Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -2,9 +2,21 @@
squad_id = 1
max_population = 1
;respawn_params = respawn@esc_smart_terrain_1_11
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@esc_smart_terrain_1_11] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,14 +2,23 @@
squad_id = 2
max_population = 2
respawn_params = respawn@esc_smart_terrain_2_12
respawn_idle = 172800
respawn_only_smart = false
respawn_idle = 43200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_2_12] ;-- Type: faction {stalker} = rookie villige
spawn_stalker@novice
spawn_stalker_special
[spawn_stalker@novice]
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_novice, stalker_sim_squad_advanced
spawn_num = 1
[spawn_stalker_special]
@@ -17,20 +26,28 @@ spawn_squads = escape_novice_visiters_village
spawn_num = {!squad_name_exist(escape_novice_visiters_village)} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
devushka = escape\devushka.ltx
esc_2_12_stalker_fanat = escape\esc_2_12_stalker_fanat.ltx
esc_2_12_stalker_wolf = escape\esc_2_12_stalker_wolf.ltx
;esc_2_12_stalker_nimble = escape\esc_2_12_stalker_nimble.ltx
guard_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
;guard_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
guard_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
guard_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
walker_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
walker_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
walker_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
walker_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
walker_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
guard_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
;guard_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
guard_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
guard_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
@@ -40,6 +57,7 @@ esc_smart_terrain_2_12_camp_work_6 = escape\esc_smart_terrain_2_12_smart_logic.l
esc_smart_terrain_2_12_camp_work_7 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_8 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_9 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_19 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
@@ -50,4 +68,4 @@ esc_smart_terrain_2_12_surge_work_7 = escape\esc_smart_terrain_2_12_smart_logic.
esc_smart_terrain_2_12_surge_work_8 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_9 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_10 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_11 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_11 = escape\esc_smart_terrain_2_12_smart_logic.ltx
@@ -1,10 +1,18 @@
[smart_terrain]
squad_id = 3
max_population = 0
max_population = 1
respawn_params = respawn@esc_smart_terrain_2_14
respawn_idle = 86400
respawn_only_smart = true
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_2_14] ;-- Type: Rat_squad!
[respawn@esc_smart_terrain_2_14] ;-- Type:
spawn_rat_special
@@ -13,4 +21,8 @@ spawn_squads = esc_smart_terrain_2_14_rat_mlr_squad
spawn_num = {!squad_name_exist(esc_smart_terrain_2_14_rat_mlr_squad)} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,7 +2,15 @@
squad_id = 4
max_population = 2
respawn_params = respawn@esc_smart_terrain_3_16
respawn_idle = 86400
respawn_only_smart = true
respawn_idle = 172800
respawn_radius = 1000
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_3_16]
spawn_army_special
@@ -10,7 +18,6 @@ spawn_army_special_2
spawn_army_special_3
[spawn_army_special]
spawn_squads = esc_smart_terrain_3_16_military_mlr_squad
spawn_num = {!squad_name_exist(esc_smart_terrain_3_16_military_mlr_squad)} 1, 0
@@ -24,17 +31,23 @@ spawn_squads = kpp_army_mlr_esc_smart_terrain_3_16
spawn_num = {!squad_name_exist(kpp_army_mlr_esc_smart_terrain_3_16)} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
army_south_mechan_mlr = escape\esc_3_16_military_mechan_logic.ltx
esc_3_16_military_trader = escape\esc_3_16_military_trader_logic.ltx
esc_smart_terrain_3_16_minigunner_excl = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_guard_1_walk = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_guard_2_walk = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_guard_3_walk = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_guard_4_walk = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_guard_5_walk = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_1 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_2 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_3 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_4 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_5 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_5 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_6 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_7 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_8 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_9 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_10 = escape\esc_smart_terrain_3_16_smart_logic.ltx
@@ -2,15 +2,66 @@
squad_id = 5
max_population = 1
respawn_params = respawn@esc_smart_terrain_3_7
respawn_idle = 345600
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_3_7] ;-- Type:
spawn_all_weak
;spawn_mutants_special
;spawn_mutants_special_2
;spawn_mutants_special_3
;spawn_bandit_special
;spawn_renegade_special
[spawn_all_weak] ;-- Weak mutants - Rates of groups: ( 2 dogs + 2 fleshes/boars )
[spawn_all_weak] ;-- Normal mutants - Rates of groups: ( 2 dogs + 2 fleshes/boars )
spawn_squads = simulation_dog, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = {~20} 1, 0
;[spawn_mutants_special] ;-- Normal mutants - Rates of groups: ( 1 fleshes/boars )
;spawn_squads = esc_monster_smart_terrain_3_7_squad
;spawn_num = {!squad_name_exist(esc_monster_smart_terrain_3_7_squad) !squad_name_exist(esc_monster_smart_terrain_3_7_squad2) !squad_name_exist(esc_monster_smart_terrain_3_7_squad3) ~10} 1, 0
;[spawn_mutants_special_2] ;-- Normal mutants - Rates of groups: ( 1 dogs )
;spawn_squads = esc_monster_smart_terrain_3_7_squad2
;spawn_num = {!squad_name_exist(esc_monster_smart_terrain_3_7_squad) !squad_name_exist(esc_monster_smart_terrain_3_7_squad2) !squad_name_exist(esc_monster_smart_terrain_3_7_squad3) ~10} 1, 0
;[spawn_mutants_special_3] ;-- Normal mutants - Rates of groups: ( 1 cats )
;spawn_squads = esc_monster_smart_terrain_3_7_squad3
;spawn_num = {!squad_name_exist(esc_monster_smart_terrain_3_7_squad) !squad_name_exist(esc_monster_smart_terrain_3_7_squad2) !squad_name_exist(esc_monster_smart_terrain_3_7_squad3) ~10} 1, 0
;[spawn_bandit_special]
;spawn_squads = esc_bandit_smart_terrain_3_7_squad
;spawn_num = {!squad_name_exist(esc_bandit_smart_terrain_3_7_squad) !squad_name_exist(esc_renegade_smart_terrain_3_7_squad) ~10} 1, 0
;[spawn_renegade_special]
;spawn_squads = esc_renegade_smart_terrain_3_7_squad
;spawn_num = {!squad_name_exist(esc_bandit_smart_terrain_3_7_squad) !squad_name_exist(esc_renegade_smart_terrain_3_7_squad) ~10} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
esc_smart_terrain_3_7_bandit_work_1 = escape\esc_smart_terrain_3_7_squad_logic.ltx
esc_smart_terrain_3_7_bandit_work_2 = escape\esc_smart_terrain_3_7_squad_logic.ltx
esc_smart_terrain_3_7_bandit_work_3 = escape\esc_smart_terrain_3_7_squad_logic.ltx
;esc_smart_terrain_3_7_renegade_work_1 = escape\esc_smart_terrain_3_7_squad_logic.ltx
;esc_smart_terrain_3_7_renegade_work_2 = escape\esc_smart_terrain_3_7_squad_logic.ltx
;esc_smart_terrain_3_7_renegade_work_3 = escape\esc_smart_terrain_3_7_squad_logic.ltx
;esc_smart_terrain_3_7_monster_work_1 = escape\esc_smart_terrain_3_7_squad_logic.ltx
;esc_smart_terrain_3_7_monster_work_2 = escape\esc_smart_terrain_3_7_squad_logic.ltx
;esc_smart_terrain_3_7_monster_work_3 = escape\esc_smart_terrain_3_7_squad_logic.ltx
;esc_smart_terrain_3_7_monster_work_4 = escape\esc_smart_terrain_3_7_squad_logic.ltx
;[exclusive]
@@ -1,12 +1,24 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 7
;max_population = 0
;max_population = 1
;respawn_params = respawn@esc_smart_terrain_4_11
;respawn_idle = 0
;respawn_only_smart = true
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@esc_smart_terrain_4_11] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
faction_base_defense_enemy1 = escape\esc_smart_terrain_4_11_smart_logic.ltx
faction_base_defense_enemy2 = escape\esc_smart_terrain_4_11_smart_logic.ltx
@@ -1,8 +1,16 @@
[smart_terrain]
squad_id = 8
max_population = 0
max_population = 1
respawn_params = respawn@esc_smart_terrain_4_13
respawn_idle = 0
respawn_only_smart = true
respawn_idle = 345600
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_4_13] ;-- Type:
spawn_heli_strong
@@ -18,4 +26,8 @@ spawn_helicopter = simulation_helicopter_weak
spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,7 +2,15 @@
squad_id = 10
max_population = 1
respawn_params = respawn@esc_smart_terrain_4_9
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_4_9] ;-- Type:
spawn_tushkano
@@ -13,4 +21,8 @@ spawn_squads = simulation_tushkano
spawn_num = {~20} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,8 +1,16 @@
[smart_terrain]
squad_id = 11
max_population = 0
max_population = 1
respawn_params = respawn@esc_smart_terrain_5_12
respawn_idle = 259200
respawn_only_smart = true
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_5_12] ;--
spawn_all_weak
@@ -13,4 +21,8 @@ spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulat
spawn_num = {~10} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,16 +1,25 @@
[smart_terrain]
squad_id = 12
max_population = 2
max_population = 1
;min_population = 1
respawn_params = respawn@esc_smart_terrain_5_2
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 1000
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_5_2] ;-- Type: faction {army} = outpost
[respawn@esc_smart_terrain_5_2] ;-- Type: faction {army} = outpost\checkpoint
spawn_army_novice
spawn_army_special
[spawn_army_novice]
spawn_squads = army_sim_squad_novice
spawn_squads = army_sim_squad_novice, army_sim_squad_novice, army_sim_squad_novice
spawn_num = 1
[spawn_army_special]
@@ -18,9 +27,26 @@ spawn_squads = karat_army_esc_smart_terrain_2_12
spawn_num = {!squad_name_exist(karat_army_esc_smart_terrain_2_12)} 1, 0
[exclusive]
;[on_changing_level]
;[smart_control]
[exclusive]]
esc_smart_terrain_5_2_squad_1 = escape\esc_smart_terrain_5_2_squad_logic.ltx
esc_smart_terrain_5_2_squad_2 = escape\esc_smart_terrain_5_2_squad_logic.ltx
esc_smart_terrain_5_2_squad_3 = escape\esc_smart_terrain_5_2_squad_logic.ltx
esc_smart_terrain_5_2_squad_4 = escape\esc_smart_terrain_5_2_squad_logic.ltx
esc_smart_terrain_5_2_squad_5 = escape\esc_smart_terrain_5_2_squad_logic.ltx
esc_smart_terrain_5_2_squad_6 = escape\esc_smart_terrain_5_2_squad_logic.ltx
esc_smart_terrain_5_2_squad_7 = escape\esc_smart_terrain_5_2_squad_logic.ltx
esc_smart_terrain_5_2_squad_8 = escape\esc_smart_terrain_5_2_squad_logic.ltx
esc_smart_terrain_5_2_squad_9 = escape\esc_smart_terrain_5_2_squad_logic.ltx
esc_smart_terrain_5_2_camp_work_1 = escape\esc_smart_terrain_5_2_smart_logic.ltx
esc_smart_terrain_5_2_camp_work_2 = escape\esc_smart_terrain_5_2_smart_logic.ltx
esc_smart_terrain_5_2_camp_work_3 = escape\esc_smart_terrain_5_2_smart_logic.ltx
esc_smart_terrain_5_2_camp_work_4 = escape\esc_smart_terrain_5_2_smart_logic.ltx
esc_smart_terrain_5_2_camp_work_5 = escape\esc_smart_terrain_5_2_smart_logic.ltx
esc_smart_terrain_5_2_camp_work_5 = escape\esc_smart_terrain_5_2_smart_logic.ltx
esc_smart_terrain_5_2_camp_work_6 = escape\esc_smart_terrain_5_2_smart_logic.ltx
esc_smart_terrain_5_2_camp_work_7 = escape\esc_smart_terrain_5_2_smart_logic.ltx
esc_smart_terrain_5_2_camp_work_8 = escape\esc_smart_terrain_5_2_smart_logic.ltx
@@ -2,7 +2,15 @@
squad_id = 13
max_population = 1
respawn_params = respawn@esc_smart_terrain_5_4
respawn_idle = 259200
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_5_4] ;-- Type: c_1_1 + c_1_2
spawn_all_weak_c_1_1
@@ -18,4 +26,8 @@ spawn_squads = simulation_dog_5_7, simulation_mix_dogs, simulation_boar_3_5, sim
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,9 +2,21 @@
squad_id = 14
max_population = 1
;respawn_params = respawn@esc_smart_terrain_5_6
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@esc_smart_terrain_5_6] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,32 +2,56 @@
squad_id = 15
max_population = 2
respawn_params = respawn@esc_smart_terrain_5_7
respawn_only_smart = false
respawn_idle = 43200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_5_7] ;-- Type: faction {stalker} = trader post + faction {csky} = safezone
spawn_csky@novice
[respawn@esc_smart_terrain_5_7] ;-- Type: faction {stalker\csky} = outpost\safezone
spawn_stalker@novice
spawn_stalker@advanced
spawn_csky@novice
spawn_csky@advanced
spawn_stalker_special
[spawn_csky@novice]
spawn_squads = csky_sim_squad_novice
spawn_num = {~50} 1, 0
[spawn_stalker@novice]
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_novice, stalker_sim_squad_advanced
spawn_num = 2
[spawn_stalker@advanced]
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
spawn_num = 4
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_novice, stalker_sim_squad_advanced
spawn_num = 2
[spawn_csky@novice]
spawn_squads = csky_sim_squad_novice, csky_sim_squad_novice, csky_sim_squad_advanced
spawn_num = {-csky_stalker_leader_dead ~50} 1, 0
[spawn_csky@advanced]
spawn_squads = csky_sim_squad_advanced, csky_sim_squad_advanced, csky_sim_squad_novice
spawn_num = {+csky_stalker_leader_dead} 4, 0
[spawn_stalker_special]
spawn_squads = escape_main_base_mlr_guards
spawn_num = {!squad_name_exist(escape_main_base_mlr_guards)} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
esc_smart_terrain_5_7_loner_mechanic = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_main_base_trader_mlr = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_beh_trade_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_loner_mechanic = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_beh_tech_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_beh_trade_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_camp_work_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_camp_work_2 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_camp_work_3 = escape\esc_smart_terrain_5_7_smart_logic.ltx
@@ -2,11 +2,23 @@
squad_id = 16
max_population = 1
;respawn_params = respawn@esc_smart_terrain_5_9
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@esc_smart_terrain_5_9] ;-- Type:
;[on_changing_level]
;[smart_control]
[exclusive]
esc_smart_terrain_5_9_camp_work_1 = escape\esc_smart_terrain_5_9_smart_logic.ltx
esc_smart_terrain_5_9_camp_work_2 = escape\esc_smart_terrain_5_9_smart_logic.ltx
@@ -1,10 +1,22 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 17
;max_population = 0
;max_population = 1
;respawn_params = respawn@esc_smart_terrain_5_12
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@esc_smart_terrain_5_12] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,7 +2,15 @@
squad_id = 18
max_population = 1
respawn_params = respawn@esc_smart_terrain_6_8
respawn_idle = 345600
respawn_only_smart = true
respawn_idle = 259200
respawn_radius = 1000
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_6_8] ;-- Type: faction {army} = bridge checkpoint
spawn_army_special
@@ -13,10 +21,14 @@ spawn_squads = most_army_esc_smart_terrain_6_8
spawn_num = {!squad_name_exist(most_army_esc_smart_terrain_6_8)} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
esc_bridge_squad_1 = escape\esc_bridge_squad_logic.ltx
esc_bridge_squad_2 = escape\esc_bridge_squad_logic.ltx
esc_bridge_squad_3 = escape\esc_bridge_squad_logic.ltx
esc_bridge_squad_4 = escape\esc_bridge_squad_logic.ltx
esc_bridge_squad_5 = escape\esc_bridge_squad_logic.ltx
esc_bridge_squad_6 = escape\esc_bridge_squad_logic.ltx
esc_smart_terrain_6_8_squad_1 = escape\esc_smart_terrain_6_8_squad_logic.ltx
esc_smart_terrain_6_8_squad_2 = escape\esc_smart_terrain_6_8_squad_logic.ltx
esc_smart_terrain_6_8_squad_3 = escape\esc_smart_terrain_6_8_squad_logic.ltx
esc_smart_terrain_6_8_squad_4 = escape\esc_smart_terrain_6_8_squad_logic.ltx
esc_smart_terrain_6_8_squad_5 = escape\esc_smart_terrain_6_8_squad_logic.ltx
esc_smart_terrain_6_8_squad_6 = escape\esc_smart_terrain_6_8_squad_logic.ltx
@@ -2,14 +2,29 @@
squad_id = 19
max_population = 2
;respawn_params = respawn@esc_smart_terrain_7_11
;respawn_idle = 0
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@esc_smart_terrain_7_11] ;-- Type: faction {bandit} = raiding camp
;[on_changing_level]
;[smart_control]
[exclusive]
esc_smart_terrain_7_11_camp_work_1 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_2 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_3 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_4 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_5 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_5 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_6 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_7 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_8 = escape\esc_smart_terrain_7_11_smart_logic.ltx
@@ -1,10 +1,34 @@
[smart_terrain] ;-- Disabled spawn
[smart_terrain]
squad_id = 20
;max_population = 1
;respawn_params = respawn@esc_smart_terrain_8_10
;respawn_idle = 0
max_population = 1
min_population = 1
respawn_params = respawn@esc_smart_terrain_8_10
respawn_only_smart = false ;true
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@esc_smart_terrain_8_10] ;-- Type:
[respawn@esc_smart_terrain_8_10] ;-- Type: c_1_1+ c_1_2 edited
spawn_all_weak_c_1_1
spawn_all_normal_c_1_2
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 flesh )
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_flesh
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat_3_5, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,16 +1,34 @@
[smart_terrain]
squad_id = 21
max_population = 2
respawn_params = respawn@esc_smart_terrain_4_11
max_population = 1
min_population = 1
respawn_params = respawn@esc_smart_terrain_8_9
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_4_11] ;--
spawn_all_normal
[respawn@esc_smart_terrain_8_9] ;-- Type: c_1_1+ c_1_2 edited
spawn_all_weak_c_1_1
spawn_all_normal_c_1_2
[spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 3 fleshes/boars )
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = 1
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 dogs + 3 fleshes/boars )
spawn_squads = simulation_dog, simulation_dog_5_7, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 fleshes/boars )
spawn_squads = simulation_dog_5_7, simulation_mix_dogs, simulation_pseudodog, simulation_boar_3_5, simulation_mix_boar_flesh
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,15 +2,27 @@
squad_id = 23
max_population = 1
respawn_params = respawn@esc_smart_terrain_9_10
respawn_only_smart = false
respawn_idle = 345600
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_9_10] ;-- Type:
spawn_lurker
[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker )
spawn_squads = simulation_lurker, simulation_lurker_blue
spawn_num = {~20} 1, 0
[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 1 lurker )
spawn_squads = simulation_lurker_blue
spawn_num = {~10} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,21 +1,34 @@
[smart_terrain]
squad_id = 22
max_population = 2
max_population = 1
min_population = 1
respawn_params = respawn@esc_smart_terrain_9_7
respawn_idle = 172800
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@esc_smart_terrain_9_7] ;-- Type: c_1_1+ c_1_2 edited
spawn_all_weak_c_1_1
spawn_all_normal_c_1_2
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 dogs + 2 fleshes/boars )
spawn_squads = simulation_dog, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 dogs + 3 fleshes/boars )
spawn_squads = simulation_dog, simulation_dog_5_7, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 fleshes/boars )
spawn_squads = simulation_mix_dogs, simulation_pseudodog, simulation_boar_3_5, simulation_mix_boar_flesh
spawn_squads = simulation_dog_5_7, simulation_mix_dogs, simulation_pseudodog, simulation_boar_3_5, simulation_mix_boar_flesh
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]