Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -1,20 +1,33 @@
[smart_terrain]
squad_id = 1
max_population = 2
max_population = 1
respawn_params = respawn@agr_smart_terrain_1_2
respawn_idle = 259200
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_smart_terrain_1_2] ;-- Type:
spawn_all_hard
spawn_snorks
spawn_all_hard_c_2_1
spawn_all_worst_c_2_2
[spawn_all_hard] ;-- Hard mutants - Rates of groups: ( 3 lurker + 1 psy dog + 2 fracture )
spawn_squads = simulation_lurker_black, simulation_lurker_brown, simulation_lurker_blue, simulation_psy_dog, simulation_fracture, simulation_fracture
spawn_num = {~50} 1, 0
[spawn_snorks] ;-- Normal mutants - Rates of groups: ( 1 snork + 1 psy dog + 1 fracture )
spawn_squads = simulation_snork, simulation_fracture, simulation_pseudodog
spawn_num = 1
[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 fracture + 2 snork + 1 psydog + 2 karlik)
spawn_squads = simulation_fracture, simulation_fracture, simulation_snork_2_3, simulation_psy_dog, simulation_karlik, simulation_karlik
spawn_num = {!actor_week_in_zone(4)} 1, {=actor_week_in_zone(4)} 0
[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 fracture + 2 snork + 1 bloodsucker + 1 psysucker + 2 karlik )
spawn_squads = simulation_fracture, simulation_fracture, simulation_snork_2_5, simulation_psy_dog_squad, simulation_karlik, simulation_karlik
spawn_num = {=actor_week_in_zone(4)} 1, {!actor_week_in_zone(4)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,12 +1,24 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 2
max_population = 2
max_population = 1
;respawn_params = respawn@agr_smart_terrain_1_3
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@agr_smart_terrain_1_3] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
faction_base_defense_enemy1 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
faction_base_defense_enemy2 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
@@ -1,34 +1,53 @@
[smart_terrain]
squad_id = 3
max_population = 4
max_population = 3
respawn_params = respawn@agr_smart_terrain_1_6
respawn_only_smart = false
respawn_idle = 43200
respawn_radius = 200
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_smart_terrain_1_6] ;-- Type: faction {army} = faction base\courtyard
spawn_army@novice
spawn_army@advanced
spawn_army@veteran
spawn_army_special
[spawn_army@novice]
spawn_squads = army_sim_squad_novice, army_sim_squad_novice, army_sim_squad_advanced
spawn_num = {+agr_military_colonel_kovalski_dead} 2, 3
[spawn_army@advanced]
spawn_squads = army_sim_squad_advanced, army_sim_squad_novice
spawn_num = {+agr_military_colonel_kovalski_dead} 1, 4
spawn_squads = army_sim_squad_advanced, army_sim_squad_advanced, army_sim_squad_novice
spawn_num = {+agr_military_colonel_kovalski_dead} 1, 3
[spawn_army@veteran]
spawn_squads = army_sim_squad_veteran
spawn_num = {+agr_military_colonel_kovalski_dead} 0, 1
spawn_squads = army_sim_squad_veteran, army_sim_squad_advanced, army_sim_squad_advanced
spawn_num = {+agr_military_colonel_kovalski_dead} 0, 2
[spawn_army_special]
spawn_squads = agr_1_6_guards_army_mlr_squad
spawn_num = {!squad_name_exist(agr_1_6_guards_army_mlr_squad) -agr_military_colonel_kovalski_dead} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
agr_1_6_barman_army_mlr = agroprom\agr_1_6_barman_army_mlr.ltx
agr_1_6_medic_army_mlr = agroprom\agr_1_6_medic_army_mlr.ltx
agr_smart_terrain_1_6_army_trader = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
agr_smart_terrain_1_6_army_mechanic = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
agr_smart_terrain_1_6_minigunner_excl = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
agr_smart_terrain_1_6_camp_work_1 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
agr_smart_terrain_1_6_camp_work_2 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
agr_smart_terrain_1_6_camp_work_3 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
@@ -53,6 +72,7 @@ agr_smart_terrain_1_6_camp_work_21 = agroprom\agr_smart_terrain_1_6_smart_logic.
agr_smart_terrain_1_6_camp_work_22 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
agr_smart_terrain_1_6_camp_work_23 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
agr_smart_terrain_1_6_camp_work_24 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
faction_base_defense_enemy1 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
faction_base_defense_enemy2 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
faction_base_defense_enemy3 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
@@ -1,24 +1,41 @@
[smart_terrain]
squad_id = 4
max_population = 1
max_population = 2
respawn_params = respawn@agr_smart_terrain_1_6_near_1_near_1
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 200
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_smart_terrain_1_6_near_1_near_1] ;-- Type: faction {army} = faction base\north gate
spawn_army_patrol
spawn_army_special
[spawn_army_patrol]
spawn_squads = agr_patrol_army_mlr_squad
spawn_num = {!squad_name_exist(agr_patrol_army_mlr_squad) -agr_military_colonel_kovalski_dead} 1, 0
[spawn_army_special]
spawn_squads = agr_1_6_guards_army_mlr_2_squad
spawn_num = {!squad_name_exist(agr_1_6_guards_army_mlr_2_squad) -agr_military_colonel_kovalski_dead} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
agr_road_patrol_squad_mlr_1 = agroprom\agr_road_patrol1.ltx
agr_road_patrol_squad_mlr_2 = agroprom\agr_road_patrol1.ltx
;agr_road_patrol_2_squad_mlr_1 = agroprom\agr_road_patrol2.ltx
agr_smart_terrain_1_6_near_1_camp_work_1 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
agr_smart_terrain_1_6_near_1_camp_work_2 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
agr_smart_terrain_1_6_near_1_camp_work_3 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
agr_smart_terrain_1_6_near_1_camp_work_4 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
agr_smart_terrain_1_6_near_1_camp_work_5 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
agr_smart_terrain_1_6_near_1_camp_work_5 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
agr_smart_terrain_1_6_near_1_patrol_work_1 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
agr_smart_terrain_1_6_near_1_patrol_work_2 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
@@ -2,21 +2,39 @@
squad_id = 5
max_population = 2
respawn_params = respawn@agr_smart_terrain_1_6_near_2
respawn_only_smart = false
respawn_idle = 345600
respawn_radius = 200
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_smart_terrain_1_6_near_2] ;-- Type: faction {army} = faction base\building
spawn_army_special
spawn_heli_strong
spawn_heli_weak
[spawn_army_special]
spawn_squads = agr_1_6_guards_army_mlr_3_squad
spawn_num = {!squad_name_exist(agr_1_6_guards_army_mlr_3_squad) -agr_military_colonel_kovalski_dead} 1, 0
[spawn_heli_strong]
spawn_helicopter = simulation_helicopter_strong
spawn_num = {!down_to_earth_functor !heli_exist_on_level} 1, 0
spawn_num = {!down_to_earth_functor !heli_exist_on_level} 1,{-agr_military_colonel_kovalski_dead} 0
[spawn_heli_weak]
spawn_helicopter = simulation_helicopter_weak
spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1, 0
spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1,{-agr_military_colonel_kovalski_dead} 0
;[on_changing_level]
;[smart_control]
[exclusive]
agr_military_colonel_kovalski = agroprom\agr_smart_terrain_1_6_near_2_smart_logic.ltx
@@ -2,15 +2,32 @@
squad_id = 6
max_population = 2
respawn_params = respawn@gar_smart_terrain_2_2
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@gar_smart_terrain_2_2] ;-- Type:
spawn_mix
[respawn@gar_smart_terrain_2_2] ;-- Type: c_1_1 + c_1_2 edited
spawn_all_weak_c_1_1
spawn_all_normal_c_1_2
[spawn_mix] ;-- Normal mutants - Rates of groups:( 2 dogs + 2 cats + 3 fleshes/boars + 3 snork + 2 fracture + 2 fracture )
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
spawn_num = 1
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 cats + 1 flesh )
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat_3_5, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,10 +2,23 @@
squad_id = 7
max_population = 1
;respawn_params = respawn@agr_smart_terrain_4_4
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@agr_smart_terrain_4_4] ;-- Type: faction {army} = factory occupied\factory deserted
;[on_changing_level]
;[smart_control]
[exclusive]
agr_smart_terrain_4_4_camp_work_1 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
agr_smart_terrain_4_4_camp_work_2 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
@@ -1,15 +1,27 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 8
max_population = 0
max_population = 1
;respawn_params = respawn@agr_smart_terrain_4_4_near_1_near_1
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@agr_smart_terrain_4_4_near_1_near_1] ;-- Type: faction {army} = factory occupied\factory deserted
;[on_changing_level]
;[smart_control]
[exclusive]
;agr_smart_terrain_4_4_near_1_camp_work_1 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
;agr_smart_terrain_4_4_near_1_camp_work_2 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
agr_smart_terrain_4_4_near_1_camp_work_1 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
agr_smart_terrain_4_4_near_1_camp_work_2 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
;agr_smart_terrain_4_4_near_1_camp_work_3 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
;agr_smart_terrain_4_4_near_1_camp_work_4 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
;agr_smart_terrain_4_4_near_1_camp_work_5 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
@@ -1,11 +1,24 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 9
;max_population = 0 ;2
max_population = 1
;respawn_params = respawn@agr_smart_terrain_4_4_near_2
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@agr_smart_terrain_4_4_near_2] ;-- Type: faction {army} = factory occupied\factory deserted
;[on_changing_level]
;[smart_control]
[exclusive]
agr_smart_terrain_4_4_near_2_camp_work_1 = agroprom\agr_smart_terrain_4_4_near_2_smart_logic.ltx
agr_smart_terrain_4_4_near_2_camp_work_2 = agroprom\agr_smart_terrain_4_4_near_2_smart_logic.ltx
@@ -1,12 +1,24 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 10
;max_population = 0
max_population = 1
;respawn_params = respawn@agr_smart_terrain_4_4_near_3
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@agr_smart_terrain_4_4_near_3] ;-- Type: faction {army} = factory occupied\factory deserted
;[on_changing_level]
;[smart_control]
[exclusive]
agr_smart_terrain_4_4_near_3_camp_work_1 = agroprom\agr_smart_terrain_4_4_near_3_smart_logic.ltx
agr_smart_terrain_4_4_near_3_camp_work_2 = agroprom\agr_smart_terrain_4_4_near_3_smart_logic.ltx
@@ -1,12 +1,24 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 11
max_population = 2
max_population = 1
;respawn_params = respawn@agr_smart_terrain_4_6
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@agr_smart_terrain_4_6] ;-- Type: faction {army} = campsite
;[on_changing_level]
;[smart_control]
[exclusive]
faction_base_defense_enemy1 = agroprom\agr_smart_terrain_4_6_smart_logic.ltx
faction_base_defense_enemy2 = agroprom\agr_smart_terrain_4_6_smart_logic.ltx
@@ -2,7 +2,15 @@
squad_id = 12
max_population = 2
respawn_params = respawn@agr_smart_terrain_5_2
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_smart_terrain_5_2] ;-- Type:
spawn_all_normal
@@ -18,5 +26,9 @@ spawn_squads = simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5,
spawn_num = 1
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,17 +1,34 @@
[smart_terrain]
squad_id = 13
max_population = 2
max_population = 1
respawn_params = respawn@agr_smart_terrain_5_3
respawn_idle = 259200
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_smart_terrain_5_3] ;-- Type:
spawn_all_weak
[respawn@agr_smart_terrain_5_3] ;-- Type: c_1_1 + c_1_2 edited
spawn_all_weak_c_1_1
spawn_all_normal_c_1_2
[spawn_all_weak] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 cat )
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat
spawn_num = 1
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 cats + 1 flesh )
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat_3_5, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,9 +2,21 @@
squad_id = 17
max_population = 1
;respawn_params = respawn@agr_smart_terrain_5_4
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@agr_smart_terrain_5_4] ;-- Type: faction {army} = checkpoint
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,21 +2,33 @@
squad_id = 14
max_population = 2
respawn_params = respawn@agr_smart_terrain_5_7
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_smart_terrain_5_7] ;-- Type:
spawn_zombie
spawn_snork
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 3 zombie )
spawn_squads = simulation_zombie_3_6, simulation_zombie_3_6, simulation_mix_zombie, simulation_tushkano_7_10,
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
spawn_squads = simulation_zombie_3_6, simulation_zombie_3_6, simulation_mix_zombie
spawn_num = {+yan_kill_brain_done} 0, 1
[spawn_snork] ;-- Hard mutants - Rates of groups: ( 3 snork + 1 fracture )
spawn_squads = simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture
spawn_num = {~50} 1, 0
spawn_num = 1, 0 ;{~50}
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,12 +1,24 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 15
max_population = 4
max_population = 2
;respawn_params = respawn@agr_smart_terrain_6_4
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@agr_smart_terrain_6_4] ;-- Type: hideout
;[on_changing_level]
;[smart_control]
[exclusive]
agr_smart_terrain_6_4_camp_work_1 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
agr_smart_terrain_6_4_camp_work_2 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
@@ -1,16 +1,24 @@
[smart_terrain]
squad_id = 17
max_population = 2
max_population = 1
respawn_params = respawn@agr_smart_terrain_6_6
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_smart_terrain_6_6] ;-- Type:
spawn_zombie
spawn_snork
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 2 zombie )
spawn_squads = simulation_zombie_3_6, simulation_mix_zombie, simulation_tushkano
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
spawn_squads = simulation_zombie_3_6, simulation_zombie_3_6, simulation_mix_zombie,
spawn_num = {+yan_kill_brain_done} 0, 1
[spawn_snork] ;-- Normal\hard mutants - Rates of groups: ( 3 snork + 2 fracture )
@@ -18,5 +26,9 @@ spawn_squads = simulation_snork, simulation_snork_2_3, simulation_snork_2_5, sim
spawn_num = 1
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,9 +2,21 @@
squad_id = 17
max_population = 1
;respawn_params = respawn@agr_smart_terrain_7_4
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@agr_smart_terrain_7_4] ;-- Type: faction {army} = guardpost
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,21 +1,38 @@
[smart_terrain]
squad_id = 16
max_population = 2
max_population = 1
respawn_params = respawn@agr_smart_terrain_7_5
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_smart_terrain_7_5] ;-- Type:
[respawn@agr_smart_terrain_7_5] ;-- Type: c_2_1 + c_2_2 edited
spawn_predatory_c_2_1
spawn_predatory_c_2_2
spawn_snork
spawn_predatory
[spawn_predatory_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 dogs + 3 lurker )
spawn_squads = simulation_mix_dogs, simulation_lurker_blue, simulation_lurker_brown, simulation_lurker_black
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_predatory_c_2_2] ;-- Hard mutants - Rates of groups: ( 1 dogs + 3 lurker + 1 psy dog )
spawn_squads = simulation_mix_dogs, simulation_lurker_1_2, simulation_lurker_1_2, simulation_lurker_1_2, simulation_psy_dog_squad
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
[spawn_snork] ;-- Normal\Hard mutants - Rates of groups: ( 3 snork + 2 fracture )
spawn_squads = simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
spawn_num = 1
[spawn_predatory] ;-- Hard mutants - Rates of groups: ( 3 lurker )
spawn_squads = simulation_lurker_blue, simulation_lurker_black, simulation_lurker_1_2
spawn_num = {=actor_week_in_zone(2)} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]