Various Changes; Updated and Added Mods
This commit is contained in:
@@ -1,8 +1,16 @@
|
||||
[smart_terrain]
|
||||
squad_id = 1
|
||||
max_population = 4
|
||||
max_population = 3
|
||||
respawn_params = respawn@cit_bandits
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@cit_bandits] ;-- Type:
|
||||
spawn_deserted_base
|
||||
@@ -13,9 +21,12 @@ spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolith
|
||||
spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 1, 0
|
||||
|
||||
|
||||
;[exclusive]
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
cit_bandits_poltergeist = dead_city\cit_bandits_spawn_logic.ltx
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,22 +1,29 @@
|
||||
[smart_terrain]
|
||||
squad_id = 5
|
||||
max_population = 2
|
||||
max_population = 3
|
||||
respawn_params = respawn@cit_bandits_2
|
||||
respawn_idle = 345600
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@cit_bandits_2] ;-- Type: c_1_1 + c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
[respawn@cit_bandits_2] ;-- Type:
|
||||
spawn_deserted_base
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
[spawn_deserted_base]
|
||||
spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolith_sim_squad_novice
|
||||
spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 1, 0
|
||||
|
||||
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
|
||||
@@ -2,20 +2,36 @@
|
||||
squad_id = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@cit_kanaliz1
|
||||
respawn_idle = 172800
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@cit_kanaliz1] ;-- Type: c_1_1 + c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
;spawn_zombied_special
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
spawn_num = {!actor_week_in_zone(1)} 2, {=actor_week_in_zone(1)} 0 ;!squad_name_exist(cit_kanaliz1_zombied_squad)
|
||||
|
||||
[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 1 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
spawn_num = {=actor_week_in_zone(1)} 2, {!actor_week_in_zone(1)} 0 ;!squad_name_exist(cit_kanaliz1_zombied_squad)
|
||||
|
||||
;[spawn_zombied_special]
|
||||
;spawn_squads = cit_kanaliz1_zombied_squad
|
||||
;spawn_num = {!squad_name_exist(cit_kanaliz1_zombied_squad) -yan_kill_brain_done ~20} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
@@ -2,26 +2,37 @@
|
||||
squad_id = 3
|
||||
max_population = 2
|
||||
respawn_params = respawn@cit_kanaliz2
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@cit_kanaliz2] ;-- Type: faction {zombied} = mhee...
|
||||
spawn_zombied_squad
|
||||
spawn_zombie
|
||||
spawn_mutants
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
spawn_zombied_special
|
||||
|
||||
[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
spawn_num = {!actor_week_in_zone(1) !squad_name_exist(cit_kanaliz2_zombied_squad)} 2, {=actor_week_in_zone(1)!squad_name_exist(cit_kanaliz2_zombied_squad)} 0, 0
|
||||
|
||||
[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 1 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {=actor_week_in_zone(1) !squad_name_exist(cit_kanaliz2_zombied_squad)} 2, {!actor_week_in_zone(1) !squad_name_exist(cit_kanaliz2_zombied_squad)} 0, 0
|
||||
|
||||
[spawn_zombied_special]
|
||||
spawn_squads = cit_kanaliz2_zombied_squad
|
||||
spawn_num = {!squad_name_exist(cit_kanaliz2_zombied_squad) -yan_kill_brain_done ~20} 1, 0
|
||||
|
||||
|
||||
[spawn_zombied_squad]
|
||||
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_mix
|
||||
spawn_num = {+yan_kill_brain_done} 0, 1
|
||||
|
||||
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
|
||||
spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
|
||||
spawn_num = {+yan_kill_brain_done} 0, 1
|
||||
|
||||
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 2 dogs + 1 cats + 1 flesh + 1 snork + 2 fracture )
|
||||
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh, simulation_snork_2_3, simulation_fracture, simulation_fracture
|
||||
spawn_num = {+yan_kill_brain_done} 1, 0
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
|
||||
@@ -2,30 +2,64 @@
|
||||
squad_id = 4
|
||||
max_population = 4
|
||||
respawn_params = respawn@cit_killers
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 43200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
def_restr = cit_killers_base_zone
|
||||
;safe_restr = nil
|
||||
;spawn_point = cit_killers_merc_trader_spawn
|
||||
|
||||
[respawn@cit_killers] ;-- Type: faction {killer} = main base
|
||||
[respawn@cit_killers] ;-- Type: faction {killer} = faction base
|
||||
spawn_killer@novice
|
||||
spawn_killer@advanced
|
||||
spawn_killer@veteran
|
||||
spawn_killer_special
|
||||
spawn_killer_special_2
|
||||
spawn_killer_special_3
|
||||
|
||||
[spawn_killer@novice]
|
||||
spawn_squads = merc_sim_squad_novice, merc_sim_squad_novice, merc_sim_squad_advanced
|
||||
spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 1, 2
|
||||
|
||||
[spawn_killer@advanced]
|
||||
spawn_squads = merc_sim_squad_advanced, merc_sim_squad_novice
|
||||
spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 0, 8
|
||||
spawn_squads = merc_sim_squad_advanced, merc_sim_squad_advanced, merc_sim_squad_novice
|
||||
spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 1, 2
|
||||
|
||||
[spawn_killer@veteran]
|
||||
spawn_squads = merc_sim_squad_veteran, merc_sim_squad_advanced
|
||||
spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 0, 4
|
||||
spawn_squads = merc_sim_squad_veteran, merc_sim_squad_advanced, merc_sim_squad_advanced
|
||||
spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 0, 2
|
||||
|
||||
[spawn_killer_special]
|
||||
spawn_squads = cit_killers_merc_guard_squad_1
|
||||
spawn_num = {!squad_name_exist(cit_killers_merc_guard_squad_1) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead}
|
||||
|
||||
[spawn_killer_special_2]
|
||||
spawn_squads = cit_killers_merc_guard_squad_2
|
||||
spawn_num = {!squad_name_exist(cit_killers_merc_guard_squad_2) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead}
|
||||
|
||||
[spawn_killer_special_3]
|
||||
spawn_squads = cit_killers_merc_guard_squad_3
|
||||
spawn_num = {!squad_name_exist(cit_killers_merc_guard_squad_3) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead}
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
ds_killer_guide_main_base = dead_city\ds_killer_guide_main_base_logic.ltx
|
||||
cit_killers_beh_trade_job_1 = dead_city\cit_killers_smart_logic.ltx
|
||||
cit_killers_beh_tech_job_1 = dead_city\cit_killers_smart_logic.ltx
|
||||
cit_killers_merc_trader = dead_city\cit_killers_smart_logic.ltx
|
||||
cit_killers_merc_mechanic = dead_city\cit_killers_smart_logic.ltx
|
||||
cit_killers_merc_barman_mlr = dead_city\cit_killers_merc_barman_mlr_logic.ltx
|
||||
cit_killers_merc_medic = dead_city\cit_killers_smart_logic.ltx
|
||||
|
||||
ds_killer_guide_main_base = dead_city\ds_killer_guide_main_base_logic.ltx
|
||||
|
||||
cit_killers_beh_trade_job_1 = dead_city\cit_killers_smart_logic.ltx
|
||||
cit_killers_beh_tech_job_1 = dead_city\cit_killers_smart_logic.ltx
|
||||
|
||||
cit_killers_camp_work_1 = dead_city\cit_killers_smart_logic.ltx
|
||||
cit_killers_camp_work_2 = dead_city\cit_killers_smart_logic.ltx
|
||||
cit_killers_camp_work_3 = dead_city\cit_killers_smart_logic.ltx
|
||||
@@ -38,6 +72,7 @@ cit_killers_camp_work_9 = dead_city\cit_killers_smart_logic.ltx
|
||||
cit_killers_camp_work_10 = dead_city\cit_killers_smart_logic.ltx
|
||||
cit_killers_camp_work_11 = dead_city\cit_killers_smart_logic.ltx
|
||||
cit_killers_camp_work_12 = dead_city\cit_killers_smart_logic.ltx
|
||||
|
||||
faction_base_defense_enemy1 = dead_city\cit_killers_smart_logic.ltx
|
||||
faction_base_defense_enemy2 = dead_city\cit_killers_smart_logic.ltx
|
||||
faction_base_defense_enemy3 = dead_city\cit_killers_smart_logic.ltx
|
||||
|
||||
@@ -1,8 +1,16 @@
|
||||
[smart_terrain]
|
||||
squad_id = 6
|
||||
max_population = 4
|
||||
max_population = 3
|
||||
respawn_params = respawn@cit_killers_2
|
||||
respawn_idle = 172800
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@cit_killers_2] ;-- Type:
|
||||
spawn_deserted_base
|
||||
@@ -13,6 +21,10 @@ spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolith
|
||||
spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
faction_base_defense_enemy1 = dead_city\cit_killers_2_smart_logic
|
||||
faction_base_defense_enemy2 = dead_city\cit_killers_2_smart_logic
|
||||
|
||||
+14
-2
@@ -2,9 +2,17 @@
|
||||
squad_id = 7
|
||||
max_population = 0 ;broken npc path finding
|
||||
respawn_params = respawn@cit_killers_vs_bandits
|
||||
respawn_idle = 172800
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@cit_killers_vs_bandits] ;-- Type: faction {killer} = barracks + faction {bandits} = safezone
|
||||
[respawn@cit_killers_vs_bandits] ;-- Type: faction {killer\bandits} = barracks\safezone
|
||||
;spawn_bandit_special
|
||||
;spawn_bandit_special_2
|
||||
;spawn_bandit_special_3
|
||||
@@ -33,5 +41,9 @@ spawn_squads = cit_killers_guard_squad_2
|
||||
spawn_num = {!squad_name_exist(cit_killers_guard_squad_2) -cit_killers_aslan_dead -cit_killers_dushman_dead} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+16
-9
@@ -1,27 +1,34 @@
|
||||
[smart_terrain]
|
||||
squad_id = 25
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@zombie_smart_ds_mlr_1
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@zombie_smart_ds_mlr_1] ;-- Type: faction {zombied} = mhee...
|
||||
spawn_zombied_squad
|
||||
spawn_zombie
|
||||
spawn_mutants
|
||||
|
||||
|
||||
[spawn_zombied_squad]
|
||||
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_mix
|
||||
spawn_num = {+yan_kill_brain_done} 0, 1
|
||||
|
||||
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
|
||||
spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
|
||||
spawn_num = {+yan_kill_brain_done} 0, 1
|
||||
spawn_num = {+yan_kill_brain_done} 0, 2
|
||||
|
||||
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 cat )
|
||||
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat_3_5
|
||||
spawn_num = {+yan_kill_brain_done} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+16
-10
@@ -2,26 +2,32 @@
|
||||
squad_id = 26
|
||||
max_population = 2
|
||||
respawn_params = respawn@zombie_smart_ds_mlr_2
|
||||
respawn_idle = 259200
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@zombie_smart_ds_mlr_2] ;-- Type: faction {zombied} = mhee...
|
||||
spawn_zombied_squad
|
||||
spawn_zombie
|
||||
spawn_mutants
|
||||
|
||||
|
||||
[spawn_zombied_squad]
|
||||
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_mix
|
||||
spawn_num = {+bar_deactivate_radar_done} 0, 1
|
||||
|
||||
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
|
||||
spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
|
||||
spawn_num = {+bar_deactivate_radar_done} 0, 1
|
||||
spawn_num = {+bar_deactivate_radar_done} 0, 2
|
||||
|
||||
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 cat )
|
||||
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat_3_5
|
||||
spawn_num = {+bar_deactivate_radar_done} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
Reference in New Issue
Block a user