Various Changes; Updated and Added Mods
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@@ -2,21 +2,32 @@
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squad_id = 1
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max_population = 1
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respawn_params = respawn@x162_st_burer
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respawn_idle = 259200
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respawn_radius = 300
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respawn_only_smart = false
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respawn_idle = 345600
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respawn_radius = 500
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@x162_st_burer] ;-- Type:
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spawn_all_worst
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spawn_isg_special
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spawn_x16_worst
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spawn_x16_isg
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[spawn_all_worst] ;-- Worst mutants - Rates of groups:( 1 psysucker + 1 karlik + 1 zombie )
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spawn_squads = simulation_psysucker_1_2, simulation_karlik, simulation_zombie_blind_3zomb
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[spawn_x16_worst] ;-- Worst mutants - Rates of groups:( 2 karlik + 3 burer + 3 controller )
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spawn_squads = simulation_karlik, simulation_karlik, simulation_burer, simulation_burer_1_2_day, simulation_bur_5rat_day, simulation_controller, simulation_contr_5sn, simulation_contr_4tush_3sn
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spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 1, 0
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[spawn_isg_special]
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[spawn_x16_isg]
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spawn_squads = isg_x162_st_burer_squad
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spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done +isg_entered_the_zone !squad_name_exist(isg_x162_st_burer_squad) ~20} 1, 0
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spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done +isg_entered_the_zone !squad_name_exist(isg_x162_st_burer_squad) ~10} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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@@ -2,21 +2,32 @@
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squad_id = 2
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max_population = 2
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respawn_params = respawn@x162_st_gigant
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 300
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respawn_radius = 500
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@x162_st_gigant] ;-- Type:
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spawn_all_hard
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spawn_ecolog_special
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spawn_x16_normal
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spawn_x16_ecolog
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[spawn_all_hard] ;-- Hard mutants - Rates of groups:( 1 tushkano + 1 zombie + 1 snork )
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spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb, simulation_snork_2_3 ;simulation_gigant
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[spawn_x16_normal] ;-- Hard mutants - Rates of groups:( 1 tushkano + 1 snork + 1 fracture + 1 zombie )
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spawn_squads = simulation_tushkano, simulation_snork, simulation_fracture, simulation_zombie_blind
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spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 1, 0
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[spawn_ecolog_special]
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[spawn_x16_ecolog]
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spawn_squads = ecolog_x162_st_gigant_squad
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spawn_num = {+yan_kill_brain_done !squad_name_exist(ecolog_x162_st_gigant_squad)} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+16
-5
@@ -2,16 +2,27 @@
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squad_id = 4
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max_population = 2
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respawn_params = respawn@x162_st_poltergeist
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respawn_idle = 172800
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respawn_radius = 300
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 500
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@x162_st_poltergeist] ;-- Type:
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spawn_all_hard
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spawn_x16_hard
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[spawn_all_hard] ;-- Hard mutants - Rates of groups:( 1 psysucker + 1 burer + 1 zombie + 1 controller )
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spawn_squads = simulation_psysucker_1_2, simulation_bur_5rat_day, simulation_zombie_blind_3zomb, simulation_contr_5zomb_weak
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[spawn_x16_hard] ;-- Hard mutants - Rates of groups:( 2 bloodsucker + 2 psysucker + 2 zombie )
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spawn_squads = simulation_bloodsucker, simulation_bloodsucker_1_2, simulation_psysucker, simulation_psysucker_1_2, simulation_zombie_blind_3zomb, simulation_zombie_blind_3zomb_civ
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spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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@@ -1,13 +1,29 @@
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[smart_terrain] ;-- Disabled spawn
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[smart_terrain]
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squad_id = 3
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max_population = 2
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;respawn_params = respawn@x162_st_snork
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;respawn_idle = 0
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;respawn_radius = 300
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max_population = 1
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respawn_params = respawn@x162_st_snork
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respawn_only_smart = false ;true
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respawn_idle = 43200
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respawn_radius = 500
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@x162_st_snork] ;-- Type:
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spawn_x16_normal
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[spawn_x16_normal] ;-- Normal mutants - Rates of groups:( 3 snork + 2 tushkano )
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spawn_squads = simulation_snork, simulation_snork_2_3, simulation_snork_2_5, simulation_tushkano, simulation_tushkano_7_10
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spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 1, 0
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;[respawn@x162_st_snork] ;-- Type:
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[on_changing_level]
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on_info = %=script(gameplay_labx16_object_redone:clean_mess)%
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on_info = %=script(redone_remove_labx16_object:clean_mess)%
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;[smart_control]
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;[exclusive]
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