Various Changes; Updated and Added Mods
This commit is contained in:
+12
@@ -2,9 +2,21 @@
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squad_id = 1
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max_population = 1
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;respawn_params = respawn@esc_smart_terrain_1_11
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@esc_smart_terrain_1_11] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+25
-7
@@ -2,14 +2,23 @@
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squad_id = 2
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max_population = 2
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respawn_params = respawn@esc_smart_terrain_2_12
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 43200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@esc_smart_terrain_2_12] ;-- Type: faction {stalker} = rookie villige
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spawn_stalker@novice
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spawn_stalker_special
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[spawn_stalker@novice]
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spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
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spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_novice, stalker_sim_squad_advanced
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spawn_num = 1
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[spawn_stalker_special]
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@@ -17,20 +26,28 @@ spawn_squads = escape_novice_visiters_village
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spawn_num = {!squad_name_exist(escape_novice_visiters_village)} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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devushka = escape\devushka.ltx
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esc_2_12_stalker_fanat = escape\esc_2_12_stalker_fanat.ltx
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esc_2_12_stalker_wolf = escape\esc_2_12_stalker_wolf.ltx
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;esc_2_12_stalker_nimble = escape\esc_2_12_stalker_nimble.ltx
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guard_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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;guard_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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;guard_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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@@ -40,6 +57,7 @@ esc_smart_terrain_2_12_camp_work_6 = escape\esc_smart_terrain_2_12_smart_logic.l
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esc_smart_terrain_2_12_camp_work_7 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_8 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_9 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_19 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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@@ -50,4 +68,4 @@ esc_smart_terrain_2_12_surge_work_7 = escape\esc_smart_terrain_2_12_smart_logic.
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esc_smart_terrain_2_12_surge_work_8 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_9 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_10 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_11 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_11 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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+15
-3
@@ -1,10 +1,18 @@
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[smart_terrain]
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squad_id = 3
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max_population = 0
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_2_14
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respawn_idle = 86400
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respawn_only_smart = true
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@esc_smart_terrain_2_14] ;-- Type: Rat_squad!
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[respawn@esc_smart_terrain_2_14] ;-- Type:
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spawn_rat_special
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@@ -13,4 +21,8 @@ spawn_squads = esc_smart_terrain_2_14_rat_mlr_squad
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spawn_num = {!squad_name_exist(esc_smart_terrain_2_14_rat_mlr_squad)} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+21
-8
@@ -2,7 +2,15 @@
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squad_id = 4
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max_population = 2
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respawn_params = respawn@esc_smart_terrain_3_16
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respawn_idle = 86400
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respawn_only_smart = true
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respawn_idle = 172800
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@esc_smart_terrain_3_16]
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spawn_army_special
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@@ -10,7 +18,6 @@ spawn_army_special_2
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spawn_army_special_3
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[spawn_army_special]
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spawn_squads = esc_smart_terrain_3_16_military_mlr_squad
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spawn_num = {!squad_name_exist(esc_smart_terrain_3_16_military_mlr_squad)} 1, 0
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@@ -24,17 +31,23 @@ spawn_squads = kpp_army_mlr_esc_smart_terrain_3_16
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spawn_num = {!squad_name_exist(kpp_army_mlr_esc_smart_terrain_3_16)} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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army_south_mechan_mlr = escape\esc_3_16_military_mechan_logic.ltx
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esc_3_16_military_trader = escape\esc_3_16_military_trader_logic.ltx
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esc_smart_terrain_3_16_minigunner_excl = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_guard_1_walk = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_guard_2_walk = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_guard_3_walk = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_guard_4_walk = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_guard_5_walk = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_1 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_2 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_3 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_4 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_5 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_5 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_6 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_7 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_8 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_9 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_10 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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+54
-3
@@ -2,15 +2,66 @@
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squad_id = 5
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_3_7
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respawn_idle = 345600
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@esc_smart_terrain_3_7] ;-- Type:
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spawn_all_weak
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;spawn_mutants_special
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;spawn_mutants_special_2
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;spawn_mutants_special_3
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;spawn_bandit_special
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;spawn_renegade_special
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[spawn_all_weak] ;-- Weak mutants - Rates of groups: ( 2 dogs + 2 fleshes/boars )
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[spawn_all_weak] ;-- Normal mutants - Rates of groups: ( 2 dogs + 2 fleshes/boars )
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spawn_squads = simulation_dog, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
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spawn_num = {~20} 1, 0
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;[spawn_mutants_special] ;-- Normal mutants - Rates of groups: ( 1 fleshes/boars )
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;spawn_squads = esc_monster_smart_terrain_3_7_squad
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;spawn_num = {!squad_name_exist(esc_monster_smart_terrain_3_7_squad) !squad_name_exist(esc_monster_smart_terrain_3_7_squad2) !squad_name_exist(esc_monster_smart_terrain_3_7_squad3) ~10} 1, 0
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;[spawn_mutants_special_2] ;-- Normal mutants - Rates of groups: ( 1 dogs )
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;spawn_squads = esc_monster_smart_terrain_3_7_squad2
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;spawn_num = {!squad_name_exist(esc_monster_smart_terrain_3_7_squad) !squad_name_exist(esc_monster_smart_terrain_3_7_squad2) !squad_name_exist(esc_monster_smart_terrain_3_7_squad3) ~10} 1, 0
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;[spawn_mutants_special_3] ;-- Normal mutants - Rates of groups: ( 1 cats )
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;spawn_squads = esc_monster_smart_terrain_3_7_squad3
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;spawn_num = {!squad_name_exist(esc_monster_smart_terrain_3_7_squad) !squad_name_exist(esc_monster_smart_terrain_3_7_squad2) !squad_name_exist(esc_monster_smart_terrain_3_7_squad3) ~10} 1, 0
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;[spawn_bandit_special]
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;spawn_squads = esc_bandit_smart_terrain_3_7_squad
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;spawn_num = {!squad_name_exist(esc_bandit_smart_terrain_3_7_squad) !squad_name_exist(esc_renegade_smart_terrain_3_7_squad) ~10} 1, 0
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;[spawn_renegade_special]
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;spawn_squads = esc_renegade_smart_terrain_3_7_squad
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;spawn_num = {!squad_name_exist(esc_bandit_smart_terrain_3_7_squad) !squad_name_exist(esc_renegade_smart_terrain_3_7_squad) ~10} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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esc_smart_terrain_3_7_bandit_work_1 = escape\esc_smart_terrain_3_7_squad_logic.ltx
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esc_smart_terrain_3_7_bandit_work_2 = escape\esc_smart_terrain_3_7_squad_logic.ltx
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esc_smart_terrain_3_7_bandit_work_3 = escape\esc_smart_terrain_3_7_squad_logic.ltx
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;esc_smart_terrain_3_7_renegade_work_1 = escape\esc_smart_terrain_3_7_squad_logic.ltx
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;esc_smart_terrain_3_7_renegade_work_2 = escape\esc_smart_terrain_3_7_squad_logic.ltx
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;esc_smart_terrain_3_7_renegade_work_3 = escape\esc_smart_terrain_3_7_squad_logic.ltx
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;esc_smart_terrain_3_7_monster_work_1 = escape\esc_smart_terrain_3_7_squad_logic.ltx
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;esc_smart_terrain_3_7_monster_work_2 = escape\esc_smart_terrain_3_7_squad_logic.ltx
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;esc_smart_terrain_3_7_monster_work_3 = escape\esc_smart_terrain_3_7_squad_logic.ltx
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;esc_smart_terrain_3_7_monster_work_4 = escape\esc_smart_terrain_3_7_squad_logic.ltx
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;[exclusive]
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+14
-2
@@ -1,12 +1,24 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 7
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;max_population = 0
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;max_population = 1
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;respawn_params = respawn@esc_smart_terrain_4_11
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;respawn_idle = 0
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;respawn_only_smart = true
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@esc_smart_terrain_4_11] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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faction_base_defense_enemy1 = escape\esc_smart_terrain_4_11_smart_logic.ltx
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faction_base_defense_enemy2 = escape\esc_smart_terrain_4_11_smart_logic.ltx
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+14
-2
@@ -1,8 +1,16 @@
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[smart_terrain]
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squad_id = 8
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max_population = 0
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_4_13
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respawn_idle = 0
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respawn_only_smart = true
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respawn_idle = 345600
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@esc_smart_terrain_4_13] ;-- Type:
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spawn_heli_strong
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@@ -18,4 +26,8 @@ spawn_helicopter = simulation_helicopter_weak
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spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+12
@@ -2,7 +2,15 @@
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squad_id = 10
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_4_9
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@esc_smart_terrain_4_9] ;-- Type:
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spawn_tushkano
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@@ -13,4 +21,8 @@ spawn_squads = simulation_tushkano
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spawn_num = {~20} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+14
-2
@@ -1,8 +1,16 @@
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[smart_terrain]
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squad_id = 11
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max_population = 0
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_5_12
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respawn_idle = 259200
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respawn_only_smart = true
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@esc_smart_terrain_5_12] ;--
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spawn_all_weak
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@@ -13,4 +21,8 @@ spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulat
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spawn_num = {~10} 1, 0
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;[on_changing_level]
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||||
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;[smart_control]
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;[exclusive]
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+31
-5
@@ -1,16 +1,25 @@
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[smart_terrain]
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squad_id = 12
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max_population = 2
|
||||
max_population = 1
|
||||
;min_population = 1
|
||||
respawn_params = respawn@esc_smart_terrain_5_2
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 1000
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@esc_smart_terrain_5_2] ;-- Type: faction {army} = outpost
|
||||
[respawn@esc_smart_terrain_5_2] ;-- Type: faction {army} = outpost\checkpoint
|
||||
spawn_army_novice
|
||||
spawn_army_special
|
||||
|
||||
|
||||
[spawn_army_novice]
|
||||
spawn_squads = army_sim_squad_novice
|
||||
spawn_squads = army_sim_squad_novice, army_sim_squad_novice, army_sim_squad_novice
|
||||
spawn_num = 1
|
||||
|
||||
[spawn_army_special]
|
||||
@@ -18,9 +27,26 @@ spawn_squads = karat_army_esc_smart_terrain_2_12
|
||||
spawn_num = {!squad_name_exist(karat_army_esc_smart_terrain_2_12)} 1, 0
|
||||
|
||||
|
||||
[exclusive]
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]]
|
||||
esc_smart_terrain_5_2_squad_1 = escape\esc_smart_terrain_5_2_squad_logic.ltx
|
||||
esc_smart_terrain_5_2_squad_2 = escape\esc_smart_terrain_5_2_squad_logic.ltx
|
||||
esc_smart_terrain_5_2_squad_3 = escape\esc_smart_terrain_5_2_squad_logic.ltx
|
||||
esc_smart_terrain_5_2_squad_4 = escape\esc_smart_terrain_5_2_squad_logic.ltx
|
||||
esc_smart_terrain_5_2_squad_5 = escape\esc_smart_terrain_5_2_squad_logic.ltx
|
||||
esc_smart_terrain_5_2_squad_6 = escape\esc_smart_terrain_5_2_squad_logic.ltx
|
||||
esc_smart_terrain_5_2_squad_7 = escape\esc_smart_terrain_5_2_squad_logic.ltx
|
||||
esc_smart_terrain_5_2_squad_8 = escape\esc_smart_terrain_5_2_squad_logic.ltx
|
||||
esc_smart_terrain_5_2_squad_9 = escape\esc_smart_terrain_5_2_squad_logic.ltx
|
||||
|
||||
esc_smart_terrain_5_2_camp_work_1 = escape\esc_smart_terrain_5_2_smart_logic.ltx
|
||||
esc_smart_terrain_5_2_camp_work_2 = escape\esc_smart_terrain_5_2_smart_logic.ltx
|
||||
esc_smart_terrain_5_2_camp_work_3 = escape\esc_smart_terrain_5_2_smart_logic.ltx
|
||||
esc_smart_terrain_5_2_camp_work_4 = escape\esc_smart_terrain_5_2_smart_logic.ltx
|
||||
esc_smart_terrain_5_2_camp_work_5 = escape\esc_smart_terrain_5_2_smart_logic.ltx
|
||||
esc_smart_terrain_5_2_camp_work_5 = escape\esc_smart_terrain_5_2_smart_logic.ltx
|
||||
esc_smart_terrain_5_2_camp_work_6 = escape\esc_smart_terrain_5_2_smart_logic.ltx
|
||||
esc_smart_terrain_5_2_camp_work_7 = escape\esc_smart_terrain_5_2_smart_logic.ltx
|
||||
esc_smart_terrain_5_2_camp_work_8 = escape\esc_smart_terrain_5_2_smart_logic.ltx
|
||||
+13
-1
@@ -2,7 +2,15 @@
|
||||
squad_id = 13
|
||||
max_population = 1
|
||||
respawn_params = respawn@esc_smart_terrain_5_4
|
||||
respawn_idle = 259200
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@esc_smart_terrain_5_4] ;-- Type: c_1_1 + c_1_2
|
||||
spawn_all_weak_c_1_1
|
||||
@@ -18,4 +26,8 @@ spawn_squads = simulation_dog_5_7, simulation_mix_dogs, simulation_boar_3_5, sim
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+13
-1
@@ -2,9 +2,21 @@
|
||||
squad_id = 14
|
||||
max_population = 1
|
||||
;respawn_params = respawn@esc_smart_terrain_5_6
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@esc_smart_terrain_5_6] ;-- Type:
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+33
-9
@@ -2,32 +2,56 @@
|
||||
squad_id = 15
|
||||
max_population = 2
|
||||
respawn_params = respawn@esc_smart_terrain_5_7
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 43200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@esc_smart_terrain_5_7] ;-- Type: faction {stalker} = trader post + faction {csky} = safezone
|
||||
spawn_csky@novice
|
||||
[respawn@esc_smart_terrain_5_7] ;-- Type: faction {stalker\csky} = outpost\safezone
|
||||
spawn_stalker@novice
|
||||
spawn_stalker@advanced
|
||||
spawn_csky@novice
|
||||
spawn_csky@advanced
|
||||
spawn_stalker_special
|
||||
|
||||
|
||||
[spawn_csky@novice]
|
||||
spawn_squads = csky_sim_squad_novice
|
||||
spawn_num = {~50} 1, 0
|
||||
[spawn_stalker@novice]
|
||||
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_novice, stalker_sim_squad_advanced
|
||||
spawn_num = 2
|
||||
|
||||
[spawn_stalker@advanced]
|
||||
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
|
||||
spawn_num = 4
|
||||
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_novice, stalker_sim_squad_advanced
|
||||
spawn_num = 2
|
||||
|
||||
[spawn_csky@novice]
|
||||
spawn_squads = csky_sim_squad_novice, csky_sim_squad_novice, csky_sim_squad_advanced
|
||||
spawn_num = {-csky_stalker_leader_dead ~50} 1, 0
|
||||
|
||||
[spawn_csky@advanced]
|
||||
spawn_squads = csky_sim_squad_advanced, csky_sim_squad_advanced, csky_sim_squad_novice
|
||||
spawn_num = {+csky_stalker_leader_dead} 4, 0
|
||||
|
||||
[spawn_stalker_special]
|
||||
spawn_squads = escape_main_base_mlr_guards
|
||||
spawn_num = {!squad_name_exist(escape_main_base_mlr_guards)} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
esc_smart_terrain_5_7_loner_mechanic = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_main_base_trader_mlr = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_beh_trade_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_loner_mechanic = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
|
||||
esc_smart_terrain_5_7_beh_tech_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_beh_trade_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
|
||||
esc_smart_terrain_5_7_camp_work_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_camp_work_2 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_camp_work_3 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
|
||||
+13
-1
@@ -2,11 +2,23 @@
|
||||
squad_id = 16
|
||||
max_population = 1
|
||||
;respawn_params = respawn@esc_smart_terrain_5_9
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@esc_smart_terrain_5_9] ;-- Type:
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
esc_smart_terrain_5_9_camp_work_1 = escape\esc_smart_terrain_5_9_smart_logic.ltx
|
||||
esc_smart_terrain_5_9_camp_work_2 = escape\esc_smart_terrain_5_9_smart_logic.ltx
|
||||
|
||||
+14
-2
@@ -1,10 +1,22 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 17
|
||||
;max_population = 0
|
||||
;max_population = 1
|
||||
;respawn_params = respawn@esc_smart_terrain_5_12
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@esc_smart_terrain_5_12] ;-- Type:
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+19
-7
@@ -2,7 +2,15 @@
|
||||
squad_id = 18
|
||||
max_population = 1
|
||||
respawn_params = respawn@esc_smart_terrain_6_8
|
||||
respawn_idle = 345600
|
||||
respawn_only_smart = true
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 1000
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@esc_smart_terrain_6_8] ;-- Type: faction {army} = bridge checkpoint
|
||||
spawn_army_special
|
||||
@@ -13,10 +21,14 @@ spawn_squads = most_army_esc_smart_terrain_6_8
|
||||
spawn_num = {!squad_name_exist(most_army_esc_smart_terrain_6_8)} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
esc_bridge_squad_1 = escape\esc_bridge_squad_logic.ltx
|
||||
esc_bridge_squad_2 = escape\esc_bridge_squad_logic.ltx
|
||||
esc_bridge_squad_3 = escape\esc_bridge_squad_logic.ltx
|
||||
esc_bridge_squad_4 = escape\esc_bridge_squad_logic.ltx
|
||||
esc_bridge_squad_5 = escape\esc_bridge_squad_logic.ltx
|
||||
esc_bridge_squad_6 = escape\esc_bridge_squad_logic.ltx
|
||||
esc_smart_terrain_6_8_squad_1 = escape\esc_smart_terrain_6_8_squad_logic.ltx
|
||||
esc_smart_terrain_6_8_squad_2 = escape\esc_smart_terrain_6_8_squad_logic.ltx
|
||||
esc_smart_terrain_6_8_squad_3 = escape\esc_smart_terrain_6_8_squad_logic.ltx
|
||||
esc_smart_terrain_6_8_squad_4 = escape\esc_smart_terrain_6_8_squad_logic.ltx
|
||||
esc_smart_terrain_6_8_squad_5 = escape\esc_smart_terrain_6_8_squad_logic.ltx
|
||||
esc_smart_terrain_6_8_squad_6 = escape\esc_smart_terrain_6_8_squad_logic.ltx
|
||||
|
||||
+17
-2
@@ -2,14 +2,29 @@
|
||||
squad_id = 19
|
||||
max_population = 2
|
||||
;respawn_params = respawn@esc_smart_terrain_7_11
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@esc_smart_terrain_7_11] ;-- Type: faction {bandit} = raiding camp
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
esc_smart_terrain_7_11_camp_work_1 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_2 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_3 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_4 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_5 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_5 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_6 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_7 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_8 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
+29
-5
@@ -1,10 +1,34 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
[smart_terrain]
|
||||
squad_id = 20
|
||||
;max_population = 1
|
||||
;respawn_params = respawn@esc_smart_terrain_8_10
|
||||
;respawn_idle = 0
|
||||
max_population = 1
|
||||
min_population = 1
|
||||
respawn_params = respawn@esc_smart_terrain_8_10
|
||||
respawn_only_smart = false ;true
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@esc_smart_terrain_8_10] ;-- Type:
|
||||
[respawn@esc_smart_terrain_8_10] ;-- Type: c_1_1+ c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 flesh )
|
||||
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_flesh
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat_3_5, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+25
-7
@@ -1,16 +1,34 @@
|
||||
[smart_terrain]
|
||||
squad_id = 21
|
||||
max_population = 2
|
||||
respawn_params = respawn@esc_smart_terrain_4_11
|
||||
max_population = 1
|
||||
min_population = 1
|
||||
respawn_params = respawn@esc_smart_terrain_8_9
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@esc_smart_terrain_4_11] ;--
|
||||
spawn_all_normal
|
||||
[respawn@esc_smart_terrain_8_9] ;-- Type: c_1_1+ c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
[spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 3 fleshes/boars )
|
||||
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = 1
|
||||
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 dogs + 3 fleshes/boars )
|
||||
spawn_squads = simulation_dog, simulation_dog_5_7, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 fleshes/boars )
|
||||
spawn_squads = simulation_dog_5_7, simulation_mix_dogs, simulation_pseudodog, simulation_boar_3_5, simulation_mix_boar_flesh
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+15
-3
@@ -2,15 +2,27 @@
|
||||
squad_id = 23
|
||||
max_population = 1
|
||||
respawn_params = respawn@esc_smart_terrain_9_10
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 345600
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@esc_smart_terrain_9_10] ;-- Type:
|
||||
spawn_lurker
|
||||
|
||||
[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker )
|
||||
spawn_squads = simulation_lurker, simulation_lurker_blue
|
||||
spawn_num = {~20} 1, 0
|
||||
[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 1 lurker )
|
||||
spawn_squads = simulation_lurker_blue
|
||||
spawn_num = {~10} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+18
-5
@@ -1,21 +1,34 @@
|
||||
[smart_terrain]
|
||||
squad_id = 22
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
min_population = 1
|
||||
respawn_params = respawn@esc_smart_terrain_9_7
|
||||
respawn_idle = 172800
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@esc_smart_terrain_9_7] ;-- Type: c_1_1+ c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 dogs + 2 fleshes/boars )
|
||||
spawn_squads = simulation_dog, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 dogs + 3 fleshes/boars )
|
||||
spawn_squads = simulation_dog, simulation_dog_5_7, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_pseudodog, simulation_boar_3_5, simulation_mix_boar_flesh
|
||||
spawn_squads = simulation_dog_5_7, simulation_mix_dogs, simulation_pseudodog, simulation_boar_3_5, simulation_mix_boar_flesh
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
Reference in New Issue
Block a user