Various Changes; Updated and Added Mods
This commit is contained in:
+22
-11
@@ -1,22 +1,33 @@
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[smart_terrain]
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squad_id = 1
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max_population = 2
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max_population = 1
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respawn_params = respawn@trc_sim_1
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respawn_idle = 86400
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@trc_sim_1] ;-- Type: faction {bandit, renegade} = camp
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spawn_bandits@advanced
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spawn_renegade@advanced
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[respawn@trc_sim_1] ;-- Type: faction {bandit, renegade} = campsite
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spawn_bandits@novice
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spawn_renegade@novice
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[spawn_bandits@advanced]
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spawn_squads = bandit_sim_squad_advanced, renegade_sim_squad_novice
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spawn_num = {+zat_b5_sultan_dead} 0, 1
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[spawn_bandits@novice]
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spawn_squads = bandit_sim_squad_novice, renegade_sim_squad_novice, renegade_sim_squad_advanced
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spawn_num = {+zat_b5_sultan_dead} 0, 2
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[spawn_renegade@novice]
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spawn_squads = renegade_sim_squad_novice, renegade_sim_squad_novice, renegade_sim_squad_advanced
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spawn_num = {+zat_b5_sultan_dead} 2, 0
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[spawn_renegade@advanced]
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spawn_squads = renegade_sim_squad_advanced, renegade_sim_squad_novice
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spawn_num = {+zat_b5_sultan_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+16
-2
@@ -2,11 +2,25 @@
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squad_id = 10
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max_population = 2
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respawn_params = respawn@trc_sim_10
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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faction_controlled = csky, ecolog, stalker, dolg
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faction_controlled = stalker, bandit, csky, ecolog, dolg
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default_faction = dolg
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faction_respawn_num = 1
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;[respawn@trc_sim_10] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+14
-2
@@ -2,10 +2,22 @@
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squad_id = 11
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max_population = 1
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;respawn_params = respawn@trc_sim_14
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;respawn_idle = 0
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@trc_sim_14] ;-- Type:
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;[respawn@trc_sim_14] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+24
-7
@@ -1,16 +1,33 @@
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[smart_terrain]
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squad_id = 12
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max_population = 2
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max_population = 1
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respawn_params = respawn@trc_sim_12
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@trc_sim_12] ;-- Type:
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spawn_lurker
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[respawn@trc_sim_12] ;-- Type: c_2_1 + c_2_2 edited
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spawn_predatory_c_2_1
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spawn_predatory_c_2_2
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[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker )
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spawn_squads = simulation_lurker, simulation_lurker_blue
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spawn_num = 1
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[spawn_predatory_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 dogs + 3 lurker + 1 psy dog )
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spawn_squads = simulation_mix_dogs, simulation_lurker_blue, simulation_lurker_brown, simulation_lurker_black, simulation_psy_dog
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spawn_num = {!actor_week_in_zone(4)} 1, {=actor_week_in_zone(4)} 0
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[spawn_predatory_c_2_2] ;-- Hard mutants - Rates of groups: ( 1 dogs + 2 lurker + 1 psy dog )
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spawn_squads = simulation_mix_dogs, simulation_lurker, simulation_lurker_1_2, simulation_psy_dog_squad
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spawn_num = {=actor_week_in_zone(4)} 1, {!actor_week_in_zone(4)} 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+16
-4
@@ -1,15 +1,23 @@
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[smart_terrain]
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squad_id = 13
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max_population = 3
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max_population = 2
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respawn_params = respawn@trc_sim_13
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respawn_idle = 259200
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@trc_sim_13] ;-- Type:
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spawn_zombied
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spawn_zombie
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spawn_snork
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[spawn_zombied] ;-- Weak mutants - Rates of groups: ( 3 zombie )
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[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
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spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
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spawn_num = {+bar_deactivate_radar_done +yan_kill_brain_done} 0, 1
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@@ -18,4 +26,8 @@ spawn_squads = simulation_snork_2_3, simulation_snork_2_5, simulation_fracture,
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spawn_num = {+bar_deactivate_radar_done +yan_kill_brain_done} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+15
-3
@@ -2,15 +2,27 @@
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squad_id = 14
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max_population = 1
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respawn_params = respawn@trc_sim_14
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 43200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@trc_sim_14] ;-- Type:
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[respawn@trc_sim_14] ;-- Type:
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spawn_tushkano
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[spawn_tushkano] ;-- Weak mutants - Rates of groups: ( 2 tushkano )
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spawn_squads = simulation_tushkano, simulation_tushkano_7_10
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spawn_num = 1
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spawn_num = 2
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+15
-3
@@ -2,20 +2,32 @@
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squad_id = 15
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max_population = 2
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respawn_params = respawn@trc_sim_15
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respawn_idle = 259200
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respawn_only_smart = false
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respawn_idle = 43200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@trc_sim_15] ;-- Type:
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[respawn@trc_sim_15] ;-- Type:
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spawn_snork
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spawn_lurker
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[spawn_snork] ;-- Normal mutants - Rates of groups: ( 3 snork )
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spawn_squads = simulation_snork, simulation_snork_2_3, simulation_snork_2_5
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spawn_num = 1
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spawn_num = 2
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[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker )
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spawn_squads = simulation_lurker, simulation_lurker_blue
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spawn_num = {~50} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+13
-1
@@ -2,7 +2,15 @@
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squad_id = 16
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max_population = 1
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respawn_params = respawn@trc_sim_16
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respawn_idle = 86400
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respawn_only_smart = false
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respawn_idle = 43200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@trc_sim_16] ;-- Type: c_1_1 + c_1_2 edited
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spawn_all_weak_c_1_1
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@@ -18,4 +26,8 @@ spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simula
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spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+16
-9
@@ -1,24 +1,27 @@
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[smart_terrain]
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squad_id = 17
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max_population = 2
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max_population = 1
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respawn_params = respawn@trc_sim_17
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@trc_sim_17] ;-- Type: faction {zombied} = wahyy...
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spawn_zombied_squad
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spawn_zombied_squad_2
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spawn_zombie
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spawn_snork
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[spawn_zombied_squad]
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spawn_squads = zombied_sim_squad_advanced, zombied_sim_squad_novice, zombied_sim_squad_mix
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spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_novice, zombied_sim_squad_mix
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spawn_num = {+bar_deactivate_radar_done} 0, 1
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[spawn_zombied_squad_2]
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spawn_squads = zombied_sim_squad_advanced, zombied_sim_squad_novice, zombied_sim_squad_mix
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spawn_num = {+yan_kill_brain_done} 0, 1
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[spawn_zombie] ;-- Normal mutants - Rates of groups: ( 2 zombie )
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spawn_squads = simulation_zombie_blind_3zomb, simulation_zombie_blind_3zomb_civ
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spawn_num = {+bar_deactivate_radar_done +yan_kill_brain_done} 0, 1
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@@ -28,4 +31,8 @@ spawn_squads = simulation_snork_2_3, simulation_snork_2_5, simulation_fracture,
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spawn_num = {+bar_deactivate_radar_done +yan_kill_brain_done} 1, 0
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;[exclusive]
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+16
-2
@@ -2,11 +2,25 @@
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squad_id = 18
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max_population = 2
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respawn_params = respawn@trc_sim_18
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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faction_controlled = freedom, renegade, stalker, army, bandit
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faction_controlled = stalker, bandit, freedom, army, dolg, renegade
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default_faction = army
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faction_respawn_num = 1
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;[respawn@trc_sim_18] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+16
-4
@@ -2,15 +2,23 @@
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squad_id = 19
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max_population = 1
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respawn_params = respawn@trc_sim_19
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@trc_sim_19] ;-- Type: c_1_1 + c_1_2 edited
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spawn_all_weak_c_1_1
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spawn_all_normal_c_1_2
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[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 pseudodog +1 cats )
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spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat
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[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 pseudodog + 1 cats +1 flesh )
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spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_flesh
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spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
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[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 3 fleshes/boars )
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@@ -18,4 +26,8 @@ spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simula
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spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
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||||
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;[exclusive]
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;[on_changing_level]
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;[smart_control]
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||||
|
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;[exclusive]
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+14
-2
@@ -1,11 +1,23 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 2
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max_population = 2
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max_population = 1
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;respawn_params = respawn@trc_sim_2
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;respawn_idle = 0
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;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
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;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@trc_sim_2] ;-- Type:
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|
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|
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;[on_changing_level]
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||||
|
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;[smart_control]
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||||
|
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;[exclusive]
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||||
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|
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+21
-10
@@ -1,24 +1,35 @@
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[smart_terrain]
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squad_id = 20
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max_population = 2
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max_population = 1
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respawn_params = respawn@trc_sim_20
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 43200
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respawn_radius = 50
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||||
;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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||||
;safe_restr = nil
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;spawn_point = nil
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||||
|
||||
[respawn@trc_sim_20] ;-- Type: faction {bandit, renegade} = outpost
|
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spawn_bandit@advanced
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||||
spawn_renegade@advanced
|
||||
spawn_bandit@novice
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||||
spawn_renegade@novice
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||||
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[spawn_bandit@advanced]
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spawn_squads = bandit_sim_squad_advanced, bandit_sim_squad_advanced
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||||
spawn_num = {+zat_b5_sultan_dead} 0, 1
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[spawn_bandit@novice]
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||||
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_novice, bandit_sim_squad_advanced
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||||
spawn_num = {+zat_b5_sultan_dead} 4, 2
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||||
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[spawn_renegade@advanced]
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||||
spawn_squads = renegade_sim_squad_advanced, renegade_sim_squad_advanced
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||||
spawn_num = {+zat_b5_sultan_dead} 1, 0
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||||
[spawn_renegade@novice]
|
||||
spawn_squads = renegade_sim_squad_novice, renegade_sim_squad_novice, renegade_sim_squad_advanced
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||||
spawn_num = {+zat_b5_sultan_dead} 4, 2
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||||
|
||||
|
||||
;[on_changing_level]
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||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
trucks_cemetery_bandit_mechanic = trucks_cemetery\trucks_cemetery_bandit_mechanic_logic.ltx
|
||||
trucks_cemetery_bandit_trader = trucks_cemetery\trucks_cemetery_bandit_trader_logic.ltx
|
||||
|
||||
+19
-7
@@ -1,21 +1,33 @@
|
||||
[smart_terrain]
|
||||
squad_id = 21
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@trc_sim_21
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 345600
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@trc_sim_21]
|
||||
;spawn_gigant
|
||||
spawn_gigant
|
||||
spawn_chimera
|
||||
|
||||
|
||||
;[spawn_gigant] ;-- Hard mutants - Rates of groups: ( 1 gigant )
|
||||
;spawn_squads = simulation_gigant
|
||||
;spawn_num = {~10} 1, 0
|
||||
[spawn_gigant] ;-- Hard mutants - Rates of groups: ( 1 gigant )
|
||||
spawn_squads = simulation_gigant
|
||||
spawn_num = {~10} 1, 0
|
||||
|
||||
[spawn_chimera] ;-- Hard mutants - Rates of groups: ( 1 chimera )
|
||||
spawn_squads = simulation_chimera
|
||||
spawn_num = {~20} 1, 0
|
||||
spawn_num = {~10} 1, 0
|
||||
|
||||
|
||||
;[exclusive]
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+14
-2
@@ -1,10 +1,22 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 3
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
;respawn_params = respawn@trc_sim_3
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@trc_sim_3] ;-- Type:
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+20
-7
@@ -2,19 +2,32 @@
|
||||
squad_id = 4
|
||||
max_population = 1
|
||||
respawn_params = respawn@trc_sim_4
|
||||
respawn_idle = 172800
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@trc_sim_4] ;-- Type: c_2_1 + c_2_2 edited
|
||||
spawn_predatory_c_2_1
|
||||
spawn_predatory_c_2_2
|
||||
|
||||
|
||||
[spawn_predatory_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 lurker )
|
||||
spawn_squads = simulation_lurker
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
[spawn_predatory_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 dogs + 3 lurker + 1 psy dog )
|
||||
spawn_squads = simulation_mix_dogs, simulation_lurker_blue, simulation_lurker_brown, simulation_lurker_black, simulation_psy_dog
|
||||
spawn_num = {!actor_week_in_zone(4)} 1, {=actor_week_in_zone(4)} 0
|
||||
|
||||
[spawn_predatory_c_2_2] ;-- Hard mutants - Rates of groups: ( 3 lurker )
|
||||
spawn_squads = simulation_lurker_blue, simulation_lurker_black, simulation_lurker_1_2
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
[spawn_predatory_c_2_2] ;-- Hard mutants - Rates of groups: ( 1 dogs + 2 lurker + 1 psy dog )
|
||||
spawn_squads = simulation_mix_dogs, simulation_lurker, simulation_lurker_1_2, simulation_psy_dog_squad
|
||||
spawn_num = {=actor_week_in_zone(4)} 1, {!actor_week_in_zone(4)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+14
-2
@@ -2,9 +2,21 @@
|
||||
squad_id = 5
|
||||
max_population = 0
|
||||
;respawn_params = respawn@trc_sim_5
|
||||
;respawn_idle = 0 ;345600
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@trc_sim_5] ;-- Type:
|
||||
;[respawn@trc_sim_5] ;-- Type:
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+15
-3
@@ -1,10 +1,22 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 6
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
;respawn_params = respawn@trc_sim_6
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@trc_sim_6] ;-- Type:
|
||||
;[respawn@trc_sim_6] ;-- Type:
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+13
-1
@@ -2,9 +2,17 @@
|
||||
squad_id = 7
|
||||
max_population = 1
|
||||
respawn_params = respawn@trc_sim_7
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@trc_sim_7] ;-- Type:
|
||||
[respawn@trc_sim_7] ;-- Type:
|
||||
spawn_all_weak
|
||||
spawn_all_normal
|
||||
|
||||
@@ -18,4 +26,8 @@ spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_c
|
||||
spawn_num = 1
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+13
-1
@@ -2,10 +2,22 @@
|
||||
squad_id = 8
|
||||
max_population = 2
|
||||
;respawn_params = respawn@trc_sim_8
|
||||
;respawn_idle = 0
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@trc_sim_8] ;-- Type:
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+20
-8
@@ -2,20 +2,32 @@
|
||||
squad_id = 9
|
||||
max_population = 1
|
||||
respawn_params = respawn@trc_sim_9
|
||||
respawn_idle = 259200
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 259200
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@trc_sim_9] ;-- Type: c_2_1 + c_2_2 edited
|
||||
spawn_predatory_c_2_1
|
||||
spawn_predatory_c_2_2
|
||||
|
||||
|
||||
[spawn_predatory_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 lurker )
|
||||
spawn_squads = simulation_lurker
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
[spawn_predatory_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 dogs + 3 lurker + 1 psy dog )
|
||||
spawn_squads = simulation_mix_dogs, simulation_lurker_blue, simulation_lurker_brown, simulation_lurker_black, simulation_psy_dog
|
||||
spawn_num = {!actor_week_in_zone(4)} 1, {=actor_week_in_zone(4)} 0
|
||||
|
||||
[spawn_predatory_c_2_2] ;-- Hard mutants - Rates of groups: ( 3 lurker )
|
||||
spawn_squads = simulation_lurker_blue, simulation_lurker_black, simulation_lurker_1_2
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
[spawn_predatory_c_2_2] ;-- Hard mutants - Rates of groups: ( 1 dogs + 2 lurker + 1 psy dog )
|
||||
spawn_squads = simulation_mix_dogs, simulation_lurker, simulation_lurker_1_2, simulation_psy_dog_squad
|
||||
spawn_num = {=actor_week_in_zone(4)} 1, {!actor_week_in_zone(4)} 0
|
||||
|
||||
|
||||
;[exclusive]
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
Reference in New Issue
Block a user