Various Changes; Updated and Added Mods
This commit is contained in:
+23
-10
@@ -1,20 +1,33 @@
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[smart_terrain]
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squad_id = 1
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max_population = 2
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max_population = 1
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respawn_params = respawn@agr_smart_terrain_1_2
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respawn_idle = 259200
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@agr_smart_terrain_1_2] ;-- Type:
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spawn_all_hard
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spawn_snorks
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spawn_all_hard_c_2_1
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spawn_all_worst_c_2_2
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[spawn_all_hard] ;-- Hard mutants - Rates of groups: ( 3 lurker + 1 psy dog + 2 fracture )
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spawn_squads = simulation_lurker_black, simulation_lurker_brown, simulation_lurker_blue, simulation_psy_dog, simulation_fracture, simulation_fracture
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spawn_num = {~50} 1, 0
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[spawn_snorks] ;-- Normal mutants - Rates of groups: ( 1 snork + 1 psy dog + 1 fracture )
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spawn_squads = simulation_snork, simulation_fracture, simulation_pseudodog
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spawn_num = 1
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[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 fracture + 2 snork + 1 psydog + 2 karlik)
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spawn_squads = simulation_fracture, simulation_fracture, simulation_snork_2_3, simulation_psy_dog, simulation_karlik, simulation_karlik
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spawn_num = {!actor_week_in_zone(4)} 1, {=actor_week_in_zone(4)} 0
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[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 fracture + 2 snork + 1 bloodsucker + 1 psysucker + 2 karlik )
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spawn_squads = simulation_fracture, simulation_fracture, simulation_snork_2_5, simulation_psy_dog_squad, simulation_karlik, simulation_karlik
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spawn_num = {=actor_week_in_zone(4)} 1, {!actor_week_in_zone(4)} 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+14
-2
@@ -1,12 +1,24 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 2
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max_population = 2
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max_population = 1
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;respawn_params = respawn@agr_smart_terrain_1_3
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;respawn_idle = 0
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@agr_smart_terrain_1_3] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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faction_base_defense_enemy1 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
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faction_base_defense_enemy2 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
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+25
-5
@@ -1,34 +1,53 @@
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[smart_terrain]
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squad_id = 3
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max_population = 4
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max_population = 3
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respawn_params = respawn@agr_smart_terrain_1_6
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respawn_only_smart = false
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respawn_idle = 43200
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@agr_smart_terrain_1_6] ;-- Type: faction {army} = faction base\courtyard
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spawn_army@novice
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spawn_army@advanced
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spawn_army@veteran
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spawn_army_special
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[spawn_army@novice]
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spawn_squads = army_sim_squad_novice, army_sim_squad_novice, army_sim_squad_advanced
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spawn_num = {+agr_military_colonel_kovalski_dead} 2, 3
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[spawn_army@advanced]
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spawn_squads = army_sim_squad_advanced, army_sim_squad_novice
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spawn_num = {+agr_military_colonel_kovalski_dead} 1, 4
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spawn_squads = army_sim_squad_advanced, army_sim_squad_advanced, army_sim_squad_novice
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spawn_num = {+agr_military_colonel_kovalski_dead} 1, 3
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[spawn_army@veteran]
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spawn_squads = army_sim_squad_veteran
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spawn_num = {+agr_military_colonel_kovalski_dead} 0, 1
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spawn_squads = army_sim_squad_veteran, army_sim_squad_advanced, army_sim_squad_advanced
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spawn_num = {+agr_military_colonel_kovalski_dead} 0, 2
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[spawn_army_special]
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spawn_squads = agr_1_6_guards_army_mlr_squad
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spawn_num = {!squad_name_exist(agr_1_6_guards_army_mlr_squad) -agr_military_colonel_kovalski_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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agr_1_6_barman_army_mlr = agroprom\agr_1_6_barman_army_mlr.ltx
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agr_1_6_medic_army_mlr = agroprom\agr_1_6_medic_army_mlr.ltx
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agr_smart_terrain_1_6_army_trader = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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agr_smart_terrain_1_6_army_mechanic = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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agr_smart_terrain_1_6_minigunner_excl = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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agr_smart_terrain_1_6_camp_work_1 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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agr_smart_terrain_1_6_camp_work_2 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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agr_smart_terrain_1_6_camp_work_3 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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@@ -53,6 +72,7 @@ agr_smart_terrain_1_6_camp_work_21 = agroprom\agr_smart_terrain_1_6_smart_logic.
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agr_smart_terrain_1_6_camp_work_22 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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agr_smart_terrain_1_6_camp_work_23 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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agr_smart_terrain_1_6_camp_work_24 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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faction_base_defense_enemy1 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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faction_base_defense_enemy2 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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faction_base_defense_enemy3 = agroprom\agr_smart_terrain_1_6_smart_logic.ltx
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+22
-5
@@ -1,24 +1,41 @@
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[smart_terrain]
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squad_id = 4
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max_population = 1
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max_population = 2
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respawn_params = respawn@agr_smart_terrain_1_6_near_1_near_1
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@agr_smart_terrain_1_6_near_1_near_1] ;-- Type: faction {army} = faction base\north gate
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spawn_army_patrol
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spawn_army_special
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[spawn_army_patrol]
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spawn_squads = agr_patrol_army_mlr_squad
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spawn_num = {!squad_name_exist(agr_patrol_army_mlr_squad) -agr_military_colonel_kovalski_dead} 1, 0
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[spawn_army_special]
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spawn_squads = agr_1_6_guards_army_mlr_2_squad
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spawn_num = {!squad_name_exist(agr_1_6_guards_army_mlr_2_squad) -agr_military_colonel_kovalski_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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agr_road_patrol_squad_mlr_1 = agroprom\agr_road_patrol1.ltx
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agr_road_patrol_squad_mlr_2 = agroprom\agr_road_patrol1.ltx
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;agr_road_patrol_2_squad_mlr_1 = agroprom\agr_road_patrol2.ltx
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agr_smart_terrain_1_6_near_1_camp_work_1 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
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agr_smart_terrain_1_6_near_1_camp_work_2 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
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agr_smart_terrain_1_6_near_1_camp_work_3 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
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agr_smart_terrain_1_6_near_1_camp_work_4 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
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agr_smart_terrain_1_6_near_1_camp_work_5 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
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agr_smart_terrain_1_6_near_1_camp_work_5 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
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agr_smart_terrain_1_6_near_1_patrol_work_1 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
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agr_smart_terrain_1_6_near_1_patrol_work_2 = agroprom\agr_smart_terrain_1_6_near_1_smart_logic.ltx
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+20
-2
@@ -2,21 +2,39 @@
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squad_id = 5
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max_population = 2
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respawn_params = respawn@agr_smart_terrain_1_6_near_2
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respawn_only_smart = false
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respawn_idle = 345600
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@agr_smart_terrain_1_6_near_2] ;-- Type: faction {army} = faction base\building
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spawn_army_special
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spawn_heli_strong
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spawn_heli_weak
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[spawn_army_special]
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spawn_squads = agr_1_6_guards_army_mlr_3_squad
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spawn_num = {!squad_name_exist(agr_1_6_guards_army_mlr_3_squad) -agr_military_colonel_kovalski_dead} 1, 0
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[spawn_heli_strong]
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spawn_helicopter = simulation_helicopter_strong
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spawn_num = {!down_to_earth_functor !heli_exist_on_level} 1, 0
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spawn_num = {!down_to_earth_functor !heli_exist_on_level} 1,{-agr_military_colonel_kovalski_dead} 0
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[spawn_heli_weak]
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spawn_helicopter = simulation_helicopter_weak
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spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1, 0
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spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1,{-agr_military_colonel_kovalski_dead} 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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agr_military_colonel_kovalski = agroprom\agr_smart_terrain_1_6_near_2_smart_logic.ltx
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+22
-5
@@ -2,15 +2,32 @@
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squad_id = 6
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max_population = 2
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respawn_params = respawn@gar_smart_terrain_2_2
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@gar_smart_terrain_2_2] ;-- Type:
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spawn_mix
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[respawn@gar_smart_terrain_2_2] ;-- Type: c_1_1 + c_1_2 edited
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spawn_all_weak_c_1_1
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spawn_all_normal_c_1_2
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[spawn_mix] ;-- Normal mutants - Rates of groups:( 2 dogs + 2 cats + 3 fleshes/boars + 3 snork + 2 fracture + 2 fracture )
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spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
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spawn_num = 1
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[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 cats + 1 flesh )
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spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
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spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
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[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
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spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat_3_5, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
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spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+14
-1
@@ -2,10 +2,23 @@
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squad_id = 7
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max_population = 1
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;respawn_params = respawn@agr_smart_terrain_4_4
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;respawn_idle = 0
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@agr_smart_terrain_4_4] ;-- Type: faction {army} = factory occupied\factory deserted
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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agr_smart_terrain_4_4_camp_work_1 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
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agr_smart_terrain_4_4_camp_work_2 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
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+16
-4
@@ -1,15 +1,27 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 8
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max_population = 0
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max_population = 1
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;respawn_params = respawn@agr_smart_terrain_4_4_near_1_near_1
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;respawn_idle = 0
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@agr_smart_terrain_4_4_near_1_near_1] ;-- Type: faction {army} = factory occupied\factory deserted
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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;agr_smart_terrain_4_4_near_1_camp_work_1 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
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;agr_smart_terrain_4_4_near_1_camp_work_2 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
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agr_smart_terrain_4_4_near_1_camp_work_1 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
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agr_smart_terrain_4_4_near_1_camp_work_2 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
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;agr_smart_terrain_4_4_near_1_camp_work_3 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
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;agr_smart_terrain_4_4_near_1_camp_work_4 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
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;agr_smart_terrain_4_4_near_1_camp_work_5 = agroprom\agr_smart_terrain_4_4_near_1_smart_logic.ltx
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+15
-2
@@ -1,11 +1,24 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 9
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;max_population = 0 ;2
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max_population = 1
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;respawn_params = respawn@agr_smart_terrain_4_4_near_2
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;respawn_idle = 0
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@agr_smart_terrain_4_4_near_2] ;-- Type: faction {army} = factory occupied\factory deserted
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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agr_smart_terrain_4_4_near_2_camp_work_1 = agroprom\agr_smart_terrain_4_4_near_2_smart_logic.ltx
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agr_smart_terrain_4_4_near_2_camp_work_2 = agroprom\agr_smart_terrain_4_4_near_2_smart_logic.ltx
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+14
-2
@@ -1,12 +1,24 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 10
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;max_population = 0
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max_population = 1
|
||||
;respawn_params = respawn@agr_smart_terrain_4_4_near_3
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@agr_smart_terrain_4_4_near_3] ;-- Type: faction {army} = factory occupied\factory deserted
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
agr_smart_terrain_4_4_near_3_camp_work_1 = agroprom\agr_smart_terrain_4_4_near_3_smart_logic.ltx
|
||||
agr_smart_terrain_4_4_near_3_camp_work_2 = agroprom\agr_smart_terrain_4_4_near_3_smart_logic.ltx
|
||||
|
||||
+14
-2
@@ -1,12 +1,24 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 11
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
;respawn_params = respawn@agr_smart_terrain_4_6
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@agr_smart_terrain_4_6] ;-- Type: faction {army} = campsite
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
faction_base_defense_enemy1 = agroprom\agr_smart_terrain_4_6_smart_logic.ltx
|
||||
faction_base_defense_enemy2 = agroprom\agr_smart_terrain_4_6_smart_logic.ltx
|
||||
|
||||
+12
@@ -2,7 +2,15 @@
|
||||
squad_id = 12
|
||||
max_population = 2
|
||||
respawn_params = respawn@agr_smart_terrain_5_2
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@agr_smart_terrain_5_2] ;-- Type:
|
||||
spawn_all_normal
|
||||
@@ -18,5 +26,9 @@ spawn_squads = simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5,
|
||||
spawn_num = 1
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+24
-7
@@ -1,17 +1,34 @@
|
||||
[smart_terrain]
|
||||
squad_id = 13
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@agr_smart_terrain_5_3
|
||||
respawn_idle = 259200
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@agr_smart_terrain_5_3] ;-- Type:
|
||||
spawn_all_weak
|
||||
[respawn@agr_smart_terrain_5_3] ;-- Type: c_1_1 + c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
[spawn_all_weak] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 cat )
|
||||
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat
|
||||
spawn_num = 1
|
||||
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat_3_5, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+13
-1
@@ -2,9 +2,21 @@
|
||||
squad_id = 17
|
||||
max_population = 1
|
||||
;respawn_params = respawn@agr_smart_terrain_5_4
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@agr_smart_terrain_5_4] ;-- Type: faction {army} = checkpoint
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+15
-3
@@ -2,21 +2,33 @@
|
||||
squad_id = 14
|
||||
max_population = 2
|
||||
respawn_params = respawn@agr_smart_terrain_5_7
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@agr_smart_terrain_5_7] ;-- Type:
|
||||
spawn_zombie
|
||||
spawn_snork
|
||||
|
||||
|
||||
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 3 zombie )
|
||||
spawn_squads = simulation_zombie_3_6, simulation_zombie_3_6, simulation_mix_zombie, simulation_tushkano_7_10,
|
||||
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
|
||||
spawn_squads = simulation_zombie_3_6, simulation_zombie_3_6, simulation_mix_zombie
|
||||
spawn_num = {+yan_kill_brain_done} 0, 1
|
||||
|
||||
[spawn_snork] ;-- Hard mutants - Rates of groups: ( 3 snork + 1 fracture )
|
||||
spawn_squads = simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture
|
||||
spawn_num = {~50} 1, 0
|
||||
spawn_num = 1, 0 ;{~50}
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+14
-2
@@ -1,12 +1,24 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 15
|
||||
max_population = 4
|
||||
max_population = 2
|
||||
;respawn_params = respawn@agr_smart_terrain_6_4
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@agr_smart_terrain_6_4] ;-- Type: hideout
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
agr_smart_terrain_6_4_camp_work_1 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
|
||||
agr_smart_terrain_6_4_camp_work_2 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
|
||||
|
||||
+15
-3
@@ -1,16 +1,24 @@
|
||||
[smart_terrain]
|
||||
squad_id = 17
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@agr_smart_terrain_6_6
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@agr_smart_terrain_6_6] ;-- Type:
|
||||
spawn_zombie
|
||||
spawn_snork
|
||||
|
||||
|
||||
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 2 zombie )
|
||||
spawn_squads = simulation_zombie_3_6, simulation_mix_zombie, simulation_tushkano
|
||||
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
|
||||
spawn_squads = simulation_zombie_3_6, simulation_zombie_3_6, simulation_mix_zombie,
|
||||
spawn_num = {+yan_kill_brain_done} 0, 1
|
||||
|
||||
[spawn_snork] ;-- Normal\hard mutants - Rates of groups: ( 3 snork + 2 fracture )
|
||||
@@ -18,5 +26,9 @@ spawn_squads = simulation_snork, simulation_snork_2_3, simulation_snork_2_5, sim
|
||||
spawn_num = 1
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+13
-1
@@ -2,9 +2,21 @@
|
||||
squad_id = 17
|
||||
max_population = 1
|
||||
;respawn_params = respawn@agr_smart_terrain_7_4
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@agr_smart_terrain_7_4] ;-- Type: faction {army} = guardpost
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+23
-6
@@ -1,21 +1,38 @@
|
||||
[smart_terrain]
|
||||
squad_id = 16
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@agr_smart_terrain_7_5
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@agr_smart_terrain_7_5] ;-- Type:
|
||||
[respawn@agr_smart_terrain_7_5] ;-- Type: c_2_1 + c_2_2 edited
|
||||
spawn_predatory_c_2_1
|
||||
spawn_predatory_c_2_2
|
||||
spawn_snork
|
||||
spawn_predatory
|
||||
|
||||
|
||||
[spawn_predatory_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 dogs + 3 lurker )
|
||||
spawn_squads = simulation_mix_dogs, simulation_lurker_blue, simulation_lurker_brown, simulation_lurker_black
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_predatory_c_2_2] ;-- Hard mutants - Rates of groups: ( 1 dogs + 3 lurker + 1 psy dog )
|
||||
spawn_squads = simulation_mix_dogs, simulation_lurker_1_2, simulation_lurker_1_2, simulation_lurker_1_2, simulation_psy_dog_squad
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_snork] ;-- Normal\Hard mutants - Rates of groups: ( 3 snork + 2 fracture )
|
||||
spawn_squads = simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
|
||||
spawn_num = 1
|
||||
|
||||
[spawn_predatory] ;-- Hard mutants - Rates of groups: ( 3 lurker )
|
||||
spawn_squads = simulation_lurker_blue, simulation_lurker_black, simulation_lurker_1_2
|
||||
spawn_num = {=actor_week_in_zone(2)} 1, 0
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
Reference in New Issue
Block a user