Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -1,8 +1,16 @@
[smart_terrain]
squad_id = 1
max_population = 3
max_population = 2
respawn_params = respawn@val_smart_terrain_1_2
respawn_idle = 259200
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_1_2]
spawn_army@novice
@@ -10,13 +18,17 @@ spawn_army@advanced
[spawn_army@novice]
spawn_squads = army_sim_squad_novice
spawn_num = {+dar_control_poltergeist_killed} 0, 2
[spawn_army@advanced]
spawn_squads = army_sim_squad_advanced
spawn_squads = army_sim_squad_novice, army_sim_squad_novice, army_sim_squad_advanced
spawn_num = {+dar_control_poltergeist_killed} 0, 1
[spawn_army@advanced]
spawn_squads = army_sim_squad_advanced, army_sim_squad_novice, army_sim_squad_novice
spawn_num = {+dar_control_poltergeist_killed} 0, 1
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,15 +2,32 @@
squad_id = 2
max_population = 1
respawn_params = respawn@val_smart_terrain_3_0
respawn_idle = 172800
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_3_0] ;-- Type:
spawn_all_weak
[respawn@val_smart_terrain_3_0] ;-- Type: c_1_1 + c_1_2 edited
spawn_all_weak_c_1_1
spawn_all_normal_c_1_2
[spawn_all_weak] ;-- Normal mutants - Rates of groups: ( 3 dogs + 1 cat )
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_mix_dogs, simulation_cat
spawn_num = 1
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 cats + 1 flesh )
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat_3_5, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,13 +1,27 @@
[smart_terrain]
squad_id = 3
max_population = 3
max_population = 2
respawn_params = respawn@val_smart_terrain_4_0
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
faction_controlled = stalker, killer, bandit, renegade, dolg
faction_controlled = stalker, bandit, killer, dolg, renegade
default_faction = stalker
faction_respawn_num = 1
;[respawn@val_smart_terrain_4_0] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
val_smart_terrain_4_0_camp_work_1 = darkvalley\val_smart_terrain_4_0_smart_logic.ltx
@@ -2,7 +2,15 @@
squad_id = 4
max_population = 1
respawn_params = respawn@val_smart_terrain_5_10
respawn_idle = 259200
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_5_10] ;-- Type: c_1_1 + c_1_2 edited
spawn_all_weak_c_1_1
@@ -18,4 +26,8 @@ spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat, simulat
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,9 +2,21 @@
squad_id = 15
max_population = 1
;respawn_params = respawn@val_smart_terrain_5_7
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@val_smart_terrain_5_7] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,9 +2,21 @@
squad_id = 16
max_population = 1
;respawn_params = respawn@val_smart_terrain_5_8
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@val_smart_terrain_5_8] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,11 +2,23 @@
squad_id = 5
max_population = 1
;respawn_params = respawn@val_smart_terrain_6_4
;respawn_idle = 0 ;345600
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@val_smart_terrain_6_4] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
faction_base_defense_enemy1 = darkvalley\val_smart_terrain_6_4_smart_logic.ltx
faction_base_defense_enemy2 = darkvalley\val_smart_terrain_6_4_smart_logic.ltx
@@ -2,9 +2,21 @@
squad_id = 6
max_population = 1
;respawn_params = respawn@val_smart_terrain_6_5
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@val_smart_terrain_6_5] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,9 +2,21 @@
squad_id = 17
max_population = 2
;respawn_params = respawn@val_smart_terrain_7_11
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@val_smart_terrain_7_11] ;--
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,20 +2,40 @@
squad_id = 7
max_population = 4
respawn_params = respawn@val_smart_terrain_7_3
respawn_idle = 172800
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_7_3] ;-- Type: faction {bandit} = north\main base
spawn_deserted_base
[respawn@val_smart_terrain_7_3] ;-- Type: faction {bandit} = faction base\north
spawn_bandit_special
spawn_bandit_special_2
[spawn_deserted_base] ;-- Normal mutants - Rates of groups:( 1 tushkano + 1 dogs + 1 cats )
spawn_squads = simulation_tushkano, simulation_mix_dogs, simulation_cat,
spawn_num = {+zat_b5_sultan_dead} 1, 0
[spawn_bandit_special]
spawn_squads = bandit_novice_visiters_camp
spawn_num = {!squad_name_exist(bandit_novice_visiters_camp) -zat_b5_sultan_dead} 1, 0
[spawn_bandit_special_2]
spawn_squads = bandit_novice_visiters_2_camp
spawn_num = {!squad_name_exist(bandit_novice_visiters_2_camp) -zat_b5_sultan_dead} 1, 0
[on_changing_level]
on_info = {+zat_b5_sultan_dead} %=remove_squad(val_smart_terrain_7_3_bandit_mechanic_stalker_squad) =remove_squad(bandit_barman_mlr_squad) =remove_squad(bandit_novice_visiters_camp) =remove_squad(bandit_novice_visiters_2_camp)%
;[smart_control]
[exclusive]
val_smart_terrain_7_3_bandit_mechanic = darkvalley\val_smart_terrain_7_3_smart_logic.ltx
val_smart_terrain_7_3_beh_tech_job_1 = darkvalley\val_smart_terrain_7_3_smart_logic.ltx
val_smart_terrain_7_3_bandit_mechanic = darkvalley\val_smart_terrain_7_3_smart_logic.ltx
val_smart_terrain_7_3_bandit_barman = darkvalley\val_smart_terrain_7_3_smart_logic.ltx
val_smart_terrain_7_3_beh_tech_job_1 = darkvalley\val_smart_terrain_7_3_smart_logic.ltx
val_smart_terrain_7_3_camp_work_1 = darkvalley\val_smart_terrain_7_3_smart_logic.ltx
val_smart_terrain_7_3_camp_work_2 = darkvalley\val_smart_terrain_7_3_smart_logic.ltx
val_smart_terrain_7_3_camp_work_3 = darkvalley\val_smart_terrain_7_3_smart_logic.ltx
@@ -2,53 +2,37 @@
squad_id = 8
max_population = 4
respawn_params = respawn@val_smart_terrain_7_4
respawn_idle = 43200
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_7_4] ;-- Type: faction {bandit} = center\main base
spawn_bandit@novice
spawn_bandit@advanced
spawn_bandit_special
spawn_bandit_special_2
spawn_bandit_special_3
spawn_bandit_special_4
[respawn@val_smart_terrain_7_4] ;-- Type: faction {bandit} =faction base\center
spawn_deserted_base
[spawn_bandit@novice]
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced
spawn_num = {+zat_b5_sultan_dead} 0, 6
[spawn_deserted_base] ;-- Normal mutants - Rates of groups:( 1 tushkano + 2 dogs + 1 pseudodog + 1 cats )
spawn_squads = simulation_tushkano, simulation_dog_5_7, simulation_mix_dogs, simulation_pseudodog, simulation_cat
spawn_num = {+zat_b5_sultan_dead} 4, 0
[spawn_bandit@advanced]
spawn_squads = bandit_sim_squad_advanced, bandit_sim_squad_novice
spawn_num = {+zat_b5_sultan_dead} 0, 4
[spawn_bandit_special]
spawn_squads = bandit_novice_visiters_camp
spawn_num = {!squad_name_exist(bandit_novice_visiters_camp) -zat_b5_sultan_dead} 1, 0
[spawn_bandit_special_2]
spawn_squads = bandit_novice_visiters_2_camp
spawn_num = {!squad_name_exist(bandit_novice_visiters_2_camp) -zat_b5_sultan_dead} 1, 0
[spawn_bandit_special_3]
spawn_squads = bandit_novice_visiters_base
spawn_num = {!squad_name_exist(bandit_novice_visiters_base) -zat_b5_sultan_dead} 1, 0
[spawn_bandit_special_4]
spawn_squads = bandit_novice_visiters_2_base
spawn_num = {!squad_name_exist(bandit_novice_visiters_2_base) -zat_b5_sultan_dead} 1, 0
[spawn_deserted_base]
spawn_squads = simulation_tushkano, simulation_mix_dogs
spawn_num = {+zat_b5_sultan_dead ~50} 1, 0
[on_changing_level]
on_info = {+zat_b5_sultan_dead} %=remove_squad(bandit_novice_visiters_base) =remove_squad(bandit_novice_visiters_2_base) =remove_squad(val_smart_terrain_7_4_bandit_trader_stalker_squad)%
;[smart_control]
[exclusive]
val_smart_terrain_7_4_bandit_trader = darkvalley\val_smart_terrain_7_4_smart_logic.ltx
val_smart_terrain_7_4_beh_trade_job_1 = darkvalley\val_smart_terrain_7_4_smart_logic.ltx
faction_base_defense_enemy1 = darkvalley\val_smart_terrain_7_4_smart_logic.ltx
faction_base_defense_enemy2 = darkvalley\val_smart_terrain_7_4_smart_logic.ltx
faction_base_defense_enemy3 = darkvalley\val_smart_terrain_7_4_smart_logic.ltx
faction_base_defense_enemy4 = darkvalley\val_smart_terrain_7_4_smart_logic.ltx
faction_base_defense_enemy5 = darkvalley\val_smart_terrain_7_4_smart_logic.ltx
faction_base_defense_enemy6 = darkvalley\val_smart_terrain_7_4_smart_logic.ltx
faction_base_defense_enemy6 = darkvalley\val_smart_terrain_7_4_smart_logic.ltx
@@ -1,35 +1,68 @@
[smart_terrain]
squad_id = 9
max_population = 4
max_population = 1
respawn_params = respawn@val_smart_terrain_7_5
respawn_idle = 172800
respawn_only_smart = false
respawn_idle = 43200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_7_5] ;-- Type: faction {bandit} = south\main base
[respawn@val_smart_terrain_7_5] ;-- Type: faction {bandit} = faction base\south
spawn_bandit@novice
spawn_bandit@advanced
spawn_bandit@veteran
spawn_bandit_special
spawn_bandit_special_2
spawn_bandit_special_3
[spawn_bandit@novice]
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_novice, bandit_sim_squad_advanced
spawn_num = {+zat_b5_sultan_dead} 0, 4
[spawn_bandit@advanced]
spawn_squads = bandit_sim_squad_advanced, bandit_sim_squad_novice, bandit_sim_squad_novice
spawn_num = {+zat_b5_sultan_dead} 0, 4
[spawn_bandit@veteran]
spawn_squads = bandit_sim_squad_veteran, bandit_sim_squad_advanced
spawn_num = {+zat_b5_sultan_dead} 0, 2
spawn_squads = bandit_sim_squad_veteran, bandit_sim_squad_advanced, bandit_sim_squad_advanced
spawn_num = {+zat_b5_sultan_dead} 0, 1
[spawn_bandit_special]
spawn_squads = bandit_novice_visiters_base
spawn_num = {!squad_name_exist(bandit_novice_visiters_base) -zat_b5_sultan_dead} 1, 0
[spawn_bandit_special_2]
spawn_squads = bandit_novice_visiters_2_base
spawn_num = {!squad_name_exist(bandit_novice_visiters_2_base) -zat_b5_sultan_dead} 1, 0
[spawn_bandit_special_3]
spawn_squads = guards_boss_bandit_in_main_base
spawn_num = {!squad_name_exist(guards_boss_bandit_in_main_base) -zat_b5_sultan_dead} 1, 0
[on_changing_level]
on_info = {+zat_b5_sultan_dead} %=remove_squad(bandit_main_base_medic_mlr_squad) =remove_squad(guid_dv_mal_mlr_squad) =remove_squad(bandit_guards_in_main_base) =remove_squad(guards_boss_bandit_in_main_base)%
;[smart_control]
[exclusive]
guid_dv_mal_mlr = darkvalley\guid_dv_mal_mlr.ltx
bandit_main_base_medic_mlr = darkvalley\bandit_main_base_medic_mlr.ltx
zat_b7_bandit_boss_sultan = darkvalley\val_smart_terrain_7_5_bandit_boss_sultan.ltx
val_smart_terrain_7_5_bandit_bodyguard1 = darkvalley\val_smart_terrain_7_5_bandit_boss_sultan.ltx
val_smart_terrain_7_5_bandit_bodyguard2 = darkvalley\val_smart_terrain_7_5_bandit_boss_sultan.ltx
val_smart_terrain_7_5_bandit_bodyguard3 = darkvalley\val_smart_terrain_7_5_bandit_boss_sultan.ltx
val_smart_terrain_7_5_camp_work_1 = darkvalley\val_smart_terrain_7_5_smart_logic.ltx
val_smart_terrain_7_5_camp_work_2 = darkvalley\val_smart_terrain_7_5_smart_logic.ltx
val_smart_terrain_7_5_camp_work_3 = darkvalley\val_smart_terrain_7_5_smart_logic.ltx
val_smart_terrain_7_5_camp_work_4 = darkvalley\val_smart_terrain_7_5_smart_logic.ltx
val_smart_terrain_7_5_camp_work_5 = darkvalley\val_smart_terrain_7_5_smart_logic.ltx
val_smart_terrain_7_5_bandit_bodyguard1 = darkvalley\val_smart_terrain_7_5_bandit_boss_sultan.ltx
val_smart_terrain_7_5_bandit_bodyguard2 = darkvalley\val_smart_terrain_7_5_bandit_boss_sultan.ltx
val_smart_terrain_7_5_bandit_bodyguard3 = darkvalley\val_smart_terrain_7_5_bandit_boss_sultan.ltx
@@ -2,15 +2,27 @@
squad_id = 10
max_population = 1
respawn_params = respawn@val_smart_terrain_7_8
respawn_idle = 259200
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_7_8] ;-- Type:
spawn_tushkano
[spawn_tushkano] ;-- Weak mutants - Rates of groups: ( 2 tushkano )
spawn_squads = simulation_tushkano, simulation_tushkano
[spawn_tushkano] ;-- Weak mutants - Rates of groups: ( 3 tushkano )
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_tushkano_7_10
spawn_num = 1
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,7 +2,15 @@
squad_id = 11
max_population = 1
;respawn_params = respawn@val_smart_terrain_8_6
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@val_smart_terrain_8_6]
;spawn_bandit
@@ -13,4 +21,8 @@ max_population = 1
;spawn_num = 1
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,11 +1,24 @@
[smart_terrain]
[smart_terrain] ;-- Disabled spawn
squad_id = 12
;max_population = 0
;max_population = 1
;respawn_params = respawn@val_smart_terrain_8_7
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@val_smart_terrain_8_7] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,14 +2,27 @@
squad_id = 13
max_population = 1
respawn_params = respawn@val_smart_terrain_8_9
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_8_9] ;-- Type:
spawn_tushkano
[spawn_tushkano] ;-- Weak mutants - Rates of groups: ( 2 tushkano )
spawn_squads = simulation_tushkano, simulation_tushkano_7_10
[spawn_tushkano] ;-- Weak mutants - Rates of groups: ( 3 tushkano )
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_tushkano_7_10
spawn_num = 1
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,17 +1,34 @@
[smart_terrain]
squad_id = 14
max_population = 2
max_population = 1
respawn_params = respawn@agr_smart_terrain_1_2
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_smart_terrain_1_2] ;-- Type:
spawn_all_hard
[respawn@agr_smart_terrain_1_2] ;-- Type: c_2_1 + c_2_2
spawn_all_hard_c_2_1
spawn_all_worst_c_2_2
[spawn_all_hard] ;-- Normal\Hard mutants - Rates of groups: ( 3 lurker + 1 psy dog + 2 fracture )
spawn_squads = simulation_lurker_black, simulation_lurker_brown, simulation_lurker_blue, simulation_psy_dog, simulation_fracture, simulation_fracture
spawn_num = {~50} 1, 0
[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 fracture + 2 snork + 1 psydog + 2 karlik)
spawn_squads = simulation_fracture, simulation_fracture, simulation_snork_2_3, simulation_psy_dog, simulation_karlik, simulation_karlik
spawn_num = {!actor_week_in_zone(4)} 1, {=actor_week_in_zone(4)} 0
[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 fracture + 2 snork + 1 bloodsucker + 1 psysucker + 1 karlik + 1 burer )
spawn_squads = simulation_fracture, simulation_fracture, simulation_snork_2_5, simulation_psy_dog_squad, simulation_karlik, simulation_karlik
spawn_num = {=actor_week_in_zone(4)} 1, {!actor_week_in_zone(4)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,7 +2,15 @@
squad_id = 15
max_population = 1
respawn_params = respawn@val_smart_terrain_9_2
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 500
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_9_2] ;-- Type: c_1_1 + c_1_2 edited
spawn_all_weak_c_1_1
@@ -18,6 +26,10 @@ spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat, simulat
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
;[on_changing_level]
;[smart_control]
[exclusive]
faction_base_defense_enemy1 = darkvalley\val_smart_terrain_9_2_smart_logic.ltx
faction_base_defense_enemy2 = darkvalley\val_smart_terrain_9_2_smart_logic.ltx
@@ -2,20 +2,32 @@
squad_id = 16
max_population = 2
respawn_params = respawn@val_smart_terrain_9_4
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_9_4] ;-- Type: faction {renegade} = safezone
spawn_renegade@novice
spawn_renegade@veteran
spawn_renegade@advanced
[spawn_renegade@novice]
spawn_squads = renegade_sim_squad_novice
spawn_num = {+zat_b5_sultan_dead} 0, 1
spawn_squads = renegade_sim_squad_novice, renegade_sim_squad_novice, renegade_sim_squad_advanced
spawn_num = {+zat_b5_sultan_dead -mar_renegade_trader_dead} 4, 1
[spawn_renegade@veteran]
spawn_squads = renegade_sim_squad_advanced
spawn_num = {+zat_b5_sultan_dead} 0, 1
[spawn_renegade@advanced]
spawn_squads = renegade_sim_squad_advanced, renegade_sim_squad_novice, renegade_sim_squad_novice
spawn_num = {+zat_b5_sultan_dead -mar_renegade_trader_dead} 4, 1
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,15 +2,27 @@
squad_id = 17
max_population = 1
respawn_params = respawn@val_smart_terrain_9_6
respawn_idle = 172800
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@val_smart_terrain_9_6] ;-- Type: spawn_weak + spawn_normal
[respawn@val_smart_terrain_9_6] ;-- Type:
spawn_tushkano
[spawn_tushkano] ;-- Weak mutants - Rates of groups: ( 2 tushkano )
spawn_squads = simulation_tushkano, simulation_tushkano_7_10
spawn_num = {~50} 1, 0
[spawn_tushkano] ;-- Weak mutants - Rates of groups: ( 3 tushkano )
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_tushkano_7_10
spawn_num = 1
;[on_changing_level]
;[smart_control]
;[exclusive]