Various Changes; Updated and Added Mods
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+19
-8
@@ -1,19 +1,30 @@
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[smart_terrain]
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squad_id = 1
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max_population = 2
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respawn_params = respawn@agr_u_bandits
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respawn_idle = 259200
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respawn_radius = 300
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;respawn_params = respawn@agr_u_bandits
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;respawn_only_smart = false
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;respawn_idle = 259200
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;respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@agr_u_bandits] ;-- Type:
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spawn_all_hard
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;[respawn@agr_u_bandits] ;-- Type:
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;spawn_all_hard
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[spawn_all_hard] ;-- Hard mutants - Rates of groups: ( 1 tushkano + 1 snork + 2 zombie )
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spawn_squads = simulation_tushkano_7_10, simulation_snork_2_3, simulation_bloodsucker, simulation_psysucker, simulation_zombie_blind, simulation_zombie_blind_3zomb
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spawn_num = {+strelok_notes ~20} 1, 0
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;[spawn_all_hard] ;-- Hard mutants - Rates of groups: ( 1 tushkano + 1 snork + 1 bloodsucker + 1 psysucker + 2 zombie )
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;spawn_squads = simulation_tushkano_7_10, simulation_snork_2_3, simulation_bloodsucker, simulation_psysucker, simulation_zombie_blind, simulation_zombie_blind_3zomb
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;spawn_num = {+strelok_notes ~20} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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agr_u_bandits_squad_1 = agroprom_underground\agr_u_bandits_logic.ltx
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agr_u_bandits_squad_2 = agroprom_underground\agr_u_bandits_logic.ltx
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+15
-4
@@ -2,17 +2,28 @@
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squad_id = 2
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max_population = 2
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respawn_params = respawn@agr_u_bloodsucker
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respawn_idle = 172800
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respawn_radius = 300
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respawn_only_smart = false
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respawn_idle = 259200
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;respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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spawn_point = agr_u_bloodsucker_home
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[respawn@agr_u_bloodsucker] ;-- Type:
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spawn_all_hard
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[spawn_all_hard] ;-- Hard mutants - Rates of groups: ( 1 tushkano + 1 snork + 1 bloodsucker + 1 psysucker + 2 zombie )
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spawn_squads = simulation_tushkano_7_10, simulation_snork_2_3, simulation_bloodsucker, simulation_psysucker, simulation_zombie_blind, simulation_zombie_blind_3zomb
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[spawn_all_hard] ;-- Hard mutants - Rates of groups: ( 1 snork + 1 bloodsucker + 1 psysucker )
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spawn_squads = simulation_snork_2_3, simulation_bloodsucker, simulation_psysucker
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spawn_num = {+strelok_notes} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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agr_u_bloodsucker_1 = agroprom_underground\agru_bloodsucker_1.ltx
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+10
-3
@@ -1,9 +1,16 @@
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[smart_terrain]
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squad_id = 3
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max_population = 3
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max_population = 2
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respawn_params = respawn@agr_u_bloodsucker_2
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respawn_idle = 172800
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respawn_radius = 300
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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spawn_point = agr_u_bloodsucker_2_walk
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[respawn@agr_u_bloodsucker_2] ;-- Type:
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spawn_all_hard
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+15
-4
@@ -2,18 +2,29 @@
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squad_id = 4
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max_population = 4
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respawn_params = respawn@agr_u_monsters
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respawn_idle = 259200
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respawn_radius = 300
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respawn_only_smart = false
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respawn_idle = 345600
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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spawn_point = agr_u_monsters_spawn_point
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[respawn@agr_u_monsters] ;-- Type:
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spawn_all_worst
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[spawn_all_worst] ;-- Worst mutants - Rates of groups:( 1 bloodsucker + 1 psysucker + 1 polter + 1 burer + 2 controller )
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spawn_squads = simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_poltergeist_flame, simulation_bur_5rat_day, simulation_contr_3sn_3gzomb, simulation_contr_5rat_3tush
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[spawn_all_worst] ;-- Worst mutants - Rates of groups:( 1 bloodsucker + 1 psysucker + 1 burer + 2 controller )
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spawn_squads = simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_bur_5rat_day, simulation_contr_3sn_3gzomb, simulation_contr_5rat_3tush
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spawn_num = {+strelok_notes} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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;agr_u_monsters_controller = agroprom_underground\agru_controller_1.ltx
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;agru_poltergeist_squad_1 = agroprom_underground\agru_poltergeist_1.ltx
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+20
-11
@@ -2,8 +2,15 @@
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squad_id = 5
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max_population = 1
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respawn_params = respawn@agr_u_soldiers
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 100
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@agr_u_soldiers]
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spawn_army_special
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@@ -15,16 +22,18 @@ spawn_num = {!squad_name_exist(agr_u_soldiers_squad) -agr_military_colonel_koval
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[exclusive]
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;agr_u_soldiers_controller = agroprom_underground\agr_u_soldiers_controller.ltx
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agr_u_soldiers_squad_1 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_2 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_3 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_4 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_5 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_6 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_7 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_8 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_1 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
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agr_u_soldiers_squad_2 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
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agr_u_soldiers_squad_3 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
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agr_u_soldiers_squad_4 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
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agr_u_soldiers_squad_5 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
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agr_u_soldiers_squad_6 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
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agr_u_soldiers_squad_7 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
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agr_u_soldiers_squad_8 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
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;agru_end_poltergeist_squad_1 = agroprom_underground\agru_end_poltergeist_1.ltx
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;agru_end_poltergeist_squad_2 = agroprom_underground\agru_end_poltergeist_2.ltx
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;agru_end_poltergeist_squad_3 = agroprom_underground\agru_end_poltergeist_3.ltx
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;agru_end_poltergeist_squad_4 = agroprom_underground\agru_end_poltergeist_4.ltx
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;agru_end_poltergeist_squad_4 = agroprom_underground\agru_end_poltergeist_4.ltx
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;agr_u_soldiers_controller = agroprom_underground\agr_u_soldiers_controller.ltx
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