Various Changes; Updated and Added Mods
This commit is contained in:
+24
@@ -0,0 +1,24 @@
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![camper@dar_military_scout_hide]:walker@generic
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!def_state_moving = assault
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!def_state_campering = hide_na
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!radius = 10
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combat_ignore_cond = {=check_enemy_name(actor)} false, true
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![camper@dar_military_scout_camper1]:walker@generic
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!def_state_moving = assault
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!def_state_campering = hide_na
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!radius = 10
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combat_ignore_cond = {=check_enemy_name(actor)} false, true
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![camper@dar_military_scout_camper2]:walker@generic
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!def_state_moving = assault
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!def_state_campering = hide_na
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!radius = 10
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combat_ignore_cond = {=check_enemy_name(actor)} false, true
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![camper@dar_military_scout_camper3]:walker@generic
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!def_state_moving = assault
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!def_state_campering = hide_na
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!radius = 10
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combat_ignore_cond = {=check_enemy_name(actor)} false, true
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+1
-1
@@ -1,2 +1,2 @@
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![mob_death@com_center_poltergeist]
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on_info =%+dar_door3_free +dar_control_poltergeist_killed%
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on_info =%+dar_door3_free +dar_control_poltergeist_killed +dar_lx18_complete_end%
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@@ -2,17 +2,28 @@
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squad_id = 1
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max_population = 2
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respawn_params = respawn@dar_angar
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respawn_only_smart = false
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respawn_idle = 345600
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respawn_radius = 300
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@dar_angar] ;-- Type:
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spawn_all_worst
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spawn_lx18_worst
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[spawn_all_worst] ;-- Worst mutants - Rates of groups:( 1 tushkano + 1 psysucker + 1 karlik + 1 burer + 1 gigant)
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spawn_squads = simulation_tushkano, simulation_psysucker_black, simulation_karlik, simulation_bur_5rat_day, simulation_gigant
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[spawn_lx18_worst] ;-- Worst mutants - Rates of groups: ( 1 bloodsucker + 1 psysucker + 1 burer; 1 gigant )
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spawn_squads = simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_bur_5rat_day, ;dar_angar_gigant_squad
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spawn_num = {+dar_control_poltergeist_killed} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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angar_gigant = labx18\dar_angar_gigant.ltx
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+17
-6
@@ -1,18 +1,29 @@
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[smart_terrain]
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squad_id = 2
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max_population = 1
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max_population = 2
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respawn_params = respawn@dar_control_poltergeist
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respawn_idle = 259200
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respawn_radius = 300
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respawn_only_smart = false
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respawn_idle = 345600
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@dar_control_poltergeist]
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spawn_all_worst
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spawn_lx18_worst
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[spawn_all_worst]
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spawn_squads = simulation_controller, simulation_psysucker_black, simulation_karlik, simulation_bur_5rat_day, simulation_contr_5zomb_weak
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[spawn_lx18_worst] ;-- Worst mutants - Rates of groups: ( 1 bloodsucker + 1 psysucker + 1 burer + 2 controller )
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spawn_squads = simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_bur_5rat_day, simulation_contr_5rat_3tush, simulation_contr_5sn
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spawn_num = {+dar_control_poltergeist_killed} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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com_center_poltergeist = labx18\dar_control_poltergeist_logic.ltx
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+14
-3
@@ -1,13 +1,24 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 3
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max_population = 0
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;max_population = 0
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;respawn_params = respawn@dar_military_scout
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;respawn_idle = 0
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;respawn_radius = 300
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@dar_military_scout] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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dar_military_scout_hide = labx18\dar_military_scout_logic.ltx
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dar_military_scout_camper1 = labx18\dar_military_scout_logic.ltx
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+18
-7
@@ -1,19 +1,30 @@
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[smart_terrain]
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squad_id = 4
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max_population = 1
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max_population = 2
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respawn_params = respawn@dar_poltergeist_ring
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respawn_idle = 172800
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respawn_radius = 300
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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spawn_point = dar_poltergeist_ring_way
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[respawn@dar_poltergeist_ring] ;-- Type:
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spawn_all_worst
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spawn_lx18_hard
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[spawn_all_worst] ;-- Hard\normal mutants - Rates of groups: ( 1 bloodsucker + snork + 2 zombie )
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spawn_squads = simulation_bloodsucker, simulation_snork, simulation_zombie_blind, simulation_zombie_blind_3zomb
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spawn_num = {+dar_control_poltergeist_killed} 1, 0
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[spawn_lx18_hard] ;-- Hard\normal mutants - Rates of groups: ( 2 polter + 2 ~bloodsucker ~psysucker ~karlik ~controller ~zombie ~burer )
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spawn_squads = dar_poltergeist_ring_squad_1, dar_poltergeist_ring_squad_2, dar_monster_ring_squad_1, dar_monster_ring_squad_2
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spawn_num = {+dar_control_poltergeist_killed} 2, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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dar_poltergeist_ring_base = labx18\dar_poltergeist_ring_logic.ltx
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dar_poltergeist_ring_1_1 = labx18\dar_poltergeist_ring_logic.ltx
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+18
-7
@@ -1,18 +1,29 @@
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[smart_terrain]
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squad_id = 5
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max_population = 2
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respawn_params = respawn@dar_poltergeist_tele_round
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max_population = 1
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respawn_params = respawn@dar_poltergeist_tele
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 300
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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spawn_point = dar_poltergeist_tele
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[respawn@dar_poltergeist_tele_round] ;-- Type:
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spawn_rare
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[respawn@dar_poltergeist_tele] ;-- Type:
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spawn_lx18_rare
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[spawn_rare] ;-- Hard\normal mutants - Rates of groups: ( 2 polter )
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spawn_squads = simulation_poltergeist_tele, simulation_poltergeist_flame
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[spawn_lx18_rare] ;-- Hard\normal mutants - Rates of groups: ( 3 polter )
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spawn_squads = simulation_poltergeist_black, dar_poltergeist_tele_squad
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spawn_num = {+dar_control_poltergeist_killed} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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dar_poltergeist_tele_logic = labx18\dar_poltergeist_tele_logic.ltx
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+17
-6
@@ -1,18 +1,29 @@
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[smart_terrain]
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squad_id = 6
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max_population = 1
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respawn_params = respawn@dar_poltergeist_tele
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respawn_params = respawn@dar_poltergeist_tele_round
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 300
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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spawn_point = dar_poltergeist_tele_round_home
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[respawn@dar_poltergeist_tele] ;-- Type:
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spawn_rare
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[respawn@dar_poltergeist_tele_round] ;-- Type:
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spawn_lx18_rare
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[spawn_rare] ;-- Hard\normal mutants - Rates of groups: ( 2 polter )
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spawn_squads = simulation_poltergeist_tele, simulation_poltergeist_flame
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[spawn_lx18_rare] ;-- Hard\normal mutants - Rates of groups: ( 2 polter )
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spawn_squads = simulation_poltergeist_black, dar_poltergeist_tele_round_squad
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spawn_num = {+dar_control_poltergeist_killed} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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dar_poltergeist_tele_round_logic = labx18\dar_poltergeist_tele_round_logic.ltx
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@@ -2,16 +2,27 @@
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squad_id = 7
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max_population = 2
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respawn_params = respawn@dar_smart_snork
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 300
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@dar_smart_snork] ;-- Type:
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spawn_all_hard
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spawn_lx18_normal
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[spawn_all_hard] ;-- Hard\normal mutants - Rates of groups: ( 1 bloodsucker + snork + 2 zombie )
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spawn_squads = simulation_bloodsucker, simulation_snork, simulation_zombie, simulation_mix_zombie
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spawn_num = {+dar_control_poltergeist_killed} 2, 0
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[spawn_lx18_normal] ;-- Weak\Normal mutants - Rates of groups: ( 2 tushkano + 3 snork + 1 fracture )
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spawn_squads = simulation_tushkano, simulation_tushkano_7_10, simulation_snork, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture
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spawn_num = {+dar_control_poltergeist_killed} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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