Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -2,21 +2,32 @@
squad_id = 1
max_population = 1
respawn_params = respawn@x162_st_burer
respawn_idle = 259200
respawn_radius = 300
respawn_only_smart = false
respawn_idle = 345600
respawn_radius = 500
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@x162_st_burer] ;-- Type:
spawn_all_worst
spawn_isg_special
spawn_x16_worst
spawn_x16_isg
[spawn_all_worst] ;-- Worst mutants - Rates of groups:( 1 psysucker + 1 karlik + 1 zombie )
spawn_squads = simulation_psysucker_1_2, simulation_karlik, simulation_zombie_blind_3zomb
[spawn_x16_worst] ;-- Worst mutants - Rates of groups:( 2 karlik + 3 burer + 3 controller )
spawn_squads = simulation_karlik, simulation_karlik, simulation_burer, simulation_burer_1_2_day, simulation_bur_5rat_day, simulation_controller, simulation_contr_5sn, simulation_contr_4tush_3sn
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 1, 0
[spawn_isg_special]
[spawn_x16_isg]
spawn_squads = isg_x162_st_burer_squad
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done +isg_entered_the_zone !squad_name_exist(isg_x162_st_burer_squad) ~20} 1, 0
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done +isg_entered_the_zone !squad_name_exist(isg_x162_st_burer_squad) ~10} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,21 +2,32 @@
squad_id = 2
max_population = 2
respawn_params = respawn@x162_st_gigant
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 300
respawn_radius = 500
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@x162_st_gigant] ;-- Type:
spawn_all_hard
spawn_ecolog_special
spawn_x16_normal
spawn_x16_ecolog
[spawn_all_hard] ;-- Hard mutants - Rates of groups:( 1 tushkano + 1 zombie + 1 snork )
spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb, simulation_snork_2_3 ;simulation_gigant
[spawn_x16_normal] ;-- Hard mutants - Rates of groups:( 1 tushkano + 1 snork + 1 fracture + 1 zombie )
spawn_squads = simulation_tushkano, simulation_snork, simulation_fracture, simulation_zombie_blind
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 1, 0
[spawn_ecolog_special]
[spawn_x16_ecolog]
spawn_squads = ecolog_x162_st_gigant_squad
spawn_num = {+yan_kill_brain_done !squad_name_exist(ecolog_x162_st_gigant_squad)} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -2,16 +2,27 @@
squad_id = 4
max_population = 2
respawn_params = respawn@x162_st_poltergeist
respawn_idle = 172800
respawn_radius = 300
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 500
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@x162_st_poltergeist] ;-- Type:
spawn_all_hard
spawn_x16_hard
[spawn_all_hard] ;-- Hard mutants - Rates of groups:( 1 psysucker + 1 burer + 1 zombie + 1 controller )
spawn_squads = simulation_psysucker_1_2, simulation_bur_5rat_day, simulation_zombie_blind_3zomb, simulation_contr_5zomb_weak
[spawn_x16_hard] ;-- Hard mutants - Rates of groups:( 2 bloodsucker + 2 psysucker + 2 zombie )
spawn_squads = simulation_bloodsucker, simulation_bloodsucker_1_2, simulation_psysucker, simulation_psysucker_1_2, simulation_zombie_blind_3zomb, simulation_zombie_blind_3zomb_civ
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -1,13 +1,29 @@
[smart_terrain] ;-- Disabled spawn
[smart_terrain]
squad_id = 3
max_population = 2
;respawn_params = respawn@x162_st_snork
;respawn_idle = 0
;respawn_radius = 300
max_population = 1
respawn_params = respawn@x162_st_snork
respawn_only_smart = false ;true
respawn_idle = 43200
respawn_radius = 500
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@x162_st_snork] ;-- Type:
spawn_x16_normal
[spawn_x16_normal] ;-- Normal mutants - Rates of groups:( 3 snork + 2 tushkano )
spawn_squads = simulation_snork, simulation_snork_2_3, simulation_snork_2_5, simulation_tushkano, simulation_tushkano_7_10
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 1, 0
;[respawn@x162_st_snork] ;-- Type:
[on_changing_level]
on_info = %=script(gameplay_labx16_object_redone:clean_mess)%
on_info = %=script(redone_remove_labx16_object:clean_mess)%
;[smart_control]
;[exclusive]