Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -2,26 +2,33 @@
squad_id = 25
max_population = 1
respawn_params = respawn@zombie_smart_ds_mlr_1
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@zombie_smart_ds_mlr_1] ;-- Type: faction {zombied} = mhee...
spawn_zombied_squad
spawn_zombie
spawn_mutants
[spawn_zombied_squad]
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_mix
spawn_num = {+yan_kill_brain_done} 0, 1
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
spawn_num = {+yan_kill_brain_done} 0, 1
spawn_num = {+yan_kill_brain_done} 0, 2
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 2 dogs + 1 cats + 1 flesh )
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 cat )
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat_3_5
spawn_num = {+yan_kill_brain_done} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,30 +2,32 @@
squad_id = 26
max_population = 2
respawn_params = respawn@zombie_smart_ds_mlr_2
respawn_idle = 259200
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@zombie_smart_ds_mlr_2] ;-- Type: faction {zombied} = mhee...
spawn_zombied_squad
spawn_zombie
spawn_mutants
[spawn_zombied_squad]
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_mix
spawn_num = {+bar_deactivate_radar_done} 0, 1
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
spawn_num = {+bar_deactivate_radar_done} 0, 1
spawn_num = {+bar_deactivate_radar_done} 0, 2
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 2 dogs + 1 cats + 1 flesh )
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 cat )
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat_3_5
spawn_num = {+bar_deactivate_radar_done} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]