_squad = 2, 2
|
||||
target_smart = yan_smart_terrain_3_4
|
||||
always_arrived = true
|
||||
|
||||
Reference in New Issue
Block a user